Created by: test (140325)

Created On: 03/22/2026

Main: 60

1 cardBattle Fader 1 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


1 cardCyber Dragon 1 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


1 cardLord of the Missing Barrows 1 cardLord of the Missing Barrows
Lord of the Missing Barrows
LIGHT 10
Lord of the Missing Barrows
  • ATK:

  • 3100

  • DEF:

  • 2900


You can Special Summon this card (from your hand) by banishing 3 cards from your GY (1 monster, 1 Spell, and 1 Trap). If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps from your opponent's field and/or GY. You can only use this effect of "Lord of the Missing Barrows" once per turn.


3 cardMarshmallon 3 cardMarshmallon
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


1 cardObelisk the Tormentor 1 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


1 cardThe Winged Dragon of Ra 1 cardThe Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


3 cardDes Koala 3 cardDes Koala
Des Koala
DARK 3
Des Koala
  • ATK:

  • 1100

  • DEF:

  • 1800


FLIP: Inflict 400 damage to your opponent for each card in their hand.


1 cardAlexandrite Dragon 1 cardAlexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


1 cardCyber-Tech Alligator 1 cardCyber-Tech Alligator
Cyber-Tech Alligator
WIND 5
Cyber-Tech Alligator
  • ATK:

  • 2500

  • DEF:

  • 1600


Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.


1 cardLabyrinth Wall 1 cardLabyrinth Wall
Labyrinth Wall
EARTH 5
Labyrinth Wall
  • ATK:

  • 0

  • DEF:

  • 3000


These walls form a labyrinth with no exit for enemies.


1 cardLeotron 1 cardLeotron
Leotron
EARTH 4
Leotron
  • ATK:

  • 2000

  • DEF:

  • 0


A territorial electronic monster that guards its own domain.


3 cardHarpie's Feather Duster
3 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    1 cardMage Power
    1 cardMage Power
    Mage Power
    Spell Equip
    Mage Power

      The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


      1 cardMeteor of Destruction
      1 cardMeteor of Destruction
      Meteor of Destruction
      Spell Normal
      Meteor of Destruction

        If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.


        1 cardMonster Reborn
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          3 cardPoison of the Old Man 3 cardPoison of the Old Man
          Poison of the Old Man
          Spell Quick
          Poison of the Old Man

            Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent.


            1 cardPot of Greed
            1 cardPot of Greed
            Pot of Greed
            Spell Normal
            Pot of Greed

              Draw 2 cards.




              Tag(s):

              3 cardRaigeki
              3 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                1 cardScapegoat 1 cardScapegoat
                Scapegoat
                Spell Quick
                Scapegoat

                  Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                  1 cardSlash Draw
                  1 cardSlash Draw
                  Slash Draw
                  Spell Normal
                  Slash Draw

                    Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.


                    3 cardSwords of Revealing Light
                    3 cardSwords of Revealing Light
                    Swords of Revealing Light
                    Spell Normal
                    Swords of Revealing Light

                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                      3 cardTwin Twisters 3 cardTwin Twisters
                      Twin Twisters
                      Spell Quick
                      Twin Twisters

                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                        1 cardUnited We Stand
                        1 cardUnited We Stand
                        United We Stand
                        Spell Equip
                        United We Stand

                          The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                          1 cardCeasefire
                          1 cardCeasefire
                          Ceasefire
                          Trap Normal
                          Ceasefire

                            If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                            1 cardDimension Guardian 1 cardDimension Guardian
                            Dimension Guardian
                            Trap Continuous
                            Dimension Guardian

                              Activate this card by targeting 1 face-up Attack Position monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card.


                              1 cardJar of Avarice 1 cardJar of Avarice
                              Jar of Avarice
                              Trap Normal
                              Jar of Avarice

                                Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                3 cardJust Desserts 3 cardJust Desserts
                                Just Desserts
                                Trap Normal
                                Just Desserts

                                  Inflict 500 damage to your opponent for each monster they control.


                                  3 cardNightmare Wheel 3 cardNightmare Wheel
                                  Nightmare Wheel
                                  Trap Continuous
                                  Nightmare Wheel

                                    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.


                                    1 cardNutrient Z 1 cardNutrient Z
                                    Nutrient Z
                                    Trap Normal
                                    Nutrient Z

                                      During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.


                                      3 cardSecret Barrel 3 cardSecret Barrel
                                      Secret Barrel
                                      Trap Normal
                                      Secret Barrel

                                        Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                        3 cardSecret Blast 3 cardSecret Blast
                                        Secret Blast
                                        Trap Normal
                                        Secret Blast

                                          Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                          3 cardSolemn Wishes 3 cardSolemn Wishes
                                          Solemn Wishes
                                          Trap Continuous
                                          Solemn Wishes

                                            Increase your Life Points by 500 points each time you draw a card (or cards).


                                            3 cardZoma the Earthbound Spirit 3 cardZoma the Earthbound Spirit
                                            Zoma the Earthbound Spirit
                                            Trap Continuous
                                            Zoma the Earthbound Spirit

                                              Special Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) with the following effect (this card is also still a Trap). ● All monsters your opponent controls that can attack must attack this card. If this card Summoned this way is destroyed by an opponent's monster's attack: Inflict damage to your opponent (max. 3000) equal to double the original ATK of the attacking monster. You can only use each effect of "Zoma the Earthbound Spirit" once per turn.




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