Created by: test (054123)

Created On: 11/05/2025

Need 19 UR

UR Rarity
Blue-Eyes Alternative White Dragon1 card
UR Rarity
Gandora-X the Dragon of Demolition1 card
UR Rarity
The Winged Dragon of Ra - Sphere Mode2 card
 Rarity
Blue-Eyes Alternative Ultimate Dragon1 card
UR Rarity
Red-Eyes Dark Dragoon1 card
UR Rarity
Dark Magician1 card
UR Rarity
Red-Eyes Black Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Ghost Ogre & Snow Rabbit3 card
UR Rarity
Dimension Fusion1 card
UR Rarity
Limiter Removal1 card
UR Rarity
Lullaby of Obedience1 card
UR Rarity
Raigeki1 card
UR Rarity
Imperial Order2 card

Main: 42 Extra: 3

UR Rarity
1 cardBlue-Eyes Alternative White Dragon
UR Rarity
1 cardBlue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


R Rarity
1 cardCatapult Turtle
R Rarity
1 cardCatapult Turtle
Catapult Turtle
WATER 5
Catapult Turtle
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.


N Rarity
1 cardFamiliar Knight
N Rarity
1 cardFamiliar Knight
Familiar Knight
DARK 3
Familiar Knight
  • ATK:

  • 1200

  • DEF:

  • 1400


When this card is destroyed by battle and sent to the Graveyard: Each player can Special Summon 1 Level 4 monster from their hand.


UR Rarity
1 cardGandora-X the Dragon of Demolition
UR Rarity
1 cardGandora-X the Dragon of Demolition
Gandora-X the Dragon of Demolition
DARK 8
Gandora-X the Dragon of Demolition
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal or Special Summoned from the hand: You can destroy as many other monsters on the field as possible, and if you do, inflict damage to your opponent equal to the highest original ATK on the field among those destroyed monsters (your choice, if tied). This card's ATK becomes equal to the damage inflicted to your opponent by this effect. Once per turn, during your End Phase: Halve your LP.


R Rarity
1 cardGearfried the Iron Knight
R Rarity
1 cardGearfried the Iron Knight
Gearfried the Iron Knight
EARTH 4
Gearfried the Iron Knight
  • ATK:

  • 1800

  • DEF:

  • 1600


If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).


SR Rarity
2 cardKing of the Swamp
SR Rarity
2 cardKing of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


N Rarity
1 cardRoyal Magical Library
N Rarity
1 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


SR Rarity
1 cardSilent Swordsman
SR Rarity
1 cardSilent Swordsman
Silent Swordsman
LIGHT 4
Silent Swordsman
  • ATK:

  • 1000

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.


N Rarity
1 cardSwift Gaia the Fierce Knight
N Rarity
1 cardSwift Gaia the Fierce Knight
Swift Gaia the Fierce Knight
DARK 7
Swift Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


If this is the only card in your hand, you can Normal Summon it without Tributing.


R Rarity
1 cardThe Tricky
R Rarity
1 cardThe Tricky
The Tricky
WIND 5
The Tricky
  • ATK:

  • 2000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) by discarding 1 card.


UR Rarity
2 cardThe Winged Dragon of Ra - Sphere Mode
UR Rarity
2 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


UR Rarity
1 cardDark Magician
UR Rarity
1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
1 cardRed-Eyes Black Dragon
UR Rarity
1 cardRed-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardGhost Ogre & Snow Rabbit
UR Rarity
3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
1 cardButterfly Dagger - Elma
SR Rarity
1 cardButterfly Dagger - Elma
Butterfly Dagger - Elma
Spell Equip
Butterfly Dagger - Elma

    The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.


    UR Rarity
    1 cardDimension Fusion
    UR Rarity
    1 cardDimension Fusion
    Dimension Fusion
    Spell Normal
    Dimension Fusion

      Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


      UR Rarity
      1 cardLimiter Removal
      UR Rarity
      1 cardLimiter Removal
      Limiter Removal
      Spell Quick
      Limiter Removal

        Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


        UR Rarity
        1 cardLullaby of Obedience
        UR Rarity
        1 cardLullaby of Obedience
        Lullaby of Obedience
        Spell Normal
        Lullaby of Obedience

          Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied. ● The declared monster is added to the hand of the player who activated this card. ● The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions.


          R Rarity
          1 cardMagnet Reverse
          R Rarity
          1 cardMagnet Reverse
          Magnet Reverse
          Spell Quick
          Magnet Reverse

            Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.


            SR Rarity
            2 cardMetamorphosis
            SR Rarity
            2 cardMetamorphosis
            Metamorphosis
            Spell Normal
            Metamorphosis

              Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


              UR Rarity
              1 cardRaigeki
              UR Rarity
              1 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                SR Rarity
                1 cardSoul Charge
                SR Rarity
                1 cardSoul Charge
                Soul Charge
                Spell Normal
                Soul Charge

                  Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                  N Rarity
                  2 cardSoul Release
                  N Rarity
                  2 cardSoul Release
                  Soul Release
                  Spell Normal
                  Soul Release

                    Target up to 5 cards in any GY(s); banish them.


                    R Rarity
                    1 cardSpell Absorption
                    R Rarity
                    1 cardSpell Absorption
                    Spell Absorption
                    Spell Continuous
                    Spell Absorption

                      Each time a Spell Card is activated, gain 500 LP immediately after it resolves.


                      SR Rarity
                      1 cardSwords of Revealing Light
                      SR Rarity
                      1 cardSwords of Revealing Light
                      Swords of Revealing Light
                      Spell Normal
                      Swords of Revealing Light

                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                        SR Rarity
                        1 cardThe Fang of Critias
                        SR Rarity
                        1 cardThe Fang of Critias
                        The Fang of Critias
                        Spell Normal
                        The Fang of Critias

                          (This card is also always treated as "Legendary Dragon Critias".) Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.


                          N Rarity
                          1 cardTricky Spell 4
                          N Rarity
                          1 cardTricky Spell 4
                          Tricky Spell 4
                          Spell Quick
                          Tricky Spell 4

                            Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.


                            N Rarity
                            1 cardGraverobber
                            N Rarity
                            1 cardGraverobber
                            Graverobber
                            Trap Normal
                            Graverobber

                              Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.


                              UR Rarity
                              2 cardImperial Order
                              UR Rarity
                              2 cardImperial Order
                              Imperial Order
                              Trap Continuous
                              Imperial Order

                                Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                SR Rarity
                                1 cardMagical Trick Mirror
                                SR Rarity
                                1 cardMagical Trick Mirror
                                Magical Trick Mirror
                                Trap Normal
                                Magical Trick Mirror

                                  When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "Obelisk the Tormentor" from your GY in Defense Position, and if you activated this effect during your opponent's turn, all monsters your opponent controls that can attack must attack that face-up monster, this turn, while you control it.


                                  R Rarity
                                  1 cardMagnet Force
                                  R Rarity
                                  1 cardMagnet Force
                                  Magnet Force
                                  Trap Normal
                                  Magnet Force

                                    This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).


                                    SR Rarity
                                    1 cardMistake
                                    SR Rarity
                                    1 cardMistake
                                    Mistake
                                    Trap Continuous
                                    Mistake

                                      Neither player can add cards from their Deck to their hand except by drawing them.


                                      SR Rarity
                                      1 cardRelay Soul
                                      SR Rarity
                                      1 cardRelay Soul
                                      Relay Soul
                                      Trap Normal
                                      Relay Soul

                                        Special Summon 1 monster from your hand. While it is face-up on your side of the field, you take no damage. When it leaves the field, your opponent wins the Duel.


                                         Rarity
                                        1 cardBlue-Eyes Alternative Ultimate Dragon
                                         Rarity
                                        1 cardBlue-Eyes Alternative Ultimate Dragon
                                        Blue-Eyes Alternative Ultimate Dragon
                                        LIGHT 12
                                        Blue-Eyes Alternative Ultimate Dragon
                                        • ATK:

                                        • 4500

                                        • DEF:

                                        • 3800


                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.


                                        SR Rarity
                                        1 cardMirror Force Dragon
                                        SR Rarity
                                        1 cardMirror Force Dragon
                                        Mirror Force Dragon
                                        LIGHT 8
                                        Mirror Force Dragon
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 1200


                                        Must be Special Summoned with "The Fang of Critias", using "Mirror Force". When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.


                                        UR Rarity
                                        1 cardRed-Eyes Dark Dragoon
                                        UR Rarity
                                        1 cardRed-Eyes Dark Dragoon
                                        Red-Eyes Dark Dragoon
                                        DARK 8
                                        Red-Eyes Dark Dragoon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.




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