EARTH
3Wroughtweiler
Archetype:
Elemental HERO
ATK:
800
DEF:
1200
View:
4077
When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
Wroughtweiler — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 54 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Searcher/Tutor, Material body
Why it scores here
Wroughtweiler is a 3-Level 800-ATK body whose only real value is its battle-destruction trigger: when it is destroyed by battle and sent to the Graveyard, it returns one Elemental HERO and Polymerization from the Graveyard to hand. That is a clean two-card recovery from a dead card, which is why resource_economy and combo_conversion carry the score. The low ATK and DEF earn nothing, and the score stays modest because the trigger needs a battle destruction, which is fragile against negation and non-battle removal. The 43-deck sample and the strong Miracle Fusion and Polymerization partner rates confirm a real Elemental HERO role, but frequency is not treated as power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | The card only reaches the Graveyard through a battle destruction, so it is not a searcher and is live only after combat; the 43-deck sample shows it is routinely played, with 34 decks running one copy (observed). |
| Combo & Conversion | 55 | No recorded boards exist, so conversion rests on the text: a battle-destroyed Wroughtweiler returns a HERO plus Polymerization, which is a strong follow-up but not a one-card board (inferred). |
| Resource Economy | 70 | Adds two cards from the Graveyard after the body is already spent, a net gain of about one card with no extra cost (verified from card text). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption effect, so it contributes no opponent interaction (verified from card text). |
| Material Utility | 40 | A Level 3 EARTH Machine is a usable generic material body, and the battle-destruction trigger still works if its effects are negated, though the body is low-stat (inferred). |
| Resilience & Flexibility | 45 | The trigger works from the Graveyard once it is destroyed, but it depends on a battle that the opponent can stop, so the line is single-point (inferred). |
| Deck-Building Efficiency | 65 | A single-copy-friendly generic HERO body with no garnet or lock, used at a mean of 1.35 copies per deck (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers two cards (an Elemental HERO and Polymerization) from the Graveyard after a battle destruction
- Widely run in the sample (43 decks) with one copy in most, so it is cheap to include
- Strong observed co-occurrence with Miracle Fusion (81%) and Polymerization (60%)
Weaknesses
- Trigger requires a battle destruction, so it is unreliable against negation and non-battle removal
- No interaction of its own
- Low ATK/DEF and a generic Level 3 body, so it is a support piece rather than a threat
Counters / choke points
- Negating its effect or preventing the battle destruction
- Non-battle removal such as card effects that destroy it without combat
Best use
Recovery of a HERO and Polymerization after a battle loss. Decks: Elemental HERO, Heroic. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: destroyed by battle and sent to GY, target 1 Elemental HERO and 1 Polymerization in GY, add both to hand; Level 3, EARTH, Machine, 800/1200, Effect Monster; Legal in TCG, OCG, MasterDuel, and DuelLinks
- Observed: Present in 43 of the sampled decks, all in main deck; Copies: 34 decks run 1, 3 run 2, 6 run 3; average 1.35; Top partners: Miracle Fusion 81.4%, Polymerization 60.5%
- Inferred: Recovery role is primary; the Searcher role is secondary because it adds from the Graveyard; Effect is limited by the need for a battle destruction, reducing reliability; Generic utility is capped at about 50 because the text names specific archetype and spell targets
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only






