Archfiend Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Archfiend Emperor, the First Lord of Horror
UR Rarity
Archfiend Emperor, the First Lord of Horror
UR Rarity
Archfiend Emperor, the First Lord of Horror
DARK 8
Archfiend Emperor, the First Lord of Horror
  • ATK:

  • 3000

  • DEF:

  • 2000


You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.

 Rarity
Archfiend Heiress
 Rarity
Archfiend Heiress
 Rarity
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.

R Rarity
Bone Archfiend
R Rarity
Bone Archfiend
R Rarity
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

UR Rarity
Curse Necrofear
UR Rarity
Curse Necrofear
UR Rarity
Curse Necrofear
DARK 8
Curse Necrofear
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.

 Rarity
Eldlich the Golden Lord
 Rarity
Eldlich the Golden Lord
 Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
DARK 3
Farfa, Malebranche of the Burning Abyss
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

SR Rarity
Fiendish Rhino Warrior
SR Rarity
Fiendish Rhino Warrior
SR Rarity
Fiendish Rhino Warrior
EARTH 3
Fiendish Rhino Warrior
  • ATK:

  • 1400

  • DEF:

  • 900


Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

UR Rarity
Tour Guide From the Underworld
UR Rarity
Tour Guide From the Underworld
UR Rarity
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

UR Rarity
Soul Resonator
UR Rarity
Soul Resonator
UR Rarity
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

R Rarity
Vision Resonator
R Rarity
Vision Resonator
R Rarity
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

SR Rarity
Crimson Gaia
SR Rarity
Crimson Gaia
SR Rarity
Crimson Gaia
Spell Continuous
Crimson Gaia

    During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

     Rarity
    Apophis the Swamp Deity
     Rarity
    Apophis the Swamp Deity
     Rarity
    Apophis the Swamp Deity
    Trap Continuous
    Apophis the Swamp Deity

      During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

      SR Rarity
      Call of the Archfiend
      SR Rarity
      Call of the Archfiend
      SR Rarity
      Call of the Archfiend
      Trap Continuous
      Call of the Archfiend

        You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.

        SR Rarity
        Fiendish Golem
        SR Rarity
        Fiendish Golem
        SR Rarity
        Fiendish Golem
        Trap Normal
        Fiendish Golem

          Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.

           Rarity
          Infinite Impermanence
           Rarity
          Infinite Impermanence
           Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            R Rarity
            Powersink Stone
            R Rarity
            Powersink Stone
            R Rarity
            Powersink Stone
            Trap Continuous
            Powersink Stone

              Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

              R Rarity
              Shapesister
              R Rarity
              Shapesister
              R Rarity
              Shapesister
              Trap Continuous
              Shapesister

                Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.

                UR Rarity
                Statue of Anguish Pattern
                UR Rarity
                Statue of Anguish Pattern
                UR Rarity
                Statue of Anguish Pattern
                Trap Continuous
                Statue of Anguish Pattern

                  Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.

                  UR Rarity
                  Swamp Mirrorer
                  UR Rarity
                  Swamp Mirrorer
                  UR Rarity
                  Swamp Mirrorer
                  Trap Continuous
                  Swamp Mirrorer

                    Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)

                    SR Rarity
                    The First Monarch
                    SR Rarity
                    The First Monarch
                    SR Rarity
                    The First Monarch
                    Trap Continuous
                    The First Monarch

                      Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Card.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute.

                      Extra Deck

                       Rarity
                      I:P Masquerena
                       Rarity
                      I:P Masquerena
                       Rarity
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                      SR Rarity
                      Underworld Goddess of the Closed World
                      SR Rarity
                      Underworld Goddess of the Closed World
                      SR Rarity
                      Underworld Goddess of the Closed World
                      LIGHT
                      Underworld Goddess of the Closed World
                      • ATK:

                      • 3000

                      • LINK-5

                      Link Arrow:

                      Top

                      Top-Right

                      Right

                      Bottom

                      Bottom-Right


                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                      R Rarity
                      Red Dragon Archfiend
                      R Rarity
                      Red Dragon Archfiend
                      R Rarity
                      Red Dragon Archfiend
                      DARK 8
                      Red Dragon Archfiend
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                      UR Rarity
                      Scarred Dragon Archfiend
                      UR Rarity
                      Scarred Dragon Archfiend
                      UR Rarity
                      Scarred Dragon Archfiend
                      DARK 8
                      Scarred Dragon Archfiend
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                      SR Rarity
                      Stardust Charge Warrior
                      SR Rarity
                      Stardust Charge Warrior
                      SR Rarity
                      Stardust Charge Warrior
                      WIND 6
                      Stardust Charge Warrior
                      • ATK:

                      • 2000

                      • DEF:

                      • 1300


                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                      SR Rarity
                      Beatrice, Lady of the Eternal
                      SR Rarity
                      Beatrice, Lady of the Eternal
                      SR Rarity
                      Beatrice, Lady of the Eternal
                      LIGHT
                      Beatrice, Lady of the Eternal
                      • ATK:

                      • 2500

                      • DEF:

                      • 2800


                      2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

                       Rarity
                      Evolzar Dolkka
                       Rarity
                      Evolzar Dolkka
                       Rarity
                      Evolzar Dolkka
                      FIRE
                      Evolzar Dolkka
                      • ATK:

                      • 2300

                      • DEF:

                      • 1700


                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.

                      Popular Skills

                      Sanctuary of the King's Treasures: 100%
                      Sanctuary of the King's Treasures

                      Need 18 UR

                      UR Rarity
                      Archfiend Emperor, the First Lord of Horror1 card
                       Rarity
                      Archfiend Heiress1 card
                      UR Rarity
                      Curse Necrofear1 card
                       Rarity
                      Eldlich the Golden Lord1 card
                      UR Rarity
                      Tour Guide From the Underworld2 card
                       Rarity
                      I:P Masquerena1 card
                      UR Rarity
                      Knightmare Unicorn1 card
                      UR Rarity
                      Scarred Dragon Archfiend1 card
                      UR Rarity
                      Soul Resonator1 card
                       Rarity
                      Evolzar Dolkka1 card
                       Rarity
                      Apophis the Swamp Deity1 card
                       Rarity
                      Infinite Impermanence3 card
                      UR Rarity
                      Statue of Anguish Pattern1 card
                      UR Rarity
                      Swamp Mirrorer2 card

                      Main: 30 Extra: 9

                      UR Rarity
                      Archfiend Emperor, the First Lord of Horror
                      UR Rarity
                      Archfiend Emperor, the First Lord of Horror
                      Archfiend Emperor, the First Lord of Horror
                      DARK 8
                      Archfiend Emperor, the First Lord of Horror
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.


                       Rarity
                      Archfiend Heiress
                       Rarity
                      Archfiend Heiress
                      Archfiend Heiress
                      DARK 3
                      Archfiend Heiress
                      • ATK:

                      • 1000

                      • DEF:

                      • 0


                      If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


                      R Rarity
                      Bone Archfiend
                      R Rarity
                      Bone Archfiend
                      Bone Archfiend
                      DARK 4
                      Bone Archfiend
                      • ATK:

                      • 1800

                      • DEF:

                      • 0


                      If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                      R Rarity
                      Bone Archfiend
                      R Rarity
                      Bone Archfiend
                      Bone Archfiend
                      DARK 4
                      Bone Archfiend
                      • ATK:

                      • 1800

                      • DEF:

                      • 0


                      If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                      R Rarity
                      Bone Archfiend
                      R Rarity
                      Bone Archfiend
                      Bone Archfiend
                      DARK 4
                      Bone Archfiend
                      • ATK:

                      • 1800

                      • DEF:

                      • 0


                      If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                      UR Rarity
                      Curse Necrofear
                      UR Rarity
                      Curse Necrofear
                      Curse Necrofear
                      DARK 8
                      Curse Necrofear
                      • ATK:

                      • 2800

                      • DEF:

                      • 2200


                      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.


                       Rarity
                      Eldlich the Golden Lord
                       Rarity
                      Eldlich the Golden Lord
                      Eldlich the Golden Lord
                      LIGHT 10
                      Eldlich the Golden Lord
                      • ATK:

                      • 2500

                      • DEF:

                      • 2800


                      You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                      R Rarity
                      Farfa, Malebranche of the Burning Abyss
                      R Rarity
                      Farfa, Malebranche of the Burning Abyss
                      Farfa, Malebranche of the Burning Abyss
                      DARK 3
                      Farfa, Malebranche of the Burning Abyss
                      • ATK:

                      • 1000

                      • DEF:

                      • 1900


                      If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


                      SR Rarity
                      Fiendish Rhino Warrior
                      SR Rarity
                      Fiendish Rhino Warrior
                      Fiendish Rhino Warrior
                      EARTH 3
                      Fiendish Rhino Warrior
                      • ATK:

                      • 1400

                      • DEF:

                      • 900


                      Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


                      SR Rarity
                      Jizukiru, the Star Destroying Kaiju
                      SR Rarity
                      Jizukiru, the Star Destroying Kaiju
                      Jizukiru, the Star Destroying Kaiju
                      LIGHT 10
                      Jizukiru, the Star Destroying Kaiju
                      • ATK:

                      • 3300

                      • DEF:

                      • 2600


                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                      UR Rarity
                      Tour Guide From the Underworld
                      UR Rarity
                      Tour Guide From the Underworld
                      Tour Guide From the Underworld
                      DARK 3
                      Tour Guide From the Underworld
                      • ATK:

                      • 1000

                      • DEF:

                      • 600


                      When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                      UR Rarity
                      Tour Guide From the Underworld
                      UR Rarity
                      Tour Guide From the Underworld
                      Tour Guide From the Underworld
                      DARK 3
                      Tour Guide From the Underworld
                      • ATK:

                      • 1000

                      • DEF:

                      • 600


                      When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                      UR Rarity
                      Soul Resonator
                      UR Rarity
                      Soul Resonator
                      Soul Resonator
                      FIRE 3
                      Soul Resonator
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


                      R Rarity
                      Vision Resonator
                      R Rarity
                      Vision Resonator
                      Vision Resonator
                      DARK 2
                      Vision Resonator
                      • ATK:

                      • 400

                      • DEF:

                      • 400


                      If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


                      SR Rarity
                      Crimson Gaia
                      SR Rarity
                      Crimson Gaia
                      Crimson Gaia
                      Spell Continuous
                      Crimson Gaia

                        During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                         Rarity
                        Apophis the Swamp Deity
                         Rarity
                        Apophis the Swamp Deity
                        Apophis the Swamp Deity
                        Trap Continuous
                        Apophis the Swamp Deity

                          During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                          SR Rarity
                          Call of the Archfiend
                          SR Rarity
                          Call of the Archfiend
                          Call of the Archfiend
                          Trap Continuous
                          Call of the Archfiend

                            You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.


                            SR Rarity
                            Call of the Archfiend
                            SR Rarity
                            Call of the Archfiend
                            Call of the Archfiend
                            Trap Continuous
                            Call of the Archfiend

                              You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.


                              SR Rarity
                              Call of the Archfiend
                              SR Rarity
                              Call of the Archfiend
                              Call of the Archfiend
                              Trap Continuous
                              Call of the Archfiend

                                You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.


                                SR Rarity
                                Fiendish Golem
                                SR Rarity
                                Fiendish Golem
                                Fiendish Golem
                                Trap Normal
                                Fiendish Golem

                                  Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.


                                   Rarity
                                  Infinite Impermanence
                                   Rarity
                                  Infinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                     Rarity
                                    Infinite Impermanence
                                     Rarity
                                    Infinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                       Rarity
                                      Infinite Impermanence
                                       Rarity
                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        R Rarity
                                        Powersink Stone
                                        R Rarity
                                        Powersink Stone
                                        Powersink Stone
                                        Trap Continuous
                                        Powersink Stone

                                          Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                          R Rarity
                                          Powersink Stone
                                          R Rarity
                                          Powersink Stone
                                          Powersink Stone
                                          Trap Continuous
                                          Powersink Stone

                                            Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                            R Rarity
                                            Shapesister
                                            R Rarity
                                            Shapesister
                                            Shapesister
                                            Trap Continuous
                                            Shapesister

                                              Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                              UR Rarity
                                              Statue of Anguish Pattern
                                              UR Rarity
                                              Statue of Anguish Pattern
                                              Statue of Anguish Pattern
                                              Trap Continuous
                                              Statue of Anguish Pattern

                                                Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                UR Rarity
                                                Swamp Mirrorer
                                                UR Rarity
                                                Swamp Mirrorer
                                                Swamp Mirrorer
                                                Trap Continuous
                                                Swamp Mirrorer

                                                  Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)


                                                  UR Rarity
                                                  Swamp Mirrorer
                                                  UR Rarity
                                                  Swamp Mirrorer
                                                  Swamp Mirrorer
                                                  Trap Continuous
                                                  Swamp Mirrorer

                                                    Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)


                                                    SR Rarity
                                                    The First Monarch
                                                    SR Rarity
                                                    The First Monarch
                                                    The First Monarch
                                                    Trap Continuous
                                                    The First Monarch

                                                      Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Card.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute.


                                                       Rarity
                                                      I:P Masquerena
                                                       Rarity
                                                      I:P Masquerena
                                                      I:P Masquerena
                                                      DARK
                                                      I:P Masquerena
                                                      • ATK:

                                                      • 800

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                      SR Rarity
                                                      Knightmare Phoenix
                                                      SR Rarity
                                                      Knightmare Phoenix
                                                      Knightmare Phoenix
                                                      FIRE
                                                      Knightmare Phoenix
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Right


                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                      UR Rarity
                                                      Knightmare Unicorn
                                                      UR Rarity
                                                      Knightmare Unicorn
                                                      Knightmare Unicorn
                                                      DARK
                                                      Knightmare Unicorn
                                                      • ATK:

                                                      • 2200

                                                      • LINK-3

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                      SR Rarity
                                                      Underworld Goddess of the Closed World
                                                      SR Rarity
                                                      Underworld Goddess of the Closed World
                                                      Underworld Goddess of the Closed World
                                                      LIGHT
                                                      Underworld Goddess of the Closed World
                                                      • ATK:

                                                      • 3000

                                                      • LINK-5

                                                      Link Arrow:

                                                      Top

                                                      Top-Right

                                                      Right

                                                      Bottom

                                                      Bottom-Right


                                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                      R Rarity
                                                      Red Dragon Archfiend
                                                      R Rarity
                                                      Red Dragon Archfiend
                                                      Red Dragon Archfiend
                                                      DARK 8
                                                      Red Dragon Archfiend
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                      UR Rarity
                                                      Scarred Dragon Archfiend
                                                      UR Rarity
                                                      Scarred Dragon Archfiend
                                                      Scarred Dragon Archfiend
                                                      DARK 8
                                                      Scarred Dragon Archfiend
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                                      SR Rarity
                                                      Stardust Charge Warrior
                                                      SR Rarity
                                                      Stardust Charge Warrior
                                                      Stardust Charge Warrior
                                                      WIND 6
                                                      Stardust Charge Warrior
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1300


                                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                      SR Rarity
                                                      Beatrice, Lady of the Eternal
                                                      SR Rarity
                                                      Beatrice, Lady of the Eternal
                                                      Beatrice, Lady of the Eternal
                                                      LIGHT
                                                      Beatrice, Lady of the Eternal
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2800


                                                      2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                                       Rarity
                                                      Evolzar Dolkka
                                                       Rarity
                                                      Evolzar Dolkka
                                                      Evolzar Dolkka
                                                      FIRE
                                                      Evolzar Dolkka
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1700


                                                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                                      duel-links
                                                      Archfiend
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