Created by: Mèo Fool Gaming (37156024)

Created On: 04/10/2022

Need 21 UR

UR Rarity
Fairy Tail - Snow1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Toadally Awesome1 card
UR Rarity
That Grass Looks Greener3 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Solemn Judgment2 card
UR Rarity
Solemn Strike2 card

Main: 60 Extra: 13

SR Rarity
2 cardAbsolute King Back Jack
SR Rarity
2 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


R Rarity
3 cardDupe Frog
R Rarity
3 cardDupe Frog
Dupe Frog
WATER 2
Dupe Frog
  • ATK:

  • 100

  • DEF:

  • 2000


This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".


UR Rarity
1 cardFairy Tail - Snow
UR Rarity
1 cardFairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


R Rarity
2 cardRonintoadin
R Rarity
2 cardRonintoadin
Ronintoadin
WATER 2
Ronintoadin
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


SR Rarity
3 cardSwap Frog
SR Rarity
3 cardSwap Frog
Swap Frog
WATER 2
Swap Frog
  • ATK:

  • 1000

  • DEF:

  • 500


You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


SR Rarity
1 cardFury of Kairyu-Shin
SR Rarity
1 cardFury of Kairyu-Shin
Fury of Kairyu-Shin
Spell Normal
Fury of Kairyu-Shin

    Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


    SR Rarity
    3 cardPot of Prosperity
    SR Rarity
    3 cardPot of Prosperity
    Pot of Prosperity
    Spell Normal
    Pot of Prosperity

      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




      Tag(s):

      SR Rarity
      3 cardReasoning
      SR Rarity
      3 cardReasoning
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


        UR Rarity
        3 cardThat Grass Looks Greener
        UR Rarity
        3 cardThat Grass Looks Greener
        That Grass Looks Greener
        Spell Normal
        That Grass Looks Greener

          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


          R Rarity
          3 cardCompulsory Evacuation Device
          R Rarity
          3 cardCompulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            N Rarity
            3 cardFiend Griefing
            N Rarity
            3 cardFiend Griefing
            Fiend Griefing
            Trap Normal
            Fiend Griefing

              Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


              UR Rarity
              3 cardInfinite Impermanence
              UR Rarity
              3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                R Rarity
                3 cardLost Wind
                R Rarity
                3 cardLost Wind
                Lost Wind
                Trap Normal
                Lost Wind

                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                  R Rarity
                  3 cardNeedle Ceiling
                  R Rarity
                  3 cardNeedle Ceiling
                  Needle Ceiling
                  Trap Normal
                  Needle Ceiling

                    When there are 4 or more monsters on the field: Destroy all face-up monsters.


                    N Rarity
                    3 cardPaleozoic Canadia
                    N Rarity
                    3 cardPaleozoic Canadia
                    Paleozoic Canadia
                    Trap Normal
                    Paleozoic Canadia

                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                      R Rarity
                      2 cardPaleozoic Dinomischus
                      R Rarity
                      2 cardPaleozoic Dinomischus
                      Paleozoic Dinomischus
                      Trap Normal
                      Paleozoic Dinomischus

                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        N Rarity
                        1 cardPaleozoic Leanchoilia
                        N Rarity
                        1 cardPaleozoic Leanchoilia
                        Paleozoic Leanchoilia
                        Trap Normal
                        Paleozoic Leanchoilia

                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          N Rarity
                          3 cardPaleozoic Marrella
                          N Rarity
                          3 cardPaleozoic Marrella
                          Paleozoic Marrella
                          Trap Normal
                          Paleozoic Marrella

                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            N Rarity
                            3 cardPaleozoic Olenoides
                            N Rarity
                            3 cardPaleozoic Olenoides
                            Paleozoic Olenoides
                            Trap Normal
                            Paleozoic Olenoides

                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              R Rarity
                              2 cardRise to Full Height
                              R Rarity
                              2 cardRise to Full Height
                              Rise to Full Height
                              Trap Normal
                              Rise to Full Height

                                Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                UR Rarity
                                2 cardSolemn Judgment
                                UR Rarity
                                2 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  UR Rarity
                                  2 cardSolemn Strike
                                  UR Rarity
                                  2 cardSolemn Strike
                                  Solemn Strike
                                  Trap Counter
                                  Solemn Strike

                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    R Rarity
                                    3 cardTorrential Tribute
                                    R Rarity
                                    3 cardTorrential Tribute
                                    Torrential Tribute
                                    Trap Normal
                                    Torrential Tribute

                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                      UR Rarity
                                      1 cardAccesscode Talker
                                      UR Rarity
                                      1 cardAccesscode Talker
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                      Tag(s):

                                      UR Rarity
                                      1 cardApollousa, Bow of the Goddess
                                      UR Rarity
                                      1 cardApollousa, Bow of the Goddess
                                      Apollousa, Bow of the Goddess
                                      WIND
                                      Apollousa, Bow of the Goddess
                                      • ATK:

                                      • -1

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                      UR Rarity
                                      1 cardI:P Masquerena
                                      UR Rarity
                                      1 cardI:P Masquerena
                                      I:P Masquerena
                                      DARK
                                      I:P Masquerena
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                      SR Rarity
                                      1 cardKnightmare Cerberus
                                      SR Rarity
                                      1 cardKnightmare Cerberus
                                      Knightmare Cerberus
                                      EARTH
                                      Knightmare Cerberus
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Left


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                      SR Rarity
                                      1 cardKnightmare Phoenix
                                      SR Rarity
                                      1 cardKnightmare Phoenix
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Right


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                      UR Rarity
                                      1 cardKnightmare Unicorn
                                      UR Rarity
                                      1 cardKnightmare Unicorn
                                      Knightmare Unicorn
                                      DARK
                                      Knightmare Unicorn
                                      • ATK:

                                      • 2200

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                      UR Rarity
                                      1 cardLinkuriboh
                                      UR Rarity
                                      1 cardLinkuriboh
                                      Linkuriboh
                                      DARK
                                      Linkuriboh
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      SR Rarity
                                      1 cardDownerd Magician
                                      SR Rarity
                                      1 cardDownerd Magician
                                      Downerd Magician
                                      DARK
                                      Downerd Magician
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 200


                                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                      SR Rarity
                                      1 cardPaleozoic Anomalocaris
                                      SR Rarity
                                      1 cardPaleozoic Anomalocaris
                                      Paleozoic Anomalocaris
                                      WATER
                                      Paleozoic Anomalocaris
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 0


                                      3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                      SR Rarity
                                      1 cardPaleozoic Opabinia
                                      SR Rarity
                                      1 cardPaleozoic Opabinia
                                      Paleozoic Opabinia
                                      WATER
                                      Paleozoic Opabinia
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2400


                                      2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                      SR Rarity
                                      1 cardSky Cavalry Centaurea
                                      SR Rarity
                                      1 cardSky Cavalry Centaurea
                                      Sky Cavalry Centaurea
                                      LIGHT
                                      Sky Cavalry Centaurea
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 0


                                      2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                      UR Rarity
                                      1 cardToadally Awesome
                                      UR Rarity
                                      1 cardToadally Awesome
                                      Toadally Awesome
                                      WATER
                                      Toadally Awesome
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 0


                                      2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.




                                      More Master Duel Info

                                      Frog Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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