Heraldic Deck Breakdown

Cards Usage Statistic

Main Deck

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Dynatherium
Dynatherium
Dynatherium
WIND 4
Dynatherium
  • ATK:

  • 1600

  • DEF:

  • 600


You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.

Heraldic Beast Aberconway
Heraldic Beast Aberconway
Heraldic Beast Aberconway
WIND 4
Heraldic Beast Aberconway
  • ATK:

  • 1800

  • DEF:

  • 900


If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.

Heraldic Beast Basilisk
Heraldic Beast Basilisk
Heraldic Beast Basilisk
EARTH 4
Heraldic Beast Basilisk
  • ATK:

  • 1000

  • DEF:

  • 1400


After damage calculation: Destroy any opponent's monster that battles this card.

Heraldic Beast Leo
Heraldic Beast Leo
Heraldic Beast Leo
EARTH 4
Heraldic Beast Leo
  • ATK:

  • 2000

  • DEF:

  • 1000


During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.

Kagetokage
Kagetokage
Kagetokage
DARK 4
Kagetokage
  • ATK:

  • 1100

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Revival Golem
Revival Golem
Revival Golem
EARTH 4
Revival Golem
  • ATK:

  • 100

  • DEF:

  • 2100


The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. ● Special Summon this card from the Graveyard. ● Add this card from the Graveyard to your hand.

Summoner Monk
Summoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

Tin Goldfish
Tin Goldfish
Tin Goldfish
WATER 4
Tin Goldfish
  • ATK:

  • 800

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.

Advanced Heraldry Art
Advanced Heraldry Art
Advanced Heraldry Art
Spell Normal
Advanced Heraldry Art

    Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.

    Dark Hole
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Forbidden Chalice
        Forbidden Chalice
        Forbidden Chalice
        Spell Quick
        Forbidden Chalice

          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

          Forbidden Lance
          Forbidden Lance
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

            Instant Fusion
            Instant Fusion
            Instant Fusion
            Spell Normal
            Instant Fusion

              Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

              Mind Control
              Mind Control
              Mind Control
              Spell Normal
              Mind Control

                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

                Nobleman of Crossout
                Nobleman of Crossout
                Nobleman of Crossout
                Spell Normal
                Nobleman of Crossout

                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                  Soul Charge
                  Soul Charge
                  Soul Charge
                  Spell Normal
                  Soul Charge

                    Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.

                    Upstart Goblin
                    Upstart Goblin
                    Upstart Goblin
                    Spell Normal
                    Upstart Goblin

                      Draw 1 card, then your opponent gains 1000 LP.

                      Black Horn of Heaven
                      Black Horn of Heaven
                      Black Horn of Heaven
                      Trap Counter
                      Black Horn of Heaven

                        When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.

                        Breakthrough Skill
                        Breakthrough Skill
                        Breakthrough Skill
                        Trap Normal
                        Breakthrough Skill

                          Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

                          Light-Imprisoning Mirror
                          Light-Imprisoning Mirror
                          Light-Imprisoning Mirror
                          Trap Continuous
                          Light-Imprisoning Mirror

                            Negate all LIGHT monster effects activated on the field or in the Graveyard.

                            Phoenix Wing Wind Blast
                            Phoenix Wing Wind Blast
                            Phoenix Wing Wind Blast
                            Trap Normal
                            Phoenix Wing Wind Blast

                              Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.

                              Solemn Warning
                              Solemn Warning
                              Solemn Warning
                              Trap Counter
                              Solemn Warning

                                When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                                Tag(s):

                                Torrential Tribute
                                Torrential Tribute
                                Torrential Tribute
                                Trap Normal
                                Torrential Tribute

                                  When a monster(s) is Summoned: Destroy all monsters on the field.

                                  Trap Stun
                                  Trap Stun
                                  Trap Stun
                                  Trap Normal
                                  Trap Stun

                                    Negate all other Trap effects on the field this turn.

                                    Extra Deck

                                    Mavelus
                                    Mavelus
                                    Mavelus
                                    WIND 4
                                    Mavelus
                                    • ATK:

                                    • 1300

                                    • DEF:

                                    • 900


                                    "Tyhone" + "Wings of Wicked Flame"

                                    Abyss Dweller
                                    Abyss Dweller
                                    Abyss Dweller
                                    WATER
                                    Abyss Dweller
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1400


                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                                    Diamond Dire Wolf
                                    Diamond Dire Wolf
                                    Diamond Dire Wolf
                                    EARTH
                                    Diamond Dire Wolf
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

                                    Evilswarm Exciton Knight
                                    Evilswarm Exciton Knight
                                    Evilswarm Exciton Knight
                                    LIGHT
                                    Evilswarm Exciton Knight
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                                    King of the Feral Imps
                                    King of the Feral Imps
                                    King of the Feral Imps
                                    DARK
                                    King of the Feral Imps
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.

                                    Lavalval Chain
                                    Lavalval Chain
                                    Lavalval Chain
                                    FIRE
                                    Lavalval Chain
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1000


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.

                                    Lightning Chidori
                                    Lightning Chidori
                                    Lightning Chidori
                                    WIND
                                    Lightning Chidori
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.

                                    Number 101: Silent Honor ARK
                                    Number 101: Silent Honor ARK
                                    Number 101: Silent Honor ARK
                                    WATER
                                    Number 101: Silent Honor ARK
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1000


                                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                                    Number 50: Blackship of Corn
                                    Number 50: Blackship of Corn
                                    Number 50: Blackship of Corn
                                    DARK
                                    Number 50: Blackship of Corn
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1500


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.

                                    Number 80: Rhapsody in Berserk
                                    Number 80: Rhapsody in Berserk
                                    Number 80: Rhapsody in Berserk
                                    DARK
                                    Number 80: Rhapsody in Berserk
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.

                                    Main: 55 Extra: 15

                                    3 cardD.D. Crow 3 cardD.D. Crow
                                    D.D. Crow
                                    DARK 1
                                    D.D. Crow
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                    2 cardDynatherium 2 cardDynatherium
                                    Dynatherium
                                    WIND 4
                                    Dynatherium
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 600


                                    You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


                                    3 cardHeraldic Beast Aberconway 3 cardHeraldic Beast Aberconway
                                    Heraldic Beast Aberconway
                                    WIND 4
                                    Heraldic Beast Aberconway
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 900


                                    If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.


                                    1 cardHeraldic Beast Basilisk 1 cardHeraldic Beast Basilisk
                                    Heraldic Beast Basilisk
                                    EARTH 4
                                    Heraldic Beast Basilisk
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1400


                                    After damage calculation: Destroy any opponent's monster that battles this card.


                                    3 cardHeraldic Beast Leo 3 cardHeraldic Beast Leo
                                    Heraldic Beast Leo
                                    EARTH 4
                                    Heraldic Beast Leo
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1000


                                    During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.


                                    3 cardKagetokage 3 cardKagetokage
                                    Kagetokage
                                    DARK 4
                                    Kagetokage
                                    • ATK:

                                    • 1100

                                    • DEF:

                                    • 1500


                                    Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.


                                    3 cardMaxx "C"
                                    3 cardMaxx "C"
                                    Maxx "C"
                                    EARTH 2
                                    Maxx "C"
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                    1 cardRevival Golem 1 cardRevival Golem
                                    Revival Golem
                                    EARTH 4
                                    Revival Golem
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 2100


                                    The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. ● Special Summon this card from the Graveyard. ● Add this card from the Graveyard to your hand.


                                    2 cardSummoner Monk 2 cardSummoner Monk
                                    Summoner Monk
                                    DARK 4
                                    Summoner Monk
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 1600


                                    While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                                    1 cardTin Goldfish 1 cardTin Goldfish
                                    Tin Goldfish
                                    WATER 4
                                    Tin Goldfish
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 2000


                                    When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.


                                    3 cardAdvanced Heraldry Art 3 cardAdvanced Heraldry Art
                                    Advanced Heraldry Art
                                    Spell Normal
                                    Advanced Heraldry Art

                                      Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.


                                      1 cardDark Hole
                                      1 cardDark Hole
                                      Dark Hole
                                      Spell Normal
                                      Dark Hole

                                        Destroy all monsters on the field.


                                        1 cardFoolish Burial
                                        1 cardFoolish Burial
                                        Foolish Burial
                                        Spell Normal
                                        Foolish Burial

                                          Send 1 monster from your Deck to the GY.




                                          Tag(s):

                                          1 cardForbidden Chalice 1 cardForbidden Chalice
                                          Forbidden Chalice
                                          Spell Quick
                                          Forbidden Chalice

                                            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                            3 cardForbidden Lance 3 cardForbidden Lance
                                            Forbidden Lance
                                            Spell Quick
                                            Forbidden Lance

                                              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                              2 cardInstant Fusion
                                              2 cardInstant Fusion
                                              Instant Fusion
                                              Spell Normal
                                              Instant Fusion

                                                Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                1 cardMind Control
                                                1 cardMind Control
                                                Mind Control
                                                Spell Normal
                                                Mind Control

                                                  Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                  2 cardNobleman of Crossout
                                                  2 cardNobleman of Crossout
                                                  Nobleman of Crossout
                                                  Spell Normal
                                                  Nobleman of Crossout

                                                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                    3 cardSoul Charge
                                                    3 cardSoul Charge
                                                    Soul Charge
                                                    Spell Normal
                                                    Soul Charge

                                                      Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                                                      3 cardUpstart Goblin
                                                      3 cardUpstart Goblin
                                                      Upstart Goblin
                                                      Spell Normal
                                                      Upstart Goblin

                                                        Draw 1 card, then your opponent gains 1000 LP.


                                                        2 cardBlack Horn of Heaven 2 cardBlack Horn of Heaven
                                                        Black Horn of Heaven
                                                        Trap Counter
                                                        Black Horn of Heaven

                                                          When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                                                          2 cardBreakthrough Skill 2 cardBreakthrough Skill
                                                          Breakthrough Skill
                                                          Trap Normal
                                                          Breakthrough Skill

                                                            Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                                            2 cardLight-Imprisoning Mirror 2 cardLight-Imprisoning Mirror
                                                            Light-Imprisoning Mirror
                                                            Trap Continuous
                                                            Light-Imprisoning Mirror

                                                              Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                                              2 cardPhoenix Wing Wind Blast 2 cardPhoenix Wing Wind Blast
                                                              Phoenix Wing Wind Blast
                                                              Trap Normal
                                                              Phoenix Wing Wind Blast

                                                                Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                                                1 cardSolemn Warning 1 cardSolemn Warning
                                                                Solemn Warning
                                                                Trap Counter
                                                                Solemn Warning

                                                                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                  Tag(s):

                                                                  1 cardTorrential Tribute
                                                                  1 cardTorrential Tribute
                                                                  Torrential Tribute
                                                                  Trap Normal
                                                                  Torrential Tribute

                                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                    3 cardTrap Stun 3 cardTrap Stun
                                                                    Trap Stun
                                                                    Trap Normal
                                                                    Trap Stun

                                                                      Negate all other Trap effects on the field this turn.


                                                                      1 cardMavelus 1 cardMavelus
                                                                      Mavelus
                                                                      WIND 4
                                                                      Mavelus
                                                                      • ATK:

                                                                      • 1300

                                                                      • DEF:

                                                                      • 900


                                                                      "Tyhone" + "Wings of Wicked Flame"


                                                                      2 cardAbyss Dweller 2 cardAbyss Dweller
                                                                      Abyss Dweller
                                                                      WATER
                                                                      Abyss Dweller
                                                                      • ATK:

                                                                      • 1700

                                                                      • DEF:

                                                                      • 1400


                                                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                      1 cardDiamond Dire Wolf 1 cardDiamond Dire Wolf
                                                                      Diamond Dire Wolf
                                                                      EARTH
                                                                      Diamond Dire Wolf
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                                      2 cardEvilswarm Exciton Knight 2 cardEvilswarm Exciton Knight
                                                                      Evilswarm Exciton Knight
                                                                      LIGHT
                                                                      Evilswarm Exciton Knight
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 0


                                                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                      1 cardKing of the Feral Imps 1 cardKing of the Feral Imps
                                                                      King of the Feral Imps
                                                                      DARK
                                                                      King of the Feral Imps
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                                                      2 cardLavalval Chain
                                                                      2 cardLavalval Chain
                                                                      Lavalval Chain
                                                                      FIRE
                                                                      Lavalval Chain
                                                                      • ATK:

                                                                      • 1800

                                                                      • DEF:

                                                                      • 1000


                                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.


                                                                      2 cardLightning Chidori 2 cardLightning Chidori
                                                                      Lightning Chidori
                                                                      WIND
                                                                      Lightning Chidori
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 1600


                                                                      2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                                                                      2 cardNumber 101: Silent Honor ARK 2 cardNumber 101: Silent Honor ARK
                                                                      Number 101: Silent Honor ARK
                                                                      WATER
                                                                      Number 101: Silent Honor ARK
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1000


                                                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                      1 cardNumber 50: Blackship of Corn 1 cardNumber 50: Blackship of Corn
                                                                      Number 50: Blackship of Corn
                                                                      DARK
                                                                      Number 50: Blackship of Corn
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1500


                                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                                                                      1 cardNumber 80: Rhapsody in Berserk 1 cardNumber 80: Rhapsody in Berserk
                                                                      Number 80: Rhapsody in Berserk
                                                                      DARK
                                                                      Number 80: Rhapsody in Berserk
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 1200


                                                                      2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.



                                                                      HERALDIC Decks in OCG








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