Snake-Eye Deck #715744 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Jun 10, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/10/2026
Main Deck (40)
- Cooky☆Yummy x2
- Cupsy☆Yummy x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Lollipo☆Yummy x2
- Marshmao☆Yummy x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Bonfire x1
- Called by the Grave x1
- Crossout Designator x1
- One for One x1
- Original Sinful Spoils - Snake-Eye x1
- WANTED: Seeker of Sinful Spoils x1
- Yummy☆Surprise x1
- Yummyusment★Acroquey x1
- Yummyusment☆Mignon x1
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39 |
| Going First | 35 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Stun
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Swarm Level‑1 FIRE monsters and link into a high‑ATK boss (Flamberge Dragon) or stall with hand traps
- Turn 1 (going first): Open with hand traps (Infinite Impermanence, Ash Blossom) to disrupt opponent, then search/core monsters (Snake‑Eye Oak, Mulcharmy Fuwalos) and begin a Level‑1 swarm
- Turn 2 (going second): Use abundant hand traps (Droll & Lock Bird, Maxx "C") to lock opponent draws, then flood the field with Level‑1 monsters and link‑summon a boss
- Recovery: Recursion via Ghost Belle, Maxx "C" draws, and fetches (Bonfire, Original Sinful Spoils) to rebuild after disruption
- After siding: No side deck – the list relies entirely on the main deck
Why it scores here
The deck leans heavily on hand traps and Level‑1 FIRE monster loops, allowing it to stall and build a board when it opens with disruption. Its engine pieces are scattered and the starter consistency is modest, so the typical board is far weaker than the theoretical maximum. Interaction density is decent thanks to many negates, but the lack of a focused extra‑deck line and low deck purity keep overall power low. The illegal duplicate of Snake‑Eyes Poplar further reduces practical viability. Scores reflect the system’s limited consistency, average interaction, and poor side‑deck adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one starter like Snake‑Eyes Poplar or Oak) ≈ 0.30 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 13 hand‑trap cards increase chance of redundant or conflicting draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; ceiling inferred from possible Level‑1 swarm + Flamberge Dragon (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Median board expected to be a small Level‑1 field without boss (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | Reliance on hand traps; loss of key starter leaves few alternatives (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw engines (Mulcharmy Fuwalos) and recursion (Ghost Belle, Maxx C) give moderate economy (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Multiple negation cards (Infinite Impermanence, Crossout Designator, Herald) raise interaction quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap group P≥1 in 6‑card hand ≈ 0.92, giving strong going‑second board‑break potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss monster Flamberge Dragon 3000 ATK but hard to reach; closing power modest (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | Archetype purity only 10.9% and 25 distinct main cards dilute efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra deck populated with many unrelated links/synchros; coverage moderate (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck present (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament context; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex conditional effects and many limited cards raise error tolerance (Inferred) |
How the score was computed
Strategy profile: Stun. Structural ≈ 39, Going First ≈ 35, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy penalty (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand‑trap count gives strong going‑second disruption
- Multiple draw/recursion effects improve resource recovery
Weaknesses
- Very low archetype purity and many off‑archetype cards dilute the engine
- No side deck limits adaptability
- Reliance on a single starter (Snake‑Eyes Poplar) creates brick risk
Critical choke points
- Snake‑Eyes Poplar duplicate makes deck illegal and creates a single‑point inconsistency
- Access to the Flamberge Dragon boss requires specific Level‑1 combo
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Snake‑Eyes Poplar (one copy) | Eliminate illegal over‑copy and reduce brick risk |
Evidence & confidence
- Verified: legality status and copy limits; side deck count (0)
- Inferred: engine accessibility probabilities; brick management from hand‑trap density; combo ceiling/floor from card text; resource economy from draw engines; interaction quality from negation text; going‑second power from hand‑trap group probability; closing power from boss ATK and setup difficulty; main deck efficiency from archetype purity; extra deck efficiency from breakdown; pilotability from conditional effects
- Provisional: matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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