Zombies Deck #66396 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 04/29/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Red-Eyes Zombie Dragon Lord, Dragonecro Nethersoul Dragon, Swordsoul Supreme Sovereign - Chengying, The Zombie Vampire) built through Zombie-tribe Link/Synchro/Fusion summons; Zombie World recursion engine (Necroworld Banshee, Changshi, Gozuki, Glow-Up Bloom) producing repeated Special Summons
  • Turn 1 (going first): Open a Zombie starter (Changshi, Gozuki, Mezuki, Uni-Zombie) and dump a Zombie into the GY to reach Link or Synchro material; Zombie World as a field-level engine. Cannot be fully verified: no recorded boards and 9 of the deck's runs are over the Master Duel limit.
  • Turn 2 (going second): Use Maxx "C" and Ash Blossom as hand traps to draw or negate, then rebuild a Zombie board. Hand traps are only 4 cards, so the plan depends on hitting them.
  • Recovery: Glow-Up Bloom and Mezuki recover monsters from the GY; Necroworld Banshee and Zombie World let the engine restart after a disruption. Not measured.
  • After siding: Not available: the deck runs an empty Side Deck (0 of 15 slots), so there is no post-side plan.

Why it scores here

The deck is capped low because its list is illegal in Master Duel: nine runs are over the copy limit or Forbidden, including Kelbek, Agido, Called by the Grave, Chaos Ruler and Apollousa. Structurally it is a Zombie-tribe Link/Synchro/Fusion shell with a Zombie World recursion engine and four hand traps, and it can reach strong Extra Deck boss monsters. Consistency is only moderate: the three-copy starters have about a 23% chance of appearing in a 5-card opening hand, and the archetype core is present at only 5 of 25 standard cards. The deck has no sideboard, no recorded combo boards and no tournament record, so floor and median output cannot be measured. Popularity and archetype usage were not counted toward the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(>=1 three-copy starter in 5-card hand) ~0.23; archetype core covers 5 of 25 standard cards (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Eleven tech cards and 75 off-archetype copies raise brick risk; hypergeometric estimate only (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling read from card text: Zombie World, Changshi, Gozuki and Glow-Up Bloom loops; no parseable boards (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output is unknown; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Recursion through Mezuki, Glow-Up Bloom and Necroworld Banshee, but few independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion present (Glow-Up Bloom, Mezuki); spend-versus-regenerate not measured (Inferred)
D7 End-Board & Interaction Quality 45 Four hand traps and five negation-text cards; interaction breadth is moderate (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second relies on hand traps and Maxx "C"; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 45 Several 2800-3000 ATK Extra Deck bosses; closing power depends on reaching them (Inferred)
D10 Main Deck Efficiency & Flexibility 38 Main Deck is at the 60-card maximum, with 14 singletons and Forbidden or over-limit slots (Verified)
D11 Extra Deck Efficiency & Coverage 55 Six Link, five Synchro, three Fusion and one XYZ Extra Deck card; good coverage (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 slots); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Zombie-tribe lines with several summon steps; moderate pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary, 80/20 weighting. Modifiers: none.


More Master Duel Info

Zombies

Zombies Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top