Created by: test (054123)

Created On: 06/17/2026

Need 9 UR

UR Rarity
Slifer the Sky Dragon1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Monster Reborn1 card
UR Rarity
One Day of Peace1 card
UR Rarity
Raigeki1 card
UR Rarity
Upstart Goblin1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Solemn Judgment1 card
UR Rarity
The Revived Sky God1 card

Main: 40 Extra: 1

SR Rarity
1 cardApprentice Illusion Magician
SR Rarity
1 cardApprentice Illusion Magician
Apprentice Illusion Magician
DARK 6
Apprentice Illusion Magician
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


R Rarity
1 cardBattle Fader
R Rarity
1 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


N Rarity
1 cardBreaker the Dark Magical Warrior
N Rarity
1 cardBreaker the Dark Magical Warrior
Breaker the Dark Magical Warrior
DARK 6
Breaker the Dark Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.


SR Rarity
1 cardCard Guard
SR Rarity
1 cardCard Guard
Card Guard
DARK 4
Card Guard
  • ATK:

  • 1600

  • DEF:

  • 500


If this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target (if that card would ever be destroyed, remove 1 Guard Counter from it instead).


R Rarity
1 cardCardcar D
R Rarity
1 cardCardcar D
Cardcar D
EARTH 2
Cardcar D
  • ATK:

  • 800

  • DEF:

  • 400


Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.


SR Rarity
1 cardDark Magician Girl
SR Rarity
1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


SR Rarity
1 cardElectromagnetic Turtle
SR Rarity
1 cardElectromagnetic Turtle
Electromagnetic Turtle
LIGHT 4
Electromagnetic Turtle
  • ATK:

  • 0

  • DEF:

  • 1800


During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


R Rarity
1 cardGuardian Slime
R Rarity
1 cardGuardian Slime
Guardian Slime
WATER 10
Guardian Slime
  • ATK:

  • 0

  • DEF:

  • 0


If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


R Rarity
1 cardKuriboh
R Rarity
1 cardKuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


SR Rarity
1 cardMagician's Valkyria
SR Rarity
1 cardMagician's Valkyria
Magician's Valkyria
LIGHT 4
Magician's Valkyria
  • ATK:

  • 1600

  • DEF:

  • 1800


Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.


R Rarity
1 cardMarshmallon
R Rarity
1 cardMarshmallon
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


N Rarity
1 cardRa's Disciple
N Rarity
1 cardRa's Disciple
Ra's Disciple
LIGHT 4
Ra's Disciple
  • ATK:

  • 1100

  • DEF:

  • 600


When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".


R Rarity
1 cardReactor Slime
R Rarity
1 cardReactor Slime
Reactor Slime
WATER 4
Reactor Slime
  • ATK:

  • 500

  • DEF:

  • 500


During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.


N Rarity
1 cardRevival Jam
N Rarity
1 cardRevival Jam
Revival Jam
WATER 4
Revival Jam
  • ATK:

  • 1500

  • DEF:

  • 500


When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.


N Rarity
1 cardSilent Magician LV4
N Rarity
1 cardSilent Magician LV4
Silent Magician LV4
LIGHT 4
Silent Magician LV4
  • ATK:

  • 1000

  • DEF:

  • 1000


Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.


SR Rarity
1 cardSilent Swordsman
SR Rarity
1 cardSilent Swordsman
Silent Swordsman
LIGHT 4
Silent Swordsman
  • ATK:

  • 1000

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.


UR Rarity
1 cardSlifer the Sky Dragon
UR Rarity
1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


N Rarity
1 cardSphere Kuriboh
N Rarity
1 cardSphere Kuriboh
Sphere Kuriboh
DARK 1
Sphere Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


R Rarity
1 cardSpirit Reaper
R Rarity
1 cardSpirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


SR Rarity
1 cardSummoner Monk
SR Rarity
1 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


SR Rarity
1 cardSwift Scarecrow
SR Rarity
1 cardSwift Scarecrow
Swift Scarecrow
EARTH 1
Swift Scarecrow
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.


SR Rarity
1 cardDark Hole
SR Rarity
1 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      N Rarity
      1 cardInfinite Cards
      N Rarity
      1 cardInfinite Cards
      Infinite Cards
      Spell Continuous
      Infinite Cards

        There is no limit to the number of cards in players' hands.


        UR Rarity
        1 cardMonster Reborn
        UR Rarity
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          SR Rarity
          1 cardMound of the Bound Creator
          SR Rarity
          1 cardMound of the Bound Creator
          Mound of the Bound Creator
          Spell Field
          Mound of the Bound Creator

            Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.


            UR Rarity
            1 cardOne Day of Peace
            UR Rarity
            1 cardOne Day of Peace
            One Day of Peace
            Spell Normal
            One Day of Peace

              Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


              SR Rarity
              1 cardPot of Extravagance
              SR Rarity
              1 cardPot of Extravagance
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                Tag(s):

                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  SR Rarity
                  1 cardSoul Crossing
                  SR Rarity
                  1 cardSoul Crossing
                  Soul Crossing
                  Spell Quick
                  Soul Crossing

                    During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn.


                    R Rarity
                    1 cardSoul Exchange
                    R Rarity
                    1 cardSoul Exchange
                    Soul Exchange
                    Spell Normal
                    Soul Exchange

                      Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                      R Rarity
                      1 cardThe True Name
                      R Rarity
                      1 cardThe True Name
                      The True Name
                      Spell Normal
                      The True Name

                        Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.


                        R Rarity
                        1 cardThunderforce Attack
                        R Rarity
                        1 cardThunderforce Attack
                        Thunderforce Attack
                        Spell Quick
                        Thunderforce Attack

                          This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect. ● Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn. You can only activate 1 "Thunderforce Attack" per turn.


                          UR Rarity
                          1 cardUpstart Goblin
                          UR Rarity
                          1 cardUpstart Goblin
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.


                            UR Rarity
                            1 cardInfinite Impermanence
                            UR Rarity
                            1 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              N Rarity
                              1 cardJam Defender
                              N Rarity
                              1 cardJam Defender
                              Jam Defender
                              Trap Continuous
                              Jam Defender

                                When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.


                                UR Rarity
                                1 cardSolemn Judgment
                                UR Rarity
                                1 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  UR Rarity
                                  1 cardThe Revived Sky God
                                  UR Rarity
                                  1 cardThe Revived Sky God
                                  The Revived Sky God
                                  Trap Normal
                                  The Revived Sky God

                                    The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.


                                    R Rarity
                                    1 cardTorrential Tribute
                                    R Rarity
                                    1 cardTorrential Tribute
                                    Torrential Tribute
                                    Trap Normal
                                    Torrential Tribute

                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                      R Rarity
                                      1 cardUltimate Divine-Beast
                                      R Rarity
                                      1 cardUltimate Divine-Beast
                                      Ultimate Divine-Beast
                                      Trap Continuous
                                      Ultimate Divine-Beast

                                        When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn.


                                        SR Rarity
                                        1 cardEgyptian God Slime
                                        SR Rarity
                                        1 cardEgyptian God Slime
                                        Egyptian God Slime
                                        WATER 10
                                        Egyptian God Slime
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".




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