Created by: YGO Mod (20517634)

Created On: 03/05/2026

Main: 55 Extra: 15

1 cardBattle Fader 1 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


1 cardCouple of Aces 1 cardCouple of Aces
Couple of Aces
EARTH 2
Couple of Aces
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.


2 cardDarklord Ixchel 2 cardDarklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


3 cardDarklord Nurse Reficule
3 cardDarklord Nurse Reficule
Darklord Nurse Reficule
DARK 4
Darklord Nurse Reficule
  • ATK:

  • 1400

  • DEF:

  • 600


Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardAncient Leaf 1 cardAncient Leaf
    Ancient Leaf
    Spell Normal
    Ancient Leaf

      If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.


      3 cardBanishment of the Darklords 3 cardBanishment of the Darklords
      Banishment of the Darklords
      Spell Normal
      Banishment of the Darklords

        Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


        1 cardCalled by the Grave
        1 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          1 cardCard of Demise
          1 cardCard of Demise
          Card of Demise
          Spell Normal
          Card of Demise

            Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


            1 cardContract with Don Thousand 1 cardContract with Don Thousand
            Contract with Don Thousand
            Spell Continuous
            Contract with Don Thousand

              When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.


              3 cardCup of Ace
              3 cardCup of Ace
              Cup of Ace
              Spell Normal
              Cup of Ace

                Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                2 cardExchange 2 cardExchange
                Exchange
                Spell Normal
                Exchange

                  Both players reveal their hands and add 1 card from each other's hand to their hand.


                  1 cardGift Exchange 1 cardGift Exchange
                  Gift Exchange
                  Spell Normal
                  Gift Exchange

                    Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.


                    1 cardGold Moon Coin 1 cardGold Moon Coin
                    Gold Moon Coin
                    Spell Normal
                    Gold Moon Coin

                      Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.


                      1 cardInto the Void
                      1 cardInto the Void
                      Into the Void
                      Spell Normal
                      Into the Void

                        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                        1 cardOld Mind 1 cardOld Mind
                        Old Mind
                        Spell Normal
                        Old Mind

                          Look at 1 random card in your opponent's hand, then apply 1 of the following effects. ● Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card. ● Lose 1000 LP. You can only activate 1 "Old Mind" per turn.


                          1 cardPot of Desires
                          1 cardPot of Desires
                          Pot of Desires
                          Spell Normal
                          Pot of Desires

                            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                            Tag(s):

                            1 cardPot of Duality
                            1 cardPot of Duality
                            Pot of Duality
                            Spell Normal
                            Pot of Duality

                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                              Tag(s):

                              1 cardProhibition 1 cardProhibition
                              Prohibition
                              Spell Continuous
                              Prohibition

                                Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                                3 cardRain of Mercy 3 cardRain of Mercy
                                Rain of Mercy
                                Spell Normal
                                Rain of Mercy

                                  Increases the Life Points of both players by 1000 points.


                                  1 cardShared Ride 1 cardShared Ride
                                  Shared Ride
                                  Spell Quick
                                  Shared Ride

                                    For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.


                                    1 cardTokusano Shinkyojin 1 cardTokusano Shinkyojin
                                    Tokusano Shinkyojin
                                    Spell Normal
                                    Tokusano Shinkyojin

                                      Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.


                                      1 cardTriple Tactics Talent
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        3 cardUpstart Goblin
                                        3 cardUpstart Goblin
                                        Upstart Goblin
                                        Spell Normal
                                        Upstart Goblin

                                          Draw 1 card, then your opponent gains 1000 LP.


                                          1 cardBalance of Judgment 1 cardBalance of Judgment
                                          Balance of Judgment
                                          Trap Normal
                                          Balance of Judgment

                                            If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                            1 cardGamble 1 cardGamble
                                            Gamble
                                            Trap Normal
                                            Gamble

                                              You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.


                                              3 cardGift Card 3 cardGift Card
                                              Gift Card
                                              Trap Normal
                                              Gift Card

                                                Your opponent gains 3000 Life Points.


                                                3 cardGravedigger's Trap Hole 3 cardGravedigger's Trap Hole
                                                Gravedigger's Trap Hole
                                                Trap Normal
                                                Gravedigger's Trap Hole

                                                  When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                                  1 cardIchiroku's Ledger Book 1 cardIchiroku's Ledger Book
                                                  Ichiroku's Ledger Book
                                                  Trap Normal
                                                  Ichiroku's Ledger Book

                                                    Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.


                                                    1 cardRing of Destruction
                                                    1 cardRing of Destruction
                                                    Ring of Destruction
                                                    Trap Normal
                                                    Ring of Destruction

                                                      During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                      3 cardThe Paths of Destiny
                                                      3 cardThe Paths of Destiny
                                                      The Paths of Destiny
                                                      Trap Normal
                                                      The Paths of Destiny

                                                        Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.


                                                        1 cardTrap Trick 1 cardTrap Trick
                                                        Trap Trick
                                                        Trap Normal
                                                        Trap Trick

                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                          3 cardTri-and-Guess 3 cardTri-and-Guess
                                                          Tri-and-Guess
                                                          Trap Normal
                                                          Tri-and-Guess

                                                            If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points.


                                                            2 cardBeat Cop from the Underworld 2 cardBeat Cop from the Underworld
                                                            Beat Cop from the Underworld
                                                            DARK
                                                            Beat Cop from the Underworld
                                                            • ATK:

                                                            • 1000

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect. ● You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)


                                                            3 cardClara & Rushka, the Ventriloduo 3 cardClara & Rushka, the Ventriloduo
                                                            Clara & Rushka, the Ventriloduo
                                                            EARTH
                                                            Clara & Rushka, the Ventriloduo
                                                            • ATK:

                                                            • 0

                                                            • LINK-1

                                                            Link Arrow:

                                                            Top


                                                            1 Normal Summoned/Set monster Cannot be Link Summoned except during Main Phase 2.


                                                            1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                            Dharc the Dark Charmer, Gloomy
                                                            DARK
                                                            Dharc the Dark Charmer, Gloomy
                                                            • ATK:

                                                            • 1850

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                            1 cardI:P Masquerena 1 cardI:P Masquerena
                                                            I:P Masquerena
                                                            DARK
                                                            I:P Masquerena
                                                            • ATK:

                                                            • 800

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                            2 cardRelinquished Anima 2 cardRelinquished Anima
                                                            Relinquished Anima
                                                            DARK
                                                            Relinquished Anima
                                                            • ATK:

                                                            • 0

                                                            • LINK-1

                                                            Link Arrow:

                                                            Top


                                                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                            1 cardS:P Little Knight 1 cardS:P Little Knight
                                                            S:P Little Knight
                                                            DARK
                                                            S:P Little Knight
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Right


                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                            1 cardVarar, Vaalmonican Concord 1 cardVarar, Vaalmonican Concord
                                                            Varar, Vaalmonican Concord
                                                            WATER
                                                            Varar, Vaalmonican Concord
                                                            • ATK:

                                                            • 3000

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a "Vaalmonica" Link Monster Unaffected by card effects, except "Vaalmonica" cards, while you have 6 or more Resonance Counters on your field. Gains 1 additional attack during each Battle Phase, for each Level 4 "Vaalmonica" monster you control. Once per turn, when your opponent would Special Summon a monster(s), if you have 3+ Resonance Counters on your field (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then remove 3 Resonance Counters from your field.


                                                            2 cardWee Witch's Apprentice 2 cardWee Witch's Apprentice
                                                            Wee Witch's Apprentice
                                                            DARK
                                                            Wee Witch's Apprentice
                                                            • ATK:

                                                            • 1400

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.


                                                            1 cardHerald of Pure Light 1 cardHerald of Pure Light
                                                            Herald of Pure Light
                                                            LIGHT
                                                            Herald of Pure Light
                                                            • ATK:

                                                            • 600

                                                            • DEF:

                                                            • 1000


                                                            2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.


                                                            1 cardNumber 29: Mannequin Cat 1 cardNumber 29: Mannequin Cat
                                                            Number 29: Mannequin Cat
                                                            LIGHT
                                                            Number 29: Mannequin Cat
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 900


                                                            2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.




                                                            More OCG Info

                                                            Darklord Breakdown

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

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