Ashened Deck #708447 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created May 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/26/2026
Main Deck (55)
- Droll & Lock Bird x2
- Hero of the Ashened City x1
- King of the Ashened City x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Priestess of the Ashened City x3
- Queen of the Blazing Domain x1
- Shaman of the Ashened City x2
- Veidos the Eruption Dragon of Extinction x3
- Ash Blossom & Joyous Spring x3
- Awakening of Veidos x3
- Bonfire x1
- Called by the Grave x1
- Extinguishing the Ashened x2
- Harpie's Feather Duster x1
- Inferno of the Ashened x3
- Lightning Storm x3
- Obsidim, the Ashened City x3
- Pot of Prosperity x1
- Super Polymerization x3
- Terraforming x1
- Ashened for Eternity x1
- Ashened to Endlessness x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Embers of the Ashened x2
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Starving Venom Fusion Dragon x1
- Veidos the Dragon of Endless Darkness x1
- Akashic Magician x1
- I:P Masquerena x1
- S:P Little Knight x1
- Arc Rebellion Xyz Dragon x1
- Infernal Flame Banshee x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Raider's Knight x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (Confidence: Medium)
- Primary strategy: Combo
- Secondary strategies: Midrange, Going-Second
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Sumon high-ATK Pyro boses (Veidos, Queen of Blazing Domain) with interaction via fusion and field control.; Going-second board break via Super Polymerization, Lightning Storm, and hand traps; grind advantage with draw effects.
- Turn 1 (going first): Resolve Awakening of Veidos or Inferno of the Ashened to place Obsidim; extend into Priestess/Shaman searches; build a modest board with negate/removal interaction and a boss monster.
- Turn 2 (going second): Discard Mulcharmy Fuwalos or Mulcharmy Purulia to trigger draw effects on opponent's sumons; use Super Polymerization and Lightning Storm to clear boards; convert cards into hand size advantage.
- Recovery: Recursion via Obsidim (draw + bottom-deck on End Phase), Ashened for Eternity (GY ad), and Extinguishing the Ashened (GY send + ad); Veidos re-summon from opponent's field for removal value.
- After siding: No side deck provided (0/15 slots). Post-side performance is theoretical only; assume meta-tech additions would target common disruption.
Why it scores here
This Ashened deck opens a reliable Obsidim field and searches consistently via Priestess/Shaman (P[≥1 core card] ≈ 97%), converting to modest boards with removal and minor interaction. The deck runs strong going-second tools (Mulcharmy draws, Super Polymerization, Lightning Storm) and reasonable grind via Obsidim recursion and GY value. However, it lacks independent lines — most plays hinge on Obsidim setup — and the median end-board lacks dense negate layering or a clear closing plan. The empty side deck and deviation from the archetype standard (52% core presence; missing Infernal Flame Banshee, Garura, and others) reduce adaptability and ceiling. Popularity and archetype recognition did not contribute to this score; the evaluation reflects system-level consistency, combo reliability, and resilience.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | |
| D2 | Opening-Hand Quality & Brick Management | 64 | |
| D3 | Combo Conversion & Ceiling | 68 | |
| D4 | Combo Floor & Median Output | 61 | |
| D5 | Interruption Resilience & Route Redundancy | 52 | |
| D6 | Resource Economy, Recovery & Grind | 65 | |
| D7 | End-Board & Interaction Quality | 62 | |
| D8 | Going-Second & Board-Breaking Power | 66 | |
| D9 | Offensive Pressure & Closing Power | 55 | |
| D10 | Main Deck Efficiency & Flexibility | 56 | |
| D11 | Extra Deck Efficiency & Coverage | 64 | |
| D12 | Side Deck Adaptability | 20 | |
| D13 | Matchup Coverage & Format Fit | 52 | |
| D14 | Pilotability & Error Tolerance | 60 |
How the score was computed
Modifiers: none.
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