Endymion Deck #710154 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Endymion, the Mighty Master of Magic x3, Mythical Beast Jackal King x3, Servant of Endymion x3. Created May 31, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/31/2026
Main Deck (40)
- Magicians' Souls x1
- Spellbook Magician of Prophecy x1
- Endymion, the Mighty Master of Magic x3
- Magical Abductor x1
- Magister of Endymion x1
- Mythical Beast Bashilisk x1
- Mythical Beast Garuda x1
- Mythical Beast Jackal x2
- Mythical Beast Jackal King x3
- Mythical Beast Master Cerberus x1
- Reflection of Endymion x1
- Servant of Endymion x3
- Called by the Grave x1
- Chicken Game x3
- Into the Void x3
- Magia Magic - Thunder of Judgment x1
- Magical Citadel of Endymion x2
- Mythical Bestiary x1
- Mythical Institution x3
- Pot of Desires x1
- Spell Power Mastery x3
- Spellbook of Knowledge x1
- Spellbook of Secrets x1
- Triple Tactics Talent x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- Crowley, the First Propheseer x1
- Dharc the Dark Charmer, Gloomy x1
- Heavymetalfoes Electrumite x2
- I:P Masquerena x1
- Linkuriboh x1
- Lyna the Light Charmer, Lustrous x1
- Mekk-Knight Crusadia Avramax x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- Chaos Angel x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68.34 |
| Going First | 70 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Generate Spell Counters to summon high-ATK boss monsters such as Endymion, the Mighty Master of Magic or Selene, Queen of the Master Magicians; Control the board with removal and negation effects while building counters
- Turn 1 (going first): Open with Spell Power Mastery and a Pendulum monster to place Spell Counters, then use Endymion or another boss monster to clear the board
- Turn 2 (going second): Utilize draw engines and board‑breaking spells (Chicken Game, Mythical Institution) to establish field, then summon a boss monster
- Recovery: Use Mythical Institution and Magical Citadel of Endymion to retrieve Pendulum monsters and add counters after disruption
- After siding: Rely on tech cards like Triple Tactics Talent and Called by the Grave to adapt after side‑deck swaps
Why it scores here
The deck reliably opens its Spell‑Counter engine (≈99.96% chance of a starter in the opening hand) and can convert those counters into high‑ATK boss monsters, giving strong ceiling potential. It has multiple independent Pendulum lines and plenty of removal/negation, so it can survive disruption and keep pressure. However, the lack of a side deck, low archetype purity, and the complexity of matching Pendulum scales lower its overall reliability and pilotability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 92 | p_open_at_least_one_hand5 = 0.9996 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Scale diversity and many 3‑copy cards create moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Potential to generate many Spell Counters and summon high‑ATK bosses like Endymion and Selene (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded combos; typical pendulum engine yields moderate median board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent pendulum lines and tech cards (Called by the Grave, Triple Tactics Talent) provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Spell Counter generation from many cards and draw engines (Into the Void, Spell Power Mastery) support resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 7 cards with negation hints and 17 with removal hints give strong interaction quality (Verified) |
| D8 | Going-Second & Board-Breaking Power | 60 | Board‑breaking spells present but pendulum scale mismatch can hinder second‑turn starts (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | High‑ATK boss monsters and powerful Link monsters supply offensive pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Archetype purity 25.5% and 41 off‑archetype copies reduce deck efficiency (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck holds 13 links plus generic options, moderate coverage (Verified) |
| D12 | Side Deck Adaptability | 30 | Side deck count is 0, no post‑side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple scales and conditional effects increase complexity and error tolerance concerns (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 68.34, Going First ≈ 70, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Low side‑deck adaptability (-2); Low archetype purity (-1); Complex pendulum scale management (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high opening‑hand consistency for core engine
- Strong boss monsters and high ATK finishers
- Multiple removal and negation options for board control
Weaknesses
- No side deck limits adaptability
- Pendulum scale mismatch can cause brick
- Complexity raises pilot error risk
Critical choke points
- Correct pairing of Pendulum scales to start the engine
- Generating enough Spell Counters before opponent disrupts
Evidence & confidence
- Verified: legality status Legal; role_tag_counts (negation_text 7, removal_text 17); extra deck breakdown; archetype purity numbers
- Inferred: engine accessibility from p_open_at_least_one_hand5; brick risk from scale spread; combo ceiling from boss monster potential; combo floor from typical pendulum engine; interruption resilience from multiple lines; resource economy from Spell Counter generators; endboard interaction from removal/negation counts; going‑second board breaking from board‑breaker cards; offensive pressure from high‑ATK monsters; main deck efficiency from purity; extra deck coverage from generic links; pilotability from complexity
- Provisional: matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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