Onmoraki
EARTH 4

Onmoraki

  • ATK:
  • 1200

  • DEF:
  • 1000

  • View:
  • 2887




If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can draw 1 card. You can only use this effect of "Onmoraki" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 5, 2026
57± 5/ 100
Power Score
Intrinsic 54
Deck 58

Onmoraki — Power Evaluation

Final Score: 57 ± 5 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility, Material body

Why it scores here

Onmoraki is a recursive draw engine designed for self-recycling decks, particularly Zombies. It delivers consistent card advantage through its HOPT draw effect whenever destroyed by opponent interaction or special summoned from the GY. While the card lacks direct disruption and has no combo applications, its tight synergy with Zombie World and Necroworld Banshee (100% co-deck presence in all 10 sample decks) and presence across six distinct archetypes demonstrate reliable integration into recursive strategies. The 1200 ATK body provides modest material utility as a Level 4 Zombie, though the card's niche application limits cross-deck splashability.

Axis scores

Axis Score Evidence
Accessibility 52 Onmoraki appears in all 10 sample decks as a main-deck inclusion, primarily in Zombie-heavy builds paired 100% with Zombie World and Necroworld Banshee. (verified)
Combo & Conversion 28 The card generates no combo chains—it is a draw effect triggered reactively, not a starter or extender, with zero recorded combo board appearances. (verified)
Resource Economy 72 The HOPT draw effect provides +1 card advantage when destroyed or recycled from the GY, generating strong refuel in Zombie decks with frequent GY rotation and recycle loops. (verified)
Effect & Interaction 8 Onmoraki contains no disruption, negation, removal, or opponent interaction—its effect is purely card draw with no defensive or offensive application. (verified)
Material Utility 58 As a Level 4 Zombie with modest stats (1200 ATK/1000 DEF), it serves as usable Tuner/Xyz/Synchro material within Zombie and multi-archetype decks, appearing across six distinct archetypes. (observed)
Resilience & Flexibility 62 The card's value mechanism is triggered by destruction or GY recursion, and its presence in six archetypes demonstrates multi-format adaptability, though HOPT limits per-turn recursion potential. (inferred)
Deck-Building Efficiency 52 Onmoraki averages 1.4 copies per deck (mostly 1–2, max 3) with no self-locking effects or severe garnet risk in dedicated Zombie builds, representing a low-friction inclusion. (observed)

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: Zombie deck integration bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistent HOPT draw effect that scales with GY recycling in Zombie-heavy decks
  • 100% co-deck presence with Zombie World and Necroworld Banshee indicates strong archetype fit
  • Dual trigger conditions (destruction and special summon) allow multiple activation routes
  • Low deck-building cost: averages 1.4 copies, no self-locks, splashable across six archetypes
  • Survives opponent interaction through GY recycling rather than protection

Weaknesses

  • Zero combo board presence; purely a draw/support card with no combo generation
  • No disruption, negation, or removal capability—purely resource generation
  • HOPT severely limits multi-turn recursion potential in a single turn
  • Accessibility depends heavily on dedicated Zombie support; limited as a generic body
  • 1200 ATK/1000 DEF stats are below average, reducing standalone board value

Counters / choke points

  • Decks that avoid destruction/GY recycling interaction patterns
  • Non-Zombie archetypes where the draw effect triggers less frequently
  • Cards that prevent GY access or special summon from GY
  • Graveyard removal effects that preempt recursion

Best use

GY refuel engine in recursive/self-destroying decks. Decks: Zombies, Mayakashi Shiranui, Red-Eyes, Koa'ki Meiru.

Evidence & gaps

  • Verified: Card text describes draw effect triggered on destruction by opponent effect or special summon from GY (from card description); HOPT (once per turn) restriction on draw effect (from card description); Appears in 10 decks across six distinct archetypes (from deck data); 100% co-deck with Necroworld Banshee and Zombie World (from deck data.top partners); Zero combo board appearances across all recorded combos (from combo data.appearances = 0); No guides mention this card (from guide data.total guides = 0)
  • Observed: Averages 1.4 copies per deck, with 8 decks running 1 copy and 2 decks running 3 copies (from deck data.copies per deck); 70% of decks play gameplay type 4, 30% gameplay type 7 (from deck data.formats); Appears 100% in main deck, 0% in sideboard (from deck data.decks running it in the Main Deck/side); Top partners include multiple Zombie-specific support cards (Shutendoji, Zombie Necronize, Overpowering Eye at 90% co-deck)
  • Inferred: Accessibility primarily depends on Zombie archetype support and GY recycling enablers (from 100% co-deck with Zombie World and Necroworld Banshee paired with zero combo triggers); Resource economy is strong in Zombie decks that execute frequent GY rotation (from effect text requiring destruction/special summon and tight synergy with Zombie recursive engines); Material utility as Level 4 Zombie body is modest but functional (from type/level/attribute and multi-archetype spread across six homes); Not a combo starter or extender; primarily a support/refuel card (from zero combo appearances paired with passive draw effect text)
  • Data gaps: No combos supplied — combo conversion is text-only inference based on effect type No guides supplied — no human context on optimal play sequencing or archetype-specific strategies No banlist token — assumed 3 copies (unlimited) in all formats No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 10-deck sample only No top-card rankings — meta relevance unconfirmed No combo examples — cannot verify actual board state contributions or trigger patterns











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