Primite Deck #698226 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 05/04/2026
Main Deck (60)
- Assault Wyvern x1
- Blue-Eyes Abyss Dragon x1
- Blue-Eyes Alternative White Dragon x1
- Blue-Eyes Jet Dragon x1
- Buster Blader x1
- Chronicle Magician x1
- Dictator of D. x1
- Dragon Spirit of White x1
- Kaibaman x1
- Kaiser Sea Horse x1
- Keeper of Dragon Magic x1
- Krystal Dragon x1
- Primite Dragon Ether Beryl x1
- Risebell the Star Psycher x1
- Shining Angel x2
- Darkstorm Dragon x1
- Blue-Eyes White Dragon x3
- Flamvell Guard x1
- Guardragon Justicia x1
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x1
- Ghost Ogre & Snow Rabbit x1
- Maiden of White x1
- Maiden with Eyes of Blue x1
- Neo Kaiser Sea Horse x1
- Red Resonator x1
- The White Stone of Ancients x1
- The White Stone of Legend x1
- Chaos Form x1
- Ego Boost x1
- Gold Sarcophagus x1
- Mausoleum of White x1
- Monster Reborn x1
- Polymerization x1
- Power of the Guardians x1
- Preparation of Rites x1
- Primite Lordly Lode x1
- Roar of the Blue-Eyed Dragons x1
- Silver's Cry x1
- Soul Exchange x1
- Super Polymerization x1
- The Melody of Awakening Dragon x1
- Trade-In x1
- Ultimate Fusion x1
- United We Stand x1
- Wishes for Eyes of Blue x1
- Apophis the Swamp Deity x1
- Call of the Haunted x1
- Compulsory Evacuation Device x1
- Damage Condenser x1
- Kunai with Chain x1
- Majesty of the White Dragons x1
- Parthian Shot x1
- Recall x1
- The Deep Grave x1
- The Ultimate Creature of Destruction x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Twin Burst Dragon x1
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon x1
- Buster Blader, the Dragon Destroyer Swordsman x1
- Neo Blue-Eyes Ultimate Dragon x1
- Borrelend Dragon x1
- Borreload Dragon x1
- Dragunity Knight - Romulus x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- Spirit with Eyes of Blue x1
- Chaos Angel x1
- Psychic End Punisher x1
- Indigo-Eyes Silver Dragon x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 26.75 |
| Going First | 30 |
| Going Second | 25 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Special Summon a high‑ATK Dragon (e.g., Blue‑Eyes White Dragon, Blue‑Eyes Chaos MAX Dragon) and overwhelm the opponent; Control the board with hand traps and removal while building a big monster field
- Turn 1 (going first): Open with a draw, try to get a Blue‑Eyes monster or a Primite searcher, then use Polymerization / Super Polymerization to bring out a Fusion or use a hand trap to protect the monster
- Turn 2 (going second): With six cards, aim for a hand trap (Ash Blossom or Ghost Ogre) plus a searcher, then summon a Blue‑Eyes monster on turn 1 and follow with a Fusion or extra‑deck summon on turn 2
- Recovery: Use Primite Lordly Lode, Keeper of Dragon Magic, and various search spells to retrieve key monsters if the board is disrupted
- After siding: No side deck is present, so the deck cannot adapt after the first game
Why it scores here
The deck struggles to open a reliable engine because it mixes many unrelated archetypes and lacks a core combo, leading to low consistency and a high chance of dead hands. While it contains many powerful Blue‑Eyes monsters and a handful of searchers, the absence of a unifying strategy makes it hard to convert draws into lasting pressure. Hand traps give some control, but without redundancy the deck cannot reliably recover from disruption. Overall, the list’s breadth hurts efficiency, and the lack of a side deck prevents post‑side adaptation, resulting in a low power rating.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 15 | Only 0.23 chance for a Blue‑Eyes monster in opening 5; no clear starter engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 20 | Many singletons and unrelated cards inflate brick probability; hand‑trap group only 2 copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; best theoretical line would require multiple fusions (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Typical games would stall after a single monster due to lack of synergy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 25 | Few redundant lines; disruption likely ends the board (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 35 | Search spells (11) provide resource loops but many are one‑off (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | Contains several negations and hand traps, but they are not integrated (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 20 | Going‑second hand size improves draw but no board‑breaking engine present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | High ATK dragons are present, but getting them consistently is difficult (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 25 | 60‑card main deck with 57 distinct cards shows poor efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15‑card extra deck is filled but most require specific materials not present (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty, eliminating adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament or meta data; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 15 | Complex list with many decisions; high error tolerance required (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 26.75, Going First ≈ 30, Going Second ≈ 25, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Lack of core engine (-5); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Access to several high‑ATK Blue‑Eyes monsters
- Includes a variety of hand traps and removal
Weaknesses
- Extremely unfocused list with virtually no core engine
- High brick and variance due to many singletons
Critical choke points
- Reliance on drawing specific Blue‑Eyes monsters or Primite searchers
- No redundancy after a disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Unrelated archetype cards (e.g., Dragunity, Borrel, Galaxy‑Eyes, etc.) | Focused Primite engine (e.g., more Primite monsters, supporting spells, and appropriate extra‑deck options) | Build a coherent engine to improve consistency and reduce brick rate |
Evidence & confidence
- Verified: legality status
- Inferred: all dimension evidence statements
- Provisional: matchup coverage
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





