Created by: YGO Mod (20517634)

Created On: 12/11/2025

Main: 55 Extra: 15

1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


3 cardNumeron Wall 3 cardNumeron Wall
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


3 cardRoyal Magical Library 3 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardBroken Bamboo Sword 1 cardBroken Bamboo Sword
    Broken Bamboo Sword
    Spell Equip
    Broken Bamboo Sword

      The equipped monster gains 0 ATK.


      2 cardCalled by the Grave
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        3 cardChicken Game
        3 cardChicken Game
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


          3 cardCursed Bamboo Sword 3 cardCursed Bamboo Sword
          Cursed Bamboo Sword
          Spell Equip
          Cursed Bamboo Sword

            The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


            1 cardDark Factory of Mass Production 1 cardDark Factory of Mass Production
            Dark Factory of Mass Production
            Spell Normal
            Dark Factory of Mass Production

              Target 2 Normal Monsters in your GY; add them to your hand.


              1 cardDark World Dealings 1 cardDark World Dealings
              Dark World Dealings
              Spell Normal
              Dark World Dealings

                Each player draws 1 card, then each player discards 1 card.


                1 cardDouble Summon 1 cardDouble Summon
                Double Summon
                Spell Normal
                Double Summon

                  You can conduct 2 Normal Summons/Sets this turn, not just 1.


                  1 cardDrawbread 1 cardDrawbread
                  Drawbread
                  Spell Normal
                  Drawbread

                    If you have a monster in your GY: Pay 200 LP; draw 1 card and show it, then if it is a monster, apply this effect based on its Attribute. ● Different from the monsters in your GY: Draw 1 card. ● Same as a monster in your GY: Discard 1 card. You can only activate 1 "Drawbread" per turn.


                    1 cardFoolish Burial Goods
                    1 cardFoolish Burial Goods
                    Foolish Burial Goods
                    Spell Normal
                    Foolish Burial Goods

                      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                      3 cardGolden Bamboo Sword
                      3 cardGolden Bamboo Sword
                      Golden Bamboo Sword
                      Spell Normal
                      Golden Bamboo Sword

                        If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                        3 cardInto the Void
                        3 cardInto the Void
                        Into the Void
                        Spell Normal
                        Into the Void

                          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                          1 cardMagical Mallet 1 cardMagical Mallet
                          Magical Mallet
                          Spell Normal
                          Magical Mallet

                            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                            2 cardMagical Stone Excavation
                            2 cardMagical Stone Excavation
                            Magical Stone Excavation
                            Spell Normal
                            Magical Stone Excavation

                              Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                              1 cardMemories of Hope 1 cardMemories of Hope
                              Memories of Hope
                              Spell Normal
                              Memories of Hope

                                Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


                                1 cardNumeron Calling 1 cardNumeron Calling
                                Numeron Calling
                                Spell Normal
                                Numeron Calling

                                  If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                  3 cardNumeron Network 3 cardNumeron Network
                                  Numeron Network
                                  Spell Field
                                  Numeron Network

                                    During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                    1 cardOne Day of Peace
                                    1 cardOne Day of Peace
                                    One Day of Peace
                                    Spell Normal
                                    One Day of Peace

                                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                      1 cardPot of Duality
                                      1 cardPot of Duality
                                      Pot of Duality
                                      Spell Normal
                                      Pot of Duality

                                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                        Tag(s):

                                        2 cardProhibition 2 cardProhibition
                                        Prohibition
                                        Spell Continuous
                                        Prohibition

                                          Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                                          3 cardPseudo Space 3 cardPseudo Space
                                          Pseudo Space
                                          Spell Field
                                          Pseudo Space

                                            Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.


                                            1 cardSales Ban 1 cardSales Ban
                                            Sales Ban
                                            Spell Normal
                                            Sales Ban

                                              Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                                              1 cardTerraforming
                                              1 cardTerraforming
                                              Terraforming
                                              Spell Normal
                                              Terraforming

                                                Add 1 Field Spell from your Deck to your hand.




                                                Tag(s):

                                                3 cardUpstart Goblin
                                                3 cardUpstart Goblin
                                                Upstart Goblin
                                                Spell Normal
                                                Upstart Goblin

                                                  Draw 1 card, then your opponent gains 1000 LP.


                                                  3 cardWhere Arf Thou? 3 cardWhere Arf Thou?
                                                  Where Arf Thou?
                                                  Spell Normal
                                                  Where Arf Thou?

                                                    If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


                                                    1 cardHeosvarog the Mechanical Dawn 1 cardHeosvarog the Mechanical Dawn
                                                    Heosvarog the Mechanical Dawn
                                                    LIGHT 7
                                                    Heosvarog the Mechanical Dawn
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2800


                                                    2 LIGHT Machine monsters If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.


                                                    1 cardThe Unstoppable Exodia Incarnate 1 cardThe Unstoppable Exodia Incarnate
                                                    The Unstoppable Exodia Incarnate
                                                    DARK 10
                                                    The Unstoppable Exodia Incarnate
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • 0


                                                    5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                                    1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                                                    Saryuja Skull Dread
                                                    EARTH
                                                    Saryuja Skull Dread
                                                    • ATK:

                                                    • 2800

                                                    • LINK-4

                                                    Link Arrow:

                                                    Top

                                                    Bottom-Left

                                                    Bottom

                                                    Bottom-Right


                                                    2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                    1 cardYuki-Onna, the Absolute Zero Mayakashi 1 cardYuki-Onna, the Absolute Zero Mayakashi
                                                    Yuki-Onna, the Absolute Zero Mayakashi
                                                    WATER
                                                    Yuki-Onna, the Absolute Zero Mayakashi
                                                    • ATK:

                                                    • 2900

                                                    • LINK-4

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                                                    1 cardBlue-Eyes Ultimate Spirit Dragon 1 cardBlue-Eyes Ultimate Spirit Dragon
                                                    Blue-Eyes Ultimate Spirit Dragon
                                                    LIGHT 12
                                                    Blue-Eyes Ultimate Spirit Dragon
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 4000


                                                    2+ Tuners + 1 non-Tuner "Blue-Eyes" monster Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon".


                                                    1 cardChasma, Dragon Ruler of Auroras 1 cardChasma, Dragon Ruler of Auroras
                                                    Chasma, Dragon Ruler of Auroras
                                                    LIGHT
                                                    Chasma, Dragon Ruler of Auroras
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 1600


                                                    2 Level 7 Dragon monsters (Quick Effect): You can send 1 Level 7 "Dragon Ruler" monster from your Deck to the GY and detach 1 material from this card; this effect becomes that sent monster's effect that discards itself to activate. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 7 "Dragon Ruler" monster from your GY or banishment. You can only use each effect of "Chasma, Dragon Ruler of Auroras" once per turn.


                                                    1 cardDark Rebellion Xyz Dragon 1 cardDark Rebellion Xyz Dragon
                                                    Dark Rebellion Xyz Dragon
                                                    DARK
                                                    Dark Rebellion Xyz Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                    1 cardDisaster, Dragon Ruler of All Apocalypses 1 cardDisaster, Dragon Ruler of All Apocalypses
                                                    Disaster, Dragon Ruler of All Apocalypses
                                                    LIGHT
                                                    Disaster, Dragon Ruler of All Apocalypses
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    2 Rank 7 monsters If this card is Xyz Summoned: You can target up to 4 Level 7 "Dragon Ruler" monsters in your GY and/or banishment; attach them to this card, then you can banish all monsters from your opponent's field and GY with a same Attribute as this card's materials. You can only use this effect of "Disaster, Dragon Ruler of All Apocalypses" once per turn. While this card has LIGHT, DARK, EARTH, WATER, FIRE, and WIND "Dragon Ruler" monsters as material, it gains 4600 ATK/DEF, also it is unaffected by other cards' effects.


                                                    1 cardEclipse, Dragon Ruler of Catastrophes 1 cardEclipse, Dragon Ruler of Catastrophes
                                                    Eclipse, Dragon Ruler of Catastrophes
                                                    DARK
                                                    Eclipse, Dragon Ruler of Catastrophes
                                                    • ATK:

                                                    • 2700

                                                    • DEF:

                                                    • 1900


                                                    2 Level 7 Dragon monsters If this card is Xyz Summoned: You can target 1 Level 4 or lower "Dragon Ruler" monster in your GY or banishment; Special Summon 1 Level/Rank 7 "Dragon Ruler" monster that is mentioned on that targeted monster from your Deck or banishment, then shuffle the targeted monster into the Deck. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, banish that card. You can only use each effect of "Eclipse, Dragon Ruler of Catastrophes" once per turn.


                                                    1 cardHeroic Champion - Claivesolish 1 cardHeroic Champion - Claivesolish
                                                    Heroic Champion - Claivesolish
                                                    LIGHT
                                                    Heroic Champion - Claivesolish
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                                                    1 cardNumber 1: Numeron Gate Ekam 1 cardNumber 1: Numeron Gate Ekam
                                                    Number 1: Numeron Gate Ekam
                                                    LIGHT
                                                    Number 1: Numeron Gate Ekam
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 100


                                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                    1 cardNumber 2: Numeron Gate Dve 1 cardNumber 2: Numeron Gate Dve
                                                    Number 2: Numeron Gate Dve
                                                    LIGHT
                                                    Number 2: Numeron Gate Dve
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 100


                                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                    1 cardNumber 3: Numeron Gate Trini 1 cardNumber 3: Numeron Gate Trini
                                                    Number 3: Numeron Gate Trini
                                                    LIGHT
                                                    Number 3: Numeron Gate Trini
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 100


                                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                    1 cardNumber 4: Numeron Gate Catvari 1 cardNumber 4: Numeron Gate Catvari
                                                    Number 4: Numeron Gate Catvari
                                                    LIGHT
                                                    Number 4: Numeron Gate Catvari
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 100


                                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                    1 cardNumber C1: Numeron Chaos Gate Sunya 1 cardNumber C1: Numeron Chaos Gate Sunya
                                                    Number C1: Numeron Chaos Gate Sunya
                                                    DARK
                                                    Number C1: Numeron Chaos Gate Sunya
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1000


                                                    4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.




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