Created by: YGO Mod (20517634)

Created On: 11/14/2025

Guardian Angel's Charity

Need 13 UR

UR Rarity
Guardian Angel Joan1 card
UR Rarity
Ojama King1 card
UR Rarity
Reprodocus1 card
 Rarity
Luster Dragon #23 card
UR Rarity
Ojama Black1 card
UR Rarity
Ojama Green1 card
UR Rarity
Ojama Yellow1 card
UR Rarity
Into the Void3 card
UR Rarity
Polymerization1 card

Main: 20 Extra: 4

SR Rarity
Galactic Spiral Dragon
SR Rarity
Galactic Spiral Dragon
Galactic Spiral Dragon
DARK 8
Galactic Spiral Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.


UR Rarity
Guardian Angel Joan
UR Rarity
Guardian Angel Joan
Guardian Angel Joan
LIGHT 7
Guardian Angel Joan
  • ATK:

  • 2800

  • DEF:

  • 2000


When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.


R Rarity
Hieratic Dragon of Sutekh
R Rarity
Hieratic Dragon of Sutekh
Hieratic Dragon of Sutekh
LIGHT 8
Hieratic Dragon of Sutekh
  • ATK:

  • 2800

  • DEF:

  • 2000


Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters from your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target.


SR Rarity
Starliege Seyfert
SR Rarity
Starliege Seyfert
Starliege Seyfert
LIGHT 4
Starliege Seyfert
  • ATK:

  • 1800

  • DEF:

  • 0


You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


R Rarity
Luster Dragon
R Rarity
Luster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


R Rarity
Luster Dragon
R Rarity
Luster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


 Rarity
Luster Dragon #2
 Rarity
Luster Dragon #2
Luster Dragon #2
WIND 6
Luster Dragon #2
  • ATK:

  • 2400

  • DEF:

  • 1400


This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.


 Rarity
Luster Dragon #2
 Rarity
Luster Dragon #2
Luster Dragon #2
WIND 6
Luster Dragon #2
  • ATK:

  • 2400

  • DEF:

  • 1400


This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.


 Rarity
Luster Dragon #2
 Rarity
Luster Dragon #2
Luster Dragon #2
WIND 6
Luster Dragon #2
  • ATK:

  • 2400

  • DEF:

  • 1400


This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.


UR Rarity
Ojama Black
UR Rarity
Ojama Black
Ojama Black
LIGHT 2
Ojama Black
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


UR Rarity
Ojama Green
UR Rarity
Ojama Green
Ojama Green
LIGHT 2
Ojama Green
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


UR Rarity
Ojama Yellow
UR Rarity
Ojama Yellow
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


UR Rarity
Into the Void
UR Rarity
Into the Void
Into the Void
Spell Normal
Into the Void

    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


    UR Rarity
    Into the Void
    UR Rarity
    Into the Void
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


      UR Rarity
      Into the Void
      UR Rarity
      Into the Void
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


        UR Rarity
        Polymerization
        UR Rarity
        Polymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


          SR Rarity
          Temple of the Kings
          SR Rarity
          Temple of the Kings
          Temple of the Kings
          Spell Continuous
          Temple of the Kings

            You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


            SR Rarity
            The Mask of Remnants
            SR Rarity
            The Mask of Remnants
            The Mask of Remnants
            Spell Normal
            The Mask of Remnants

              Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius", this card is treated as an Equip Card. Control of the equipped monster is switched.


              SR Rarity
              Trade-In
              SR Rarity
              Trade-In
              Trade-In
              Spell Normal
              Trade-In

                Discard 1 Level 8 monster; draw 2 cards.


                R Rarity
                Seismic Shockwave
                R Rarity
                Seismic Shockwave
                Seismic Shockwave
                Trap Continuous
                Seismic Shockwave

                  Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.


                  UR Rarity
                  Ojama King
                  UR Rarity
                  Ojama King
                  Ojama King
                  LIGHT 6
                  Ojama King
                  • ATK:

                  • 0

                  • DEF:

                  • 3000


                  "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                  UR Rarity
                  Reprodocus
                  UR Rarity
                  Reprodocus
                  Reprodocus
                  EARTH
                  Reprodocus
                  • ATK:

                  • 800

                  • LINK-2

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                  2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                  SR Rarity
                  Coach King Giantrainer
                  SR Rarity
                  Coach King Giantrainer
                  Coach King Giantrainer
                  FIRE
                  Coach King Giantrainer
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                  SR Rarity
                  Hieratic Dragon King of Atum
                  SR Rarity
                  Hieratic Dragon King of Atum
                  Hieratic Dragon King of Atum
                  LIGHT
                  Hieratic Dragon King of Atum
                  • ATK:

                  • 2400

                  • DEF:

                  • 2100


                  2 Level 6 Dragon monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your Deck, but make its ATK/DEF 0. This card cannot attack during the turn you activate this effect.




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