Kuriboh Deck #725482 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Black Chaos x3, Fallen of the White Dragon x3, Griffoh x3. Created Jun 25, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 06/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
28± 8/ 100
Power Score
Structural 32
Reliability 22
Going First 38
Going Second 28

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 32
Going First 38
Going Second 28
Meta Power provisional
Tournament Reliability 22
  • Primary strategy: Midrange
  • Secondary strategies: Ritual Summoning, Synchro Spam
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual and Synchro beatdown via Level 8 monsters; Synchro spam into multiple interaction layers
  • Turn 1 (going first): Ritual Summon Black Chaos or Black Luster Soldier; support with Synchro Monsters for interruption
  • Turn 2 (going second): Synchro-based board breaking via Stardust Dragon and Chaos Archfiend
  • Recovery: Graveyard recursion through Skull Archfiend of Chaos and Mind Shuffle; resummoning via Ritual effects
  • After siding: No side deck present; no post-side adaptation possible

Why it scores here

This deck is illegal in OCG (Maxx "C" Forbidden), making it unplayable in its intended format. Beyond that fundamental issue, the list suffers from severe structural problems: it runs only 8% of the standard Kuriboh/Light-and-Darkness Ritual core, mixing conflicting engines (Branded, Ritual, Synchro, generic beatsticks) with no clear synergy. The opening consistency is weak (only 4 core starters, P(≥1 live) ≈ 43%), brick risk is high, and the combo floor is low—most draws produce disjointed plays rather than coherent boards. While the Extra Deck offers reasonable Synchro interaction, the main deck is bloated with underutilized cards, and the absence of a side deck means zero post-game adaptation. The deck is fundamentally broken in construction and illegal as written.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 32 P(≥1 core ritual/synchro starter in opening 5) ≈ 43%; only 4 dedicated starters (Fydraulis, Griffoh, Black Chaos, Skull Archfiend) + 2 ritual spells; 8% archetype-core parity (Inferred)
D2 Opening-Hand Quality & Brick Management 28 High duplicate-role density (8 Level 8 bodies, conflicting Normal Summons); multiple dead cards in hand together; 3-of ratio inflates brick risk to ~35-40% (Inferred)
D3 Combo Conversion & Ceiling 35 Best line: Ritual Summon into Level 8 beatstick + Synchro negate chain; no parsed combos, text-only ceiling ≈ 2-3 interruption layers, ~2800 ATK (Inferred)
D4 Combo Floor & Median Output 30 Median output: single Level 8 body + 1-2 Synchro layers; starter diversity low; no combo evidence; typical board ≈ 2 negate/removal points (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Graveyard recursion via Skull Archfiend, Mind Shuffle, and ritual recovery; only ~2 independent lines; one choke point = interrupted Ritual Summon leaves empty board (Inferred)
D6 Resource Economy, Recovery & Grind 38 Ritual + Synchro engines drain resources fast (tributes + materials); limited float; Skull Archfiend recycling helps but slow; net advantage ≈ −1 to 0 cards over 2 turns (Inferred)
D7 End-Board & Interaction Quality 42 Stardust Dragon negation, Chaos monsters removal; interaction_density modest; board end-state ≈ 1-2 live effects; durability poor under multiple disruptions (Inferred)
D8 Going-Second & Board-Breaking Power 28 Synchro removal tools exist but slow setup; Chaos Archfiend piercing conditional; no fast board-break engine; going-second conversion weak vs established boards (Inferred)
D9 Offensive Pressure & Closing Power 40 Black Chaos / Black Luster Soldier 3000 ATK baseline; Synchro beatsticks 2500-3500; no piercing, no burn; closing power reliant on grinding over 2-3 turns (Inferred)
D10 Main Deck Efficiency & Flexibility 25 40-card main sprawls across 10+ distinct engines; 6 copies of 1-ofs create dead slots; no coherent build principle; archetype purity 0%; efficiency very low (Verified)
D11 Extra Deck Efficiency & Coverage 48 15-card Extra well-allocated (10 Synchro, 3 Fusion, 1 XYZ, 1 Link); good coverage; 8-9 practical slots used; Synchro-centric access strong but inconsistent activation (Verified)
D12 Side Deck Adaptability 0 No side deck (0/15 slots filled); post-best-of-3 plans nonexistent; zero adaptability penalty (Verified)
D13 Matchup Coverage & Format Fit 18 Deck deviates radically from Kuriboh meta (only 8% core inclusion); archetype meta-share unknown; format fit Provisional; illegal card present disqualifies competitive context (Provisional)
D14 Pilotability & Error Tolerance 24 Multi-engine interaction complex; ritual sequencing error-prone; Synchro material balancing difficult; decision trees steep for intermediate play; error tolerance low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 32, Going First ≈ 38, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 22. Modifiers: Illegality (Maxx "C" Forbidden) (-15); No side deck (-5); Conflicting engines / low coherence (-8). Final formula: Illegal deck — structural capped at 32; no meta sample available. Final = 0.80·32 + 0.20·22 = 25.6 + 4.4 = 28 (rounded), with illegality penalty holding score low.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ 0.18 · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extra Deck is well-constructed with 10 Synchro Monsters offering multiple interaction points (negation, removal, recursion)
  • Ritual Summoning engine (Black Chaos, Black Luster Soldier) provides robust Level 8 bodies with protective text
  • Moderate hand-trap density (Ash Blossom, Droll & Lock Bird, Griffoh) for going-second disruption
  • Graveyard-centric recursion via Skull Archfiend and Mind Shuffle enables some resource recovery

Weaknesses

  • Deck is Illegal (Maxx "C" Forbidden in OCG); cannot be played in the intended format
  • Only 8% archetype-core inclusion; massive deviation from standard Kuriboh/Light-and-Darkness Ritual decks signals either experimental build or fundamental misconstruction
  • High brick rate (~35-40%); conflicting engines (Ritual tributes vs Synchro materials vs Normal Summon constraints) leave many hands unplayable
  • Opening consistency very poor: P(≥1 live starter) ≈ 43%; only 4 dedicated starters + 2 ritual spells create fragile bootstrap
  • No clear synergy between Ritual Summoning, Synchro, Branded, and generic components; deck identity incoherent
  • Single choke point: if Ritual Summon is interrupted and no backup Synchro line is active, turn often ends with no board
  • Lacks dedicated going-second board-breaking tools; Synchro removal slow and conditional
  • No side deck (0/15); impossible to adapt in best-of-3 play
  • Low pilotability: multi-engine sequencing is error-prone; decision trees steep

Critical choke points

  • Interrupted Ritual Summon with no active Synchro summon leaves field empty; single-choke-point recovery
  • Limited hand-trap density (only 3 relevant copies: Ash ×2, Droll ×1); opposing deck can play through
  • Maxx "C" running Forbidden renders entire deck Illegal before play begins
  • No side deck means zero metagame flexibility; cannot pivot strategy post-Game 1
Priority Remove Add Reason
1 Maxx "C" (1 copy) Any legal hand trap (Nibiru, Infinite Impermanence, or archetype-specific) or spare Synchro Summoner Illegal card blocks play; must be replaced immediately
2 3-5 generic Synchro Monsters (Enigmaster Packbit, Despian Luluwalilith, Super Starslayer TY-PHON — redundant slots) Core Kuriboh / Light-and-Darkness Ritual cards (Dark Magician, Dark Magical Circle, Soul Servant, Dragon Master Magia) OR commit to a single primary engine Archetype coherence 0%; deck needs a unified identity. Either build real Kuriboh or pivot to a coherent Ritual/Synchro shell
3 Conflicting Normal Summons and duplicate Level 8 roles (Phara, 1-2 copies of Black Chaos) Dedicated starters or engine bridges (e.g., Raiden for Lightsworn-Ritual hybrid, or Crystron Synchro starters) Too many Level 8 bodies create hand clogging; opening consistency will remain below 50% otherwise
4 All 0 side deck slots (current) 15-card side deck tuned to the refined archetype Best-of-3 play is impossible without a side; adapt to meta after Game 1
5 Branded splice (Branded in High Spirits, The Fallen & The Virtuous, Albion, Fallen of White Dragon) if not a core strategy Additional Ritual or Synchro support (e.g., Lightsworn mill, Tuner toolbox, or Despia Ritual bridge) if committing to Ritual Branded engine dilutes focus; 7 cards are 'off-brand' and underutilized. Either integrate fully or drop

Evidence & confidence

  • Verified: Legality status: Illegal (Maxx "C" Forbidden in OCG); Main/Extra/Side deck sizes: 40/15/0 (legal size, illegal card present); Archetype purity: 0% exact Kuriboh, 8% core Light-and-Darkness Ritual (from usage_statistics); Card text snippets: all card excerpts resolved
  • Observed: 4 dedicated starters (Fydraulis, Griffoh, Black Chaos, Skull Archfiend); High duplicate Level 8 density across 8 cards; Synchro Extra Deck well-distributed: 10 Synchro, 3 Fusion, 1 XYZ, 1 Link
  • Inferred: P(≥1 core ritual/synchro starter in opening 5) ≈ 43% from hypergeometric; archetype-core availability group P = 0.4271 (Inferred); Brick rate estimate ~35-40% from conflicting engine densities and duplicate roles (Inferred); Combo ceiling ≈ 2-3 interruption layers based on Synchro interaction text; no parsed boards (Inferred); Going-first power ≈ 38: Ritual Summon + Synchro backup enables moderate protection; going-second ≈ 28: removal conditional and slow (Inferred); Tournament Reliability ≈ 22: high brick rate, single choke point, illegality, no side deck (Inferred); Pilotability low: multi-engine sequencing error-prone; decision trees steep for ritual/synchro balancing (Inferred)
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unknown; deck is Illegal so format alignment moot); Matchup coverage: Provisional without dated meta; illegal deck status voids all tournament context
  • Data gaps: No parsed combo boards; all ceiling/floor/median power is text-only Inferred No tournament context; archetype meta-share absent (available: false in evidence) No win-rate telemetry; going-first/second, matchup, brick/starter rates are Inferred only No dated metagame sample; Meta Power remains Provisional/null Guides evidence empty (0 guides supplied) No side deck (0/15); post-side plans impossible to evaluate

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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