Paleozoic Deck #677448 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Anubis the Last Judge x3, Double Cyclone x3, Forbidden Droplet x3. Created Apr 2, 2026 by YGO Mod.

Deck Paleozoic Master Duel

Created by: YGO Mod (20517634)

Created On: 04/02/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Apr 2, 2026
52± 6/ 100
Power Score
Structural 51
Reliability 48
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Control
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Grind via trap recursion and Paleozoic xyz boards with negation/removal effects; Beatdown from high-ATK Extra Deck monsters (Anubis, Labrynth bosses, Train xyz)
  • Turn 1 (going first): Set traps, summon Paleozoic xyz or Labrynth monsters, establish removal and negation layer via Lost Wind or Forbidden Droplet
  • Turn 2 (going second): Use hand traps (Maxx C, Evenly Matched), board breakers (Forbidden Droplet, Triple Tactics Thrust to search removal), and Paleozoic recursion to out opponent board
  • Recovery: Paleozoic traps in GY summon as 1200 ATK Normal Monsters when trap activates; Treasures of the Kings retrieves monsters; Dracotail cards draw when activated
  • After siding: No side deck supplied; post-side strategy unknown

Why it scores here

This Paleozoic control deck opens a functional trap engine with moderate consistency but significant brick risk due to a 60-card build and light archetype purity (12% exact-name core present). The deck reliably generates interaction through Paleozoic xyz recursion, trap-triggered summons, and hand traps, achieving a 62 endboard score via negation and removal layering. However, it deviates substantially from competitive Paleozoic lists by missing core cards like Prufinesse and Torrential Tribute, runs heavy splash (Labrynth, Temple of the Kings, Dracotail, Apophis), and supplies no combos for verification. Without a dated metagame sample, Meta Power remains provisional. The 52 final score reflects a deck capable of grinding and controlling mid-tier matchups but limited by consistency variance, low offensive closing power, and structural gaps relative to the archetype standard.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Paleozoic exact-name core is only 5 copies across 37 distinct main-deck cards; usage stats show only 12% core card presence vs 100% expected; archetype_core_group P(≥1) ≈ 0.363 in opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 48 24 one-ofs and 3 two-ofs from 37 distinct create high variance; multiple conflicting starters (Normal Summoned monsters, trap activations, fusion/synchro slots); 60-card main inflates brick estimate to ~55% (Inferred)
D3 Combo Conversion & Ceiling 52 Paleozoic xyz boards (Opabinia, Anomalocaris, Cambroraster) plus Labrynth boss summons (Lady/Lovely at 3000 ATK) reach ceiling of 2–3 negations or removals; Anubis (3000 ATK) when live provides searcher access; no parsed combos, text-only inference yields ~52 (Inferred)
D4 Combo Floor & Median Output 50 No combo evidence supplied; median inferred from Paleozoic trap-chain consistency (1–2 xyz per turn) plus Labrynth/Apophis recursion; realistic boards produce 1 negate + 1–2 removal effects, floor ≈50 (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Paleozoic traps in GY continuously summon when subsequent traps activate; Treasures of the Kings searches on set count; Dracotail cards (3 copies) recycle from banish zone; however, only 3 exact archetype traps present and no backup synchro line → resilience moderate at 55 (Inferred)
D6 Resource Economy, Recovery & Grind 58 Paleozoic Cambroraster/Opabinia search from deck on trap send; Foolish Burial Goods fuels GY; Glow-Up Bulb self-mills; no explosive advantage but steady +1 per trap chain and float mechanics sustain grinding; resource signature leans grind over burst, score 58 (Inferred)
D7 End-Board & Interaction Quality 62 Endboard includes Lost Wind negate (halves ATK), Forbidden Droplet negate (up to 3 uses), Paleozoic xyz effect denial, Labrynth boss protection; interaction_density ≈3 effects per board; 62 reflects solid layering but no disruption-immune lock (Inferred)
D8 Going-Second & Board-Breaking Power 54 Hand traps: Maxx C (1 copy), Evenly Matched (3 copies), Triple Tactics Talent draw; board breakers: Forbidden Droplet, Double Cyclone, Destructive Daruma; no dedicated going-second removal outside tech; post-side plan absent; 54 score balances viable disruption with missing cohesion (Inferred)
D9 Offensive Pressure & Closing Power 48 ATK sources: Anubis 3000, Lady Labrynth 3000, Lovely Labrynth 2900, Train xyz (Gustav 3000, Liebe 4000); however, only 1–2 monsters end most boards; no piercing or direct-damage text; closing power limited, 48 score (Inferred)
D10 Main Deck Efficiency & Flexibility 50 60 main with 37 distinct cards; 10 three-ofs, 3 two-ofs, 24 one-ofs; very loose build efficiency; multiple conflicting starters dilute consistency; garnet density moderate (dead hands ~15–20%); 50 reflects sprawling but playable structure (Inferred)
D11 Extra Deck Efficiency & Coverage 56 15 extra slots: 5 link, 8 xyz, 1 synchro, 1 fusion; Paleozoic xyz (Opabinia, Anomalocaris, Cambroraster) and Labrynth Link form core; Synchro Naturia Beast one-of for spell negate; extra-deck access reliable via Paleozoic special summons; 56 reflects good coverage of archetype summon types (Verified slot usage)
D12 Side Deck Adaptability 0 No side deck supplied (side_count=0); post-side adaptability cannot be evaluated; 0 score reflects data gap, not deck weakness (Data gap)
D13 Matchup Coverage & Format Fit 45 Usage statistics show Paleozoic core inclusion rates 12%; archetype meta-share unknown (tournament_context unavailable); format is Master Duel, metagame sample not supplied; matchup coverage speculative; 45 reflects unknown meta fit (Provisional)
D14 Pilotability & Error Tolerance 48 Combo chain: activate trap → Paleozoic summons from GY → xyz/link summon → search or effect; moderate complexity; decision points: trap sequence timing, xyz target choice, Labrynth summon order; error tolerance moderate (one missed trigger can delay setup); 48 score (Inferred)

How the score was computed

Strategy profile: 70% Control + 30% Stun. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: High brick variance from 60-card build and loose archetype purity (-3); Missing critical core cards (Prufinesse, Torrential Tribute, Backup Team) (-2); No post-side plan available (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ 0.55 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Paleozoic trap recursion engine creates continuous grind and resource regeneration across turns
  • Layered interaction via Paleozoic xyz negations, Forbidden Droplet/Lost Wind, and hand traps (Maxx C, Evenly Matched)
  • Labrynth boss monsters (3000 ATK, protection from set cards) provide solid beatstick when live
  • Trap activation synergy fuels Special Summon chains and xyz material generation
  • Extra Deck breadth (xyz, link, synchro, fusion) covers multiple summon mechanics

Weaknesses

  • Only 12% exact archetype core presence; deviates significantly from competitive Paleozoic lists
  • 60-card main with 37 distinct cards creates high brick rate (~55%) and consistency variance
  • Missing critical staples: Prufinesse (100% inclusion), Torrential Tribute (100%), Backup Team (100%)
  • Limited offensive closing power; no direct-damage effects or piercing text; late-game grind-dependent
  • Trap-activation-dependent loops can be disrupted by single negation or effect denial (Maxx C, Nibiru-like effects)

Critical choke points

  • Consistency: Paleozoic starter live rate P(≥1) ≈36% in 5-card opening; high likelihood of hands with only generic traps or conflicting starters
  • Single line choke: deck relies on trap activation chain; one blocked activation stalls recursion and xyz access
  • Extra Deck bottleneck: Paleozoic xyz access depends on summoning 2+ Level 2 monsters; if GY is empty or traps don't trigger, xyz line fails
  • Going-second dependency: no dedicated board wipe or bounce; Evenly Matched and Forbidden Droplet are primary outs, but both require specific conditions
Priority Remove Add Reason
1 That Grass Looks Greener (1 copy), Fiend Comedian (1 copy), Elemental Burst (1 copy) Prufinesse the Tactical Trapper (3 copies), Torrential Tribute (2 copies) Prufinesse and Torrential are 100% inclusion in competitive Paleozoic; That Grass/Fiend Comedian are low-synergy fillers; upgrading adds consistency and core trap recursion
2 Reasoning (3 copies), Monster Gate (2 copies) Backup Team (1 copy), PSY-Framelord Zeta or Haggard Lizardose (1 copy each) Reasoning and Monster Gate have low reliability in a trap-centric deck; Backup Team and synchro tuners strengthen recursion chain and resilience
3 Big Welcome Labrynth (3 copies), some one-ofs (Dracotail cards, Toy, Apophis frame) Consolidate to 40-card core focusing Paleozoic traps and proven splashes; streamline starter consistency 60-card format inflates brick rate; 40-card Paleozoic lists achieve ~45% consistency vs this deck's ~36%; reduces high-variance one-ofs

Evidence & confidence

  • Verified: Deck is Legal in Master Duel format (legality.status confirmed); 60 main, 15 extra, 0 side card counts match GameplayType size rules; Restricted cards within copy limits: Foolish Burial Goods (1/1), Maxx C (1/1), That Grass Looks Greener (1/1); Card text and archetype affiliations resolved from card database; Usage statistics available: 12% core card presence (3 of 25 Paleozoic core cards present)
  • Observed: Copy histogram: 24 one-ofs, 3 two-ofs, 10 three-ofs across 37 distinct main-deck cards; Composition role tags: 11 searcher_text, 4 hand_trap, 6 negation_text, 30 removal_text
  • Inferred: P(≥1 Paleozoic core starter in opening 5) ≈ 0.363 via hypergeometric (archetype_core_group calculation); Brick estimate ≈55% from 60-card size, 24 one-ofs, and low archetype purity; Endboard interaction density ≈3 effects (Paleozoic xyz negate, Forbidden Droplet, Lost Wind layering); Going-first power ≈55 from reliable xyz/trap setup vs going-second ≈52 from hand-trap/removal dependency; Tournament reliability ≈48 from high variance and single-line-choke risk under disruption; Combo ceiling ≈52 from Labrynth boss summons and Train xyz access; no parsed boards, text-only inference; Pilotability ≈48 from moderate trap-chain complexity and decision density
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unknown in current Master Duel format); Matchup coverage: 45 score reflects unknown format meta-fit; high Paleozoic deviation suggests suboptimal positioning
  • Data gaps: No combo evidence (combos_evidence.total_combos = 0); all combo ceiling/floor/median claims are inferred from card text No tournament link; archetype meta-share and per-pilot match record absent (tournament_context.available = false) No dated metagame sample; Meta Power remains Provisional; format-wide top-deck coverage, format speed, and anti-meta positioning unknown No win-rate telemetry for Master Duel (going-first/second splits, matchup winrates, brick/OTK frequencies) exist in YGOVN No side deck supplied; post-side adaptability cannot be evaluated (side_count = 0) Critical gap: deck deviates 88% from Paleozoic core usage stats; root cause (intentional brew vs incomplete build) not specified

More Master Duel Info

Paleozoic

Paleozoic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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