Fabled Deck #696076 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Cooky☆Yummy x3, Cupsy☆Yummy x3, Lollipo☆Yummy x3. Created Apr 30, 2026 by YGO Mod.

Deck Fabled TCG

Created by: YGO Mod (20517634)

Created On: 04/30/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Board pressure from Yummy and Fiendsmith monsters converted into Link and Fusion boards, with Fiendsmith's Desirae and Lacrima as the closing threats; Nibiru or Fiendsmith Desirae off a hand-trap-protected board
  • Turn 1 (going first): Open a Link-1 enabler, use Yummy or Fiendsmith searches to reach a Link or Synchro starter, and keep Ash Blossom, Infinite Impermanence or Effect Veiler up for the opponent's first interaction
  • Turn 2 (going second): Use the 6-card hand to hold 1 to 2 hand traps for the opponent's starter, then rebuild through Fiendsmith or Yummy recursion
  • Recovery: Recover from the GY via Lacrima, Engraver and Yummy GY effects, plus Lollipo and Cooky Yummy Way reuse
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The score comes from the deck as a system: the hand-trap and negation density (about 20 hand traps and 22 negation-text cards) gives strong going-second interaction and resilience, while the Yummy and Fiendsmith engines give a plausible route to Link and Fusion boards. Consistency is moderate because the Yummy starters and Link-1 enablers are split across several sub-archetypes (only 1 of 55 main cards is an exact Fabled match), and the Fiendsmith and Yummy lines need specific enablers. No combo boards were recorded, so the ceiling and median are text-only inference and cannot be measured. Popularity and archetype share were not credited, and card scores were not averaged. The deck is illegal (five Forbidden cards and five copy-limit overruns), so it is capped at 30 and scored as theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of a 1-copy starter in a 5-card opening hand) ≈ 0.09; P(at least one of 18 archetype-core cards) ≈ 0.87; starter access depends on Link-1 enablers (Inferred)
D2 Opening-Hand Quality & Brick Management 50 About 20 hand traps and 24 tech cards in 55 main slots raise dead-card risk when no board is present; no conflicting-summon data (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is a text-only read of Fiendsmith Desirae and Lacrima plus Yummy Synchro recursion (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is unknown and estimated from interaction-heavy text (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple overlapping hand traps (Ash, Impermanence, Effect Veiler, Ghost Belle, Ghost Ogre, Droll) provide some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY via Lacrima, Engraver and Yummy GY effects; resource signature not observed (Inferred)
D7 End-Board & Interaction Quality 78 Interaction density is very high: 22 negation-text, 24 removal-text and 20 hand-trap cards, layered across Trap and Quick-Play slots (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 72 P(at least one hand trap in a 6-card going-second hand) ≈ 0.94; going-second interaction is strong, but there is no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing threats include Fiendsmith's Desirae (2800 ATK), Nibiru (3000 ATK) and Fiendsmith's Lacrima (2400 ATK), with no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 main cards with 28 distinct cards; many 3-copy slots, but several copy-limit violations and 24 tech slots reduce compactness (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 15 cards, but 3 are Forbidden (Cupsy★Yummy Way, Reprodocus, D/D/D Wave High King Caesar); extra-deck access is reduced (Verified)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability cannot be assessed (Verified gap)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data; format fit is provisional at the archetype level only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Yummy and Fiendsmith lines and many hand-trap timing decisions raise the pilot skill floor (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (about 80/20 by profile emphasis; hand-trap-heavy). Structural ≈ 54, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52 pre-modifier; banlist modifier -12 gives 40; capped at 30 because the deck is Illegal (theoretical/structural-only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage gives strong going-second interaction
  • Multiple overlapping disruption options reduce single-point failure against the first interaction
  • Several high-ATK closing threats (Desirae, Nibiru, Lacrima) in the Extra Deck

Weaknesses

  • Illegal as built: five Forbidden cards and five copy-limit overruns
  • Split between Yummy, Fiendsmith and PSY-Frame sub-archetypes weakens engine coherence
  • No side deck, so no post-side plan
  • Many non-engine tech and hand-trap cards can be dead when no board is present

Critical choke points

  • Link-1 enabler needed to reach Yummy and Fiendsmith starters
  • Forbidden Extra Deck cards removing Link and Xyz options
  • Single-copy searchers and starters with low odds in a 5-card opening hand (about 0.09 per card)
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Cupsy★Yummy Way, Reprodocus, D/D/D Wave High King Caesar Legal replacements of the same function (Link-1 enabler or extra-deck option) These are Forbidden in TCG, so the deck cannot be played as built
2 Third copies of Marshmao☆Yummy and Cupsy☆Yummy, and second copies beyond the limit of Droll & Lock Bird and Fiendsmith Engraver One legal copy of each, or 1-copy alternatives Copy-limit overruns make the deck illegal; the 1-limit cards cannot be run at 2 or 3
3 One copy of Ash Blossom & Joyous Spring Second copy only if the limit of 2 is respected Semi-Limited at 2 copies; 3 copies are over the limit
4 Some tech cards A side deck of 15 cards No side deck is registered, so post-side adaptability is 10

Evidence & confidence

  • Verified: Deck is Illegal: five Forbidden cards and five copy-limit overruns; Main 55 and Extra 15 are within TCG size rules; Copy histogram and extra-deck breakdown
  • Inferred: Hypergeometric starter and hand-trap access; Interaction density from card text flags; Going-second hand-trap coverage
  • Provisional: Meta Power (null, no dated meta sample); Matchup and format fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate or matchup telemetry in YGOVN No side deck registered Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Fabled

Fabled Breakdown

 
 

 

 

 

 

 

 
 

 

 
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