Created by: YGO Mod (20517634)

Created On: 10/22/2025

Main: 59 Extra: 16

1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


1 cardElemental HERO Bubbleman 1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


1 cardElemental HERO Heat 1 cardElemental HERO Heat
Elemental HERO Heat
FIRE 4
Elemental HERO Heat
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 200 ATK for each "Elemental HERO" monster you control.


1 cardElemental HERO Lady Heat 1 cardElemental HERO Lady Heat
Elemental HERO Lady Heat
FIRE 4
Elemental HERO Lady Heat
  • ATK:

  • 1300

  • DEF:

  • 1000


During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.


1 cardElemental HERO Neo Bubbleman 1 cardElemental HERO Neo Bubbleman
Elemental HERO Neo Bubbleman
WATER 4
Elemental HERO Neo Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.


1 cardElemental HERO Spirit of Neos 1 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


1 cardVampire Lady 1 cardVampire Lady
Vampire Lady
DARK 4
Vampire Lady
  • ATK:

  • 1550

  • DEF:

  • 1550


When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


1 cardWinged Kuriboh LV6 1 cardWinged Kuriboh LV6
Winged Kuriboh LV6
LIGHT 6
Winged Kuriboh LV6
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.


1 cardWroughtweiler 1 cardWroughtweiler
Wroughtweiler
EARTH 3
Wroughtweiler
  • ATK:

  • 800

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.


1 cardElemental HERO Avian 1 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


3 cardElemental HERO Burstinatrix 3 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


1 cardElemental HERO Sparkman 1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


1 cardRobolady 1 cardRobolady
Robolady
EARTH 3
Robolady
  • ATK:

  • 450

  • DEF:

  • 900


A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".


1 cardWater Girl 1 cardWater Girl
Water Girl
WATER 4
Water Girl
  • ATK:

  • 1250

  • DEF:

  • 1000


''A lovely lady who can launch water projectiles that turn into lethal ice spikes before they reach an opponent.''


1 cardBurst Return 1 cardBurst Return
Burst Return
Spell Normal
Burst Return

    If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".


    1 cardCreature Swap
    1 cardCreature Swap
    Creature Swap
    Spell Normal
    Creature Swap

      Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


      2 cardDark Fusion 2 cardDark Fusion
      Dark Fusion
      Spell Normal
      Dark Fusion

        Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


        1 cardDark Hole
        1 cardDark Hole
        Dark Hole
        Spell Normal
        Dark Hole

          Destroy all monsters on the field.


          1 cardDe-Fusion 1 cardDe-Fusion
          De-Fusion
          Spell Quick
          De-Fusion

            Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


            3 cardE - Emergency Call 3 cardE - Emergency Call
            E - Emergency Call
            Spell Normal
            E - Emergency Call

              Add 1 "Elemental HERO" monster from your Deck to your hand.


              1 cardEN Shuffle 1 cardEN Shuffle
              EN Shuffle
              Spell Normal
              EN Shuffle

                Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                1 cardFavorite Hero 1 cardFavorite Hero
                Favorite Hero
                Spell Equip
                Favorite Hero

                  Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


                  1 cardFifth Hope 1 cardFifth Hope
                  Fifth Hope
                  Spell Normal
                  Fifth Hope

                    Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).


                    1 cardFire Ejection 1 cardFire Ejection
                    Fire Ejection
                    Spell Normal
                    Fire Ejection

                      Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects. ● Inflict damage to your opponent equal to its Level x 100. ● Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only activate 1 "Fire Ejection" per turn.


                      3 cardFusion Deployment 3 cardFusion Deployment
                      Fusion Deployment
                      Spell Normal
                      Fusion Deployment

                        Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                        1 cardFusion Tag 1 cardFusion Tag
                        Fusion Tag
                        Spell Normal
                        Fusion Tag

                          Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn.


                          1 cardGeneration Next 1 cardGeneration Next
                          Generation Next
                          Spell Quick
                          Generation Next

                            If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.


                            1 cardH - Heated Heart 1 cardH - Heated Heart
                            H - Heated Heart
                            Spell Normal
                            H - Heated Heart

                              Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                              1 cardHero Flash!! 1 cardHero Flash!!
                              Hero Flash!!
                              Spell Normal
                              Hero Flash!!

                                Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.


                                1 cardHERO's Bond 1 cardHERO's Bond
                                HERO's Bond
                                Spell Normal
                                HERO's Bond

                                  If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.


                                  1 cardMiracle Fusion 1 cardMiracle Fusion
                                  Miracle Fusion
                                  Spell Normal
                                  Miracle Fusion

                                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                    1 cardMolten Destruction 1 cardMolten Destruction
                                    Molten Destruction
                                    Spell Field
                                    Molten Destruction

                                      All FIRE monsters gain 500 ATK and lose 400 DEF.


                                      1 cardMonster Reborn
                                      1 cardMonster Reborn
                                      Monster Reborn
                                      Spell Normal
                                      Monster Reborn

                                        Target 1 monster in either GY; Special Summon it.




                                        Tag(s):

                                        1 cardO - Oversoul 1 cardO - Oversoul
                                        O - Oversoul
                                        Spell Normal
                                        O - Oversoul

                                          Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                                          1 cardParallel World Fusion 1 cardParallel World Fusion
                                          Parallel World Fusion
                                          Spell Normal
                                          Parallel World Fusion

                                            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.


                                            2 cardPolymerization 2 cardPolymerization
                                            Polymerization
                                            Spell Normal
                                            Polymerization

                                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                              1 cardR - Righteous Justice 1 cardR - Righteous Justice
                                              R - Righteous Justice
                                              Spell Normal
                                              R - Righteous Justice

                                                Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                                                1 cardReinforcement of the Army
                                                1 cardReinforcement of the Army
                                                Reinforcement of the Army
                                                Spell Normal
                                                Reinforcement of the Army

                                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                  1 cardSabatiel - The Philosopher's Stone 1 cardSabatiel - The Philosopher's Stone
                                                  Sabatiel - The Philosopher's Stone
                                                  Spell Normal
                                                  Sabatiel - The Philosopher's Stone

                                                    If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.


                                                    1 cardSalamandra Fusion 1 cardSalamandra Fusion
                                                    Salamandra Fusion
                                                    Spell Equip
                                                    Salamandra Fusion

                                                      Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.


                                                      1 cardSilent Doom 1 cardSilent Doom
                                                      Silent Doom
                                                      Spell Normal
                                                      Silent Doom

                                                        Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.


                                                        1 cardSkydive Scorcher 1 cardSkydive Scorcher
                                                        Skydive Scorcher
                                                        Spell Normal
                                                        Skydive Scorcher

                                                          Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.


                                                          1 cardSuper Polymerization
                                                          1 cardSuper Polymerization
                                                          Super Polymerization
                                                          Spell Quick
                                                          Super Polymerization

                                                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                            Tag(s):

                                                            1 cardSupreme King's Castle 1 cardSupreme King's Castle
                                                            Supreme King's Castle
                                                            Spell Field
                                                            Supreme King's Castle

                                                              You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                                                              1 cardUnexpected Dai 1 cardUnexpected Dai
                                                              Unexpected Dai
                                                              Spell Normal
                                                              Unexpected Dai

                                                                If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                                                1 cardElemental Recharge 1 cardElemental Recharge
                                                                Elemental Recharge
                                                                Trap Normal
                                                                Elemental Recharge

                                                                  Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.


                                                                  1 cardHero Barrier 1 cardHero Barrier
                                                                  Hero Barrier
                                                                  Trap Normal
                                                                  Hero Barrier

                                                                    Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.


                                                                    1 cardHero Signal 1 cardHero Signal
                                                                    Hero Signal
                                                                    Trap Normal
                                                                    Hero Signal

                                                                      When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                                                                      1 cardHero's Rule 1: Five Freedoms 1 cardHero's Rule 1: Five Freedoms
                                                                      Hero's Rule 1: Five Freedoms
                                                                      Trap Normal
                                                                      Hero's Rule 1: Five Freedoms

                                                                        Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.


                                                                        1 cardSkull Invitation 1 cardSkull Invitation
                                                                        Skull Invitation
                                                                        Trap Continuous
                                                                        Skull Invitation

                                                                          Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                                                          1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                                                          Elemental HERO Absolute Zero
                                                                          WATER 8
                                                                          Elemental HERO Absolute Zero
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                          1 cardElemental HERO Electrum 1 cardElemental HERO Electrum
                                                                          Elemental HERO Electrum
                                                                          LIGHT 10
                                                                          Elemental HERO Electrum
                                                                          • ATK:

                                                                          • 2900

                                                                          • DEF:

                                                                          • 2600


                                                                          "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                                                                          1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                                                                          Elemental HERO Flame Wingman
                                                                          WIND 6
                                                                          Elemental HERO Flame Wingman
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1200


                                                                          "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                                          1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                                          WIND 8
                                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1200


                                                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                          1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                                                          Elemental HERO Gaia
                                                                          EARTH 6
                                                                          Elemental HERO Gaia
                                                                          • ATK:

                                                                          • 2200

                                                                          • DEF:

                                                                          • 2600


                                                                          1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                                          1 cardElemental HERO Inferno 1 cardElemental HERO Inferno
                                                                          Elemental HERO Inferno
                                                                          FIRE 8
                                                                          Elemental HERO Inferno
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 1600


                                                                          "Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.


                                                                          1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                                                          Elemental HERO Nova Master
                                                                          FIRE 8
                                                                          Elemental HERO Nova Master
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 2100


                                                                          1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                                          1 cardElemental HERO Phoenix Enforcer 1 cardElemental HERO Phoenix Enforcer
                                                                          Elemental HERO Phoenix Enforcer
                                                                          FIRE 6
                                                                          Elemental HERO Phoenix Enforcer
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1200


                                                                          "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.


                                                                          1 cardElemental HERO Rampart Blaster 1 cardElemental HERO Rampart Blaster
                                                                          Elemental HERO Rampart Blaster
                                                                          EARTH 6
                                                                          Elemental HERO Rampart Blaster
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 2500


                                                                          "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                                                                          1 cardElemental HERO Shining Flare Wingman 1 cardElemental HERO Shining Flare Wingman
                                                                          Elemental HERO Shining Flare Wingman
                                                                          LIGHT 8
                                                                          Elemental HERO Shining Flare Wingman
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2100


                                                                          "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                                          1 cardElemental HERO Steam Healer 1 cardElemental HERO Steam Healer
                                                                          Elemental HERO Steam Healer
                                                                          WATER 5
                                                                          Elemental HERO Steam Healer
                                                                          • ATK:

                                                                          • 1800

                                                                          • DEF:

                                                                          • 1000


                                                                          "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.


                                                                          1 cardElemental HERO Tempest 1 cardElemental HERO Tempest
                                                                          Elemental HERO Tempest
                                                                          WIND 8
                                                                          Elemental HERO Tempest
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2800


                                                                          "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.


                                                                          1 cardEvil HERO Infernal Sniper 1 cardEvil HERO Infernal Sniper
                                                                          Evil HERO Infernal Sniper
                                                                          FIRE 6
                                                                          Evil HERO Infernal Sniper
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 2500


                                                                          "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.


                                                                          1 cardEvil HERO Inferno Wing 1 cardEvil HERO Inferno Wing
                                                                          Evil HERO Inferno Wing
                                                                          FIRE 6
                                                                          Evil HERO Inferno Wing
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1200


                                                                          "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.


                                                                          1 cardEvil HERO Inferno Wing - Backfire 1 cardEvil HERO Inferno Wing - Backfire
                                                                          Evil HERO Inferno Wing - Backfire
                                                                          FIRE 6
                                                                          Evil HERO Inferno Wing - Backfire
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1200


                                                                          "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.


                                                                          1 cardWake Up Your Elemental HERO 1 cardWake Up Your Elemental HERO
                                                                          Wake Up Your Elemental HERO
                                                                          LIGHT 10
                                                                          Wake Up Your Elemental HERO
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2100


                                                                          1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.




                                                                          More OCG Info

                                                                          Heroic Breakdown

                                                                           

                                                                           

                                                                           

                                                                           

                                                                           

                                                                           

                                                                           

                                                                           

                                                                           

                                                                           

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