Created by: YGO Mod (20517634)

Created On: 04/10/2023

Need 40 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being2 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Chaos Ruler, the Chaotic Magical Dragon1 card
UR Rarity
Crystal Wing Synchro Dragon1 card
UR Rarity
Hot Red Dragon Archfiend Abyss1 card
UR Rarity
Junk Speeder1 card
UR Rarity
Junk Warrior1 card
UR Rarity
Power Tool Braver Dragon1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler3 card
UR Rarity
Ghost Ogre & Snow Rabbit2 card
UR Rarity
Called by the Grave2 card
UR Rarity
Card Destruction1 card
UR Rarity
Dark Ruler No More2 card
UR Rarity
Foolish Burial1 card
UR Rarity
Lightning Storm2 card
UR Rarity
Monster Reborn1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Smoke Grenade of the Thief1 card
UR Rarity
Tuning3 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Red Reboot2 card

Main: 65 Extra: 15

R Rarity
1 cardCaligo Claw Crow
R Rarity
1 cardCaligo Claw Crow
Caligo Claw Crow
DARK 2
Caligo Claw Crow
  • ATK:

  • 900

  • DEF:

  • 600


If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.


R Rarity
3 cardDoppelwarrior
R Rarity
3 cardDoppelwarrior
Doppelwarrior
DARK 2
Doppelwarrior
  • ATK:

  • 800

  • DEF:

  • 800


When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.


SR Rarity
3 cardJunk Converter
SR Rarity
3 cardJunk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardNibiru, the Primal Being
UR Rarity
2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N Rarity
1 cardStardust Trail
N Rarity
1 cardStardust Trail
Stardust Trail
LIGHT 4
Stardust Trail
  • ATK:

  • 500

  • DEF:

  • 2000


If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.


N Rarity
1 cardSynchron Carrier
N Rarity
1 cardSynchron Carrier
Synchron Carrier
EARTH 2
Synchron Carrier
  • ATK:

  • 0

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.


N Rarity
1 cardPSY-Frame Driver
N Rarity
1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
2 cardGhost Ogre & Snow Rabbit
UR Rarity
2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
2 cardJet Synchron
SR Rarity
2 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


SR Rarity
3 cardJunk Synchron
SR Rarity
3 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


R Rarity
1 cardMare Mare
R Rarity
1 cardMare Mare
Mare Mare
WATER 7
Mare Mare
  • ATK:

  • 2100

  • DEF:

  • 1400


Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.


SR Rarity
2 cardPSY-Framegear Gamma
SR Rarity
2 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


SR Rarity
3 cardStardust Synchron
SR Rarity
3 cardStardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCard Destruction
    UR Rarity
    1 cardCard Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


      SR Rarity
      3 cardCosmic Cyclone
      SR Rarity
      3 cardCosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        2 cardDark Ruler No More
        UR Rarity
        2 cardDark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




          Tag(s):

          UR Rarity
          1 cardFoolish Burial
          UR Rarity
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            UR Rarity
            2 cardLightning Storm
            UR Rarity
            2 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              UR Rarity
              1 cardMonster Reborn
              UR Rarity
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                UR Rarity
                1 cardReinforcement of the Army
                UR Rarity
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  N Rarity
                  1 cardRod of Silence - Kay'est
                  N Rarity
                  1 cardRod of Silence - Kay'est
                  Rod of Silence - Kay'est
                  Spell Equip
                  Rod of Silence - Kay'est

                    The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.


                    UR Rarity
                    1 cardSmoke Grenade of the Thief
                    UR Rarity
                    1 cardSmoke Grenade of the Thief
                    Smoke Grenade of the Thief
                    Spell Equip
                    Smoke Grenade of the Thief

                      When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.


                      SR Rarity
                      1 cardStardust Illumination
                      SR Rarity
                      1 cardStardust Illumination
                      Stardust Illumination
                      Spell Normal
                      Stardust Illumination

                        Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.


                        N Rarity
                        1 cardStarlight Junktion
                        N Rarity
                        1 cardStarlight Junktion
                        Starlight Junktion
                        Spell Field
                        Starlight Junktion

                          You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.


                          SR Rarity
                          3 cardSynchro Overtake
                          SR Rarity
                          3 cardSynchro Overtake
                          Synchro Overtake
                          Spell Normal
                          Synchro Overtake

                            Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                            UR Rarity
                            3 cardTuning
                            UR Rarity
                            3 cardTuning
                            Tuning
                            Spell Normal
                            Tuning

                              Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                              SR Rarity
                              3 cardEvenly Matched
                              SR Rarity
                              3 cardEvenly Matched
                              Evenly Matched
                              Trap Normal
                              Evenly Matched

                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                UR Rarity
                                3 cardInfinite Impermanence
                                UR Rarity
                                3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  UR Rarity
                                  2 cardRed Reboot
                                  UR Rarity
                                  2 cardRed Reboot
                                  Red Reboot
                                  Trap Counter
                                  Red Reboot

                                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                    UR Rarity
                                    1 cardBaronne de Fleur
                                    UR Rarity
                                    1 cardBaronne de Fleur
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                    UR Rarity
                                    1 cardChaos Ruler, the Chaotic Magical Dragon
                                    UR Rarity
                                    1 cardChaos Ruler, the Chaotic Magical Dragon
                                    Chaos Ruler, the Chaotic Magical Dragon
                                    DARK 8
                                    Chaos Ruler, the Chaotic Magical Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                                    UR Rarity
                                    1 cardCrystal Wing Synchro Dragon
                                    UR Rarity
                                    1 cardCrystal Wing Synchro Dragon
                                    Crystal Wing Synchro Dragon
                                    WIND 8
                                    Crystal Wing Synchro Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                    SR Rarity
                                    1 cardHerald of the Arc Light
                                    SR Rarity
                                    1 cardHerald of the Arc Light
                                    Herald of the Arc Light
                                    LIGHT 4
                                    Herald of the Arc Light
                                    • ATK:

                                    • 600

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                    UR Rarity
                                    1 cardHot Red Dragon Archfiend Abyss
                                    UR Rarity
                                    1 cardHot Red Dragon Archfiend Abyss
                                    Hot Red Dragon Archfiend Abyss
                                    DARK 9
                                    Hot Red Dragon Archfiend Abyss
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                    UR Rarity
                                    1 cardJunk Speeder
                                    UR Rarity
                                    1 cardJunk Speeder
                                    Junk Speeder
                                    WIND 5
                                    Junk Speeder
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1000


                                    1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                                    UR Rarity
                                    1 cardJunk Warrior
                                    UR Rarity
                                    1 cardJunk Warrior
                                    Junk Warrior
                                    DARK 5
                                    Junk Warrior
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1300


                                    "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                    UR Rarity
                                    1 cardPower Tool Braver Dragon
                                    UR Rarity
                                    1 cardPower Tool Braver Dragon
                                    Power Tool Braver Dragon
                                    EARTH 9
                                    Power Tool Braver Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2300


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.


                                    R Rarity
                                    1 cardStardust Charge Warrior
                                    R Rarity
                                    1 cardStardust Charge Warrior
                                    Stardust Charge Warrior
                                    WIND 6
                                    Stardust Charge Warrior
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1300


                                    1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                    UR Rarity
                                    1 cardT.G. Hyper Librarian
                                    UR Rarity
                                    1 cardT.G. Hyper Librarian
                                    T.G. Hyper Librarian
                                    DARK 5
                                    T.G. Hyper Librarian
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                    SR Rarity
                                    1 cardYazi, Evil of the Yang Zing
                                    SR Rarity
                                    1 cardYazi, Evil of the Yang Zing
                                    Yazi, Evil of the Yang Zing
                                    DARK 7
                                    Yazi, Evil of the Yang Zing
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2100


                                    1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                                    R Rarity
                                    1 cardAccel Synchron
                                    R Rarity
                                    1 cardAccel Synchron
                                    Accel Synchron
                                    DARK 5
                                    Accel Synchron
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 2100


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                                    SR Rarity
                                    1 cardCelestial Double Star Shaman
                                    SR Rarity
                                    1 cardCelestial Double Star Shaman
                                    Celestial Double Star Shaman
                                    LIGHT 2
                                    Celestial Double Star Shaman
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 800


                                    1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.


                                    R Rarity
                                    1 cardCupid Pitch
                                    R Rarity
                                    1 cardCupid Pitch
                                    Cupid Pitch
                                    LIGHT 4
                                    Cupid Pitch
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 600


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                    SR Rarity
                                    1 cardMartial Metal Marcher
                                    SR Rarity
                                    1 cardMartial Metal Marcher
                                    Martial Metal Marcher
                                    WIND 3
                                    Martial Metal Marcher
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.




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