Created by: Mèo Fool Gaming (37156024)

Created On: 04/14/2022

Need 17 UR

UR Rarity
Eldlich the Golden Lord3 card
UR Rarity
Maxx "C"2 card
UR Rarity
Constellar Pleiades1 card
UR Rarity
Constellar Ptolemy M71 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Number 81: Superdreadnought Rail Cannon Super Dora1 card
UR Rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 card
UR Rarity
Imperial Order1 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike2 card
UR Rarity
Vanity's Emptiness1 card

Main: 40 Extra: 13

UR Rarity
3 cardEldlich the Golden Lord
UR Rarity
3 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
2 cardCursed Eldland
SR Rarity
2 cardCursed Eldland
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


    SR Rarity
    2 cardEldlixir of Black Awakening
    SR Rarity
    2 cardEldlixir of Black Awakening
    Eldlixir of Black Awakening
    Spell Normal
    Eldlixir of Black Awakening

      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


      SR Rarity
      3 cardPot of Extravagance
      SR Rarity
      3 cardPot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        R Rarity
        3 cardConquistador of the Golden Land
        R Rarity
        3 cardConquistador of the Golden Land
        Conquistador of the Golden Land
        Trap Continuous
        Conquistador of the Golden Land

          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


          SR Rarity
          3 cardEldlixir of Scarlet Sanguine
          SR Rarity
          3 cardEldlixir of Scarlet Sanguine
          Eldlixir of Scarlet Sanguine
          Trap Normal
          Eldlixir of Scarlet Sanguine

            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


            SR Rarity
            1 cardGolden Land Forever!
            SR Rarity
            1 cardGolden Land Forever!
            Golden Land Forever!
            Trap Counter
            Golden Land Forever!

              When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


              R Rarity
              2 cardHuaquero of the Golden Land
              R Rarity
              2 cardHuaquero of the Golden Land
              Huaquero of the Golden Land
              Trap Continuous
              Huaquero of the Golden Land

                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                SR Rarity
                2 cardIce Dragon's Prison
                SR Rarity
                2 cardIce Dragon's Prison
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                  UR Rarity
                  1 cardImperial Order
                  UR Rarity
                  1 cardImperial Order
                  Imperial Order
                  Trap Continuous
                  Imperial Order

                    Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                    SR Rarity
                    2 cardMistake
                    SR Rarity
                    2 cardMistake
                    Mistake
                    Trap Continuous
                    Mistake

                      Neither player can add cards from their Deck to their hand except by drawing them.


                      SR Rarity
                      3 cardSkill Drain
                      SR Rarity
                      3 cardSkill Drain
                      Skill Drain
                      Trap Continuous
                      Skill Drain

                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                        UR Rarity
                        3 cardSolemn Judgment
                        UR Rarity
                        3 cardSolemn Judgment
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          UR Rarity
                          2 cardSolemn Strike
                          UR Rarity
                          2 cardSolemn Strike
                          Solemn Strike
                          Trap Counter
                          Solemn Strike

                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            SR Rarity
                            2 cardSummon Limit
                            SR Rarity
                            2 cardSummon Limit
                            Summon Limit
                            Trap Continuous
                            Summon Limit

                              Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                              R Rarity
                              3 cardTorrential Tribute
                              R Rarity
                              3 cardTorrential Tribute
                              Torrential Tribute
                              Trap Normal
                              Torrential Tribute

                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                UR Rarity
                                1 cardVanity's Emptiness
                                UR Rarity
                                1 cardVanity's Emptiness
                                Vanity's Emptiness
                                Trap Continuous
                                Vanity's Emptiness

                                  Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.


                                  R Rarity
                                  1 cardImduk the World Chalice Dragon
                                  R Rarity
                                  1 cardImduk the World Chalice Dragon
                                  Imduk the World Chalice Dragon
                                  WIND
                                  Imduk the World Chalice Dragon
                                  • ATK:

                                  • 800

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                  SR Rarity
                                  1 cardKnightmare Cerberus
                                  SR Rarity
                                  1 cardKnightmare Cerberus
                                  Knightmare Cerberus
                                  EARTH
                                  Knightmare Cerberus
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Left


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                  SR Rarity
                                  1 cardKnightmare Phoenix
                                  SR Rarity
                                  1 cardKnightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  SR Rarity
                                  1 cardLink Spider
                                  SR Rarity
                                  1 cardLink Spider
                                  Link Spider
                                  EARTH
                                  Link Spider
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                  SR Rarity
                                  1 cardLyna the Light Charmer, Lustrous
                                  SR Rarity
                                  1 cardLyna the Light Charmer, Lustrous
                                  Lyna the Light Charmer, Lustrous
                                  LIGHT
                                  Lyna the Light Charmer, Lustrous
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                  SR Rarity
                                  1 cardVampire Sucker
                                  SR Rarity
                                  1 cardVampire Sucker
                                  Vampire Sucker
                                  DARK
                                  Vampire Sucker
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                  UR Rarity
                                  1 cardConstellar Pleiades
                                  UR Rarity
                                  1 cardConstellar Pleiades
                                  Constellar Pleiades
                                  LIGHT
                                  Constellar Pleiades
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1500


                                  2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                  UR Rarity
                                  1 cardConstellar Ptolemy M7
                                  UR Rarity
                                  1 cardConstellar Ptolemy M7
                                  Constellar Ptolemy M7
                                  LIGHT
                                  Constellar Ptolemy M7
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2000


                                  2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  SR Rarity
                                  1 cardGaia Dragon, the Thunder Charger
                                  SR Rarity
                                  1 cardGaia Dragon, the Thunder Charger
                                  Gaia Dragon, the Thunder Charger
                                  WIND
                                  Gaia Dragon, the Thunder Charger
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                  UR Rarity
                                  1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                  UR Rarity
                                  1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                  EARTH
                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                  • ATK:

                                  • 3200

                                  • DEF:

                                  • 4000


                                  2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                  SR Rarity
                                  1 cardSkypalace Gangaridai
                                  SR Rarity
                                  1 cardSkypalace Gangaridai
                                  Skypalace Gangaridai
                                  WIND
                                  Skypalace Gangaridai
                                  • ATK:

                                  • 3400

                                  • DEF:

                                  • 3000


                                  2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                  UR Rarity
                                  1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                  UR Rarity
                                  1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                  EARTH
                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 4000


                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




                                  More Master Duel Info

                                  Eldlich Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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