Snake-Eye Deck #720868 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 06/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
38± 12/ 100
Power Score
Structural 63
Reliability 60
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±12 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Level‑1 FIRE monster flood leading to powerful Link‑1/2 plays and eventual high‑ATK boss (Flamberge Dragon); Hand‑trap lockdown and selective removal to win on board control
  • Turn 1 (going first): Open with a hand‑trap (Infinite Impermanence / Ash Blossom) and a Level‑1 monster (Snake‑Eyes Poplar or Yummy) to start the Level‑1 engine; use searcher (Bonfire, Original Sinful Spoils) to add more Level‑1 monsters and set up a Link‑1.
  • Turn 2 (going second): Utilise the six‑card hand to load several hand‑traps (Maxx C, Droll, Nibiru) and a Level‑1 monster; respond to opponent’s board and then summon a Link‑1/2 and push with Flamberge Dragon.
  • Recovery: Mulcharmy Fuwalos draws on opponent‑summons; Droll & Lock Bird stops opponent’s deck‑searches; Maxx C refills hand after a board break.
  • After siding: No side deck present; the deck relies on its main‑deck flexibility and hand‑traps for post‑side adaptation.

Why it scores here

The deck reliably opens its Level‑1 engine thanks to a very high chance of drawing at least one starter monster and several hand‑traps, giving strong consistency. Interaction depth comes from a dense suite of negations, hand‑traps and draw engines that let it survive disruption and keep pressure. However the list is cluttered with many off‑archetype cards, has no side deck, and its combo floor is thin, which limits average output and makes the deck harder to pilot. Because the deck is illegal (over‑copying Snake‑Eyes Poplar), the final score is capped low and reflects a theoretical structural assessment only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(≥1 core starter in opening hand) ≈ 0.998 (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Brick probability ≈ 0.002 for core group; many Level‑1 monsters but low overlap (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling inferred from possible Link‑1/2 boss (Inferred)
D4 Combo Floor & Median Output 45 Median output inferred from typical board of Level‑1 flood without boss (Inferred)
D5 Interruption Resilience & Route Redundancy 75 13 hand‑traps + 11 negation cards give redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Mulcharmy Fuwalos, Droll & Lock Bird, Maxx C provide draw/recovery loops (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density average ~3 with many removal/negation effects (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap count 13 gives 0.923 chance of at least one in 6‑card hand (Inferred)
D9 Offensive Pressure & Closing Power 60 Flamberge Dragon (3000 ATK) provides finishing power once engine is alive (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Archetype purity only 10.9%; 49 off‑archetype copies dilute focus (Inferred)
D11 Extra Deck Efficiency & Coverage 50 10 Links / 5 Synchros fill 15 Extra slots but many are generic (Inferred)
D12 Side Deck Adaptability 30 Side deck empty → no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 42 distinct cards, many decision points; pilotability moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Illegal copy limit (-12); No side deck (-5); Low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – capped low due to Illegal status

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high consistency of engine starter
  • Dense hand‑trap and negation suite
  • Strong draw and recovery engines (Fuwalos, Maxx C)
  • Potential high‑ATK boss monster

Weaknesses

  • Illegal copy of Snake‑Eyes Poplar
  • Low archetype purity and many filler cards
  • No side deck for post‑side adaptation
  • Combo floor thin; no proven high‑impact lines

Critical choke points

  • Snake‑Eyes Poplar over‑copy makes deck illegal
  • Reliance on getting multiple Level‑1 monsters early
Priority Remove Add Reason
1 Snake‑Eyes Poplar (2 copies) Snake‑Eyes Poplar (1 copy) or another Level‑1 engine monster Fix illegal status and free a main‑deck slot for more useful tech
2 Several off‑archetype filler cards More consistent Level‑1 searchers (e.g., additional Bonfire) or extra‑deck links that synergize with the engine Raise archetype purity and main‑deck efficiency
3 None (side deck empty) Side deck with anti‑meta tools (e.g., Cosmic Cyclone, Solemn Judgment) and extra board‑breakers Improve post‑side adaptability

Evidence & confidence

  • Verified: Legality status and copy limits from evidence.legal; Card text excerpts for each listed card.
  • Inferred: Hypergeometric probabilities for starter access and brick rate.; Engine consistency derived from core group presence.; Interaction density inferred from role_hint_tags.
  • Provisional: Matchup and meta fit lacking tournament_context.
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top