Created by: CrowDEN (01364257)

Created On: 03/24/2023

Need 8 UR

UR Rarity
Eldlich the Golden Lord
UR Rarity
Red-Eyes Zombie Dragon Lord
UR Rarity
Red-Eyes Zombie Dragon Lord
UR Rarity
Skeletal Dragon Felgrand
UR Rarity
Skeletal Dragon Felgrand
UR Rarity
Zombie World
UR Rarity
Zombie World
UR Rarity
Zombie World

Main: 45 Extra: 11

R Rarity
3 cardAlghoul Mazera
R Rarity
3 cardAlghoul Mazera
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


R Rarity
1 cardBacon Saver
R Rarity
1 cardBacon Saver
Bacon Saver
DARK 2
Bacon Saver
  • ATK:

  • 700

  • DEF:

  • 600


During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.


N Rarity
1 cardBayonater, the Baneful Barrel
N Rarity
1 cardBayonater, the Baneful Barrel
Bayonater, the Baneful Barrel
DARK 1
Bayonater, the Baneful Barrel
  • ATK:

  • 500

  • DEF:

  • 0


Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls.


SR Rarity
1 cardChangshi the Spiridao
SR Rarity
1 cardChangshi the Spiridao
Changshi the Spiridao
DARK 6
Changshi the Spiridao
  • ATK:

  • 2000

  • DEF:

  • 0


During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


N Rarity
1 cardDevouring Sarcoughagus
N Rarity
1 cardDevouring Sarcoughagus
Devouring Sarcoughagus
DARK 4
Devouring Sarcoughagus
  • ATK:

  • 0

  • DEF:

  • 0


When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn.


UR Rarity
1 cardEldlich the Golden Lord
UR Rarity
1 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


SR Rarity
2 cardGozuki
SR Rarity
2 cardGozuki
Gozuki
EARTH 4
Gozuki
  • ATK:

  • 1700

  • DEF:

  • 800


During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


R Rarity
1 cardJack-o-Bolan
R Rarity
1 cardJack-o-Bolan
Jack-o-Bolan
FIRE 7
Jack-o-Bolan
  • ATK:

  • 1500

  • DEF:

  • 2200


You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.


SR Rarity
1 cardMezuki
SR Rarity
1 cardMezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


SR Rarity
1 cardNecroworld Banshee
SR Rarity
1 cardNecroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


N Rarity
1 cardNine-Tailed Fox
N Rarity
1 cardNine-Tailed Fox
Nine-Tailed Fox
FIRE 6
Nine-Tailed Fox
  • ATK:

  • 2200

  • DEF:

  • 2000


If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500).


R Rarity
1 cardOnmoraki
R Rarity
1 cardOnmoraki
Onmoraki
EARTH 4
Onmoraki
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can draw 1 card. You can only use this effect of "Onmoraki" once per turn.


N Rarity
2 cardSamurai Skull
N Rarity
2 cardSamurai Skull
Samurai Skull
DARK 4
Samurai Skull
  • ATK:

  • 1700

  • DEF:

  • 0


When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


SR Rarity
1 cardShutendoji
SR Rarity
1 cardShutendoji
Shutendoji
EARTH 4
Shutendoji
  • ATK:

  • 1500

  • DEF:

  • 800


Once per turn: You can activate 1 of these effects. ● Banish 2 Zombie monsters from your GY; draw 1 card. ● Target 1 of your banished Zombie monsters; place that target on the top of your Deck.


SR Rarity
2 cardGlow-Up Bloom
SR Rarity
2 cardGlow-Up Bloom
Glow-Up Bloom
DARK 1
Glow-Up Bloom
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


R Rarity
1 cardMad Mauler
R Rarity
1 cardMad Mauler
Mad Mauler
DARK 2
Mad Mauler
  • ATK:

  • 400

  • DEF:

  • 200


This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.


N Rarity
2 cardPain Painter
N Rarity
2 cardPain Painter
Pain Painter
DARK 2
Pain Painter
  • ATK:

  • 400

  • DEF:

  • 200


While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Zombie-Type monster.


N Rarity
1 cardPlaguespreader Zombie
N Rarity
1 cardPlaguespreader Zombie
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


SR Rarity
3 cardScapeghost
SR Rarity
3 cardScapeghost
Scapeghost
DARK 1
Scapeghost
  • ATK:

  • 0

  • DEF:

  • 0


FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).


N Rarity
3 cardTatsunecro
N Rarity
3 cardTatsunecro
Tatsunecro
DARK 3
Tatsunecro
  • ATK:

  • 500

  • DEF:

  • 1700


If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters.


N Rarity
2 cardOverpowering Eye
N Rarity
2 cardOverpowering Eye
Overpowering Eye
Spell Normal
Overpowering Eye

    Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn.


    SR Rarity
    1 cardZombie Necronize
    SR Rarity
    1 cardZombie Necronize
    Zombie Necronize
    Spell Normal
    Zombie Necronize

      If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.


      SR Rarity
      2 cardZombie Reborn
      SR Rarity
      2 cardZombie Reborn
      Zombie Reborn
      Spell Normal
      Zombie Reborn

        Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn.


        UR Rarity
        3 cardZombie World
        UR Rarity
        3 cardZombie World
        Zombie World
        Spell Field
        Zombie World

          All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


          R Rarity
          2 cardGhost of a Grudge
          R Rarity
          2 cardGhost of a Grudge
          Ghost of a Grudge
          Trap Normal
          Ghost of a Grudge

            If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0.


            R Rarity
            2 cardHaunted Zombies
            R Rarity
            2 cardHaunted Zombies
            Haunted Zombies
            Trap Normal
            Haunted Zombies

              Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.


              N Rarity
              1 cardReturn of the Zombies
              N Rarity
              1 cardReturn of the Zombies
              Return of the Zombies
              Trap Normal
              Return of the Zombies

                Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn.


                R Rarity
                1 cardThe Deep Grave
                R Rarity
                1 cardThe Deep Grave
                The Deep Grave
                Trap Normal
                The Deep Grave

                  Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY.


                  R Rarity
                  1 cardZoma the Spirit
                  R Rarity
                  1 cardZoma the Spirit
                  Zoma the Spirit
                  Trap Continuous
                  Zoma the Spirit

                    Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                    N Rarity
                    2 cardDoomkaiser Dragon
                    N Rarity
                    2 cardDoomkaiser Dragon
                    Doomkaiser Dragon
                    FIRE 6
                    Doomkaiser Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 1500


                    "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field.


                    UR Rarity
                    2 cardRed-Eyes Zombie Dragon Lord
                    UR Rarity
                    2 cardRed-Eyes Zombie Dragon Lord
                    Red-Eyes Zombie Dragon Lord
                    DARK 10
                    Red-Eyes Zombie Dragon Lord
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                    R Rarity
                    3 cardRed-Eyes Zombie Necro Dragon
                    R Rarity
                    3 cardRed-Eyes Zombie Necro Dragon
                    Red-Eyes Zombie Necro Dragon
                    DARK 7
                    Red-Eyes Zombie Necro Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.


                    UR Rarity
                    2 cardSkeletal Dragon Felgrand
                    UR Rarity
                    2 cardSkeletal Dragon Felgrand
                    Skeletal Dragon Felgrand
                    LIGHT 8
                    Skeletal Dragon Felgrand
                    • ATK:

                    • 2800

                    • DEF:

                    • 2800


                    1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                    SR Rarity
                    2 cardImmortal Dragon
                    SR Rarity
                    2 cardImmortal Dragon
                    Immortal Dragon
                    DARK 6
                    Immortal Dragon
                    • ATK:

                    • 500

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.




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