EARTH
4Leotron
ATK:
2000
DEF:
0
View:
3147
A territorial electronic monster that guards its own domain.
Leotron — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 59 · Meta: provisional
- Primary role: Material body / Normal
Why it scores here
Leotron is a Level 4 EARTH Cyberse Normal Monster with no listed effect, so its score comes almost entirely from being a clean, generic Level 4 Cyberse body that can be used as material. It is played in 24 sampled decks across 15 archetypes at about 1.3 copies each, which confirms it is a real and practical body but does not raise its power. Its 2000 ATK earns nothing on its own, and the absence of combo records means no conversion or searching credit is given.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Drawn only, with no searcher in the evidence; it is run in 24 decks but is never a starter or searched card in any recorded board (verified: card has no search effect; observed: 0 combo appearances). |
| Combo & Conversion | 20 | No combo evidence and no effect text, so it does nothing on its own and builds no extra board (verified: Normal Monster with no effect listed; observed: 0 combos). |
| Resource Economy | 40 | A vanilla body with no draw, search, banish or refuel, so the trade is neutral at best (verified: no effect listed). |
| Effect & Interaction | 5 | No negation, removal or hand-trap reach at all (verified: no effect listed). |
| Material Utility | 65 | A Level 4 EARTH Cyberse Normal is a clean generic material for Cyberse and Level 4 summons, and it converts fully because it cannot be blanked (verified: type, level, race; inferred: material fit). |
| Resilience & Flexibility | 60 | Its body cannot be negated because it has no effect, but it has no recovery or multi-zone use (verified: Normal Monster; inferred: resilience). |
| Deck-Building Efficiency | 80 | A single-copy, no-garnet, no-restriction card that can be splashed freely; the 1.29 average copies show it is cheap to run (observed: copies per deck; verified: no restriction in text). |
Calculation
Weight profile: Primary role only (Material body / Normal); no secondary role blended. Intrinsic ≈ 59, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 EARTH Cyberse body that converts as material even if disrupted
- Easy to run: about 1.3 copies per deck and no garnet or restriction
- Broad home base: 24 decks across 15 archetypes and four gameplay types
Weaknesses
- No effect, so it never builds a board or gains advantage on its own
- No interaction at all, so it cannot answer the opponent
- Needs to be drawn, with no searcher in the evidence
Counters / choke points
- No counter is needed to stop its effects, since it has none; a board or hand that is cleared removes its material value.
Best use
Level 4 material body in Cyberse and Level 4 summoning lines. Decks: Magikey, Phantasm Spiral, Mathmech, Fiendsmith, Blue-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster, EARTH, Level 4, Cyberse, ATK 2000, DEF 0; No effect text is listed; the description is flavour text only; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Present in 24 sampled decks, 1.29 average copies, 15 distinct archetypes; Gameplay types: 58.3% type 7, 29.2% type 4; 0 recorded combo boards, so no starter, searched, material or payoff data; High co-occurrence with Infinite Impermanence and Link Spider, each in 62.5% of decks (observed partner co-occurrence, not a power signal)
- Inferred: Acts as a generic Level 4 Cyberse material body that converts even when its body is blanked; Usable as a plain body for Level 4 and Cyberse summons without an effect
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no effect text supplied beyond flavour line; material fit is inferred from type, level and race






