Destiny HERO Deck #704681 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 05/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
14± 5/ 100
Power Score
Structural 15
Reliability 8
Going First 12
Going Second 10

Deck — Deck Power Evaluation

Final Contextual Deck Power: 14/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 15
Going First 12
Going Second 10
Meta Power provisional
Tournament Reliability 8
  • Primary strategy: Midrange
  • Secondary strategies: none
  • Format: tcg

Legality

Main 56 / Extra 0 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Direct Attack / Attrition; Effect Damage
  • Turn 1 (going first): Set defensive traps (Mirror Force, Royal Decree) or attempt to Normal Summon Light and Darkness Dragon/Gorz for board control
  • Turn 2 (going second): Draw into removal or negate via Light and Darkness Dragon, Crush Card Virus, or Magic Cylinder
  • Recovery: Call of the Haunted or Destiny HERO - Fear Monger to recycle key monsters from the Graveyard
  • After siding: None (0 side deck cards)

Why it scores here

This deck functions as a miscellaneous collection of older, individually powerful cards rather than a cohesive competitive system. With a 56-card main deck and only 16% archetype purity, it suffers from extreme brick risk and lacks any consistent opening plan or combo lines. While it contains strong individual interaction pieces like Light and Darkness Dragon, Mirror Force, and Crush Card Virus, their disjointed nature prevents reliable deployment. The absence of an Extra Deck and Side Deck further cripples its ceiling and adaptability. Consequently, it scores very low across all structural dimensions, capped additionally by multiple legality violations including Forbidden cards and copy-limit breaches.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 10 P(≥1 core starter) ≈ 0.25; 56-card pool with 16% purity yields poor consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 15 High full-brick probability due to 56 cards and lack of searchers; redundant one-offs common (Inferred)
D3 Combo Conversion & Ceiling 10 No recorded combo lines; ceiling relies on drawing isolated high-ATK monsters or traps (Inferred)
D4 Combo Floor & Median Output 15 Median output typically consists of a single monster or basic spell/trap activation (Inferred)
D5 Interruption Resilience & Route Redundancy 10 Fragile after disruption; relies on drawing specific one-off answers like LDD or Gorz (Inferred)
D6 Resource Economy, Recovery & Grind 15 Poor resource economy; many one-time spells/traps with minimal deck recovery or float (Inferred)
D7 End-Board & Interaction Quality 35 Contains potent individual negates/removals (LDD, Mirror Force, CCV, Jinzo) but lacks consistency to deploy them (Inferred)
D8 Going-Second & Board-Breaking Power 20 Weak going-second; lacks dedicated board breakers and struggles to challenge established boards (Inferred)
D9 Offensive Pressure & Closing Power 25 Can field high-ATK threats (Ra, Gorz, LDD) if drawn, but converting advantage to wins is highly inconsistent (Inferred)
D10 Main Deck Efficiency & Flexibility 5 56-card main deck, 0 Extra Deck, and massive archetype fragmentation severely penalize efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 0 Zero Extra Deck cards provide no fusion/synchro/xyz/link coverage or access to modern bosses (Verified)
D12 Side Deck Adaptability 0 Zero Side Deck cards eliminate post-side adaptability and matchup tuning (Verified)
D13 Matchup Coverage & Format Fit 5 Not constructed for any current competitive environment; purely nostalgic/miscellaneous build (Provisional)
D14 Pilotability & Error Tolerance 40 Simple individual card activations reduce mechanical complexity, but unclear game plan increases pilot error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 15, Going First ≈ 12, Going Second ≈ 10, Meta = provisional, Tournament Reliability ≈ 8. Modifiers: Illegal List (-5); Zero Extra Deck (-3); High Brick Risk (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.65 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Contains several historically powerful individual cards (Light and Darkness Dragon, Gorz, Crush Card Virus)
  • Low mechanical complexity makes individual card interactions easy to understand

Weaknesses

  • Illegal status due to Forbidden cards and copy-limit violations
  • Extremely high brick rate from 56-card deck with minimal searchers
  • Zero Extra Deck and Side Deck capacity
  • No cohesive strategy or combo lines
  • Poor resource management and recovery

Critical choke points

  • Opening hand consistency diluted by 56 cards
  • Reliance on drawing specific high-tier one-offs to function
  • Lack of Extra Deck limits boss monster access and combo conversion
Priority Remove Add Reason
1 Heavy Storm, Dandylion Legal archetype staples Deck is currently illegal and cannot compete; removing Forbidden cards is mandatory.
2 Multiple generic old-school traps/spells Destiny HERO core engines and searchers Replace miscellaneous cards with cohesive archetype support to improve consistency and combo potential.
3 Excess filler monsters Extra Deck monsters Add an Extra Deck to enable modern strategies, boss monsters, and improved board presence.

Evidence & confidence

  • Verified: Legality violations (Dandylion, Heavy Storm forbidden; Reinforcement, Foolish Burial over limit); Deck composition (56 Main, 0 Extra, 0 Side); Archetype purity (16.1%)
  • Inferred: Consistency estimates from hypergeometric draw odds; Combo floor/ceiling inferences based on card text roles; Resource economy and grind assessment; Going-first/second plan projections
  • Provisional: Matchup format fit; Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Destiny HERO

Destiny HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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