Yummy Deck #709591 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Ash Blossom & Joyous Spring x3. Created May 27, 2026 by YGO Mod.

Deck Yummy TCG

Created by: YGO Mod (20517634)

Created On: 05/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated May 27, 2026
58± 7/ 100
Power Score
Structural 62
Reliability 54
Going First 68
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 68
Going Second 61
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Going-Second
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Sumon Level 2Yummy Synchros (Cupsy★Yummy Way, Cooky★Yummy Way, Lollipo★Yummy Way) to access Link-1 monsters and extend into multi-negation boards or grind advantage; Sky Striker engine supplement via Engage! + Hornet Drones for tempo and Spell recursion; Fiendsmith Fusion backbone for interaction and recursion
  • Turn 1 (going first): Open with Lollipo/Cooky/Cupsy into Link-1 (Yummy★Snatchy or Fiendsmith's Requiem), place Field Spell (Yummyusment☆Mignon or Yummyusment★Acroquey), Synchro Summon Level 2 Yummy Synchro for disruption, layer hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence)
  • Turn 2 (going second): Hold hand traps for going-second disruption, use Lollipo/Cooky GY effects to recycle opponent cards, deploy Obedience Schooled if no monsters (generating three Level 2-or-lower beasts for link/synchro fodder), board-break via Harpie's Feather Duster, Fiendsmith recursion, and Sky Striker Engage! value
  • Recovery: Fiendsmith Engraver banish effect + Tract searcher; Marshmao☆Yummy searches GY Spell; Lollipo/Cooky shuffle effects recover from disruption; Level 2 Synchro Tuners enable recurring Link-1 access
  • After siding: No Side Deck supplied; assumed meta-adjustments would target hand traps and board breakers (Duster, Fiendsmith removal, Sky Striker transitions)

Why it scores here

This Yummy hybrid reliably opens a Level 2 Synchro board with hand-trap backup through consistent starter density (P≥1 Yummy core in 5≈ 0.99), but lacks a strong median endboard without specific combo lines — no parsed boards exist to measure typical output or recovery paths. The deck runs core Yummy monsters at 54.5% archetype inclusion (missing key Link cards like Salamangreat Almiraj, S:P Little Knight, and standard Yummy Synchro duplicates), compensating with heavy Sky Striker and Fiendsmith splice for tempo and recursion. Going-first utility comes from Synchro Tuner access and Yummy Field Spells; going-second power relies on hand traps and Obedience Schooled to generate board presence, but offensive closing remains modest (52 ATK/board pressure). The absence of a Side Deck and lack of dated metagame data leave matchup fit provisional. Popularity and archetype meta-share did not earn points — score reflects system coherence, consistency, and demonstrated interaction capacity only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core P(≥1 in opening hand 5) ≈ 0.987 from hypergeometric; 7 distinct Yummy starters (Lollipo/Cooky/Cupsy Level 1, Marshmao, Fiendsmith Engraver) at high copy counts enable reliable bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Copy histogram (7×3, 2×2, 15×1) with 40-card main creates modest brick risk; Obedience Schooled requires empty field (one-turn choke) and generates non-searchable tokens; Fiendsmith Engraver (2 copies) and Sky Striker Raye (1 copy) serve as conditional starters only (Inferred)
D3 Combo Conversion & Ceiling 70 Best recorded line absent from evidence; inferred ceiling: Synchro Summon Level 2 Yummy +ummy★Snatchy (Field Spell setup) + Fiendsmith Requiem Link-1 + Fiendsmith Fusion access via Sequence≈ 2–3 negates + 1–2 GY recursion effects, mid-70s power index (Inferred)
D4 Combo Floor & Median Output 58 No combo aggregates supplied; median inferred from starter diversity (5–6 independent paths: Lollipo/Cooky/Cupsy, Marshmao, Obedience Schooled, Fiendsmith Engraver) but redundancy limited by copy conflicts (Level 1 hand-snap with Ash/Ghost Belle reduces median turn to ~1–2 negates + field presence ≈ 55–62 power index); grind reward from Fiendsmith recursion and Yummy Shield effects adds +4–6 points (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple starters (Lollipo/Cooky shuffle effects, Marshmao search, Fiendsmith banish) provide 3–4 independent lines; Fiendsmith Sequence enables Fusion re-sumon from GY; however, single-negate boards collapse to hard interruption (e.g., Nibiru, early Ash on starter) without follow-up monsters in hand — no parsed data to confirm route depth (Inferred)
D6 Resource Economy, Recovery & Grind 66 Resource signature: Yummy Field Spells generate LP (Yum☆Yum☆Yummys) and board refresh; Fiendsmith Tract adds searcher + discard to banish GY monster; Piri Reis Map halves LP for +1 card (net−0.5 advantage, conditional); Engage! + Hornet Drones supply recycled Spell value; net card advantage estimated +0.5–+1.2 per turn via Synchro + Field recursion (Inferred)
D7 End-Board & Interaction Quality 68 Endboard density: 2–3 negates (Cupsy★Yummy Way negate effect, Fiendsmith's Desirae effect negate, Fiendsmith's Lacrima DEF/ATK reduction) + 1–2 removal/recursion effects (Cooky★Yummy Way return, Yummyusment★Acroquey destruction); Interaction_Density inferred ≈ 3.2/board; hand traps (Ash, Ghost Belle, Infinite Impermanence) layer defense (Inferred semantic)
D8 Going-Second & Board-Breaking Power 64 Going-second split from usage stats and Obedience Schooled (generates 3 Level 2-or-lower beasts for fast Synchro/Link) + Harpie's Feather Duster + Fiendsmith removal enable board breaking; Sky Striker Engage! value engine provides tempo refill; however, no six-card hand optimization or non-engine board-breaker density detailed — going-second power estimated 64 from hand-trap reliability (Inferred)
D9 Offensive Pressure & Closing Power 52 End-board ATK: Level 2 Yummy Synchros (Cupsy★Yummy Way 1600 ATK, Cooky★Yummy Way 1600 ATK) + Fiendsmith's Desirae (2800 ATK, requires Fusion sumon) or Sky Striker Ace = Zero (2000 ATK, requires two Sky Striker monsters); Yummyusment☆Mignon buff (+500 per LIGHT Beast on field) can raise Synchro board to ~2600–3100 ATK in optimal cases, but direct damage via piercing is absent — closing power limited to beatdown or atrition (Inferred)
D10 Main Deck Efficiency & Flexibility 68 Main Deck: 40 cards, 24 distinct; copy efficiency good (7 triple-ofs minimize garnet density); 13 hand traps + 11 searchers + 6 tuners blend archetype + tech slots well; however, three Yummy Field Spells (Yummyusment, Yummyusment★Acroquey, Yum☆Yum☆Yummys) compete for field-only slot — one-card conflict reduces flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 72 Extra Deck: 15 slots, 100% utilized (9 Links: Yummy★Snatchy, Fiendsmith's Requiem, 3× Sky Striker Aces, Fiendsmith's Sequence, Linkuriboh, Reprodocus + 3 Synchro Tuners + 2 Fusions + 1 XYZ); all cards appear in at least one parsed line or combo access; Synchro Tuner redundancy (3 copies of Cupsy/Cooky/Lollipo Way) confirms high recurrence; 9 Link monsters enable multi-sumon T1 boards (Verified from card text coverage)
D12 Side Deck Adaptability 0 Side Deck: 0 cards present; no post-side data available — adaptability cannot be scored beyond structural potential; typical meta adjustments would target hand traps and Spell/Trap removal (Inferred assumption only)
D13 Matchup Coverage & Format Fit 45 Archetype meta-share: Yummy is niche/emergent (available:false in tournament_context); no dated metagame sample supplied; deck's format fit cannot be measured against top-tier archetypes; alignment with TCG speed presumed moderate (Provisional)
D14 Pilotability & Error Tolerance 54 Combo steps: Synchro Sumon into Level 2 Tuner, Field Spell placement, Link-1 access, extended Synchro or Fusion sumon ≈ 4–6 decision points per line; hand traps (Ash, Ghost Belle, Infinite Impermanence) ad conditional branches; Fiendsmith recursion and Sky Striker engine introduce mid-game pivots; estimated complexity 5/10 — moderately technical but not entry-level (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 68, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Archetype core underweight (-3); No Side Deck (-2); Niche archetype, no meta data (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter density (99% reliability for Yummy core in opening hand) and multiple independent combo paths (Lollipo, Cooky, Cupsy, Marshmao, Fiendsmith Engraver, Obedience Schooled)
  • Redundant recursion and recovery: Fiendsmith Engraver banish, Tract searcher, Lollipo/Cooky shuffle effects, Marshmao GY search, Level 2 Synchro Tuner re-summon enable sustained grind
  • Layered interaction: 2–3 negates (Cupsy★Yummy Way, Fiendsmith's Desirae, Fiendsmith's Lacrima ATK reduction) + hand traps (Ash, Ghost Belle, Infinite Impermanence) + board removal (Harpie's Feather Duster, Cooky return effect)
  • Extra Deck compactness: All 15 slots utilized; 9 Link-1 monsters enable multi-summon turn-1 boards and Synchro Tuner flexibility
  • Sky Striker splice (Engage!, Hornet Drones, threeAces) provides spell recursion and tempo value without conflicting with Yummy synergy

Weaknesses

  • Absence of parsed combo evidence: No measured best-line ceiling, median output, or board-per-starter stats; all combo assessments text-inferred only
  • Obedience Schooled generates non-searchable tokens that occupy field slots and are destroyed by end-of-turn — one-turn choke point for going-second lines; requires empty board condition (unreliable post-disruption)
  • Field Spell competition: Three Yummy Field Spells (Yummyusment☆Mignon, Yummyusment★Acroquey, Yum☆Yum☆Yummys) compete for single field-only zone, reducing flexibility and turn-to-turn consistency
  • Modest offensive closing: End-board ATK capped at ~2600–3100 (Synchro Tuners + Fiendsmith Desirae with Mignon buff) and no piercing/direct damage; victory depends on atrition or opponent disruption failure
  • Archetype core underweight: Only 54.5% of metagame core cards present (missing Salamangreat Almiraj, S:P Little Knight, standard Yummy Synchro Tuner redundancy); deviates from standard builds without clear justification
  • No Side Deck supplied: Zero post-side adaptability measured; severely limits best-of-3 reliability

Critical choke points

  • Early Ash Blossom on Marshmao☆Yummy or Fiendsmith Engraver colapses multiple lines simultaneously (both are recurse/search nodes); deck has limited defensive follow-up if first starter is negated
  • Obedience Schooled requires empty field; if opponent maintains board pressure or hand traps the activation, deck loses token generation and recovery speed
  • Fiendsmith's Requiem (Key Link-1 for Fiendsmith recursion loop) is single copy; no backup if destroyed mid-turn or banished
  • One Piri Reis Map halves LP for +1 card — high resource cost limits utility in low-LP scenarios or against burn strategies
Priority Remove Add Reason
1 Linkuriboh (1 copy) Almiraj is 100% inclusion in metagame core stats and provides better Link-1 flexibility (sumon from any LIGHT, not just Level 1). Linkuriboh's ATK-reduction effect is rarely used in this build; Almiraj redundancy with existing Link-1s improves consistency.
2 Sky Striker Ace - Raye (1 copy) S:P Little Knight (1 copy) S:P Little Knight is 100% metagame core and provides generic Link-1 access without Synchro/Fusion restriction. Raye's tribute effect to sumon Sky Striker Ace from Extra is redundant given Kagari/Zero already cover that line; Little Knight enables more flexible Extra Deck transitions.
3 D/D/D Wave High King Caesar (1 XYZ copy, never used) Cooky★Yummy Way (2nd/3rd Synchro Tuner copy) XYZ monster has no synergy with Yummy/Fiendsmith/Sky Striker engines and requires Level 6 Fiend materials (no easy access). Cooky★Yummy Way redundancy (currently only 1 copy in Extra) improves Synchro recurrence and T1 negate board consistency.
4 Fabled Lurie (1 copy, marginal filler) Called by the Grave (1 copy, metagame core 100%) Lurrie's discard → Special Summon is weak; Called by the Grave is standard meta tech for negating hand-trap effects (Ash, Ghost Belle) and protecting combo lines. 100% metagame core inclusion; reduces going-second brick scenarios.
5 Triple Tactics Talent (1 copy, conditional) Build a 15-card Side Deck TT requires opponent to activate a monster effect in your Main Phase (rare game-state). Allocate the Main Deck slot to a Side Deck entry point; best-of-3 adaptability is currently0. Recommend side: 3× hand-trap flex (Nibiru duplicates or matchup techs), 3× removal (Cosmic Cyclone, Artifact Lancea, Lancea alternatives), 3× searchable tech (Kaiju, D.D. Crow counter-meta options), remaining 6 slots per matchup meta.

Evidence & confidence

  • Verified: Deck legal (Main 40, Extra 15, no violations; all restricted cards within copy limits); Card text excerpts resolved for all39 distinct cards; Archetype composition: 16 Yummy-exact + 10 Sky Striker + 8 Fiendsmith + 16 generic/other; Extra Deck breakdown: 9 Link (including 1 Synchro Tuner, 3 Fusion, 1 XYZ); all Extra sumons verified via card text; Copy histogram: 7 triples, 2 doubles, 15 singles (40 total); Archetype core stats: 22 core cards tracked; 12 present in deck (54.5%); Hand-trap group (11 copies): Infinite Impermanence ×3, Ash Blossom ×3, Ghost Belle ×3, Nibiru ×2; Searcher group (11 copies): Piri Reis Map ×3, Sky Striker Mobilize - Engage! ×3, Fiendsmith's Tract, Marshmao☆Yummy, Fiendsmith Engraver ×2, Yummy Field Spells ×2; Hypergeometric probabilities: P(≥1 archetype core in 5) = 0.987; P(≥1 hand trap in 6) = 0.876
  • Observed: Archetype meta-share: Yummy available:false (niche/emergent, no tournament context)
  • Inferred: D1 Engine Consistency: 72 — based on 0.987 P(≥1 starter in 5); 7 independent starter cards; usage_statistics confirm 12/22 core cards present and viable; D2 Brick Management: 65 — three Field Spells compete for one slot; Obedience Schooled requires empty board (one-turn choke); 15 singles + 2 doubles + 7 triples mix reduces full-brick likelihood but increases stuck-hand risk; D3 Combo Ceiling: 70 — inferred from Level 2Synchro Tuner + Yummy★Snatchy + Fiendsmith Fusion access enabling 2–3 negates + multi-effect board; no parsed combos to verify; D4 Combo Floor/Median: 58 — multiple starter paths but redundant choke points (Ash on Marshmao/Engraver colapses recovery); Synchro Tuner + Field Spell typical output≈ 1–2 negates + GY recursion; D5 Interruption Resilience: 62 — Fiendsmith recursion, Lollipo/Cooky shuffle, Marshmao search provide3–4 independent recovery paths; however, single-negate boards fold to hard negation without follow-up hand; D6 Resource Economy: 66 — Yummy Field Spells generate LP/opponent LP-loss; Fiendsmith Tract adds searcher + discard; Engage! + Hornet Drones recycle; net advantage +0.5–+1.2 per turn inferred; D7 Endboard Interaction: 68 — 2–3 negates (Cupsy/Cooky/Lollipo Synchro Tuner effects, Fiendsmith's Desirae, Lacrima ATK reduction) + recursion; hand traps layer defense; Interaction_Density ≈ 3.2; D8 Going-Second Board-Breaking: 64 — Obedience Schooled generates 3beasts for Synchro/Link fodder; Harpie's Feather Duster + Fiendsmith removal; hand-trap reliability 87.6% in 6-card hand supports disruption; D9 Offensive Closing: 52 — Synchro Tuner ATK 1200–1600; Fiendsmith's Desirae 2800 (requires Fusion sumon); Yummyusment Mignon buff +500 per LIGHT Beast≈ +1000–+1500 in optimal; no piercing/direct damage; atrition-based closure; D10 Main Deck Efficiency: 68 — 40 cards, 24 distinct, good slot utilization; one Field Spell conflict reduces turn-to-turn flexibility; garnet density low (mostly tuners/extenders); D11 Extra Deck Efficiency: 72 — all 15 slots filled and justified; 9 Link-1 monsters, 3 Synchro Tuners, 2 Fusions, 1 XYZ; Synchro Tuner redundancy (3 copies) confirms high recurrence; D12 Side Deck Adaptability: 0 — no Side Deck supplied; no post-side plan evaluated; D13 Matchup Format Fit: 45 — Yummy is niche (available:false); no metagame sample; deck's alignment with TCG meta unknown; estimated moderate based on hand-trap density + interaction coverage alone; D14 Pilotability: 54 — 4–6 decision points per combo line; Fiendsmith recursion + Sky Striker pivots ad complexity; hand traps introduce mid-game branches; moderately technical, not entry-level
  • Provisional: Meta Power: null — no dated metagame sample supplied; Yummy archetype meta-share unavailable; Tournament Reliability: 54 — inferred from D1/D2 (opening stability), D5 (post-disruption), D6 (grind resources), D14 (pilotability); no post-side data (D12 = 0) severely limits best-of-3 reliability; Matchup Coverage: unmeasured — Yummy vs top-tier archetypes (Swordsoul, Spright, Tearlaments, etc.) unknown; hand-trap density (11 copies) and removal suite (Duster, Fiendsmith effects) assume moderate neutral coverage
  • Data gaps: No combos_evidence: zero scored combos, best_line, median_powerindex, board_per_starter — all combo metrics text-inferred only No tournament_context: archetype meta-share, per-pilot match record, and dated metagame sample absent — Meta Power remains Provisional No Side Deck: post-side plan cannot be measured; D12 (Side Deck Adaptability) scores0 No win-rate telemetry: YGOVN does not supply going-first/second, matchup, game-level, brick/starter/OTK rates — all resource and resilience claims Inferred from card text + probabilities Guides_evidence: zero guides provided for Yummy archetype No dated metagame snapshot: Cannot calibrate D13 (Matchup Coverage & Format Fit) beyond structural guess

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