Enneacraft Deck #723800 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Jun 24, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 06/24/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
68± 5/ 100
Power Score
Structural 67
Reliability 70
Going First 65
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 67.25
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 70
  • Primary strategy: Control
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Burn damage via Enneacraft Reset counters and control the board with floodgates; Board control and monster removal
  • Turn 1 (going first): Open with a Pendulum Flip monster, place E.C. counters, flip‑destroy a low‑ATK monster, set up Pendulum Zones and start the burn line with Enneacraft Reset
  • Turn 2 (going second): Utilize hand traps (Maxx "C", Dimension Shifter) and floodgates to lock the opponent, then continue burn and control
  • Recovery: Use Enneacraft Reverth to shuffle and draw, Enneacraft Release to retrieve Pendulum monsters, and searchers to refill resources
  • After siding: No side deck; rely on in‑game resource loops and floodgate lock

Why it scores here

Enneacraft control reliably opens with a Pendulum monster that flips, places counters and can destroy a weaker opponent monster, establishing the core engine in almost every hand (p≈0.9999). The abundant floodgate and negation cards give the deck strong resilience to disruption and multiple routes to maintain board control. Burn damage from Enneacraft Reset and the ability to recycle resources with Reverth keep pressure steady through the mid‑game. However, the lack of a side deck and modest raw offensive power limit its closing ability, keeping the overall power in the high‑sixties. Popularity or meta‑share does not contribute to the score; the evaluation is based on the system’s consistency, interaction and resource loops.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 90 Core engine cards appear in the opening hand with probability 0.9999, ensuring a starter almost always (Inferred)
D2 Opening-Hand Quality & Brick Management 70 With 21 Pendulum Flip monsters the hand can contain redundant copies, giving a moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 65 The deck can flip‑destroy a monster and start a burn line on turn 1, but lacks deep multi‑turn combos (Inferred)
D4 Combo Floor & Median Output 60 Typical games settle into a control board with 2–3 monsters and steady damage, reflecting average output (Inferred)
D5 Interruption Resilience & Route Redundancy 80 Multiple floodgates (Dimensional Fissure, Dimension Shifter, Dimensional Barrier) and 13 negation cards provide strong resilience to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Enneacraft Reverth and Release recycle monsters and pendulums, while searchers keep resources flowing (Inferred)
D7 End-Board & Interaction Quality 75 The board features many removal and negation effects (24 removal, 13 negation), giving a dense interaction layer (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap group (Maxx C, Dimension Shifter) appears in a 6‑card hand with ~28% chance, offering solid going‑second board‑break potential (Inferred)
D9 Offensive Pressure & Closing Power 55 Damage is dealt mainly through the Reset burn mechanic and occasional monster attacks, limiting raw closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 65 40‑card main deck with 18 distinct cards yields decent compactness but 24 off‑archetype cards dilute focus (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑card Extra Deck mixes generic links and XYZs; only a few are essential, giving moderate coverage (Inferred)
D12 Side Deck Adaptability 30 No side deck is present, so post‑side adaptation is unavailable (Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament data is provided; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 55 The deck relies on managing counters and many similar effects, raising decision complexity (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 67.25, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Almost guaranteed engine start
  • Heavy floodgate and negation suite
  • Burn damage mechanic
  • Resource recycling with Reverth and Release

Weaknesses

  • No side deck limits adaptability
  • Moderate brick risk from many similar Pendulum monsters
  • Low raw offensive power
  • Dependence on counters for burn

Critical choke points

  • If Enneacraft Reset cannot place counters, burn line stalls
  • Removal of Pendulum monsters disrupts engine
Priority Remove Add Reason
1 Cosmic Cyclone Adds backrow removal without clogging the hand
2 Twin Twisters Improves side‑deck flexibility and can clear opponent's backrow
3 Ash Blossom & Joyous Spring Additional hand trap to increase going‑second disruption

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts for each card; Hypergeometric probabilities from evidence
  • Inferred: Engine accessibility from core probability 0.9999; Brick risk from Pendulum count; Combo ceiling and floor from textual analysis; Resilience from floodgate count; Resource economy from Reverth and Release; Interaction density from role tags; Going‑second board‑break from hand‑trap probability; Closing power from burn mechanic; Main deck efficiency from copy histogram and purity; Extra deck coverage from extra deck breakdown; Pilotability from counter management complexity
  • Provisional: Matchup coverage due to lack of tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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