Created by: YGO Mod (20517634)

Created On: 03/26/2023

Need 30 UR

UR Rarity
Black Luster Soldier - Envoy of the Beginning1 card
UR Rarity
Chaos Dragon Levianeer2 card
UR Rarity
Fairy Tail - Snow2 card
UR Rarity
Kozmo Farmgirl2 card
UR Rarity
Noh-P.U.N.K. Deer Note1 card
UR Rarity
Thunder Dragon Colossus1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Curious, the Lightsworn Dominion1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Selene, Queen of the Master Magicians1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Chaos Ruler, the Chaotic Magical Dragon1 card
UR Rarity
Effect Veiler1 card
UR Rarity
The Zombie Vampire1 card
UR Rarity
Charge of the Light Brigade3 card
UR Rarity
Foolish Burial1 card
UR Rarity
Forbidden Droplet2 card
UR Rarity
Gold Sarcophagus1 card
UR Rarity
Lightning Storm1 card
UR Rarity
Monster Reborn1 card
UR Rarity
That Grass Looks Greener2 card

Main: 60 Extra: 15

SR Rarity
1 cardBlack Dragon Collapserpent
SR Rarity
1 cardBlack Dragon Collapserpent
Black Dragon Collapserpent
DARK 4
Black Dragon Collapserpent
  • ATK:

  • 1800

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


UR Rarity
1 cardBlack Luster Soldier - Envoy of the Beginning
UR Rarity
1 cardBlack Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


UR Rarity
2 cardChaos Dragon Levianeer
UR Rarity
2 cardChaos Dragon Levianeer
Chaos Dragon Levianeer
DARK 8
Chaos Dragon Levianeer
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


SR Rarity
1 cardChaos Nephthys
SR Rarity
1 cardChaos Nephthys
Chaos Nephthys
DARK 8
Chaos Nephthys
  • ATK:

  • 2400

  • DEF:

  • 1600


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.


SR Rarity
1 cardChaos Valkyria
SR Rarity
1 cardChaos Valkyria
Chaos Valkyria
LIGHT 4
Chaos Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


UR Rarity
2 cardFairy Tail - Snow
UR Rarity
2 cardFairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


SR Rarity
3 cardKozmo Dark Destroyer
SR Rarity
3 cardKozmo Dark Destroyer
Kozmo Dark Destroyer
DARK 8
Kozmo Dark Destroyer
  • ATK:

  • 3000

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.


UR Rarity
2 cardKozmo Farmgirl
UR Rarity
2 cardKozmo Farmgirl
Kozmo Farmgirl
LIGHT 3
Kozmo Farmgirl
  • ATK:

  • 1500

  • DEF:

  • 1000


During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.


R Rarity
1 cardKozmo Forerunner
R Rarity
1 cardKozmo Forerunner
Kozmo Forerunner
LIGHT 7
Kozmo Forerunner
  • ATK:

  • 2800

  • DEF:

  • 1400


Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.


R Rarity
1 cardKozmo Goodwitch
R Rarity
1 cardKozmo Goodwitch
Kozmo Goodwitch
LIGHT 4
Kozmo Goodwitch
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.


SR Rarity
1 cardKozmo Sliprider
SR Rarity
1 cardKozmo Sliprider
Kozmo Sliprider
LIGHT 5
Kozmo Sliprider
  • ATK:

  • 2300

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.


R Rarity
3 cardKozmo Soartroopers
R Rarity
3 cardKozmo Soartroopers
Kozmo Soartroopers
DARK 3
Kozmo Soartroopers
  • ATK:

  • 1000

  • DEF:

  • 1000


During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.


N Rarity
3 cardKozmo Strawman
N Rarity
3 cardKozmo Strawman
Kozmo Strawman
LIGHT 2
Kozmo Strawman
  • ATK:

  • 500

  • DEF:

  • 1800


During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.


R Rarity
1 cardKozmoll Dark Lady
R Rarity
1 cardKozmoll Dark Lady
Kozmoll Dark Lady
DARK 5
Kozmoll Dark Lady
  • ATK:

  • 2200

  • DEF:

  • 1800


During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.


UR Rarity
1 cardNoh-P.U.N.K. Deer Note
UR Rarity
1 cardNoh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


SR Rarity
1 cardNoh-P.U.N.K. Foxy Tune
SR Rarity
1 cardNoh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


SR Rarity
1 cardNoh-P.U.N.K. Ogre Dance
SR Rarity
1 cardNoh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


SR Rarity
2 cardThe Chaos Creator
SR Rarity
2 cardThe Chaos Creator
The Chaos Creator
DARK 8
The Chaos Creator
  • ATK:

  • 2300

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


SR Rarity
2 cardThunder Dragondark
SR Rarity
2 cardThunder Dragondark
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


SR Rarity
1 cardThunder Dragonhawk
SR Rarity
1 cardThunder Dragonhawk
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


SR Rarity
2 cardThunder Dragonroar
SR Rarity
2 cardThunder Dragonroar
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


SR Rarity
1 cardWhite Dragon Wyverburster
SR Rarity
1 cardWhite Dragon Wyverburster
White Dragon Wyverburster
LIGHT 4
White Dragon Wyverburster
  • ATK:

  • 1700

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


SR Rarity
1 cardDestrudo the Lost Dragon's Frisson
SR Rarity
1 cardDestrudo the Lost Dragon's Frisson
Destrudo the Lost Dragon's Frisson
DARK 7
Destrudo the Lost Dragon's Frisson
  • ATK:

  • 1000

  • DEF:

  • 3000


If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
1 cardNoh-P.U.N.K. Ze Amin
SR Rarity
1 cardNoh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


SR Rarity
2 cardRaiden, Hand of the Lightsworn
SR Rarity
2 cardRaiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT 4
Raiden, Hand of the Lightsworn
  • ATK:

  • 1700

  • DEF:

  • 1000


During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


SR Rarity
3 cardChaos Space
SR Rarity
3 cardChaos Space
Chaos Space
Spell Normal
Chaos Space

    Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


    UR Rarity
    3 cardCharge of the Light Brigade
    UR Rarity
    3 cardCharge of the Light Brigade
    Charge of the Light Brigade
    Spell Normal
    Charge of the Light Brigade

      Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


      SR Rarity
      2 cardEmergency Teleport
      SR Rarity
      2 cardEmergency Teleport
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




        Tag(s):

        UR Rarity
        1 cardFoolish Burial
        UR Rarity
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          UR Rarity
          2 cardForbidden Droplet
          UR Rarity
          2 cardForbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            UR Rarity
            1 cardGold Sarcophagus
            UR Rarity
            1 cardGold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


              SR Rarity
              2 cardKozmotown
              SR Rarity
              2 cardKozmotown
              Kozmotown
              Spell Field
              Kozmotown

                Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.


                UR Rarity
                1 cardLightning Storm
                UR Rarity
                1 cardLightning Storm
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                  Tag(s):

                  UR Rarity
                  1 cardMonster Reborn
                  UR Rarity
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    SR Rarity
                    3 cardReasoning
                    SR Rarity
                    3 cardReasoning
                    Reasoning
                    Spell Normal
                    Reasoning

                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                      UR Rarity
                      2 cardThat Grass Looks Greener
                      UR Rarity
                      2 cardThat Grass Looks Greener
                      That Grass Looks Greener
                      Spell Normal
                      That Grass Looks Greener

                        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                        UR Rarity
                        1 cardThunder Dragon Colossus
                        UR Rarity
                        1 cardThunder Dragon Colossus
                        Thunder Dragon Colossus
                        DARK 8
                        Thunder Dragon Colossus
                        • ATK:

                        • 2600

                        • DEF:

                        • 2400


                        "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                        UR Rarity
                        1 cardAccesscode Talker
                        UR Rarity
                        1 cardAccesscode Talker
                        Accesscode Talker
                        DARK
                        Accesscode Talker
                        • ATK:

                        • 2300

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                        Tag(s):

                        UR Rarity
                        1 cardCurious, the Lightsworn Dominion
                        UR Rarity
                        1 cardCurious, the Lightsworn Dominion
                        Curious, the Lightsworn Dominion
                        LIGHT
                        Curious, the Lightsworn Dominion
                        • ATK:

                        • 2400

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                        SR Rarity
                        1 cardDharc the Dark Charmer, Gloomy
                        SR Rarity
                        1 cardDharc the Dark Charmer, Gloomy
                        Dharc the Dark Charmer, Gloomy
                        DARK
                        Dharc the Dark Charmer, Gloomy
                        • ATK:

                        • 1850

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                        SR Rarity
                        1 cardKnightmare Cerberus
                        SR Rarity
                        1 cardKnightmare Cerberus
                        Knightmare Cerberus
                        EARTH
                        Knightmare Cerberus
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Top

                        Left


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                        SR Rarity
                        1 cardKnightmare Phoenix
                        SR Rarity
                        1 cardKnightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        UR Rarity
                        1 cardKnightmare Unicorn
                        UR Rarity
                        1 cardKnightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        SR Rarity
                        1 cardLyna the Light Charmer, Lustrous
                        SR Rarity
                        1 cardLyna the Light Charmer, Lustrous
                        Lyna the Light Charmer, Lustrous
                        LIGHT
                        Lyna the Light Charmer, Lustrous
                        • ATK:

                        • 1850

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                        UR Rarity
                        1 cardSalamangreat Almiraj
                        UR Rarity
                        1 cardSalamangreat Almiraj
                        Salamangreat Almiraj
                        FIRE
                        Salamangreat Almiraj
                        • ATK:

                        • 0

                        • LINK-1

                        Link Arrow:

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                        1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                        UR Rarity
                        1 cardSaryuja Skull Dread
                        UR Rarity
                        1 cardSaryuja Skull Dread
                        Saryuja Skull Dread
                        EARTH
                        Saryuja Skull Dread
                        • ATK:

                        • 2800

                        • LINK-4

                        Link Arrow:

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                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                        UR Rarity
                        1 cardSelene, Queen of the Master Magicians
                        UR Rarity
                        1 cardSelene, Queen of the Master Magicians
                        Selene, Queen of the Master Magicians
                        LIGHT
                        Selene, Queen of the Master Magicians
                        • ATK:

                        • 1850

                        • LINK-3

                        Link Arrow:

                        Bottom-Left

                        Bottom

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                        2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                        SR Rarity
                        1 cardStriker Dragon
                        SR Rarity
                        1 cardStriker Dragon
                        Striker Dragon
                        DARK
                        Striker Dragon
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Left


                        1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                        UR Rarity
                        1 cardUnderworld Goddess of the Closed World
                        UR Rarity
                        1 cardUnderworld Goddess of the Closed World
                        Underworld Goddess of the Closed World
                        LIGHT
                        Underworld Goddess of the Closed World
                        • ATK:

                        • 3000

                        • LINK-5

                        Link Arrow:

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                        Right

                        Bottom

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                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                        UR Rarity
                        1 cardChaos Ruler, the Chaotic Magical Dragon
                        UR Rarity
                        1 cardChaos Ruler, the Chaotic Magical Dragon
                        Chaos Ruler, the Chaotic Magical Dragon
                        DARK 8
                        Chaos Ruler, the Chaotic Magical Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                        UR Rarity
                        1 cardThe Zombie Vampire
                        UR Rarity
                        1 cardThe Zombie Vampire
                        The Zombie Vampire
                        DARK
                        The Zombie Vampire
                        • ATK:

                        • 3000

                        • DEF:

                        • 2800


                        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




                        More Master Duel Info

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