Created by: YGO Mod (20517634)

Created On: 03/19/2023

Need 12 UR

UR Rarity
Chronicle Magician1 card
UR Rarity
Dimension Shifter1 card
UR Rarity
Palladium Oracle Mahad1 card
UR Rarity
The Iris Swordsoul1 card
UR Rarity
Wynn the Wind Channeler1 card
UR Rarity
Master of Chaos1 card
UR Rarity
Mysterion the Dragon Crown1 card
UR Rarity
Fortune Lady Every1 card
UR Rarity
Timestar Magician1 card
UR Rarity
Terraforming1 card
UR Rarity
Draco-Utopian Aura1 card
UR Rarity
Infinite Impermanence1 card

Main: 60 Extra: 15 Side: 15

SR Rarity
1 cardApprentice Illusion Magician
SR Rarity
1 cardApprentice Illusion Magician
Apprentice Illusion Magician
DARK 6
Apprentice Illusion Magician
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


R Rarity
1 cardChaos Command Magician
R Rarity
1 cardChaos Command Magician
Chaos Command Magician
LIGHT 6
Chaos Command Magician
  • ATK:

  • 2400

  • DEF:

  • 1900


Negate the effect of a Monster Card that targets this 1 card.


N Rarity
1 cardChow Sai the Ghost Stopper
N Rarity
1 cardChow Sai the Ghost Stopper
Chow Sai the Ghost Stopper
DARK 4
Chow Sai the Ghost Stopper
  • ATK:

  • 1900

  • DEF:

  • 800


Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.


R Rarity
1 cardCybernetic Magician
R Rarity
1 cardCybernetic Magician
Cybernetic Magician
LIGHT 6
Cybernetic Magician
  • ATK:

  • 2400

  • DEF:

  • 1000


You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.


SR Rarity
1 cardDark Magician Girl
SR Rarity
1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


N Rarity
1 cardDefender, the Magical Knight
N Rarity
1 cardDefender, the Magical Knight
Defender, the Magical Knight
LIGHT 4
Defender, the Magical Knight
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead.


R Rarity
1 cardDelg the Dark Monarch
R Rarity
1 cardDelg the Dark Monarch
Delg the Dark Monarch
DARK 6
Delg the Dark Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


When this card is Normal or Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish that target(s), then send the same number of cards from the top of their Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned.


UR Rarity
1 cardDimension Shifter
UR Rarity
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


R Rarity
1 cardDogmatika Theo, the Iron Punch
R Rarity
1 cardDogmatika Theo, the Iron Punch
Dogmatika Theo, the Iron Punch
LIGHT 4
Dogmatika Theo, the Iron Punch
  • ATK:

  • 1800

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK.


SR Rarity
1 cardEngraver of the Mark
SR Rarity
1 cardEngraver of the Mark
Engraver of the Mark
DARK 4
Engraver of the Mark
  • ATK:

  • 1800

  • DEF:

  • 1200


During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn.


N Rarity
1 cardInvitation to a Dark Sleep
N Rarity
1 cardInvitation to a Dark Sleep
Invitation to a Dark Sleep
DARK 5
Invitation to a Dark Sleep
  • ATK:

  • 1500

  • DEF:

  • 1800


When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.


R Rarity
1 cardLightray Madoor
R Rarity
1 cardLightray Madoor
Lightray Madoor
LIGHT 6
Lightray Madoor
  • ATK:

  • 1200

  • DEF:

  • 3000


If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.


N Rarity
1 cardMagician's Robe
N Rarity
1 cardMagician's Robe
Magician's Robe
DARK 2
Magician's Robe
  • ATK:

  • 700

  • DEF:

  • 2000


During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.


N Rarity
1 cardMind on Air
N Rarity
1 cardMind on Air
Mind on Air
DARK 6
Mind on Air
  • ATK:

  • 1000

  • DEF:

  • 1600


Your opponent must play with their hand revealed.


SR Rarity
1 cardMystrick Hulder
SR Rarity
1 cardMystrick Hulder
Mystrick Hulder
DARK 5
Mystrick Hulder
  • ATK:

  • 1500

  • DEF:

  • 2400


If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded. ● Monster: Add 1 Trap from your GY to your hand. ● Spell: Add 1 monster from your GY to your hand. ● Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn.


R Rarity
1 cardSorcerer of Dark Magic
R Rarity
1 cardSorcerer of Dark Magic
Sorcerer of Dark Magic
DARK 9
Sorcerer of Dark Magic
  • ATK:

  • 3200

  • DEF:

  • 2800


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


R Rarity
1 cardThe Tricky
R Rarity
1 cardThe Tricky
The Tricky
WIND 5
The Tricky
  • ATK:

  • 2000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) by discarding 1 card.


N Rarity
1 cardWitch Doctor of Sparta
N Rarity
1 cardWitch Doctor of Sparta
Witch Doctor of Sparta
EARTH 4
Witch Doctor of Sparta
  • ATK:

  • 400

  • DEF:

  • 2000


Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.


UR Rarity
1 cardWynn the Wind Channeler
UR Rarity
1 cardWynn the Wind Channeler
Wynn the Wind Channeler
WIND 5
Wynn the Wind Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


SR Rarity
1 cardFairy Tail - Sleeper
SR Rarity
1 cardFairy Tail - Sleeper
Fairy Tail - Sleeper
LIGHT 4
Fairy Tail - Sleeper
  • ATK:

  • 1850

  • DEF:

  • 1000


FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.


N Rarity
1 cardShaddoll Beast
N Rarity
1 cardShaddoll Beast
Shaddoll Beast
DARK 5
Shaddoll Beast
  • ATK:

  • 2200

  • DEF:

  • 1700


FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


N Rarity
1 cardCrusader of Endymion
N Rarity
1 cardCrusader of Endymion
Crusader of Endymion
LIGHT 4
Crusader of Endymion
  • ATK:

  • 1900

  • DEF:

  • 1200


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.


R Rarity
1 cardTuned Magician
R Rarity
1 cardTuned Magician
Tuned Magician
WIND 4
Tuned Magician
  • ATK:

  • 1800

  • DEF:

  • 1600


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This card is treated as a Tuner monster.


R Rarity
1 cardAcrobatic Magician
R Rarity
1 cardAcrobatic Magician
Acrobatic Magician
DARK 52
Acrobatic Magician
  • ATK:

  • 800

  • DEF:

  • 2300


[ Pendulum Effect ] When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn. [ Monster Effect ] If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone.


R Rarity
1 cardDark Doriado
R Rarity
1 cardDark Doriado
Dark Doriado
DARK 45
Dark Doriado
  • ATK:

  • 1800

  • DEF:

  • 1400


[ Pendulum Effect ] All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control. [ Monster Effect ] If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.


SR Rarity
1 cardPurple Poison Magician
SR Rarity
1 cardPurple Poison Magician
Purple Poison Magician
DARK 41
Purple Poison Magician
  • ATK:

  • 1200

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.


SR Rarity
1 cardWhite Wing Magician
SR Rarity
1 cardWhite Wing Magician
White Wing Magician
WIND 41
White Wing Magician
  • ATK:

  • 1600

  • DEF:

  • 1400


[ Pendulum Effect ] Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card. [ Monster Effect ] (This card is always treated as a "Synchro Dragon" card.) If this Pendulum Summoned card is used for a Synchro Summon, banish it.


N Rarity
1 cardGeomancer of the Ice Barrier
N Rarity
1 cardGeomancer of the Ice Barrier
Geomancer of the Ice Barrier
WATER 3
Geomancer of the Ice Barrier
  • ATK:

  • 800

  • DEF:

  • 1200


Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with that Attribute. This effect can only be used once while this card is face-up on the field.


R Rarity
1 cardNight's End Sorcerer
R Rarity
1 cardNight's End Sorcerer
Night's End Sorcerer
DARK 2
Night's End Sorcerer
  • ATK:

  • 1300

  • DEF:

  • 400


When this card is Special Summoned: You can target up to 2 cards in your opponent's GY; banish them.


SR Rarity
1 cardSecret Village of the Spellcasters
SR Rarity
1 cardSecret Village of the Spellcasters
Secret Village of the Spellcasters
Spell Field
Secret Village of the Spellcasters

    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


    UR Rarity
    1 cardTerraforming
    UR Rarity
    1 cardTerraforming
    Terraforming
    Spell Normal
    Terraforming

      Add 1 Field Spell from your Deck to your hand.




      Tag(s):

      R Rarity
      1 cardBarrel Behind the Door
      R Rarity
      1 cardBarrel Behind the Door
      Barrel Behind the Door
      Trap Counter
      Barrel Behind the Door

        Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.


        R Rarity
        1 cardBlack Horn of Heaven
        R Rarity
        1 cardBlack Horn of Heaven
        Black Horn of Heaven
        Trap Counter
        Black Horn of Heaven

          When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


          R Rarity
          1 cardBroken Line
          R Rarity
          1 cardBroken Line
          Broken Line
          Trap Counter
          Broken Line

            When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.


            R Rarity
            1 cardCash Back
            R Rarity
            1 cardCash Back
            Cash Back
            Trap Counter
            Cash Back

              When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.


              R Rarity
              1 cardChivalry
              R Rarity
              1 cardChivalry
              Chivalry
              Trap Counter
              Chivalry

                Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.


                R Rarity
                1 cardDamage Polarizer
                R Rarity
                1 cardDamage Polarizer
                Damage Polarizer
                Trap Counter
                Damage Polarizer

                  Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.


                  R Rarity
                  1 cardDark Illusion
                  R Rarity
                  1 cardDark Illusion
                  Dark Illusion
                  Trap Counter
                  Dark Illusion

                    When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.


                    SR Rarity
                    1 cardDebunk
                    SR Rarity
                    1 cardDebunk
                    Debunk
                    Trap Counter
                    Debunk

                      When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                      R Rarity
                      1 cardDestruction Jammer
                      R Rarity
                      1 cardDestruction Jammer
                      Destruction Jammer
                      Trap Counter
                      Destruction Jammer

                        Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.


                        UR Rarity
                        1 cardDraco-Utopian Aura
                        UR Rarity
                        1 cardDraco-Utopian Aura
                        Draco-Utopian Aura
                        Trap Counter
                        Draco-Utopian Aura

                          When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                          SR Rarity
                          1 cardDrastic Drop Off
                          SR Rarity
                          1 cardDrastic Drop Off
                          Drastic Drop Off
                          Trap Counter
                          Drastic Drop Off

                            When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.


                            SR Rarity
                            1 cardEvenly Matched
                            SR Rarity
                            1 cardEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              R Rarity
                              1 cardFace-Off
                              R Rarity
                              1 cardFace-Off
                              Face-Off
                              Trap Counter
                              Face-Off

                                When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.


                                R Rarity
                                1 cardFloowandereeze and the Scary Sea
                                R Rarity
                                1 cardFloowandereeze and the Scary Sea
                                Floowandereeze and the Scary Sea
                                Trap Counter
                                Floowandereeze and the Scary Sea

                                  When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.


                                  R Rarity
                                  1 cardFusion Guard
                                  R Rarity
                                  1 cardFusion Guard
                                  Fusion Guard
                                  Trap Counter
                                  Fusion Guard

                                    Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard.


                                    R Rarity
                                    1 cardHeartless Drop Off
                                    R Rarity
                                    1 cardHeartless Drop Off
                                    Heartless Drop Off
                                    Trap Counter
                                    Heartless Drop Off

                                      When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any.


                                      R Rarity
                                      1 cardHero's Rule 2
                                      R Rarity
                                      1 cardHero's Rule 2
                                      Hero's Rule 2
                                      Trap Counter
                                      Hero's Rule 2

                                        Negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it.


                                        UR Rarity
                                        1 cardInfinite Impermanence
                                        UR Rarity
                                        1 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          R Rarity
                                          1 cardJudgment of Anubis
                                          R Rarity
                                          1 cardJudgment of Anubis
                                          Judgment of Anubis
                                          Trap Counter
                                          Judgment of Anubis

                                            When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                                            SR Rarity
                                            3 cardNecro Fusion
                                            SR Rarity
                                            3 cardNecro Fusion
                                            Necro Fusion
                                            Trap Normal
                                            Necro Fusion

                                              Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                              R Rarity
                                              1 cardParadox Fusion
                                              R Rarity
                                              1 cardParadox Fusion
                                              Paradox Fusion
                                              Trap Counter
                                              Paradox Fusion

                                                When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.


                                                R Rarity
                                                1 cardPendulum Hole
                                                R Rarity
                                                1 cardPendulum Hole
                                                Pendulum Hole
                                                Trap Counter
                                                Pendulum Hole

                                                  When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck.


                                                  R Rarity
                                                  1 cardPulling the Rug
                                                  R Rarity
                                                  1 cardPulling the Rug
                                                  Pulling the Rug
                                                  Trap Counter
                                                  Pulling the Rug

                                                    Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.


                                                    SR Rarity
                                                    1 cardRetort
                                                    SR Rarity
                                                    1 cardRetort
                                                    Retort
                                                    Trap Counter
                                                    Retort

                                                      When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand.


                                                      SR Rarity
                                                      1 cardUltimate Providence
                                                      SR Rarity
                                                      1 cardUltimate Providence
                                                      Ultimate Providence
                                                      Trap Counter
                                                      Ultimate Providence

                                                        When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.


                                                        SR Rarity
                                                        1 cardUnwavering Bond
                                                        SR Rarity
                                                        1 cardUnwavering Bond
                                                        Unwavering Bond
                                                        Trap Counter
                                                        Unwavering Bond

                                                          When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card.


                                                          SR Rarity
                                                          1 cardWiretap
                                                          SR Rarity
                                                          1 cardWiretap
                                                          Wiretap
                                                          Trap Counter
                                                          Wiretap

                                                            When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                                                            UR Rarity
                                                            1 cardMaster of Chaos
                                                            UR Rarity
                                                            1 cardMaster of Chaos
                                                            Master of Chaos
                                                            DARK 8
                                                            Master of Chaos
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2500


                                                            "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                            UR Rarity
                                                            1 cardMysterion the Dragon Crown
                                                            UR Rarity
                                                            1 cardMysterion the Dragon Crown
                                                            Mysterion the Dragon Crown
                                                            LIGHT 8
                                                            Mysterion the Dragon Crown
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 1500


                                                            1 Spellcaster monster + 1 Dragon monster Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.


                                                            SR Rarity
                                                            1 cardQuintet Magician
                                                            SR Rarity
                                                            1 cardQuintet Magician
                                                            Quintet Magician
                                                            DARK 12
                                                            Quintet Magician
                                                            • ATK:

                                                            • 4500

                                                            • DEF:

                                                            • 4500


                                                            5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                                            SR Rarity
                                                            1 cardAkashic Magician
                                                            SR Rarity
                                                            1 cardAkashic Magician
                                                            Akashic Magician
                                                            DARK
                                                            Akashic Magician
                                                            • ATK:

                                                            • 1700

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Bottom


                                                            2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.


                                                            SR Rarity
                                                            1 cardDharc the Dark Charmer, Gloomy
                                                            SR Rarity
                                                            1 cardDharc the Dark Charmer, Gloomy
                                                            Dharc the Dark Charmer, Gloomy
                                                            DARK
                                                            Dharc the Dark Charmer, Gloomy
                                                            • ATK:

                                                            • 1850

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                            SR Rarity
                                                            1 cardLyna the Light Charmer, Lustrous
                                                            SR Rarity
                                                            1 cardLyna the Light Charmer, Lustrous
                                                            Lyna the Light Charmer, Lustrous
                                                            LIGHT
                                                            Lyna the Light Charmer, Lustrous
                                                            • ATK:

                                                            • 1850

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                            SR Rarity
                                                            1 cardWynn the Wind Charmer, Verdant
                                                            SR Rarity
                                                            1 cardWynn the Wind Charmer, Verdant
                                                            Wynn the Wind Charmer, Verdant
                                                            WIND
                                                            Wynn the Wind Charmer, Verdant
                                                            • ATK:

                                                            • 1850

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                            R Rarity
                                                            1 cardEnlightenment Paladin
                                                            R Rarity
                                                            1 cardEnlightenment Paladin
                                                            Enlightenment Paladin
                                                            DARK 8
                                                            Enlightenment Paladin
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.


                                                            UR Rarity
                                                            1 cardFortune Lady Every
                                                            UR Rarity
                                                            1 cardFortune Lady Every
                                                            Fortune Lady Every
                                                            LIGHT 7
                                                            Fortune Lady Every
                                                            • ATK:

                                                            • -1

                                                            • DEF:

                                                            • -1


                                                            1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.


                                                            SR Rarity
                                                            1 cardNight's End Administrator
                                                            SR Rarity
                                                            1 cardNight's End Administrator
                                                            Night's End Administrator
                                                            LIGHT 6
                                                            Night's End Administrator
                                                            • ATK:

                                                            • 2300

                                                            • DEF:

                                                            • 1400


                                                            "Night's End Sorcerer" + 1+ non-Tuner monsters If this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent's GY; banish it. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it. You can only use this effect of "Night's End Administrator" once per turn.


                                                            R Rarity
                                                            1 cardNirvana High Paladin
                                                            R Rarity
                                                            1 cardNirvana High Paladin
                                                            Nirvana High Paladin
                                                            DARK 108
                                                            Nirvana High Paladin
                                                            • ATK:

                                                            • 3300

                                                            • DEF:

                                                            • 2500


                                                            [ Pendulum Effect ] If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner Synchro Monsters For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your GY; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                                            SR Rarity
                                                            1 cardNorito the Moral Leader
                                                            SR Rarity
                                                            1 cardNorito the Moral Leader
                                                            Norito the Moral Leader
                                                            LIGHT
                                                            Norito the Moral Leader
                                                            • ATK:

                                                            • 2700

                                                            • DEF:

                                                            • 2000


                                                            2 Level 6 Spellcaster monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                                            R Rarity
                                                            1 cardNumber 104: Masquerade
                                                            R Rarity
                                                            1 cardNumber 104: Masquerade
                                                            Number 104: Masquerade
                                                            LIGHT
                                                            Number 104: Masquerade
                                                            • ATK:

                                                            • 2700

                                                            • DEF:

                                                            • 1200


                                                            3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                            UR Rarity
                                                            1 cardTimestar Magician
                                                            UR Rarity
                                                            1 cardTimestar Magician
                                                            Timestar Magician
                                                            DARK
                                                            Timestar Magician
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1200


                                                            2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.


                                                            R Rarity
                                                            1 cardMagician of Hope
                                                            R Rarity
                                                            1 cardMagician of Hope
                                                            Magician of Hope
                                                            LIGHT8
                                                            Magician of Hope
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            [ Pendulum Effect ] Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card. [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.


                                                            SR Rarity
                                                            1 cardBlizzard Princess
                                                            SR Rarity
                                                            1 cardBlizzard Princess
                                                            Blizzard Princess
                                                            WATER 8
                                                            Blizzard Princess
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2100


                                                            You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.


                                                            UR Rarity
                                                            1 cardChronicle Magician
                                                            UR Rarity
                                                            1 cardChronicle Magician
                                                            Chronicle Magician
                                                            DARK 7
                                                            Chronicle Magician
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2500


                                                            If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn.


                                                            N Rarity
                                                            1 cardDark Magician of Chaos
                                                            N Rarity
                                                            1 cardDark Magician of Chaos
                                                            Dark Magician of Chaos
                                                            DARK 8
                                                            Dark Magician of Chaos
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2600


                                                            During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


                                                            SR Rarity
                                                            1 cardHarr, Generaider Boss of Storms
                                                            SR Rarity
                                                            1 cardHarr, Generaider Boss of Storms
                                                            Harr, Generaider Boss of Storms
                                                            DARK 9
                                                            Harr, Generaider Boss of Storms
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 3000


                                                            You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn.


                                                            R Rarity
                                                            1 cardIce Master
                                                            R Rarity
                                                            1 cardIce Master
                                                            Ice Master
                                                            WATER 8
                                                            Ice Master
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).


                                                            R Rarity
                                                            1 cardKazejin
                                                            R Rarity
                                                            1 cardKazejin
                                                            Kazejin
                                                            WIND 7
                                                            Kazejin
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 2200


                                                            During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                                            N Rarity
                                                            1 cardMagician of Dark Illusion
                                                            N Rarity
                                                            1 cardMagician of Dark Illusion
                                                            Magician of Dark Illusion
                                                            DARK 7
                                                            Magician of Dark Illusion
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 2500


                                                            This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.


                                                            N Rarity
                                                            1 cardMedium of the Ice Barrier
                                                            N Rarity
                                                            1 cardMedium of the Ice Barrier
                                                            Medium of the Ice Barrier
                                                            WATER 7
                                                            Medium of the Ice Barrier
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 1600


                                                            If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.


                                                            UR Rarity
                                                            1 cardPalladium Oracle Mahad
                                                            UR Rarity
                                                            1 cardPalladium Oracle Mahad
                                                            Palladium Oracle Mahad
                                                            LIGHT 7
                                                            Palladium Oracle Mahad
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2100


                                                            When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


                                                            SR Rarity
                                                            1 cardSorciere de Fleur
                                                            SR Rarity
                                                            1 cardSorciere de Fleur
                                                            Sorciere de Fleur
                                                            DARK 8
                                                            Sorciere de Fleur
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 0


                                                            When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


                                                            UR Rarity
                                                            1 cardThe Iris Swordsoul
                                                            UR Rarity
                                                            1 cardThe Iris Swordsoul
                                                            The Iris Swordsoul
                                                            LIGHT 8
                                                            The Iris Swordsoul
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2500


                                                            During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards. ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn.


                                                            N Rarity
                                                            1 cardDragoncaller Magician
                                                            N Rarity
                                                            1 cardDragoncaller Magician
                                                            Dragoncaller Magician
                                                            DARK 72
                                                            Dragoncaller Magician
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1000


                                                            [ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field). [ Monster Effect ] Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect. ● If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.


                                                            R Rarity
                                                            1 cardPerformapal Laugh Maker
                                                            R Rarity
                                                            1 cardPerformapal Laugh Maker
                                                            Performapal Laugh Maker
                                                            LIGHT 85
                                                            Performapal Laugh Maker
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            [ Pendulum Effect ] Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP. [ Monster Effect ] When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 monster effect of "Performapal Laugh Maker" per turn, and only once that turn.


                                                            N Rarity
                                                            1 cardXiangke Magician
                                                            N Rarity
                                                            1 cardXiangke Magician
                                                            Xiangke Magician
                                                            DARK 73
                                                            Xiangke Magician
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 500


                                                            [ Pendulum Effect ] Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field). [ Monster Effect ] Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn.


                                                            SR Rarity
                                                            1 cardToon Dark Magician
                                                            SR Rarity
                                                            1 cardToon Dark Magician
                                                            Toon Dark Magician
                                                            DARK 7
                                                            Toon Dark Magician
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2100


                                                            Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.




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