Archfiend Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Archfiend Emperor, the First Lord of Horror
UR Rarity
Archfiend Emperor, the First Lord of Horror
UR Rarity
Archfiend Emperor, the First Lord of Horror
DARK 8
Archfiend Emperor, the First Lord of Horror
  • ATK:

  • 3000

  • DEF:

  • 2000


You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

R Rarity
Falling Down
R Rarity
Falling Down
R Rarity
Falling Down
Spell Equip
Falling Down

    Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.

    Extra Deck

    SR Rarity
    Knightmare Phoenix
    SR Rarity
    Knightmare Phoenix
    SR Rarity
    Knightmare Phoenix
    FIRE
    Knightmare Phoenix
    • ATK:

    • 1900

    • LINK-2

    Link Arrow:

    Top

    Right


    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

    UR Rarity
    Knightmare Unicorn
    UR Rarity
    Knightmare Unicorn
    UR Rarity
    Knightmare Unicorn
    DARK
    Knightmare Unicorn
    • ATK:

    • 2200

    • LINK-3

    Link Arrow:

    Left

    Bottom

    Right


    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

    Popular Skills

    Power of Dark: 50%
    Sealed Tombs: 50%
    Revolution des Fleurs

    Need 18 UR

    UR Rarity
    Archfiend Emperor, the First Lord of Horror2 card
    UR Rarity
    Knightmare Unicorn1 card
    UR Rarity
    Archfiend Eccentrick3 card
    UR Rarity
    Clear Wing Synchro Dragon1 card
    UR Rarity
    Crystal Wing Synchro Dragon1 card
    UR Rarity
    Cyber Slash Harpie Lady1 card
    UR Rarity
    Scarlight Red Dragon Archfiend1 card
    UR Rarity
    Glow-Up Bulb1 card
     Rarity
    Necro Synchron2 card
    UR Rarity
    Dingirsu, the Orcust of the Evening Star1 card
    UR Rarity
    Successor Soul2 card
    UR Rarity
    Crackdown1 card
    UR Rarity
    Ice Dragon's Prison1 card

    Main: 27 Extra: 8

    UR Rarity
    Archfiend Emperor, the First Lord of Horror
    UR Rarity
    Archfiend Emperor, the First Lord of Horror
    Archfiend Emperor, the First Lord of Horror
    DARK 8
    Archfiend Emperor, the First Lord of Horror
    • ATK:

    • 3000

    • DEF:

    • 2000


    You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.


    UR Rarity
    Archfiend Emperor, the First Lord of Horror
    UR Rarity
    Archfiend Emperor, the First Lord of Horror
    Archfiend Emperor, the First Lord of Horror
    DARK 8
    Archfiend Emperor, the First Lord of Horror
    • ATK:

    • 3000

    • DEF:

    • 2000


    You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.


    SR Rarity
    Mist Archfiend
    SR Rarity
    Mist Archfiend
    Mist Archfiend
    DARK 5
    Mist Archfiend
    • ATK:

    • 2400

    • DEF:

    • 0


    You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.


    SR Rarity
    Mist Archfiend
    SR Rarity
    Mist Archfiend
    Mist Archfiend
    DARK 5
    Mist Archfiend
    • ATK:

    • 2400

    • DEF:

    • 0


    You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.


    SR Rarity
    Mist Archfiend
    SR Rarity
    Mist Archfiend
    Mist Archfiend
    DARK 5
    Mist Archfiend
    • ATK:

    • 2400

    • DEF:

    • 0


    You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.


    R Rarity
    Sorciere de Fleur
    R Rarity
    Sorciere de Fleur
    Sorciere de Fleur
    DARK 8
    Sorciere de Fleur
    • ATK:

    • 2900

    • DEF:

    • 0


    When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


    R Rarity
    Sorciere de Fleur
    R Rarity
    Sorciere de Fleur
    Sorciere de Fleur
    DARK 8
    Sorciere de Fleur
    • ATK:

    • 2900

    • DEF:

    • 0


    When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


    R Rarity
    Sorciere de Fleur
    R Rarity
    Sorciere de Fleur
    Sorciere de Fleur
    DARK 8
    Sorciere de Fleur
    • ATK:

    • 2900

    • DEF:

    • 0


    When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


    N Rarity
    Cosmo Queen
    N Rarity
    Cosmo Queen
    Cosmo Queen
    DARK 8
    Cosmo Queen
    • ATK:

    • 2900

    • DEF:

    • 2450


    Queen of the galaxies and mistress of the stars.


    N Rarity
    Cosmo Queen
    N Rarity
    Cosmo Queen
    Cosmo Queen
    DARK 8
    Cosmo Queen
    • ATK:

    • 2900

    • DEF:

    • 2450


    Queen of the galaxies and mistress of the stars.


    N Rarity
    Cosmo Queen
    N Rarity
    Cosmo Queen
    Cosmo Queen
    DARK 8
    Cosmo Queen
    • ATK:

    • 2900

    • DEF:

    • 2450


    Queen of the galaxies and mistress of the stars.


    UR Rarity
    Archfiend Eccentrick
    UR Rarity
    Archfiend Eccentrick
    Archfiend Eccentrick
    LIGHT 37
    Archfiend Eccentrick
    • ATK:

    • 800

    • DEF:

    • 1000


    [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


    UR Rarity
    Archfiend Eccentrick
    UR Rarity
    Archfiend Eccentrick
    Archfiend Eccentrick
    LIGHT 37
    Archfiend Eccentrick
    • ATK:

    • 800

    • DEF:

    • 1000


    [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


    UR Rarity
    Archfiend Eccentrick
    UR Rarity
    Archfiend Eccentrick
    Archfiend Eccentrick
    LIGHT 37
    Archfiend Eccentrick
    • ATK:

    • 800

    • DEF:

    • 1000


    [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


    UR Rarity
    Glow-Up Bulb
    UR Rarity
    Glow-Up Bulb
    Glow-Up Bulb
    EARTH 1
    Glow-Up Bulb
    • ATK:

    • 100

    • DEF:

    • 100


    If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


     Rarity
    Necro Synchron
     Rarity
    Necro Synchron
    Necro Synchron
    DARK 2
    Necro Synchron
    • ATK:

    • 200

    • DEF:

    • 400


    This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


     Rarity
    Necro Synchron
     Rarity
    Necro Synchron
    Necro Synchron
    DARK 2
    Necro Synchron
    • ATK:

    • 200

    • DEF:

    • 400


    This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


    R Rarity
    Falling Down
    R Rarity
    Falling Down
    Falling Down
    Spell Equip
    Falling Down

      Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.


      R Rarity
      Falling Down
      R Rarity
      Falling Down
      Falling Down
      Spell Equip
      Falling Down

        Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.


        SR Rarity
        Forbidden Chalice
        SR Rarity
        Forbidden Chalice
        Forbidden Chalice
        Spell Quick
        Forbidden Chalice

          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


          SR Rarity
          Forbidden Chalice
          SR Rarity
          Forbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


            UR Rarity
            Successor Soul
            UR Rarity
            Successor Soul
            Successor Soul
            Spell Quick
            Successor Soul

              Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.


              UR Rarity
              Successor Soul
              UR Rarity
              Successor Soul
              Successor Soul
              Spell Quick
              Successor Soul

                Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.


                SR Rarity
                Trade-In
                SR Rarity
                Trade-In
                Trade-In
                Spell Normal
                Trade-In

                  Discard 1 Level 8 monster; draw 2 cards.


                  SR Rarity
                  Trade-In
                  SR Rarity
                  Trade-In
                  Trade-In
                  Spell Normal
                  Trade-In

                    Discard 1 Level 8 monster; draw 2 cards.


                    UR Rarity
                    Crackdown
                    UR Rarity
                    Crackdown
                    Crackdown
                    Trap Continuous
                    Crackdown

                      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                      Tag(s):

                      UR Rarity
                      Ice Dragon's Prison
                      UR Rarity
                      Ice Dragon's Prison
                      Ice Dragon's Prison
                      Trap Normal
                      Ice Dragon's Prison

                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        UR Rarity
                        Knightmare Unicorn
                        UR Rarity
                        Knightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Bottom

                        Right


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        UR Rarity
                        Clear Wing Synchro Dragon
                        UR Rarity
                        Clear Wing Synchro Dragon
                        Clear Wing Synchro Dragon
                        WIND 7
                        Clear Wing Synchro Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                        UR Rarity
                        Crystal Wing Synchro Dragon
                        UR Rarity
                        Crystal Wing Synchro Dragon
                        Crystal Wing Synchro Dragon
                        WIND 8
                        Crystal Wing Synchro Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                        UR Rarity
                        Cyber Slash Harpie Lady
                        UR Rarity
                        Cyber Slash Harpie Lady
                        Cyber Slash Harpie Lady
                        WIND 8
                        Cyber Slash Harpie Lady
                        • ATK:

                        • 2600

                        • DEF:

                        • 1400


                        1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                        UR Rarity
                        Scarlight Red Dragon Archfiend
                        UR Rarity
                        Scarlight Red Dragon Archfiend
                        Scarlight Red Dragon Archfiend
                        DARK 8
                        Scarlight Red Dragon Archfiend
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                        SR Rarity
                        Stardust Charge Warrior
                        SR Rarity
                        Stardust Charge Warrior
                        Stardust Charge Warrior
                        WIND 6
                        Stardust Charge Warrior
                        • ATK:

                        • 2000

                        • DEF:

                        • 1300


                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                        UR Rarity
                        Dingirsu, the Orcust of the Evening Star
                        UR Rarity
                        Dingirsu, the Orcust of the Evening Star
                        Dingirsu, the Orcust of the Evening Star
                        DARK
                        Dingirsu, the Orcust of the Evening Star
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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