Snake-Eye Deck #715744 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Jun 10, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 06/10/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Jul 31, 2026
30± 5/ 100
Power Score
Structural 39
Reliability 35
Going First 35
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 39
Going First 35
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Stun
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Swarm Level‑1 FIRE monsters and link into a high‑ATK boss (Flamberge Dragon) or stall with hand traps
  • Turn 1 (going first): Open with hand traps (Infinite Impermanence, Ash Blossom) to disrupt opponent, then search/core monsters (Snake‑Eye Oak, Mulcharmy Fuwalos) and begin a Level‑1 swarm
  • Turn 2 (going second): Use abundant hand traps (Droll & Lock Bird, Maxx "C") to lock opponent draws, then flood the field with Level‑1 monsters and link‑summon a boss
  • Recovery: Recursion via Ghost Belle, Maxx "C" draws, and fetches (Bonfire, Original Sinful Spoils) to rebuild after disruption
  • After siding: No side deck – the list relies entirely on the main deck

Why it scores here

The deck leans heavily on hand traps and Level‑1 FIRE monster loops, allowing it to stall and build a board when it opens with disruption. Its engine pieces are scattered and the starter consistency is modest, so the typical board is far weaker than the theoretical maximum. Interaction density is decent thanks to many negates, but the lack of a focused extra‑deck line and low deck purity keep overall power low. The illegal duplicate of Snake‑Eyes Poplar further reduces practical viability. Scores reflect the system’s limited consistency, average interaction, and poor side‑deck adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one starter like Snake‑Eyes Poplar or Oak) ≈ 0.30 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand‑trap cards increase chance of redundant or conflicting draws (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; ceiling inferred from possible Level‑1 swarm + Flamberge Dragon (Inferred)
D4 Combo Floor & Median Output 30 Median board expected to be a small Level‑1 field without boss (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Reliance on hand traps; loss of key starter leaves few alternatives (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw engines (Mulcharmy Fuwalos) and recursion (Ghost Belle, Maxx C) give moderate economy (Inferred)
D7 End-Board & Interaction Quality 60 Multiple negation cards (Infinite Impermanence, Crossout Designator, Herald) raise interaction quality (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap group P≥1 in 6‑card hand ≈ 0.92, giving strong going‑second board‑break potential (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss monster Flamberge Dragon 3000 ATK but hard to reach; closing power modest (Inferred)
D10 Main Deck Efficiency & Flexibility 30 Archetype purity only 10.9% and 25 distinct main cards dilute efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra deck populated with many unrelated links/synchros; coverage moderate (Inferred)
D12 Side Deck Adaptability 0 No side deck present (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament context; meta fit provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Complex conditional effects and many limited cards raise error tolerance (Inferred)

How the score was computed

Strategy profile: Stun. Structural ≈ 39, Going First ≈ 35, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy penalty (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand‑trap count gives strong going‑second disruption
  • Multiple draw/recursion effects improve resource recovery

Weaknesses

  • Very low archetype purity and many off‑archetype cards dilute the engine
  • No side deck limits adaptability
  • Reliance on a single starter (Snake‑Eyes Poplar) creates brick risk

Critical choke points

  • Snake‑Eyes Poplar duplicate makes deck illegal and creates a single‑point inconsistency
  • Access to the Flamberge Dragon boss requires specific Level‑1 combo
Priority Remove Add Reason
1 Snake‑Eyes Poplar (one copy) Eliminate illegal over‑copy and reduce brick risk

Evidence & confidence

  • Verified: legality status and copy limits; side deck count (0)
  • Inferred: engine accessibility probabilities; brick management from hand‑trap density; combo ceiling/floor from card text; resource economy from draw engines; interaction quality from negation text; going‑second power from hand‑trap group probability; closing power from boss ATK and setup difficulty; main deck efficiency from archetype purity; extra deck efficiency from breakdown; pilotability from conditional effects
  • Provisional: matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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