Created by: YGO Mod (20517634)

Created On: 06/05/2026

Main: 52 Extra: 11

1 cardAurkus, Lightsworn Druid 1 cardAurkus, Lightsworn Druid
Aurkus, Lightsworn Druid
LIGHT 3
Aurkus, Lightsworn Druid
  • ATK:

  • 1200

  • DEF:

  • 1800


Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


1 cardCard Trooper 1 cardCard Trooper
Card Trooper
EARTH 3
Card Trooper
  • ATK:

  • 400

  • DEF:

  • 400


Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


1 cardCelestia, Lightsworn Angel 1 cardCelestia, Lightsworn Angel
Celestia, Lightsworn Angel
LIGHT 5
Celestia, Lightsworn Angel
  • ATK:

  • 2300

  • DEF:

  • 200


When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


1 cardChaos Sorcerer 1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


2 cardConsecrated Light 2 cardConsecrated Light
Consecrated Light
LIGHT 1
Consecrated Light
  • ATK:

  • 0

  • DEF:

  • 0


Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.


2 cardD.D. Crow 2 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


1 cardDark Armed Dragon 1 cardDark Armed Dragon
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


1 cardEhren, Lightsworn Monk 1 cardEhren, Lightsworn Monk
Ehren, Lightsworn Monk
LIGHT 4
Ehren, Lightsworn Monk
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


1 cardGaroth, Lightsworn Warrior 1 cardGaroth, Lightsworn Warrior
Garoth, Lightsworn Warrior
LIGHT 4
Garoth, Lightsworn Warrior
  • ATK:

  • 1850

  • DEF:

  • 1300


Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.


1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


2 cardHonest 2 cardHonest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


1 cardJain, Lightsworn Paladin 1 cardJain, Lightsworn Paladin
Jain, Lightsworn Paladin
LIGHT 4
Jain, Lightsworn Paladin
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


1 cardJenis, Lightsworn Mender 1 cardJenis, Lightsworn Mender
Jenis, Lightsworn Mender
LIGHT 4
Jenis, Lightsworn Mender
  • ATK:

  • 300

  • DEF:

  • 2100


During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn: Inflict 500 damage to your opponent, and if you do, gain 500 LP.


2 cardJudgment Dragon 2 cardJudgment Dragon
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


1 cardLumina, Lightsworn Summoner 1 cardLumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


3 cardLyla, Lightsworn Sorceress 3 cardLyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
LIGHT 4
Lyla, Lightsworn Sorceress
  • ATK:

  • 1700

  • DEF:

  • 200


You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


1 cardNecro Gardna
1 cardNecro Gardna
Necro Gardna
DARK 3
Necro Gardna
  • ATK:

  • 600

  • DEF:

  • 1300


During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


1 cardSnipe Hunter 1 cardSnipe Hunter
Snipe Hunter
DARK 4
Snipe Hunter
  • ATK:

  • 1500

  • DEF:

  • 600


You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


1 cardTragoedia 1 cardTragoedia
Tragoedia
DARK 10
Tragoedia
  • ATK:

  • -1

  • DEF:

  • -1


When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


3 cardWulf, Lightsworn Beast 3 cardWulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


3 cardRyko, Lightsworn Hunter 3 cardRyko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT 2
Ryko, Lightsworn Hunter
  • ATK:

  • 200

  • DEF:

  • 100


FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
    Charge of the Light Brigade
    Spell Normal
    Charge of the Light Brigade

      Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


      1 cardCold Wave
      1 cardCold Wave
      Cold Wave
      Spell Normal
      Cold Wave

        This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


        1 cardFoolish Burial
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          1 cardHeavy Storm
          1 cardHeavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.


            1 cardLightsworn Sabre 1 cardLightsworn Sabre
            Lightsworn Sabre
            Spell Equip
            Lightsworn Sabre

              Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to the Graveyard: You can target 1 "Lightsworn" monster you control; equip this card to that target.


              2 cardMonster Reincarnation 2 cardMonster Reincarnation
              Monster Reincarnation
              Spell Normal
              Monster Reincarnation

                Discard 1 card, then target 1 monster in your GY; add it to your hand.


                1 cardMystical Space Typhoon
                1 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  1 cardRealm of Light 1 cardRealm of Light
                  Realm of Light
                  Spell Field
                  Realm of Light

                    Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.


                    3 cardSolar Recharge 3 cardSolar Recharge
                    Solar Recharge
                    Spell Normal
                    Solar Recharge

                      Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                      1 cardMagic Cylinder
                      1 cardMagic Cylinder
                      Magic Cylinder
                      Trap Normal
                      Magic Cylinder

                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                        1 cardMirror Force
                        1 cardMirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                          1 cardRoyal Decree 1 cardRoyal Decree
                          Royal Decree
                          Trap Continuous
                          Royal Decree

                            Negate all other Trap effects on the field.


                            2 cardShadow-Imprisoning Mirror 2 cardShadow-Imprisoning Mirror
                            Shadow-Imprisoning Mirror
                            Trap Continuous
                            Shadow-Imprisoning Mirror

                              Negate all DARK monster effects activated on the field or in the Graveyard.


                              1 cardTrap Dustshoot
                              1 cardTrap Dustshoot
                              Trap Dustshoot
                              Trap Normal
                              Trap Dustshoot

                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                Ally of Justice Catastor
                                DARK 5
                                Ally of Justice Catastor
                                • ATK:

                                • 2200

                                • DEF:

                                • 1200


                                1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                Black Rose Dragon
                                FIRE 7
                                Black Rose Dragon
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                Brionac, Dragon of the Ice Barrier
                                WATER 6
                                Brionac, Dragon of the Ice Barrier
                                • ATK:

                                • 2300

                                • DEF:

                                • 1400


                                1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                1 cardColossal Fighter 1 cardColossal Fighter
                                Colossal Fighter
                                DARK 8
                                Colossal Fighter
                                • ATK:

                                • 2800

                                • DEF:

                                • 1000


                                1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                1 cardGoyo Guardian 1 cardGoyo Guardian
                                Goyo Guardian
                                EARTH 6
                                Goyo Guardian
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                1 cardMagical Android 1 cardMagical Android
                                Magical Android
                                LIGHT 5
                                Magical Android
                                • ATK:

                                • 2400

                                • DEF:

                                • 1700


                                1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                1 cardMist Wurm 1 cardMist Wurm
                                Mist Wurm
                                WIND 9
                                Mist Wurm
                                • ATK:

                                • 2500

                                • DEF:

                                • 1500


                                1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                Red Dragon Archfiend
                                DARK 8
                                Red Dragon Archfiend
                                • ATK:

                                • 3000

                                • DEF:

                                • 2000


                                1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                1 cardStardust Dragon 1 cardStardust Dragon
                                Stardust Dragon
                                WIND 8
                                Stardust Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                1 cardTempest Magician
                                1 cardTempest Magician
                                Tempest Magician
                                DARK 6
                                Tempest Magician
                                • ATK:

                                • 2200

                                • DEF:

                                • 1400


                                1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.


                                1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                Thought Ruler Archfiend
                                DARK 8
                                Thought Ruler Archfiend
                                • ATK:

                                • 2700

                                • DEF:

                                • 2300


                                1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.




                                More OCG Info

                                Lightsworn Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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