Heraldic Deck Breakdown

Cards Usage Statistic

Main Deck

Astraltopia
Astraltopia
Astraltopia
LIGHT 4
Astraltopia
  • ATK:

  • 0

  • DEF:

  • 0


If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.

Dodododo Warrior
Dodododo Warrior
Dodododo Warrior
EARTH 6
Dodododo Warrior
  • ATK:

  • 2300

  • DEF:

  • 900


You can send 1 "Dododo" monster from your Deck to the GY; Special Summon this card from your hand (its Level becomes 4, also its ATK becomes 1800), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Zubaba" monster from your Deck to your hand. You can only use each effect of "Dodododo Warrior" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Gorgonic Umbral Horror
Gorgonic Umbral Horror
Gorgonic Umbral Horror
DARK 4
Gorgonic Umbral Horror
  • ATK:

  • 1200

  • DEF:

  • 0


You cannot Special Summon from the Extra Deck, except "Number" Xyz Monsters. You can only use each of the following effects of "Gorgonic Umbral Horror" once per turn. If you control no monsters, or all monsters you control are "Umbral Horror" monsters: You can Special Summon this card from your hand, and if you do, add 1 non-Rock "Umbral Horror" monster from your Deck to your hand. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Onomatokage
Onomatokage
Onomatokage
DARK 4
Onomatokage
  • ATK:

  • 1100

  • DEF:

  • 1500


(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) If you control a "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can banish this card from your GY; return up to 2 Xyz Monsters from your GY to the Extra Deck. You can only use each effect of "Onomatokage" once per turn.

Shining Umbral Horror
Shining Umbral Horror
Shining Umbral Horror
LIGHT 4
Shining Umbral Horror
  • ATK:

  • 0

  • DEF:

  • 2000


If you Normal or Special Summon an "Umbral Horror" monster(s) and/or a "Masquerade" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, and if you do, draw 1 card, then if you drew an "Umbral Horror" monster, you can Special Summon it. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Shining Umbral Horror" once per turn.

Thousand Umbral Horror
Thousand Umbral Horror
Thousand Umbral Horror
DARK 4
Thousand Umbral Horror
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY; place 1 "Seventh Barian's" from your hand or Deck face-up in your Field Zone, also you cannot Special Summon from the Extra Deck until the end of your next turn, except Xyz Monsters. If an Xyz Monster(s) is Special Summoned while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you take no effect damage from your card effects for the rest of this turn. You can only use each effect of "Thousand Umbral Horror" once per turn.

V Umbral Horror
V Umbral Horror
V Umbral Horror
DARK 4
V Umbral Horror
  • ATK:

  • 500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 "Umbral Horror" monster from your Deck to your hand, except "V Umbral Horror". You can banish this card from your GY, then target 1 "Masquerade" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number" monster that is 1 Rank higher than that monster you control, by using it as material (this is treated as an Xyz Summon, transfer its materials). You can only use each effect of "V Umbral Horror" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Barian's Hope
Barian's Hope
Barian's Hope
Spell Normal
Barian's Hope

    Special Summon 1 "Umbral Horror" monster or "Masquerade" Xyz Monster from your hand or GY, then you can make the Levels of all "Umbral Horror" monsters you control become the Level of 1 "Umbral Horror" monster in your field or GY. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 "Number" Xyz Monster from your Extra Deck or GY to it. You can only use each effect of "Barian's Hope" once per turn.

    Book of Eclipse
    Book of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Dark Ruler No More
        Dark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



          Tag(s):

          Forbidden Crown
          Forbidden Crown
          Forbidden Crown
          Spell Quick
          Forbidden Crown

            Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Lightning Storm
              Lightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                Tag(s):

                Seventh Ascension
                Seventh Ascension
                Seventh Ascension
                Spell Normal
                Seventh Ascension

                  Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

                  Seventh Barian's
                  Seventh Barian's
                  Seventh Barian's
                  Spell Field
                  Seventh Barian's

                    Each player can only Special Summon non-"Number" monsters from the Extra Deck twice per turn while this card is face-up on the field. You can only use each of the following effects of "Seventh Barian's" once per turn. During your Main Phase: You can add 1 "Umbral Horror" monster from your Deck to your hand, then discard 1 card. During the End Phase: Each player takes 400 damage for each Xyz Monster on the field.

                    Seventh Tachyon
                    Seventh Tachyon
                    Seventh Tachyon
                    Spell Normal
                    Seventh Tachyon

                      Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

                      Triple Tactics Thrust
                      Triple Tactics Thrust
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                        Xyz Import
                        Xyz Import
                        Xyz Import
                        Spell Quick
                        Xyz Import

                          Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.

                          Barian's Seal
                          Barian's Seal
                          Barian's Seal
                          Trap Counter
                          Barian's Seal

                            When your opponent activates a Spell/Trap Card, or monster effect, while you control a "CXyz" monster or a "Number C" monster with a number between "101" and "107" in its name: Negate the activation, then you can attach 1 monster from either field or GY to 1 Xyz Monster you control. You can banish this card from your GY; Special Summon 2 "Umbral Horror" monsters from your GY. You can only use 1 "Barian's Seal" effect per turn, and only once that turn.

                            Infinite Impermanence
                            Infinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                              Numbers Protection
                              Numbers Protection
                              Numbers Protection
                              Trap Counter
                              Numbers Protection

                                When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.

                                Solemn Accusation
                                Solemn Accusation
                                Solemn Accusation
                                Trap Counter
                                Solemn Accusation

                                  You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.

                                  Extra Deck

                                  CXyz Chaos Barian Hope Dragon
                                  CXyz Chaos Barian Hope Dragon
                                  CXyz Chaos Barian Hope Dragon
                                  DARK
                                  CXyz Chaos Barian Hope Dragon
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  3+ Level 7 monsters You can also Xyz Summon this card by using 1 "Number C" monster you control with a number between "101" and "107" in its name (transfer its materials). Gains 1000 ATK for each material attached to it. While this card has a "Number C" monster as material, your opponent cannot add cards from the Deck to the hand, except by drawing them. Once per turn: You can detach 1 material from this card; attach the top 2 cards of your opponent's Deck to this card.

                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                  Tag(s):

                                  Evilswarm Exciton Knight
                                  Evilswarm Exciton Knight
                                  Evilswarm Exciton Knight
                                  LIGHT
                                  Evilswarm Exciton Knight
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                                  Number 104: Masquerade
                                  Number 104: Masquerade
                                  Number 104: Masquerade
                                  LIGHT
                                  Number 104: Masquerade
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1200


                                  3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

                                  Number 104: Masquerade Vain
                                  Number 104: Masquerade Vain
                                  Number 104: Masquerade Vain
                                  LIGHT
                                  Number 104: Masquerade Vain
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1200


                                  3 Level 4 monsters Once per turn: You can detach 1 material from this card; add 1 "Barian's" Spell/Trap from your Deck to your hand. A monster that was Xyz Summoned using this card on the field as material gains this effect. ● If it is Xyz Summoned: Activate this effect; your opponent can banish 4 monsters with different Attributes and 1 Spell from their Deck. If they do not, you banish the top 10 cards of their Deck. You can only use this effect of "Number 104: Masquerade Vain" once per turn.

                                  Number 106: Giant Hand
                                  Number 106: Giant Hand
                                  Number 106: Giant Hand
                                  EARTH
                                  Number 106: Giant Hand
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

                                  Number 39: Utopia Rising
                                  Number 39: Utopia Rising
                                  Number 39: Utopia Rising
                                  LIGHT
                                  Number 39: Utopia Rising
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising"; Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn.

                                  Number 60: Dugares the Timeless
                                  Number 60: Dugares the Timeless
                                  Number 60: Dugares the Timeless
                                  FIRE
                                  Number 60: Dugares the Timeless
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                                  Number 69: Heraldry Crest
                                  Number 69: Heraldry Crest
                                  Number 69: Heraldry Crest
                                  LIGHT
                                  Number 69: Heraldry Crest
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 1400


                                  3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.

                                  Number 69: Heraldry Crest - Dark Matter Demolition
                                  Number 69: Heraldry Crest - Dark Matter Demolition
                                  Number 69: Heraldry Crest - Dark Matter Demolition
                                  LIGHT
                                  Number 69: Heraldry Crest - Dark Matter Demolition
                                  • ATK:

                                  • 3100

                                  • DEF:

                                  • 1900


                                  5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.

                                  Number 69: Heraldry Crest - Shatter Stream
                                  Number 69: Heraldry Crest - Shatter Stream
                                  Number 69: Heraldry Crest - Shatter Stream
                                  LIGHT
                                  Number 69: Heraldry Crest - Shatter Stream
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1600


                                  4 Level 4 monsters You can also Xyz Summon this card by using a monster you control whose original name is "Number 69: Heraldry Crest". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 "Number 69: Heraldry Crest - Dark Matter Demolition" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.

                                  Number C104: Umbral Horror Masquerade Victory
                                  Number C104: Umbral Horror Masquerade Victory
                                  Number C104: Umbral Horror Masquerade Victory
                                  DARK
                                  Number C104: Umbral Horror Masquerade Victory
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 1500


                                  4 Level 5 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; destroy it. If this card battles an opponent's monster, during damage calculation: This card's ATK/DEF become that opponent's monster's ATK or DEF (whichever is higher) +100 during damage calculation only. If this card destroys a monster by battle: Send 1 random card from your opponent's hand to the GY, and if you do, halve your opponent's LP.

                                  Number F0: Utopic Future Zexal
                                  Number F0: Utopic Future Zexal
                                  Number F0: Utopic Future Zexal
                                  LIGHT
                                  Number F0: Utopic Future Zexal
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.

                                  Main: 55 Extra: 15

                                  2 copiesAstraltopia 2 copiesAstraltopia
                                  Astraltopia
                                  LIGHT 4
                                  Astraltopia
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.


                                  2 copiesDodododo Warrior 2 copiesDodododo Warrior
                                  Dodododo Warrior
                                  EARTH 6
                                  Dodododo Warrior
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 900


                                  You can send 1 "Dododo" monster from your Deck to the GY; Special Summon this card from your hand (its Level becomes 4, also its ATK becomes 1800), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Zubaba" monster from your Deck to your hand. You can only use each effect of "Dodododo Warrior" once per turn.


                                  1 copyDroll & Lock Bird
                                  1 copyDroll & Lock Bird
                                  Droll & Lock Bird
                                  WIND 1
                                  Droll & Lock Bird
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                  3 copiesGorgonic Umbral Horror 3 copiesGorgonic Umbral Horror
                                  Gorgonic Umbral Horror
                                  DARK 4
                                  Gorgonic Umbral Horror
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 0


                                  You cannot Special Summon from the Extra Deck, except "Number" Xyz Monsters. You can only use each of the following effects of "Gorgonic Umbral Horror" once per turn. If you control no monsters, or all monsters you control are "Umbral Horror" monsters: You can Special Summon this card from your hand, and if you do, add 1 non-Rock "Umbral Horror" monster from your Deck to your hand. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials.


                                  1 copyMaxx "C"
                                  1 copyMaxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                  2 copiesMulcharmy Fuwalos 2 copiesMulcharmy Fuwalos
                                  Mulcharmy Fuwalos
                                  WIND 4
                                  Mulcharmy Fuwalos
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  2 copiesMulcharmy Purulia 2 copiesMulcharmy Purulia
                                  Mulcharmy Purulia
                                  WATER 4
                                  Mulcharmy Purulia
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  1 copyOnomatokage 1 copyOnomatokage
                                  Onomatokage
                                  DARK 4
                                  Onomatokage
                                  • ATK:

                                  • 1100

                                  • DEF:

                                  • 1500


                                  (This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) If you control a "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can banish this card from your GY; return up to 2 Xyz Monsters from your GY to the Extra Deck. You can only use each effect of "Onomatokage" once per turn.


                                  1 copyShining Umbral Horror 1 copyShining Umbral Horror
                                  Shining Umbral Horror
                                  LIGHT 4
                                  Shining Umbral Horror
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2000


                                  If you Normal or Special Summon an "Umbral Horror" monster(s) and/or a "Masquerade" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, and if you do, draw 1 card, then if you drew an "Umbral Horror" monster, you can Special Summon it. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Shining Umbral Horror" once per turn.


                                  3 copiesThousand Umbral Horror 3 copiesThousand Umbral Horror
                                  Thousand Umbral Horror
                                  DARK 4
                                  Thousand Umbral Horror
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  (Quick Effect): You can send this card from your hand or field to the GY; place 1 "Seventh Barian's" from your hand or Deck face-up in your Field Zone, also you cannot Special Summon from the Extra Deck until the end of your next turn, except Xyz Monsters. If an Xyz Monster(s) is Special Summoned while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you take no effect damage from your card effects for the rest of this turn. You can only use each effect of "Thousand Umbral Horror" once per turn.


                                  3 copiesV Umbral Horror 3 copiesV Umbral Horror
                                  V Umbral Horror
                                  DARK 4
                                  V Umbral Horror
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 1500


                                  If this card is Normal or Special Summoned: You can add 1 "Umbral Horror" monster from your Deck to your hand, except "V Umbral Horror". You can banish this card from your GY, then target 1 "Masquerade" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number" monster that is 1 Rank higher than that monster you control, by using it as material (this is treated as an Xyz Summon, transfer its materials). You can only use each effect of "V Umbral Horror" once per turn.


                                  2 copiesAsh Blossom & Joyous Spring 2 copiesAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  2 copiesEffect Veiler 2 copiesEffect Veiler
                                  Effect Veiler
                                  LIGHT 1
                                  Effect Veiler
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                  2 copiesGhost Ogre & Snow Rabbit 2 copiesGhost Ogre & Snow Rabbit
                                  Ghost Ogre & Snow Rabbit
                                  LIGHT 3
                                  Ghost Ogre & Snow Rabbit
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                  1 copyBarian's Hope 1 copyBarian's Hope
                                  Barian's Hope
                                  Spell Normal
                                  Barian's Hope

                                    Special Summon 1 "Umbral Horror" monster or "Masquerade" Xyz Monster from your hand or GY, then you can make the Levels of all "Umbral Horror" monsters you control become the Level of 1 "Umbral Horror" monster in your field or GY. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 "Number" Xyz Monster from your Extra Deck or GY to it. You can only use each effect of "Barian's Hope" once per turn.


                                    2 copiesBook of Eclipse 2 copiesBook of Eclipse
                                    Book of Eclipse
                                    Spell Quick
                                    Book of Eclipse

                                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                      1 copyCrossout Designator
                                      1 copyCrossout Designator
                                      Crossout Designator
                                      Spell Quick
                                      Crossout Designator

                                        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                        Tag(s):

                                        2 copiesDark Ruler No More 2 copiesDark Ruler No More
                                        Dark Ruler No More
                                        Spell Normal
                                        Dark Ruler No More

                                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                          Tag(s):

                                          2 copiesForbidden Crown 2 copiesForbidden Crown
                                          Forbidden Crown
                                          Spell Quick
                                          Forbidden Crown

                                            Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


                                            1 copyHarpie's Feather Duster
                                            1 copyHarpie's Feather Duster
                                            Harpie's Feather Duster
                                            Spell Normal
                                            Harpie's Feather Duster

                                              Destroy all Spell and Trap Cards your opponent controls.




                                              Tag(s):

                                              1 copyLightning Storm 1 copyLightning Storm
                                              Lightning Storm
                                              Spell Normal
                                              Lightning Storm

                                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                Tag(s):

                                                3 copiesSeventh Ascension 3 copiesSeventh Ascension
                                                Seventh Ascension
                                                Spell Normal
                                                Seventh Ascension

                                                  Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                                                  3 copiesSeventh Barian's 3 copiesSeventh Barian's
                                                  Seventh Barian's
                                                  Spell Field
                                                  Seventh Barian's

                                                    Each player can only Special Summon non-"Number" monsters from the Extra Deck twice per turn while this card is face-up on the field. You can only use each of the following effects of "Seventh Barian's" once per turn. During your Main Phase: You can add 1 "Umbral Horror" monster from your Deck to your hand, then discard 1 card. During the End Phase: Each player takes 400 damage for each Xyz Monster on the field.


                                                    1 copySeventh Tachyon
                                                    1 copySeventh Tachyon
                                                    Seventh Tachyon
                                                    Spell Normal
                                                    Seventh Tachyon

                                                      Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                                      1 copyTriple Tactics Thrust 1 copyTriple Tactics Thrust
                                                      Triple Tactics Thrust
                                                      Spell Normal
                                                      Triple Tactics Thrust

                                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                        2 copiesXyz Import 2 copiesXyz Import
                                                        Xyz Import
                                                        Spell Quick
                                                        Xyz Import

                                                          Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.


                                                          2 copiesBarian's Seal 2 copiesBarian's Seal
                                                          Barian's Seal
                                                          Trap Counter
                                                          Barian's Seal

                                                            When your opponent activates a Spell/Trap Card, or monster effect, while you control a "CXyz" monster or a "Number C" monster with a number between "101" and "107" in its name: Negate the activation, then you can attach 1 monster from either field or GY to 1 Xyz Monster you control. You can banish this card from your GY; Special Summon 2 "Umbral Horror" monsters from your GY. You can only use 1 "Barian's Seal" effect per turn, and only once that turn.


                                                            3 copiesInfinite Impermanence 3 copiesInfinite Impermanence
                                                            Infinite Impermanence
                                                            Trap Normal
                                                            Infinite Impermanence

                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                              1 copyNumbers Protection 1 copyNumbers Protection
                                                              Numbers Protection
                                                              Trap Counter
                                                              Numbers Protection

                                                                When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.


                                                                2 copiesSolemn Accusation 2 copiesSolemn Accusation
                                                                Solemn Accusation
                                                                Trap Counter
                                                                Solemn Accusation

                                                                  You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                                                                  1 copyCXyz Chaos Barian Hope Dragon 1 copyCXyz Chaos Barian Hope Dragon
                                                                  CXyz Chaos Barian Hope Dragon
                                                                  DARK
                                                                  CXyz Chaos Barian Hope Dragon
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  3+ Level 7 monsters You can also Xyz Summon this card by using 1 "Number C" monster you control with a number between "101" and "107" in its name (transfer its materials). Gains 1000 ATK for each material attached to it. While this card has a "Number C" monster as material, your opponent cannot add cards from the Deck to the hand, except by drawing them. Once per turn: You can detach 1 material from this card; attach the top 2 cards of your opponent's Deck to this card.


                                                                  1 copyDivine Arsenal AA-ZEUS - Sky Thunder 1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                  LIGHT
                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                  Tag(s):

                                                                  1 copyEvilswarm Exciton Knight 1 copyEvilswarm Exciton Knight
                                                                  Evilswarm Exciton Knight
                                                                  LIGHT
                                                                  Evilswarm Exciton Knight
                                                                  • ATK:

                                                                  • 1900

                                                                  • DEF:

                                                                  • 0


                                                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                  1 copyNumber 104: Masquerade 1 copyNumber 104: Masquerade
                                                                  Number 104: Masquerade
                                                                  LIGHT
                                                                  Number 104: Masquerade
                                                                  • ATK:

                                                                  • 2700

                                                                  • DEF:

                                                                  • 1200


                                                                  3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                                  2 copiesNumber 104: Masquerade Vain 2 copiesNumber 104: Masquerade Vain
                                                                  Number 104: Masquerade Vain
                                                                  LIGHT
                                                                  Number 104: Masquerade Vain
                                                                  • ATK:

                                                                  • 2700

                                                                  • DEF:

                                                                  • 1200


                                                                  3 Level 4 monsters Once per turn: You can detach 1 material from this card; add 1 "Barian's" Spell/Trap from your Deck to your hand. A monster that was Xyz Summoned using this card on the field as material gains this effect. ● If it is Xyz Summoned: Activate this effect; your opponent can banish 4 monsters with different Attributes and 1 Spell from their Deck. If they do not, you banish the top 10 cards of their Deck. You can only use this effect of "Number 104: Masquerade Vain" once per turn.


                                                                  1 copyNumber 106: Giant Hand 1 copyNumber 106: Giant Hand
                                                                  Number 106: Giant Hand
                                                                  EARTH
                                                                  Number 106: Giant Hand
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 2000


                                                                  2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                                                  1 copyNumber 39: Utopia Rising 1 copyNumber 39: Utopia Rising
                                                                  Number 39: Utopia Rising
                                                                  LIGHT
                                                                  Number 39: Utopia Rising
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 2000


                                                                  2 Level 4 monsters If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising"; Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn.


                                                                  1 copyNumber 60: Dugares the Timeless 1 copyNumber 60: Dugares the Timeless
                                                                  Number 60: Dugares the Timeless
                                                                  FIRE
                                                                  Number 60: Dugares the Timeless
                                                                  • ATK:

                                                                  • 1200

                                                                  • DEF:

                                                                  • 1200


                                                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                  1 copyNumber 69: Heraldry Crest 1 copyNumber 69: Heraldry Crest
                                                                  Number 69: Heraldry Crest
                                                                  LIGHT
                                                                  Number 69: Heraldry Crest
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 1400


                                                                  3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.


                                                                  1 copyNumber 69: Heraldry Crest - Dark Matter Demolition 1 copyNumber 69: Heraldry Crest - Dark Matter Demolition
                                                                  Number 69: Heraldry Crest - Dark Matter Demolition
                                                                  LIGHT
                                                                  Number 69: Heraldry Crest - Dark Matter Demolition
                                                                  • ATK:

                                                                  • 3100

                                                                  • DEF:

                                                                  • 1900


                                                                  5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.


                                                                  1 copyNumber 69: Heraldry Crest - Shatter Stream 1 copyNumber 69: Heraldry Crest - Shatter Stream
                                                                  Number 69: Heraldry Crest - Shatter Stream
                                                                  LIGHT
                                                                  Number 69: Heraldry Crest - Shatter Stream
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 1600


                                                                  4 Level 4 monsters You can also Xyz Summon this card by using a monster you control whose original name is "Number 69: Heraldry Crest". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 "Number 69: Heraldry Crest - Dark Matter Demolition" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.


                                                                  2 copiesNumber C104: Umbral Horror Masquerade Victory 2 copiesNumber C104: Umbral Horror Masquerade Victory
                                                                  Number C104: Umbral Horror Masquerade Victory
                                                                  DARK
                                                                  Number C104: Umbral Horror Masquerade Victory
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 1500


                                                                  4 Level 5 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; destroy it. If this card battles an opponent's monster, during damage calculation: This card's ATK/DEF become that opponent's monster's ATK or DEF (whichever is higher) +100 during damage calculation only. If this card destroys a monster by battle: Send 1 random card from your opponent's hand to the GY, and if you do, halve your opponent's LP.


                                                                  1 copyNumber F0: Utopic Future Zexal 1 copyNumber F0: Utopic Future Zexal
                                                                  Number F0: Utopic Future Zexal
                                                                  LIGHT
                                                                  Number F0: Utopic Future Zexal
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.


                                                                  ocg
                                                                  Heraldic
                                                                  5







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