Archfiend Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Archfiend Emperor, the First Lord of Horror
UR Rarity
Archfiend Emperor, the First Lord of Horror
UR Rarity
Archfiend Emperor, the First Lord of Horror
DARK 8
Archfiend Emperor, the First Lord of Horror
  • ATK:

  • 3000

  • DEF:

  • 2000


You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.

 Rarity
Archfiend Heiress
 Rarity
Archfiend Heiress
 Rarity
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.

R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
DARK 3
Farfa, Malebranche of the Burning Abyss
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

UR Rarity
Archfiend Eccentrick
UR Rarity
Archfiend Eccentrick
UR Rarity
Archfiend Eccentrick
LIGHT 37
Archfiend Eccentrick
  • ATK:

  • 800

  • DEF:

  • 1000


[ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    R Rarity
    Falling Down
    R Rarity
    Falling Down
    R Rarity
    Falling Down
    Spell Equip
    Falling Down

      Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.

      R Rarity
      Fiend Griefing
      R Rarity
      Fiend Griefing
      R Rarity
      Fiend Griefing
      Trap Normal
      Fiend Griefing

        Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.

        UR Rarity
        Ice Dragon's Prison
        UR Rarity
        Ice Dragon's Prison
        UR Rarity
        Ice Dragon's Prison
        Trap Normal
        Ice Dragon's Prison

          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

          Extra Deck

          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          FIRE
          Knightmare Phoenix
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Top

          Right


          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          DARK
          Knightmare Unicorn
          • ATK:

          • 2200

          • LINK-3

          Link Arrow:

          Left

          Right

          Bottom


          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

          Popular Skills

          Precious Cards of the Dark: 50%
          Revolution des Fleurs: 50%
          Revolution des Fleurs

          Need 19 UR

          UR Rarity
          Archfiend Emperor, the First Lord of Horror2 card
           Rarity
          Archfiend Heiress3 card
          UR Rarity
          Berserk Dragon1 card
          UR Rarity
          Sauge de Fleur2 card
          UR Rarity
          Knightmare Unicorn1 card
          UR Rarity
          Archfiend Eccentrick1 card
          UR Rarity
          Clear Wing Synchro Dragon1 card
          UR Rarity
          Trishula, Zero Dragon of the Ice Barrier1 card
          UR Rarity
          Effect Veiler2 card
          UR Rarity
          Glow-Up Bulb1 card
          UR Rarity
          Dingirsu, the Orcust of the Evening Star1 card
          UR Rarity
          Divine Dragon Knight Felgrand1 card
          UR Rarity
          A Deal with Dark Ruler1 card
          UR Rarity
          Ice Dragon's Prison1 card

          Main: 28 Extra: 9

          UR Rarity
          Archfiend Emperor, the First Lord of Horror
          UR Rarity
          Archfiend Emperor, the First Lord of Horror
          Archfiend Emperor, the First Lord of Horror
          DARK 8
          Archfiend Emperor, the First Lord of Horror
          • ATK:

          • 3000

          • DEF:

          • 2000


          You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.


          UR Rarity
          Archfiend Emperor, the First Lord of Horror
          UR Rarity
          Archfiend Emperor, the First Lord of Horror
          Archfiend Emperor, the First Lord of Horror
          DARK 8
          Archfiend Emperor, the First Lord of Horror
          • ATK:

          • 3000

          • DEF:

          • 2000


          You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.


           Rarity
          Archfiend Heiress
           Rarity
          Archfiend Heiress
          Archfiend Heiress
          DARK 3
          Archfiend Heiress
          • ATK:

          • 1000

          • DEF:

          • 0


          If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


           Rarity
          Archfiend Heiress
           Rarity
          Archfiend Heiress
          Archfiend Heiress
          DARK 3
          Archfiend Heiress
          • ATK:

          • 1000

          • DEF:

          • 0


          If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


           Rarity
          Archfiend Heiress
           Rarity
          Archfiend Heiress
          Archfiend Heiress
          DARK 3
          Archfiend Heiress
          • ATK:

          • 1000

          • DEF:

          • 0


          If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


          UR Rarity
          Berserk Dragon
          UR Rarity
          Berserk Dragon
          Berserk Dragon
          DARK 8
          Berserk Dragon
          • ATK:

          • 3500

          • DEF:

          • 0


          Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.


          R Rarity
          Farfa, Malebranche of the Burning Abyss
          R Rarity
          Farfa, Malebranche of the Burning Abyss
          Farfa, Malebranche of the Burning Abyss
          DARK 3
          Farfa, Malebranche of the Burning Abyss
          • ATK:

          • 1000

          • DEF:

          • 1900


          If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


          UR Rarity
          Sauge de Fleur
          UR Rarity
          Sauge de Fleur
          Sauge de Fleur
          DARK 8
          Sauge de Fleur
          • ATK:

          • 2900

          • DEF:

          • 0


          You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


          UR Rarity
          Sauge de Fleur
          UR Rarity
          Sauge de Fleur
          Sauge de Fleur
          DARK 8
          Sauge de Fleur
          • ATK:

          • 2900

          • DEF:

          • 0


          You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


          R Rarity
          Sorciere de Fleur
          R Rarity
          Sorciere de Fleur
          Sorciere de Fleur
          DARK 8
          Sorciere de Fleur
          • ATK:

          • 2900

          • DEF:

          • 0


          When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


          R Rarity
          Sorciere de Fleur
          R Rarity
          Sorciere de Fleur
          Sorciere de Fleur
          DARK 8
          Sorciere de Fleur
          • ATK:

          • 2900

          • DEF:

          • 0


          When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


          R Rarity
          Sorciere de Fleur
          R Rarity
          Sorciere de Fleur
          Sorciere de Fleur
          DARK 8
          Sorciere de Fleur
          • ATK:

          • 2900

          • DEF:

          • 0


          When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


          N Rarity
          Cosmo Queen
          N Rarity
          Cosmo Queen
          Cosmo Queen
          DARK 8
          Cosmo Queen
          • ATK:

          • 2900

          • DEF:

          • 2450


          Queen of the galaxies and mistress of the stars.


          UR Rarity
          Archfiend Eccentrick
          UR Rarity
          Archfiend Eccentrick
          Archfiend Eccentrick
          LIGHT 37
          Archfiend Eccentrick
          • ATK:

          • 800

          • DEF:

          • 1000


          [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR Rarity
          Glow-Up Bulb
          UR Rarity
          Glow-Up Bulb
          Glow-Up Bulb
          EARTH 1
          Glow-Up Bulb
          • ATK:

          • 100

          • DEF:

          • 100


          If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


          SR Rarity
          Necro Synchron
          SR Rarity
          Necro Synchron
          Necro Synchron
          DARK 2
          Necro Synchron
          • ATK:

          • 200

          • DEF:

          • 400


          This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


          SR Rarity
          Necro Synchron
          SR Rarity
          Necro Synchron
          Necro Synchron
          DARK 2
          Necro Synchron
          • ATK:

          • 200

          • DEF:

          • 400


          This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


          UR Rarity
          A Deal with Dark Ruler
          UR Rarity
          A Deal with Dark Ruler
          A Deal with Dark Ruler
          Spell Quick
          A Deal with Dark Ruler

            (This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                R Rarity
                Falling Down
                R Rarity
                Falling Down
                Falling Down
                Spell Equip
                Falling Down

                  Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.


                  SR Rarity
                  Trade-In
                  SR Rarity
                  Trade-In
                  Trade-In
                  Spell Normal
                  Trade-In

                    Discard 1 Level 8 monster; draw 2 cards.


                    SR Rarity
                    Trade-In
                    SR Rarity
                    Trade-In
                    Trade-In
                    Spell Normal
                    Trade-In

                      Discard 1 Level 8 monster; draw 2 cards.


                      R Rarity
                      Fiend Griefing
                      R Rarity
                      Fiend Griefing
                      Fiend Griefing
                      Trap Normal
                      Fiend Griefing

                        Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                        R Rarity
                        Fiend Griefing
                        R Rarity
                        Fiend Griefing
                        Fiend Griefing
                        Trap Normal
                        Fiend Griefing

                          Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            N Rarity
                            Pentestag
                            N Rarity
                            Pentestag
                            Pentestag
                            DARK
                            Pentestag
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                            R Rarity
                            Chevalier de Fleur
                            R Rarity
                            Chevalier de Fleur
                            Chevalier de Fleur
                            WIND 8
                            Chevalier de Fleur
                            • ATK:

                            • 2700

                            • DEF:

                            • 2300


                            "Fleur Synchron" + 1 or more non-Tuner monsters Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.


                            UR Rarity
                            Clear Wing Synchro Dragon
                            UR Rarity
                            Clear Wing Synchro Dragon
                            Clear Wing Synchro Dragon
                            WIND 7
                            Clear Wing Synchro Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                            R Rarity
                            Groza, Tyrant of Thunder
                            R Rarity
                            Groza, Tyrant of Thunder
                            Groza, Tyrant of Thunder
                            DARK 8
                            Groza, Tyrant of Thunder
                            • ATK:

                            • 2800

                            • DEF:

                            • 2800


                            1 Tuner + 1+ non-Tuner Fiend monsters During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of "Groza, Tyrant of Thunder" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn. ● Cannot be destroyed by battle. ● Cannot be destroyed by your opponent's card effects. ● Your opponent cannot target this card with card effects.


                            UR Rarity
                            Trishula, Zero Dragon of the Ice Barrier
                            UR Rarity
                            Trishula, Zero Dragon of the Ice Barrier
                            Trishula, Zero Dragon of the Ice Barrier
                            WATER 11
                            Trishula, Zero Dragon of the Ice Barrier
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star
                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star
                            Dingirsu, the Orcust of the Evening Star
                            DARK
                            Dingirsu, the Orcust of the Evening Star
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                            UR Rarity
                            Divine Dragon Knight Felgrand
                            UR Rarity
                            Divine Dragon Knight Felgrand
                            Divine Dragon Knight Felgrand
                            LIGHT
                            Divine Dragon Knight Felgrand
                            • ATK:

                            • 2800

                            • DEF:

                            • 1800


                            2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.



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