Archfiend Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

UR Rarity
Archfiend Emperor, the First Lord of Horror
UR Rarity
Archfiend Emperor, the First Lord of Horror
UR Rarity
Archfiend Emperor, the First Lord of Horror
DARK 8
Archfiend Emperor, the First Lord of Horror
  • ATK:

  • 3000

  • DEF:

  • 2000


You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.

 Rarity
Archfiend Heiress
 Rarity
Archfiend Heiress
 Rarity
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.

 Rarity
Bone Archfiend
 Rarity
Bone Archfiend
 Rarity
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

SR Rarity
Fiendish Rhino Warrior
SR Rarity
Fiendish Rhino Warrior
SR Rarity
Fiendish Rhino Warrior
EARTH 3
Fiendish Rhino Warrior
  • ATK:

  • 1400

  • DEF:

  • 900


Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

UR Rarity
Tour Guide From the Underworld
UR Rarity
Tour Guide From the Underworld
UR Rarity
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

UR Rarity
Archfiend Eccentrick
UR Rarity
Archfiend Eccentrick
UR Rarity
Archfiend Eccentrick
LIGHT 37
Archfiend Eccentrick
  • ATK:

  • 800

  • DEF:

  • 1000


[ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

 Rarity
Vision Resonator
 Rarity
Vision Resonator
 Rarity
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

 Rarity
Crimson Gaia
 Rarity
Crimson Gaia
 Rarity
Crimson Gaia
Spell Continuous
Crimson Gaia

    During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

    R Rarity
    Falling Down
    R Rarity
    Falling Down
    R Rarity
    Falling Down
    Spell Equip
    Falling Down

      Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.

      UR Rarity
      Invocation
      UR Rarity
      Invocation
      UR Rarity
      Invocation
      Spell Normal
      Invocation

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



          Tag(s):

          R Rarity
          Archfiend's Roar
          R Rarity
          Archfiend's Roar
          R Rarity
          Archfiend's Roar
          Trap Normal
          Archfiend's Roar

            Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn.

             Rarity
            Fiendish Golem
             Rarity
            Fiendish Golem
             Rarity
            Fiendish Golem
            Trap Normal
            Fiendish Golem

              Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.

              Extra Deck

              R Rarity
              Invoked Caliga
              R Rarity
              Invoked Caliga
              R Rarity
              Invoked Caliga
              DARK 4
              Invoked Caliga
              • ATK:

              • 1000

              • DEF:

              • 1800


              "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.

              UR Rarity
              Invoked Mechaba
              UR Rarity
              Invoked Mechaba
              UR Rarity
              Invoked Mechaba
              LIGHT 9
              Invoked Mechaba
              • ATK:

              • 2500

              • DEF:

              • 2100


              "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

              UR Rarity
              Invoked Purgatrio
              UR Rarity
              Invoked Purgatrio
              UR Rarity
              Invoked Purgatrio
              FIRE 7
              Invoked Purgatrio
              • ATK:

              • 2300

              • DEF:

              • 2000


              "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

               Rarity
              Invoked Raidjin
               Rarity
              Invoked Raidjin
               Rarity
              Invoked Raidjin
              WIND 5
              Invoked Raidjin
              • ATK:

              • 2200

              • DEF:

              • 2400


              "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

              UR Rarity
              Starving Venom Fusion Dragon
              UR Rarity
              Starving Venom Fusion Dragon
              UR Rarity
              Starving Venom Fusion Dragon
              DARK 8
              Starving Venom Fusion Dragon
              • ATK:

              • 2800

              • DEF:

              • 2000


              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

              SR Rarity
              Artemis, the Magistus Moon Maiden
              SR Rarity
              Artemis, the Magistus Moon Maiden
              SR Rarity
              Artemis, the Magistus Moon Maiden
              LIGHT
              Artemis, the Magistus Moon Maiden
              • ATK:

              • 800

              • LINK-1

              Link Arrow:

              Top


              1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

               Rarity
              I:P Masquerena
               Rarity
              I:P Masquerena
               Rarity
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

              Popular Skills

              Precious Cards of the Dark: 100%
              Precious Cards of the Dark

              Need 22 UR

              UR Rarity
              Aleister the Invoker3 card
              UR Rarity
              Archfiend Emperor, the First Lord of Horror1 card
               Rarity
              Archfiend Heiress1 card
               Rarity
              Bone Archfiend2 card
              UR Rarity
              Tour Guide From the Underworld2 card
              UR Rarity
              Invoked Mechaba1 card
              UR Rarity
              Invoked Purgatrio1 card
               Rarity
              Invoked Raidjin1 card
              UR Rarity
              Starving Venom Fusion Dragon1 card
               Rarity
              I:P Masquerena1 card
              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Archfiend Eccentrick1 card
              UR Rarity
              Effect Veiler1 card
               Rarity
              Vision Resonator1 card
               Rarity
              Crimson Gaia1 card
              UR Rarity
              Invocation1 card
              UR Rarity
              Super Polymerization1 card
               Rarity
              Fiendish Golem1 card

              Main: 20 Extra: 9

              UR Rarity
              Aleister the Invoker
              UR Rarity
              Aleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


              UR Rarity
              Aleister the Invoker
              UR Rarity
              Aleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


              UR Rarity
              Aleister the Invoker
              UR Rarity
              Aleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


              UR Rarity
              Archfiend Emperor, the First Lord of Horror
              UR Rarity
              Archfiend Emperor, the First Lord of Horror
              Archfiend Emperor, the First Lord of Horror
              DARK 8
              Archfiend Emperor, the First Lord of Horror
              • ATK:

              • 3000

              • DEF:

              • 2000


              You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.


               Rarity
              Archfiend Heiress
               Rarity
              Archfiend Heiress
              Archfiend Heiress
              DARK 3
              Archfiend Heiress
              • ATK:

              • 1000

              • DEF:

              • 0


              If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


               Rarity
              Bone Archfiend
               Rarity
              Bone Archfiend
              Bone Archfiend
              DARK 4
              Bone Archfiend
              • ATK:

              • 1800

              • DEF:

              • 0


              If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


               Rarity
              Bone Archfiend
               Rarity
              Bone Archfiend
              Bone Archfiend
              DARK 4
              Bone Archfiend
              • ATK:

              • 1800

              • DEF:

              • 0


              If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


              SR Rarity
              Fiendish Rhino Warrior
              SR Rarity
              Fiendish Rhino Warrior
              Fiendish Rhino Warrior
              EARTH 3
              Fiendish Rhino Warrior
              • ATK:

              • 1400

              • DEF:

              • 900


              Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


              UR Rarity
              Tour Guide From the Underworld
              UR Rarity
              Tour Guide From the Underworld
              Tour Guide From the Underworld
              DARK 3
              Tour Guide From the Underworld
              • ATK:

              • 1000

              • DEF:

              • 600


              When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


              UR Rarity
              Tour Guide From the Underworld
              UR Rarity
              Tour Guide From the Underworld
              Tour Guide From the Underworld
              DARK 3
              Tour Guide From the Underworld
              • ATK:

              • 1000

              • DEF:

              • 600


              When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


              UR Rarity
              Archfiend Eccentrick
              UR Rarity
              Archfiend Eccentrick
              Archfiend Eccentrick
              LIGHT 37
              Archfiend Eccentrick
              • ATK:

              • 800

              • DEF:

              • 1000


              [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


               Rarity
              Vision Resonator
               Rarity
              Vision Resonator
              Vision Resonator
              DARK 2
              Vision Resonator
              • ATK:

              • 400

              • DEF:

              • 400


              If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


               Rarity
              Crimson Gaia
               Rarity
              Crimson Gaia
              Crimson Gaia
              Spell Continuous
              Crimson Gaia

                During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                R Rarity
                Falling Down
                R Rarity
                Falling Down
                Falling Down
                Spell Equip
                Falling Down

                  Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.


                  R Rarity
                  Falling Down
                  R Rarity
                  Falling Down
                  Falling Down
                  Spell Equip
                  Falling Down

                    Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.


                    UR Rarity
                    Invocation
                    UR Rarity
                    Invocation
                    Invocation
                    Spell Normal
                    Invocation

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                      UR Rarity
                      Super Polymerization
                      UR Rarity
                      Super Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        R Rarity
                        Archfiend's Roar
                        R Rarity
                        Archfiend's Roar
                        Archfiend's Roar
                        Trap Normal
                        Archfiend's Roar

                          Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn.


                           Rarity
                          Fiendish Golem
                           Rarity
                          Fiendish Golem
                          Fiendish Golem
                          Trap Normal
                          Fiendish Golem

                            Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.


                            R Rarity
                            Invoked Caliga
                            R Rarity
                            Invoked Caliga
                            Invoked Caliga
                            DARK 4
                            Invoked Caliga
                            • ATK:

                            • 1000

                            • DEF:

                            • 1800


                            "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                            UR Rarity
                            Invoked Mechaba
                            UR Rarity
                            Invoked Mechaba
                            Invoked Mechaba
                            LIGHT 9
                            Invoked Mechaba
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                            UR Rarity
                            Invoked Purgatrio
                            UR Rarity
                            Invoked Purgatrio
                            Invoked Purgatrio
                            FIRE 7
                            Invoked Purgatrio
                            • ATK:

                            • 2300

                            • DEF:

                            • 2000


                            "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                             Rarity
                            Invoked Raidjin
                             Rarity
                            Invoked Raidjin
                            Invoked Raidjin
                            WIND 5
                            Invoked Raidjin
                            • ATK:

                            • 2200

                            • DEF:

                            • 2400


                            "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                            UR Rarity
                            Starving Venom Fusion Dragon
                            UR Rarity
                            Starving Venom Fusion Dragon
                            Starving Venom Fusion Dragon
                            DARK 8
                            Starving Venom Fusion Dragon
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                            SR Rarity
                            Artemis, the Magistus Moon Maiden
                            SR Rarity
                            Artemis, the Magistus Moon Maiden
                            Artemis, the Magistus Moon Maiden
                            LIGHT
                            Artemis, the Magistus Moon Maiden
                            • ATK:

                            • 800

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                             Rarity
                            I:P Masquerena
                             Rarity
                            I:P Masquerena
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.



                            ARCHFIEND Decks in DUEL LINKS








                            https://metaduelist.com/
                            Top