Heraldic Deck #642011 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Droll & Lock Bird x3, Heraldic Beast Gryphon x3, Heraldic Beast Stad Whale x3. Created Jan 31, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/31/2026
Main Deck (40)
- Droll & Lock Bird x3
- Ext Ryzeal x1
- Heraldic Beast Gryphon x3
- Heraldic Beast Leo x2
- Heraldic Beast Stad Whale x3
- Heraldic Beast Twin-Headed Eagle x1
- Heraldic Beast Unicorn x1
- Ice Ryzeal x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Node Ryzeal x1
- Star Ryzeal x1
- Sword Ryzeal x1
- Ash Blossom & Joyous Spring x2
- Advanced Heraldry Art x2
- Bonfire x1
- Called by the Grave x1
- Charged-Up Heraldry x1
- Crossout Designator x1
- Flash of Heraldry x1
- Ryzeal Cross x1
- Ryzeal Plugin x1
- Seventh Ascension x3
- Seventh Tachyon x1
- Infinite Impermanence x3
- Ryzeal Plasma Hole x1
Extra Deck (15)
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Exosister Asophiel x1
- Mereologic Aggregator x1
- Number 104: Masquerade x1
- Number 18: Heraldry Patriarch x1
- Number 60: Dugares the Timeless x1
- Number 69: Heraldry Crest x1
- Number 69: Heraldry Crest - Dark Matter Demolition x1
- Number 69: Heraldry Crest - Shatter Stream x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Time Thief Redoer x1
- Traptrix Rafflesia x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Heraldic Xyz line (Number 69 / Heraldry Crest variants, Number 18) built from Heraldic Beast GY materials via Advanced Heraldry Art and Charged-Up Heraldry; Ryzeal Detonator / Ryzeal Duo Drive pressure through Ryzeal Plugin and Ext Ryzeal
- Turn 1 (going first): Open a Heraldic Beast starter (Gryphon, Stad Whale, Leo, Unicorn) and extend into Heraldic Xyz; Infinite Impermanence or Droll-style interaction protects the first Xyz
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll) answer the opponent's first starter, then extend into a Heraldic Xyz from the GY
- Recovery: Heraldic Beast Leo and Stad Whale recur from the GY to refill materials; Seventh Tachyon and Bonfire search the next starter
- After siding: Not evaluable: the deck has no side deck (0 cards), so no post-side plan exists
Why it scores here
The deck is scored as a system, not as an average of its cards. Its archetype core (Heraldic Beasts plus Heraldry Xyz) has about a 64% chance of at least one starter in a 5-card opening hand, and about 85% of the deck can search or recur a starter. Interaction is layered across hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll) and Xyz-based removal and negation, which gives reasonable going-second resilience. Convert and median output are unmeasured because there are no recorded boards, so the combo read is text-only and low confidence. The deck is split between Heraldic and Ryzeal sub-archetypes with only 25.5% exact-name purity and 17 singletons, which weakens consistency and lowers the score. Popularity and archetype usage were not counted as power. The deck is Illegal (Droll & Lock Bird at 3 copies over a limit of 1, plus two Forbidden cards), so the score is capped at 20 and reported as theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Heraldic core card in 5) ≈ 0.64 by hypergeometric estimate; 85% chance of a searcher in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 singleton cards and split Ryzeal/Heraldic sub-archetypes raise brick and conflicting-starter risk; 25.5% exact-name purity (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is a Heraldry Xyz from GY materials, but no recorded boards exist, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output cannot be measured: combo data has 0 parseable boards; the read rests on the mixed sub-archetype engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 9 hand traps and 12 searcher-text cards give several independent answers to a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Heraldic Beast Leo and Stad Whale recur from the GY, so recovery is reasonable, but the Ryzeal line spends materials (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Infinite Impermanence, Ash Blossom, Crossout Designator, Maxx C and Droll cover negation and removal across turns (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second answers exist (hand traps plus Xyz negations), but no recorded going-second split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Heraldry Crest variants and Ryzeal Duo Drive reach 2500 to 3100 ATK on the end-board (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main with 26 distinct cards; 41 off-archetype copies lower coherence and the Droll over-limit is an illegal build (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Xyz Extra Deck slots are full and spread across Heraldic, Ryzeal, Mereologic and Exosister lines with no clear core (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck (0 cards), so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple Xyz chains and sub-archetype gating make the deck demanding to pilot, but the core Heraldic line is short (Inferred) |
How the score was computed
Strategy profile: Balanced (default, unclear strategy; Midrange-leaning). Structural ≈ 53, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural(53) + 0.20*TournamentReliability(45) = 51.4; modifiers -12 gives 39.4; Illegal legality cap sets the final score at 20 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Heraldic Beast starters are plentiful and recur from the GY
- Layered hand-trap and negation suite (9 hand traps, 10 negation-text cards)
- High searcher density (12 cards) keeps the starter reachable
Weaknesses
- Illegal list: Droll & Lock Bird over copy limit, two Forbidden cards
- Split engine between Heraldic and Ryzeal lines (25.5% exact-name purity)
- No side deck and no recorded boards, so post-side and combo output are unknown
Critical choke points
- Heraldic Beast starter count in the opening hand (about 64%)
- Xyz summon legality after the Charged-Up Heraldry and Advanced Heraldry Art lines restrict Extra Deck summons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave and Number 60: Dugares the Timeless | Legal replacements from the Limited or Unlimited pool | Forbidden cards make the list illegal; the deck cannot receive a normal score until they are removed |
| 2 | 2 of the 3 Droll & Lock Bird | Heraldic Beast starters | Droll is Limited to 1 copy; the extra copies are dead draws and the starter count is the choke point |
| 3 | Off-archetype singletons (Mereologic Aggregator, Divine Arsenal AA-ZEUS, Eclipse Twins) | Additional Heraldic Beast or Heraldry cards | Raises exact-name purity and starter density to reduce brick risk |
| 4 | A 1-to-3 card side deck | Enables a post-side plan and lifts D12 |
Evidence & confidence
- Verified: Legality: Droll & Lock Bird 3 copies over a limit of 1; Called by the Grave and Number 60 are Forbidden; Main 40, Extra 15, Side 0; the size rules for OCG (main 40 to 60, extra up to 15) are met; Hypergeometric probabilities and usage stats from the export
- Inferred: Consistency estimates (D1, D2) from hypergeometric odds and sub-archetype split; Hand-trap and negation coverage from card-text read; Going-first and going-second plan read from card text
- Provisional: Matchup and format fit (D13); no dated metagame sample or tournament link; Meta power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN: going-first, going-second and matchup rates are unknown Meta power is provisional without a dated metagame sample No side deck, so post-side performance cannot be assessed
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