Created by: YGO Mod (20517634)

Created On: 01/09/2026

Main: 57 Extra: 15

1 cardCard Trooper 1 cardCard Trooper
Card Trooper
EARTH 3
Card Trooper
  • ATK:

  • 400

  • DEF:

  • 400


Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


1 cardClear Vice Dragon 1 cardClear Vice Dragon
Clear Vice Dragon
DARK 8
Clear Vice Dragon
  • ATK:

  • -1

  • DEF:

  • 0


You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.


2 cardCyber Dragon 2 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


1 cardKoa'ki Meiru Drago 1 cardKoa'ki Meiru Drago
Koa'ki Meiru Drago
WIND 4
Koa'ki Meiru Drago
  • ATK:

  • 1900

  • DEF:

  • 1600


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.


2 cardPrime Material Dragon 2 cardPrime Material Dragon
Prime Material Dragon
LIGHT 6
Prime Material Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


3 cardRed-Eyes Darkness Metal Dragon
3 cardRed-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon
DARK 10
Red-Eyes Darkness Metal Dragon
  • ATK:

  • 2800

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.


2 cardRed-Eyes Wyvern 2 cardRed-Eyes Wyvern
Red-Eyes Wyvern
WIND 4
Red-Eyes Wyvern
  • ATK:

  • 1800

  • DEF:

  • 1600


During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".


1 cardTragoedia 1 cardTragoedia
Tragoedia
DARK 10
Tragoedia
  • ATK:

  • -1

  • DEF:

  • -1


When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


1 cardWhite Night Dragon 1 cardWhite Night Dragon
White Night Dragon
WATER 8
White Night Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card.


3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


1 cardFlamvell Guard 1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


3 cardDebris Dragon 3 cardDebris Dragon
Debris Dragon
WIND 4
Debris Dragon
  • ATK:

  • 1000

  • DEF:

  • 2000


When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.


3 cardThe White Stone of Legend 3 cardThe White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


1 cardCard Destruction
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    3 cardCards of Consonance
    3 cardCards of Consonance
    Cards of Consonance
    Spell Normal
    Cards of Consonance

      Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


      1 cardDragon's Mirror 1 cardDragon's Mirror
      Dragon's Mirror
      Spell Normal
      Dragon's Mirror

        Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


        1 cardFuture Fusion 1 cardFuture Fusion
        Future Fusion
        Spell Continuous
        Future Fusion

          During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


          1 cardGiant Trunade
          1 cardGiant Trunade
          Giant Trunade
          Spell Normal
          Giant Trunade

            Return all Spell and Trap Cards on the field to the hand.


            1 cardHeavy Storm
            1 cardHeavy Storm
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.


              2 cardInstant Fusion
              2 cardInstant Fusion
              Instant Fusion
              Spell Normal
              Instant Fusion

                Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                2 cardMagical Stone Excavation
                2 cardMagical Stone Excavation
                Magical Stone Excavation
                Spell Normal
                Magical Stone Excavation

                  Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                  1 cardPot of Avarice
                  1 cardPot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                    Tag(s):

                    2 cardProhibition 2 cardProhibition
                    Prohibition
                    Spell Continuous
                    Prohibition

                      Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                      3 cardSuper Rejuvenation 3 cardSuper Rejuvenation
                      Super Rejuvenation
                      Spell Quick
                      Super Rejuvenation

                        During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.


                        3 cardTrade-In 3 cardTrade-In
                        Trade-In
                        Spell Normal
                        Trade-In

                          Discard 1 Level 8 monster; draw 2 cards.


                          3 cardUpstart Goblin
                          3 cardUpstart Goblin
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.


                            2 cardCompulsory Evacuation Device 2 cardCompulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              1 cardDust Tornado 1 cardDust Tornado
                              Dust Tornado
                              Trap Normal
                              Dust Tornado

                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                3 cardReckless Greed
                                3 cardReckless Greed
                                Reckless Greed
                                Trap Normal
                                Reckless Greed

                                  Draw 2 cards and skip your next 2 Draw Phases.


                                  2 cardRoyal Decree 2 cardRoyal Decree
                                  Royal Decree
                                  Trap Continuous
                                  Royal Decree

                                    Negate all other Trap effects on the field.


                                    1 cardRoyal Oppression
                                    1 cardRoyal Oppression
                                    Royal Oppression
                                    Trap Continuous
                                    Royal Oppression

                                      Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.


                                      1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                      Blue-Eyes Ultimate Dragon
                                      LIGHT 12
                                      Blue-Eyes Ultimate Dragon
                                      • ATK:

                                      • 4500

                                      • DEF:

                                      • 3800


                                      "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                      1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                      Darkfire Dragon
                                      DARK 4
                                      Darkfire Dragon
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1250


                                      "Firegrass" + "Petit Dragon"


                                      1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                      Five-Headed Dragon
                                      DARK 12
                                      Five-Headed Dragon
                                      • ATK:

                                      • 5000

                                      • DEF:

                                      • 5000


                                      5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                      1 cardFlame Ghost 1 cardFlame Ghost
                                      Flame Ghost
                                      DARK 3
                                      Flame Ghost
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 800


                                      "Skull Servant" + "Dissolverock"


                                      1 cardFlame Swordsman 1 cardFlame Swordsman
                                      Flame Swordsman
                                      FIRE 5
                                      Flame Swordsman
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1600


                                      "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                      1 cardOjama Knight 1 cardOjama Knight
                                      Ojama Knight
                                      LIGHT 5
                                      Ojama Knight
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2500


                                      1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                      1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                      Ally of Justice Catastor
                                      DARK 5
                                      Ally of Justice Catastor
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                      1 cardAncient Fairy Dragon
                                      1 cardAncient Fairy Dragon
                                      Ancient Fairy Dragon
                                      LIGHT 7
                                      Ancient Fairy Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                      1 cardArmory Arm 1 cardArmory Arm
                                      Armory Arm
                                      LIGHT 4
                                      Armory Arm
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                      1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                      Black Rose Dragon
                                      FIRE 7
                                      Black Rose Dragon
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                      1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                      Brionac, Dragon of the Ice Barrier
                                      WATER 6
                                      Brionac, Dragon of the Ice Barrier
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1400


                                      1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                      1 cardDark End Dragon 1 cardDark End Dragon
                                      Dark End Dragon
                                      DARK 8
                                      Dark End Dragon
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                      1 cardGoyo Guardian 1 cardGoyo Guardian
                                      Goyo Guardian
                                      EARTH 6
                                      Goyo Guardian
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2000


                                      1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                      1 cardStardust Dragon 1 cardStardust Dragon
                                      Stardust Dragon
                                      WIND 8
                                      Stardust Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                      1 cardTrident Dragion 1 cardTrident Dragion
                                      Trident Dragion
                                      FIRE 10
                                      Trident Dragion
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2800


                                      1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.




                                      More OCG Info

                                      Blue-Eyes Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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