Heraldic Deck #642011 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Droll & Lock Bird x3, Heraldic Beast Gryphon x3, Heraldic Beast Stad Whale x3. Created Jan 31, 2026 by YGO Mod.

Deck Heraldic OCG

Created by: YGO Mod (20517634)

Created On: 01/31/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
20± 6/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Heraldic Xyz line (Number 69 / Heraldry Crest variants, Number 18) built from Heraldic Beast GY materials via Advanced Heraldry Art and Charged-Up Heraldry; Ryzeal Detonator / Ryzeal Duo Drive pressure through Ryzeal Plugin and Ext Ryzeal
  • Turn 1 (going first): Open a Heraldic Beast starter (Gryphon, Stad Whale, Leo, Unicorn) and extend into Heraldic Xyz; Infinite Impermanence or Droll-style interaction protects the first Xyz
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll) answer the opponent's first starter, then extend into a Heraldic Xyz from the GY
  • Recovery: Heraldic Beast Leo and Stad Whale recur from the GY to refill materials; Seventh Tachyon and Bonfire search the next starter
  • After siding: Not evaluable: the deck has no side deck (0 cards), so no post-side plan exists

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype core (Heraldic Beasts plus Heraldry Xyz) has about a 64% chance of at least one starter in a 5-card opening hand, and about 85% of the deck can search or recur a starter. Interaction is layered across hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll) and Xyz-based removal and negation, which gives reasonable going-second resilience. Convert and median output are unmeasured because there are no recorded boards, so the combo read is text-only and low confidence. The deck is split between Heraldic and Ryzeal sub-archetypes with only 25.5% exact-name purity and 17 singletons, which weakens consistency and lowers the score. Popularity and archetype usage were not counted as power. The deck is Illegal (Droll & Lock Bird at 3 copies over a limit of 1, plus two Forbidden cards), so the score is capped at 20 and reported as theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Heraldic core card in 5) ≈ 0.64 by hypergeometric estimate; 85% chance of a searcher in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 singleton cards and split Ryzeal/Heraldic sub-archetypes raise brick and conflicting-starter risk; 25.5% exact-name purity (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is a Heraldry Xyz from GY materials, but no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 Median output cannot be measured: combo data has 0 parseable boards; the read rests on the mixed sub-archetype engine (Inferred)
D5 Interruption Resilience & Route Redundancy 60 9 hand traps and 12 searcher-text cards give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Heraldic Beast Leo and Stad Whale recur from the GY, so recovery is reasonable, but the Ryzeal line spends materials (Inferred)
D7 End-Board & Interaction Quality 60 Infinite Impermanence, Ash Blossom, Crossout Designator, Maxx C and Droll cover negation and removal across turns (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 55 Going-second answers exist (hand traps plus Xyz negations), but no recorded going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 60 Heraldry Crest variants and Ryzeal Duo Drive reach 2500 to 3100 ATK on the end-board (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 40 main with 26 distinct cards; 41 off-archetype copies lower coherence and the Droll over-limit is an illegal build (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Xyz Extra Deck slots are full and spread across Heraldic, Ryzeal, Mereologic and Exosister lines with no clear core (Verified composition, Inferred)
D12 Side Deck Adaptability 30 No side deck (0 cards), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple Xyz chains and sub-archetype gating make the deck demanding to pilot, but the core Heraldic line is short (Inferred)

How the score was computed

Strategy profile: Balanced (default, unclear strategy; Midrange-leaning). Structural ≈ 53, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural(53) + 0.20*TournamentReliability(45) = 51.4; modifiers -12 gives 39.4; Illegal legality cap sets the final score at 20 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heraldic Beast starters are plentiful and recur from the GY
  • Layered hand-trap and negation suite (9 hand traps, 10 negation-text cards)
  • High searcher density (12 cards) keeps the starter reachable

Weaknesses

  • Illegal list: Droll & Lock Bird over copy limit, two Forbidden cards
  • Split engine between Heraldic and Ryzeal lines (25.5% exact-name purity)
  • No side deck and no recorded boards, so post-side and combo output are unknown

Critical choke points

  • Heraldic Beast starter count in the opening hand (about 64%)
  • Xyz summon legality after the Charged-Up Heraldry and Advanced Heraldry Art lines restrict Extra Deck summons
Priority Remove Add Reason
1 Called by the Grave and Number 60: Dugares the Timeless Legal replacements from the Limited or Unlimited pool Forbidden cards make the list illegal; the deck cannot receive a normal score until they are removed
2 2 of the 3 Droll & Lock Bird Heraldic Beast starters Droll is Limited to 1 copy; the extra copies are dead draws and the starter count is the choke point
3 Off-archetype singletons (Mereologic Aggregator, Divine Arsenal AA-ZEUS, Eclipse Twins) Additional Heraldic Beast or Heraldry cards Raises exact-name purity and starter density to reduce brick risk
4 A 1-to-3 card side deck Enables a post-side plan and lifts D12

Evidence & confidence

  • Verified: Legality: Droll & Lock Bird 3 copies over a limit of 1; Called by the Grave and Number 60 are Forbidden; Main 40, Extra 15, Side 0; the size rules for OCG (main 40 to 60, extra up to 15) are met; Hypergeometric probabilities and usage stats from the export
  • Inferred: Consistency estimates (D1, D2) from hypergeometric odds and sub-archetype split; Hand-trap and negation coverage from card-text read; Going-first and going-second plan read from card text
  • Provisional: Matchup and format fit (D13); no dated metagame sample or tournament link; Meta power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN: going-first, going-second and matchup rates are unknown Meta power is provisional without a dated metagame sample No side deck, so post-side performance cannot be assessed

More OCG Info

Heraldic

Heraldic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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