Primite Deck #698226 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 05/04/2026

Main Deck (60)

Extra Deck (15)

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Medium
25± 10/ 100
Power Score
Structural 27
Reliability 20
Going First 30
Going Second 25

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 26.75
Going First 30
Going Second 25
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Special Summon a high‑ATK Dragon (e.g., Blue‑Eyes White Dragon, Blue‑Eyes Chaos MAX Dragon) and overwhelm the opponent; Control the board with hand traps and removal while building a big monster field
  • Turn 1 (going first): Open with a draw, try to get a Blue‑Eyes monster or a Primite searcher, then use Polymerization / Super Polymerization to bring out a Fusion or use a hand trap to protect the monster
  • Turn 2 (going second): With six cards, aim for a hand trap (Ash Blossom or Ghost Ogre) plus a searcher, then summon a Blue‑Eyes monster on turn 1 and follow with a Fusion or extra‑deck summon on turn 2
  • Recovery: Use Primite Lordly Lode, Keeper of Dragon Magic, and various search spells to retrieve key monsters if the board is disrupted
  • After siding: No side deck is present, so the deck cannot adapt after the first game

Why it scores here

The deck struggles to open a reliable engine because it mixes many unrelated archetypes and lacks a core combo, leading to low consistency and a high chance of dead hands. While it contains many powerful Blue‑Eyes monsters and a handful of searchers, the absence of a unifying strategy makes it hard to convert draws into lasting pressure. Hand traps give some control, but without redundancy the deck cannot reliably recover from disruption. Overall, the list’s breadth hurts efficiency, and the lack of a side deck prevents post‑side adaptation, resulting in a low power rating.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 15 Only 0.23 chance for a Blue‑Eyes monster in opening 5; no clear starter engine (Inferred)
D2 Opening-Hand Quality & Brick Management 20 Many singletons and unrelated cards inflate brick probability; hand‑trap group only 2 copies (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards; best theoretical line would require multiple fusions (Inferred)
D4 Combo Floor & Median Output 30 Typical games would stall after a single monster due to lack of synergy (Inferred)
D5 Interruption Resilience & Route Redundancy 25 Few redundant lines; disruption likely ends the board (Inferred)
D6 Resource Economy, Recovery & Grind 35 Search spells (11) provide resource loops but many are one‑off (Inferred)
D7 End-Board & Interaction Quality 40 Contains several negations and hand traps, but they are not integrated (Inferred)
D8 Going-Second & Board-Breaking Power 20 Going‑second hand size improves draw but no board‑breaking engine present (Inferred)
D9 Offensive Pressure & Closing Power 35 High ATK dragons are present, but getting them consistently is difficult (Inferred)
D10 Main Deck Efficiency & Flexibility 25 60‑card main deck with 57 distinct cards shows poor efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15‑card extra deck is filled but most require specific materials not present (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty, eliminating adaptability (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament or meta data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 15 Complex list with many decisions; high error tolerance required (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 26.75, Going First ≈ 30, Going Second ≈ 25, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Lack of core engine (-5); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Access to several high‑ATK Blue‑Eyes monsters
  • Includes a variety of hand traps and removal

Weaknesses

  • Extremely unfocused list with virtually no core engine
  • High brick and variance due to many singletons

Critical choke points

  • Reliance on drawing specific Blue‑Eyes monsters or Primite searchers
  • No redundancy after a disruption
Priority Remove Add Reason
1 Unrelated archetype cards (e.g., Dragunity, Borrel, Galaxy‑Eyes, etc.) Focused Primite engine (e.g., more Primite monsters, supporting spells, and appropriate extra‑deck options) Build a coherent engine to improve consistency and reduce brick rate

Evidence & confidence

  • Verified: legality status
  • Inferred: all dimension evidence statements
  • Provisional: matchup coverage
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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