Primite Deck #713067 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Primite Lordly Lode x3, Reasoning x3. Created Jun 3, 2026 by YGO Mod.

Deck Primite Master Duel

Created by: YGO Mod (20517634)

Created On: 06/03/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
35± 5/ 100
Power Score
Structural 36
Reliability 30
Going First 30
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 36
Going First 30
Going Second 35
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Trap‑based board control with Paleozoic special summons and Primite protection; Board breaking via hand traps (Evenly Matched) and mass flip effects (Destructive Daruma)
  • Turn 1 (going first): Set multiple Paleozoic traps, activate Primite Howl to protect and summon a Normal monster, then lock the opponent with trap chains.
  • Turn 2 (going second): Use hand traps like Evenly Matched, flip the board with Destructive Daruma, and summon Paleozoic monsters from the GY to regain field presence.
  • Recovery: Recursion through Paleozoic traps in the GY, Reasoning excavations, and Primite Lordly Lode searches to rebuild resources.
  • After siding: No side deck; relies on in‑deck flexibility and graveyard recursion.

Why it scores here

The deck opens by trying to set a suite of Paleozoic traps and use Primite Howl for protection, but the probability of drawing a functional starter is low, leading to frequent brick hands. When it does start, it can generate modest board presence through trap‑based special summons and occasional combo lines, yet the median output remains limited. Interaction density is decent thanks to many removal and negation traps, but the lack of a side deck and heavy reliance on specific trap draws reduce resilience and consistency, resulting in a low overall structural score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 Core group (5 copies) appears in opening hand with P≈0.363, giving low starter reliability (Inferred).
D2 Opening-Hand Quality & Brick Management 25 43 traps and many unrelated cards create a high brick probability (p_none≈0.637) (Inferred).
D3 Combo Conversion & Ceiling 40 No recorded combo boards; best plausible line (Primite Howl → Lordly Lode → Reasoning) yields modest board (Inferred).
D4 Combo Floor & Median Output 30 Typical games rely on single‑trap effects; median board size stays small (Inferred).
D5 Interruption Resilience & Route Redundancy 45 Multiple Paleozoic traps can resurrect from the GY, providing some redundancy (Inferred).
D6 Resource Economy, Recovery & Grind 40 Many cards are one‑time effects; limited self‑recursion means resource grind is moderate (Inferred).
D7 End-Board & Interaction Quality 55 Removal text hints count 33, negation 3, giving decent interaction density (Observed from role_tag_counts).
D8 Going-Second & Board-Breaking Power 45 Hand‑trap Evenly Matched and board‑flip Destructive Daruma give going‑second breaking potential (Inferred).
D9 Offensive Pressure & Closing Power 35 End‑board monsters are low‑ATK Normal monsters; no high‑ATK boss (Inferred).
D10 Main Deck Efficiency & Flexibility 30 60‑card main deck with only 13% archetype purity and many filler traps reduces efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage 40 15‑card Extra Deck mixes relevant Paleozoic links with unrelated tools, offering moderate coverage (Inferred).
D12 Side Deck Adaptability 0 Side deck is empty, so no post‑side adaptability (Observed).
D13 Matchup Coverage & Format Fit 20 No tournament context; archetype meta‑share unavailable, making matchup fit unknown (Provisional).
D14 Pilotability & Error Tolerance 30 Complex trap chain and many decision points lower pilotability (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 36, Going First ≈ 30, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: High brick probability (-5); No side deck (-3); Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ 0.64 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong trap‑based interaction and removal suite
  • Recursion via Paleozoic monsters from the GY

Weaknesses

  • Very high opening‑hand brick rate
  • Low archetype purity and many filler cards
  • No side deck for matchup adaptation

Critical choke points

  • Drawing at least one core Paleozoic/Primite trap
  • Access to Primite Howl for early monster presence
Priority Remove Add Reason
1 Excess generic Normal traps (e.g., Trap Holic, Trap Trick) More consistent searchers or hand traps (e.g., Infinite Impermanence) Reduce brick risk and improve early consistency.

Evidence & confidence

  • Verified: legality status; card text excerpts; probability table; copy counts
  • Observed: role_tag_counts for removal/searcher/hand_trap
  • Inferred: engine accessibility from core group probability; brick estimate from p_none; combo potential from card text; resource economy from card effects; interaction quality from role tags; going‑second breaking from hand traps; offensive power from monster ATK values; main deck efficiency from archetype purity; extra deck coverage from extra deck list; pilotability from complexity of trap chains
  • Provisional: matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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