Created by: QuocfanKudo (51367204)

Created On: 01/10/2026

Need 30 UR

UR Rarity
Eldlich the Golden Lord2 card
UR Rarity
The Man with the Mark3 card
UR Rarity
Divine Serpent Apophis2 card
UR Rarity
Eldlich the Mad Golden Lord1 card
UR Rarity
Fallen Angel of the Golden Land2 card
UR Rarity
Accesscode Talker1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Silhouhatte Rabbit2 card
UR Rarity
Superdreadnought Rail Cannon Gustav Max1 card
UR Rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 card
UR Rarity
Delta of Invitation3 card
UR Rarity
Eldlixir of the Glorious Golden Land2 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Solemn Judgment2 card
UR Rarity
Solemn Strike3 card

Main: 50 Extra: 15

SR Rarity
3 cardAnubis the Last Judge
SR Rarity
3 cardAnubis the Last Judge
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


UR Rarity
2 cardEldlich the Golden Lord
UR Rarity
2 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


R Rarity
1 cardMerciless Scorpion of Serket
R Rarity
1 cardMerciless Scorpion of Serket
Merciless Scorpion of Serket
EARTH 6
Merciless Scorpion of Serket
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.


UR Rarity
3 cardThe Man with the Mark
UR Rarity
3 cardThe Man with the Mark
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


SR Rarity
3 cardCursed Eldland
SR Rarity
3 cardCursed Eldland
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


    UR Rarity
    3 cardDelta of Invitation
    UR Rarity
    3 cardDelta of Invitation
    Delta of Invitation
    Spell Field
    Delta of Invitation

      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


      SR Rarity
      3 cardReasoning
      SR Rarity
      3 cardReasoning
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


        SR Rarity
        1 cardTemple of the Kings
        SR Rarity
        1 cardTemple of the Kings
        Temple of the Kings
        Spell Continuous
        Temple of the Kings

          You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


          SR Rarity
          3 cardTreasures of the Kings
          SR Rarity
          3 cardTreasures of the Kings
          Treasures of the Kings
          Spell Field
          Treasures of the Kings

            When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


            SR Rarity
            2 cardApophis the Serpent
            SR Rarity
            2 cardApophis the Serpent
            Apophis the Serpent
            Trap Continuous
            Apophis the Serpent

              Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


              SR Rarity
              3 cardApophis the Swamp Deity
              SR Rarity
              3 cardApophis the Swamp Deity
              Apophis the Swamp Deity
              Trap Continuous
              Apophis the Swamp Deity

                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                R Rarity
                3 cardConquistador of the Golden Land
                R Rarity
                3 cardConquistador of the Golden Land
                Conquistador of the Golden Land
                Trap Continuous
                Conquistador of the Golden Land

                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                  SR Rarity
                  3 cardEldlixir of Scarlet Sanguine
                  SR Rarity
                  3 cardEldlixir of Scarlet Sanguine
                  Eldlixir of Scarlet Sanguine
                  Trap Normal
                  Eldlixir of Scarlet Sanguine

                    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                    UR Rarity
                    2 cardEldlixir of the Glorious Golden Land
                    UR Rarity
                    2 cardEldlixir of the Glorious Golden Land
                    Eldlixir of the Glorious Golden Land
                    Trap Continuous
                    Eldlixir of the Glorious Golden Land

                      You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                      SR Rarity
                      2 cardEvenly Matched
                      SR Rarity
                      2 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        R Rarity
                        2 cardHuaquero of the Golden Land
                        R Rarity
                        2 cardHuaquero of the Golden Land
                        Huaquero of the Golden Land
                        Trap Continuous
                        Huaquero of the Golden Land

                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                          UR Rarity
                          3 cardInfinite Impermanence
                          UR Rarity
                          3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            SR Rarity
                            1 cardSkill Drain
                            SR Rarity
                            1 cardSkill Drain
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                              UR Rarity
                              2 cardSolemn Judgment
                              UR Rarity
                              2 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                UR Rarity
                                3 cardSolemn Strike
                                UR Rarity
                                3 cardSolemn Strike
                                Solemn Strike
                                Trap Counter
                                Solemn Strike

                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  N Rarity
                                  1 cardStatue of Anguish Pattern
                                  N Rarity
                                  1 cardStatue of Anguish Pattern
                                  Statue of Anguish Pattern
                                  Trap Continuous
                                  Statue of Anguish Pattern

                                    Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                    N Rarity
                                    1 cardVerdict of Anubis
                                    N Rarity
                                    1 cardVerdict of Anubis
                                    Verdict of Anubis
                                    Trap Counter
                                    Verdict of Anubis

                                      When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                      UR Rarity
                                      2 cardDivine Serpent Apophis
                                      UR Rarity
                                      2 cardDivine Serpent Apophis
                                      Divine Serpent Apophis
                                      EARTH 6
                                      Divine Serpent Apophis
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2600


                                      2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                      UR Rarity
                                      1 cardEldlich the Mad Golden Lord
                                      UR Rarity
                                      1 cardEldlich the Mad Golden Lord
                                      Eldlich the Mad Golden Lord
                                      LIGHT 10
                                      Eldlich the Mad Golden Lord
                                      • ATK:

                                      • 3800

                                      • DEF:

                                      • 3500


                                      1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                      UR Rarity
                                      2 cardFallen Angel of the Golden Land
                                      UR Rarity
                                      2 cardFallen Angel of the Golden Land
                                      Fallen Angel of the Golden Land
                                      DARK 10
                                      Fallen Angel of the Golden Land
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 2500


                                      "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                      UR Rarity
                                      1 cardAccesscode Talker
                                      UR Rarity
                                      1 cardAccesscode Talker
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                      Tag(s):

                                      SR Rarity
                                      1 cardFlying Mary, the Wandering Ghost Ship
                                      SR Rarity
                                      1 cardFlying Mary, the Wandering Ghost Ship
                                      Flying Mary, the Wandering Ghost Ship
                                      WATER
                                      Flying Mary, the Wandering Ghost Ship
                                      • ATK:

                                      • 0

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                      UR Rarity
                                      1 cardI:P Masquerena
                                      UR Rarity
                                      1 cardI:P Masquerena
                                      I:P Masquerena
                                      DARK
                                      I:P Masquerena
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                      SR Rarity
                                      2 cardLink Spider
                                      SR Rarity
                                      2 cardLink Spider
                                      Link Spider
                                      EARTH
                                      Link Spider
                                      • ATK:

                                      • 1000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                      UR Rarity
                                      1 cardS:P Little Knight
                                      UR Rarity
                                      1 cardS:P Little Knight
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                      UR Rarity
                                      2 cardSilhouhatte Rabbit
                                      UR Rarity
                                      2 cardSilhouhatte Rabbit
                                      Silhouhatte Rabbit
                                      LIGHT
                                      Silhouhatte Rabbit
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                      Superdreadnought Rail Cannon Gustav Max
                                      EARTH
                                      Superdreadnought Rail Cannon Gustav Max
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                      EARTH
                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




                                      More Master Duel Info

                                      Eldlich Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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