Archfiend Deck #613350 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Bone Archfiend x3, Sauge de Fleur x3, Sorciere de Fleur x3 - Skill: Revolution des Fleurs.
Created by: YGO Mod (20517634)
Created On: 12/16/2025
Revolution des Fleurs
Main Deck (30)
- Archfiend Heiress x1
- Armageddon Knight x2
- Berserk Dragon x1
- Bone Archfiend x3
- Boost Warrior x1
- D.D. Crow x1
- Sauge de Fleur x3
- Sorciere de Fleur x3
- Archfiend Eccentrick x1
- Glow-Up Bulb x1
- Necro Synchron x2
- Vision Resonator x1
- "Infernoble Arms - Durendal" x1
- "Infernoble Arms - Joyeuse" x1
- A Deal with Dark Ruler x1
- Archfiend's Staff of Despair x1
- Falling Down x2
- Small World x3
- Fiendish Golem x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 70/100 (Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 71 |
| Going First | 75 |
| Going Second | 82 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Completing a Bone Archfiend chain to summon Red Dragon Archfiend or executing a Branded fusion combo; Using Berserk Dragon or other high-ATK monsters to finish opponents
Why it scores here
This Archfiend duel-links deck achieves strong performance through a robust combo engine centered on Bone Archfiend and supporting searchers, with high ceiling power due to multiple variant chains and synergistic support cards. The deck maintains consistent engine accessibility with 3 copies of key cards and a 80% chance of having a starter in the opening hand, enabling reliable planning from turn 1 onward. Its combo conversion reaches impressive ceilings (up to 82) thanks to the diverse pool of Archfiend variants and flexible support pieces, though the median output remains lower (58) reflecting variability in execution. Interruption resilience is excellent, with 13 removal spells and 10 searchers providing robust route redundancy. The deck excels at going-second with multiple board-breaking tools and strong offensive closing power via Berserk Dragon's 3500 ATK. Overall, the system balances power and consistency well, earning a solid contextual score despite some reliance on specific combo sequences.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(≥1 starter in 5) ≈ 0.80; 3 copies of Bone Archfiend, Sorciere de Fleur, Sauge de Fleur, Small World provide reliable opening hand quality |
| D2 | Opening-Hand Quality & Brick Management | 72 | p_at_least_one_hand5 ranges from 0.1667 to 0.4335 for key cards; 10 searcher texts indicate solid opening hand management |
| D3 | Combo Conversion & Ceiling | 92 | Best line power index estimated at 82; median power index around 61; strong ceiling due to multiple Archfiend variants |
| D4 | Combo Floor & Median Output | 58 | Floor power index approximately 58; median 61; significant gap between floor and ceiling reflects combo variability |
| D5 | Interruption Resilience & Route Redundancy | 80 | 13 removal texts and 10 searcher texts enable multiple independent lines; recovery via Small World and other support cards |
| D6 | Resource Economy, Recovery & Grind | 70 | Resource economy supported by Small World; 6 copies of main deck cards contribute to grind potential |
| D7 | End-Board & Interaction Quality | 75 | Good endboard interaction with removal and searchers; multiple Boss monsters like Berserk Dragon provide closing pressure |
| D8 | Going-Second & Board-Breaking Power | 85 | Strong going-second capability with multiple removal options and board-breaking tools like D.D. Crow and Fiendish Golem |
| D9 | Offensive Pressure & Closing Power | 78 | Offensive closing power anchored by Berserk Dragon (3500 ATK) and other high-impact monsters |
| D10 | Main Deck Efficiency & Flexibility | 80 | Compact main deck with 30 cards covering core Archfiend archetype efficiently |
| D11 | Extra Deck Efficiency & Coverage | 65 | Extra deck contains 5 Synchro, 3 Link, 1 XYZ monsters providing versatile coverage |
| D12 | Side Deck Adaptability | 60 | Side deck flexibility limited by deck structure but basic plans exist for adaptation |
| D13 | Matchup Coverage & Format Fit | 75 | Archfiend archetype fits well in Duels Links format with strong combo potential |
| D14 | Pilotability & Error Tolerance | 70 | Requires precise timing but has redundancy through multiple copies of key cards |
How the score was computed
Strategy profile: { "primary": "Combo", "secondary": "Midrange", "blend": "0.45" }. Structural ≈ 71, Going First ≈ 75, Going Second ≈ 82, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: structure_balance (0.5); consistency_factor (0.3). Final formula: 0.80*Structural + 0.20*TournamentReliability
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ 0.43 · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex 82, median 61, board-per-starter 2.6
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Excellent combo ceiling with multiple Archfiend variant chains
- Robust interruption resilience through numerous removal and searcher cards
- Strong going-second capability with board-breaking tools
- Efficient main deck design with 30 cards covering core archetype
Weaknesses
- Median output (58) lags behind ceiling due to combo variability
- Side deck adaptability is limited by deck structure
- Some redundancy in card types may lead to less optimized builds
Critical choke points
- Dependence on specific combo sequences for peak performance
- Potential brick issues if multiple key cards are targeted simultaneously
- Limited extra deck depth compared to some alternate archetypes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Consider adding a dedicated Link Urbitoh or other Link monster for extra board presence | Increases extra deck flexibility and provides additional board-breaking options | |
| 2 | Add a few more Searcher-type cards to improve opening hand consistency | Current searcher count supports opening hand but could be increased for better reliability | |
| 3 | Include a dedicated Goat or alternative boss monster for more varied winning conditions | Provides additional paths to victory beyond the primary combo engine |
Evidence & confidence
- Verified: Legal status confirmed via gameplay_slug and size_rules; Bone Archfiend, Sorciere de Fleur, Sauge de Fleur, Small World copy counts validated; Probabilities from draw_table_by_copy_count; Archetype purity statistics from composition
- Observed: Combo potential demonstrated through card text analysis; Searcher and removal card distributions confirmed; Main deck efficiency metrics derived from composition
- Inferred: Engine accessibility and consistency scores based on hypergeometric calculations; Combo floor/median/ceiling estimates from combo simulation patterns; Interruption resilience assessment from card text and role distribution; Going-Second and Post-Side plan evaluations based on card functions
- Provisional: Meta Power classification pending dated metagame samples; Tournament reliability assessment without pilot records
- Data gaps: No parsed combo boards available for ground-truth validation of combo ceiling No tournament records or pilot match data for meta power assessment Detailed usage statistics for off-archetype cards not provided Turn order specific interactions not quantified in the model
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