Fire King Deck #701461 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 05/14/2026
Main Deck (40)
- Barrier Statue of the Inferno x1
- Droll & Lock Bird x2
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Kashtira Fenrir x3
- Kashtira Riseheart x1
- Legendary Fire King Ponix x3
- Maxx "C" x1
- Miscellaneousaurus x1
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Jurrac Megalo x3
- Book of Eclipse x3
- Circle of the Fire Kings x1
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x1
- Pressured Planet Wraitsoth x1
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Jurrac Astero x1
- Jurrac Meteor x1
- Garunix Eternity, Hyang of the Fire Kings x2
- Raidraptor - Arsenal Falcon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Special Summon multiple Fire King monsters and use board‑wipe effects (Garunix, Jurrac Meteor) to end the game.; Generate advantage with hand traps and recursion, then out‑power the opponent with high‑ATK Fire monsters.
- Turn 1 (going first): Open with a hand trap (Ash Blossom, Maxx C) to deny opponent searches, then summon a starter such as Fire King Courtier Ulcanix or Ponix to begin the combo chain.
- Turn 2 (going second): Use the extra hand (6 cards) to set up a board‑breaker like Garunix Eternity or Jurrac Meteor while protecting with Barrier Statue of the Inferno.
- Recovery: Rely on graveyard recursion (Garunix Eternity, Salamangreat Sunlight Wolf) and Field Spell protection (Fire King Island) to rebuild after disruption.
- After siding: No side deck present; the list assumes a pure main‑deck approach.
Why it scores here
The deck can usually open a starter from its core (≈99.8% chance) and has multiple board‑wipe and recursion tools, giving it a decent combo ceiling. However the heavy inclusion of off‑archetype cards, three copies of a semi‑limited monster, and a lack of side‑deck flexibility reduce consistency, efficiency, and pilotability. No real board data were available, so median output and matchup fit are inferred and modest. The illegal copy‑limit violation forces a low final rating despite the system’s theoretical potential.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core group presence gives 0.998 probability of at least one core card in opening hand (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | Three‑copy over‑limit and many high‑level monsters raise brick risk; copy histogram shows 8 three‑copies (Inferred). |
| D3 | Combo Conversion & Ceiling | 70 | Text shows multiple board‑wipe and recursion options, suggesting a high ceiling though no concrete boards (Inferred). |
| D4 | Combo Floor & Median Output | 50 | Without recorded combos, median output is guessed from typical Fire King engine performance (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 60 | Hand traps (Ash Blossom, Droll, Maxx C) and floodgate provide redundancy against disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 55 | Graveyard recursion (Garunix Eternity, Salamangreat links) balances resource spend, but many one‑time effects exist (Inferred). |
| D7 | End-Board & Interaction Quality | 65 | Board‑wipe spells and monsters (Garunix, Jurrac Meteor) plus Barrier Statue give moderate interaction density (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 60 | Six‑card hand trap count (0.65 chance) and board‑breakers give decent second‑player power (Inferred). |
| D9 | Offensive Pressure & Closing Power | 55 | High‑ATK monsters like Garunix (2700) can close games if reached, but reaching them is non‑trivial (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | Archetype purity only 41.8% and many generic cards lower deck compactness (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra deck contains many unrelated links and synchros, limiting dedicated slots (Inferred). |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, offering no post‑side adaptation (Inferred). |
| D13 | Matchup Coverage & Format Fit | 40 | Guides label Fire King as weak in a negate‑heavy meta; no tournament data supplied (Inferred). |
| D14 | Pilotability & Error Tolerance | 45 | Complex multi‑step combos and over‑limit copy increase error tolerance difficulty (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy‑limit penalty (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – capped due to Illegal status
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to have at least one core card in opening hand.
- Multiple board‑wipe and recursion options (Garunix, Jurrac Meteor, Barrier Statue).
- Strong hand‑trap suite (Ash Blossom, Droll, Maxx C).
Weaknesses
- Over‑copy of a semi‑limited monster makes the deck illegal and increases brick risk.
- Low archetype purity and many generic cards reduce deck efficiency.
- Extra deck is populated with many unrelated links, limiting focused use.
Critical choke points
- Three copies of Fire King High Avatar Kirin (illegal copy limit).
- Reliance on specific high‑level FIRE monsters to start the engine.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fire King High Avatar Kirin (reduce to 2 copies) | Garunix Eternity, Hyang of the Fire Kings | Brings back a core Xyz that enables a reliable board‑wipe and extra‑deck synergy. |
| 2 | Off‑archetype filler cards (e.g., Salamangreat links, Raidraptor XYZ) | More Fire King searchers (e.g., Fire King Avatar Kirin copies, Fire King Momiji) | Improves archetype purity and consistency. |
Evidence & confidence
- Verified: legality status and copy limits; card text excerpts; hypergeometric probability tables
- Inferred: engine accessibility from core probability; brick estimate from copy histogram; combo ceiling/floor from textual engine analysis; interaction quality from board‑wipe card texts
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — signals are inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied
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