Kazejin
WIND 7

Kazejin

  • ATK:
  • 2400

  • DEF:
  • 2200

  • View:
  • 5519




During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
45± 8/ 100
Power Score
Intrinsic 45
Deck 45

Kazejin — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 45 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Kazejin's power is a single battle-step effect: once while face-up, on the opponent's turn, it sets an attacking monster's ATK to 0 during damage calculation only. That converts an attack into a blanked attack without destroying or negating anything, so it earns soft interaction and no card advantage. The 2400 ATK and the 400-of-400 deck inclusion do not add points by themselves; the ratings are driven by the narrow battle-step window, the lack of any combo evidence, and a Gate Guardian home that the guides describe as brick-prone.

Axis scores

Axis Score Evidence
Accessibility 50 It is run in all 400 sampled decks at 1 to 3 copies (avg 1.36), so it reaches the field often, but no starter or searched route is recorded because combo data is empty (observed).
Combo & Conversion 25 There are no combo boards or examples, and the text builds nothing on its own, so conversion is text-only inference (inferred).
Resource Economy 20 The effect neither draws, searches, nor refuels, so it creates no card advantage (verified).
Effect & Interaction 40 The effect is a once-while-face-up ATK reduction limited to the damage calculation of an attack against this card, with no destruction or negation, so it is soft, situational interaction (verified).
Material Utility 40 It is a Level 7 WIND Spellcaster body that can be material, but the Level 7 material fit is not confirmed by the evidence and effect-negation behaviour is not recorded (inferred).
Resilience & Flexibility 35 It is a single on-field copy that is removed or negated by normal interaction, and its once-per-face-up limit caps repeat use (inferred).
Deck-Building Efficiency 40 It costs one main-deck slot, but the guide describes the Gate Guardian home as brick-prone, which lowers the cost of the card's own deck (observed).

Calculation

Weight profile: Removal / Negation profile; no secondary role blend. Intrinsic ≈ 45, Deck ≈ 45, Meta = provisional. Modifiers: Brick-prone home (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Works against any attacking monster on the opponent's turn, not only one archetype
  • Blanks the attacker's ATK during damage calculation, so the battle damage is neutralised
  • Its 2400 ATK body makes it a reasonable target for the opponent's attacks

Weaknesses

  • Affects only the damage-calculation step of an attack against this card
  • Can be used only once while face-up, so it does not repeat across the battle
  • No combo evidence, so the card's on-field value cannot be checked against recorded boards
  • Its main home, Gate Guardian, is described as brick-prone, which hurts the consistency of the line

Counters / choke points

  • Removing or negating Kazejin before the battle step
  • Attacking with a monster whose battle is not blanked by this effect is not covered in the evidence, so this counter is not recorded

Best use

Battle-step defensive piece that blanks one attacker on the opponent's turn. Decks: Gate Guardian. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: during the opponent's damage calculation, when this card is attacked, its ATK is set to 0 for that calculation only (Quick Effect); Card text: the effect can be used only once while this card is face-up on the field; Card stats: Level 7, WIND, Spellcaster, 2400 ATK, 2200 DEF, Effect Monster; 400 of 400 sampled decks run the card, with an average of 1.36 copies
  • Observed: Gate Guardian accounts for 43.8% of decks, and two Gate Guardian archetype IDs together hold about 49% of the sample; Top partners are Suijin (100%), Labyrinth Wall Shadow (99.5%) and Gate Guardian of Wind and Water (98%); Usage statistics: 100% inclusion in one Gate Guardian gameplay type and 80% in the other, both at 1 to 2 copies; The card appears in 48 distinct archetypes in the sample
  • Inferred: The effect's value is limited to the battle step and is weaker than a removal or negation effect; The Level 7 body may serve as material, but the evidence does not record material usage
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no legal copies data by format the 400-deck sample is dominated by Gate Guardian, so the cross-archetype breadth is not evidence of general strength











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