Fire King Deck #701461 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 05/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score
Structural 58
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Special Summon multiple Fire King monsters and use board‑wipe effects (Garunix, Jurrac Meteor) to end the game.; Generate advantage with hand traps and recursion, then out‑power the opponent with high‑ATK Fire monsters.
  • Turn 1 (going first): Open with a hand trap (Ash Blossom, Maxx C) to deny opponent searches, then summon a starter such as Fire King Courtier Ulcanix or Ponix to begin the combo chain.
  • Turn 2 (going second): Use the extra hand (6 cards) to set up a board‑breaker like Garunix Eternity or Jurrac Meteor while protecting with Barrier Statue of the Inferno.
  • Recovery: Rely on graveyard recursion (Garunix Eternity, Salamangreat Sunlight Wolf) and Field Spell protection (Fire King Island) to rebuild after disruption.
  • After siding: No side deck present; the list assumes a pure main‑deck approach.

Why it scores here

The deck can usually open a starter from its core (≈99.8% chance) and has multiple board‑wipe and recursion tools, giving it a decent combo ceiling. However the heavy inclusion of off‑archetype cards, three copies of a semi‑limited monster, and a lack of side‑deck flexibility reduce consistency, efficiency, and pilotability. No real board data were available, so median output and matchup fit are inferred and modest. The illegal copy‑limit violation forces a low final rating despite the system’s theoretical potential.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core group presence gives 0.998 probability of at least one core card in opening hand (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Three‑copy over‑limit and many high‑level monsters raise brick risk; copy histogram shows 8 three‑copies (Inferred).
D3 Combo Conversion & Ceiling 70 Text shows multiple board‑wipe and recursion options, suggesting a high ceiling though no concrete boards (Inferred).
D4 Combo Floor & Median Output 50 Without recorded combos, median output is guessed from typical Fire King engine performance (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Hand traps (Ash Blossom, Droll, Maxx C) and floodgate provide redundancy against disruption (Inferred).
D6 Resource Economy, Recovery & Grind 55 Graveyard recursion (Garunix Eternity, Salamangreat links) balances resource spend, but many one‑time effects exist (Inferred).
D7 End-Board & Interaction Quality 65 Board‑wipe spells and monsters (Garunix, Jurrac Meteor) plus Barrier Statue give moderate interaction density (Inferred).
D8 Going-Second & Board-Breaking Power 60 Six‑card hand trap count (0.65 chance) and board‑breakers give decent second‑player power (Inferred).
D9 Offensive Pressure & Closing Power 55 High‑ATK monsters like Garunix (2700) can close games if reached, but reaching them is non‑trivial (Inferred).
D10 Main Deck Efficiency & Flexibility 45 Archetype purity only 41.8% and many generic cards lower deck compactness (Inferred).
D11 Extra Deck Efficiency & Coverage 40 Extra deck contains many unrelated links and synchros, limiting dedicated slots (Inferred).
D12 Side Deck Adaptability 30 Side deck is empty, offering no post‑side adaptation (Inferred).
D13 Matchup Coverage & Format Fit 40 Guides label Fire King as weak in a negate‑heavy meta; no tournament data supplied (Inferred).
D14 Pilotability & Error Tolerance 45 Complex multi‑step combos and over‑limit copy increase error tolerance difficulty (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy‑limit penalty (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – capped due to Illegal status

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to have at least one core card in opening hand.
  • Multiple board‑wipe and recursion options (Garunix, Jurrac Meteor, Barrier Statue).
  • Strong hand‑trap suite (Ash Blossom, Droll, Maxx C).

Weaknesses

  • Over‑copy of a semi‑limited monster makes the deck illegal and increases brick risk.
  • Low archetype purity and many generic cards reduce deck efficiency.
  • Extra deck is populated with many unrelated links, limiting focused use.

Critical choke points

  • Three copies of Fire King High Avatar Kirin (illegal copy limit).
  • Reliance on specific high‑level FIRE monsters to start the engine.
Priority Remove Add Reason
1 Fire King High Avatar Kirin (reduce to 2 copies) Garunix Eternity, Hyang of the Fire Kings Brings back a core Xyz that enables a reliable board‑wipe and extra‑deck synergy.
2 Off‑archetype filler cards (e.g., Salamangreat links, Raidraptor XYZ) More Fire King searchers (e.g., Fire King Avatar Kirin copies, Fire King Momiji) Improves archetype purity and consistency.

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts; hypergeometric probability tables
  • Inferred: engine accessibility from core probability; brick estimate from copy histogram; combo ceiling/floor from textual engine analysis; interaction quality from board‑wipe card texts
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — signals are inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top