Snake-Eye Deck #720868 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 06/15/2026
Main Deck (40)
- Cooky☆Yummy x2
- Cupsy☆Yummy x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Lollipo☆Yummy x2
- Marshmao☆Yummy x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Bonfire x1
- Called by the Grave x1
- Crossout Designator x1
- One for One x1
- Original Sinful Spoils - Snake-Eye x1
- WANTED: Seeker of Sinful Spoils x1
- Yummy☆Surprise x1
- Yummyusment★Acroquey x1
- Yummyusment☆Mignon x1
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±12 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 58 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Level‑1 FIRE monster flood leading to powerful Link‑1/2 plays and eventual high‑ATK boss (Flamberge Dragon); Hand‑trap lockdown and selective removal to win on board control
- Turn 1 (going first): Open with a hand‑trap (Infinite Impermanence / Ash Blossom) and a Level‑1 monster (Snake‑Eyes Poplar or Yummy) to start the Level‑1 engine; use searcher (Bonfire, Original Sinful Spoils) to add more Level‑1 monsters and set up a Link‑1.
- Turn 2 (going second): Utilise the six‑card hand to load several hand‑traps (Maxx C, Droll, Nibiru) and a Level‑1 monster; respond to opponent’s board and then summon a Link‑1/2 and push with Flamberge Dragon.
- Recovery: Mulcharmy Fuwalos draws on opponent‑summons; Droll & Lock Bird stops opponent’s deck‑searches; Maxx C refills hand after a board break.
- After siding: No side deck present; the deck relies on its main‑deck flexibility and hand‑traps for post‑side adaptation.
Why it scores here
The deck reliably opens its Level‑1 engine thanks to a very high chance of drawing at least one starter monster and several hand‑traps, giving strong consistency. Interaction depth comes from a dense suite of negations, hand‑traps and draw engines that let it survive disruption and keep pressure. However the list is cluttered with many off‑archetype cards, has no side deck, and its combo floor is thin, which limits average output and makes the deck harder to pilot. Because the deck is illegal (over‑copying Snake‑Eyes Poplar), the final score is capped low and reflects a theoretical structural assessment only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(≥1 core starter in opening hand) ≈ 0.998 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Brick probability ≈ 0.002 for core group; many Level‑1 monsters but low overlap (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; ceiling inferred from possible Link‑1/2 boss (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output inferred from typical board of Level‑1 flood without boss (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | 13 hand‑traps + 11 negation cards give redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Mulcharmy Fuwalos, Droll & Lock Bird, Maxx C provide draw/recovery loops (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density average ~3 with many removal/negation effects (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap count 13 gives 0.923 chance of at least one in 6‑card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Flamberge Dragon (3000 ATK) provides finishing power once engine is alive (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Archetype purity only 10.9%; 49 off‑archetype copies dilute focus (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 10 Links / 5 Synchros fill 15 Extra slots but many are generic (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck empty → no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | 42 distinct cards, many decision points; pilotability moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Illegal copy limit (-12); No side deck (-5); Low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – capped low due to Illegal status
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high consistency of engine starter
- Dense hand‑trap and negation suite
- Strong draw and recovery engines (Fuwalos, Maxx C)
- Potential high‑ATK boss monster
Weaknesses
- Illegal copy of Snake‑Eyes Poplar
- Low archetype purity and many filler cards
- No side deck for post‑side adaptation
- Combo floor thin; no proven high‑impact lines
Critical choke points
- Snake‑Eyes Poplar over‑copy makes deck illegal
- Reliance on getting multiple Level‑1 monsters early
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Snake‑Eyes Poplar (2 copies) | Snake‑Eyes Poplar (1 copy) or another Level‑1 engine monster | Fix illegal status and free a main‑deck slot for more useful tech |
| 2 | Several off‑archetype filler cards | More consistent Level‑1 searchers (e.g., additional Bonfire) or extra‑deck links that synergize with the engine | Raise archetype purity and main‑deck efficiency |
| 3 | None (side deck empty) | Side deck with anti‑meta tools (e.g., Cosmic Cyclone, Solemn Judgment) and extra board‑breakers | Improve post‑side adaptability |
Evidence & confidence
- Verified: Legality status and copy limits from evidence.legal; Card text excerpts for each listed card.
- Inferred: Hypergeometric probabilities for starter access and brick rate.; Engine consistency derived from core group presence.; Interaction density inferred from role_hint_tags.
- Provisional: Matchup and meta fit lacking tournament_context.
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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