Paleozoics Deck #56734 — Yu-Gi-Oh! Duel Links

20 Main, 8 Extra, incl. Swap Frog x3, Paleozoic Canadia x3, Paleozoic Marrella x3 - Skill: Chain Reaction.

Created by: Ljkad (12473560)

Created On: 03/17/2023

Chain Reaction
 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Jul 30, 2026
22± 12/ 100
Power Score
Structural 35
Reliability 30
Going First 30
Going Second 32

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 35.35
Going First 30
Going Second 32
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: none
  • Format: duel-links

Legality

Main 20 / Extra 8 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Control the board with Paleozoic trap monsters and deny opponent actions; Limited board breaking via Knightmare Phoenix effects (illegal copy present)
  • Turn 1 (going first): Set up multiple Paleozoic Traps, summon a Swap Frog or Ronintoadin, and use Crackdown to capture an opponent monster for early control
  • Turn 2 (going second): Use six‑card hand to activate Warning Point on opponent summons, then flip or special‑summon Paleozoic monsters from the graveyard to establish a defensive barrier
  • Recovery: Draw with Paleozoic Pikaia and recycle traps via their graveyard effects; use Ronintoadin self‑summon to refill monster zones
  • After siding: No side deck present; the list relies on the main deck alone

Why it scores here

The deck opens with a heavy concentration of Paleozoic traps, but it lacks the core engine cards (Opabinia, Leanchoilia, etc.) that normally make the archetype reliable, leading to frequent brick hands. Its control tools (Warning Point, Crackdown) give it some interaction, yet the absence of solid finishers and the illegal Knightmare Mermaid keep offensive pressure low. Resource recovery relies on Pikaia draws and self‑summoning monsters, which are inconsistent in Duel Links. Overall the system is fragile, poorly compact, and unable to consistently convert early plays into a decisive board, resulting in a low contextual power score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 Paleozoic core group (6 copies) opens at least one core trap 87% of the time, but core engine cards like Opabinia are missing (Inferred)
D2 Opening-Hand Quality & Brick Management 30 15 Traps occupy 75% of the main deck, creating a high garnish risk; hypergeometric brick estimate 13% (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded combo boards; theoretical ceiling limited to a few Paleozoic summons and a Crackdown capture (Inferred)
D4 Combo Floor & Median Output 20 Median output expected to be a single trap‑monster on the field with no strong finish (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple independent trap lines (Olenoides, Marrella, Canadia, Pikaia) provide some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Traps recycle themselves from the GY, but monster count remains low and draw power is limited to Pikaia (Inferred)
D7 End-Board & Interaction Quality 45 Interaction density moderate via Warning Point, Crackdown, and Number 45 negation; no permanent board protectors (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going‑second hand of 6 cards raises chance of Warning Point and trap flips, yet no dedicated board‑breaker (Inferred)
D9 Offensive Pressure & Closing Power 30 Highest ATK monster is 1900 (Knightmare Phoenix) which is illegal; legal extra monsters are low‑ATK XYZs (Inferred)
D10 Main Deck Efficiency & Flexibility 25 20‑card main deck is 75% traps, giving poor slot efficiency and high garnet burden (Inferred)
D11 Extra Deck Efficiency & Coverage 35 8‑card Extra deck mixes generic Knights with a single Paleozoic XYZ; one slot occupied by a forbidden card (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty, offering no post‑side adaptation (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament context or meta share supplied; cannot assess matchup fit (Provisional)
D14 Pilotability & Error Tolerance 30 Pilot must manage many trap activations and conditional summons; illegal card further complicates play (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 35.35, Going First ≈ 30, Going Second ≈ 32, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal card presence (-10); Missing core engine cards (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple Paleozoic trap lines provide some redundancy
  • Warning Point offers turn‑one monster negation
  • Crackdown can seize opponent monsters for control

Weaknesses

  • Missing core engine cards makes the combo unreliable
  • Heavy trap garnet (75% of main deck) raises brick probability
  • No side deck for matchup adaptation
  • Illegal Knightmare Mermaid blocks legality

Critical choke points

  • Absence of Paleozoic Opabinia prevents easy trap‑monster search
  • Reliance on drawing Pikaia for hand advantage
Priority Remove Add Reason
1 Knightmare Mermaid Paleozoic Opabinia (1 copy) and Paleozoic Leanchoilia (1 copy) Eliminate illegal card and add core engine to improve consistency
2 Excess generic Knightmare links (Phoenix, Unicorn) Additional Paleozoic traps or a hand trap like Effect Veiler Reduce garnet and improve opening hand quality

Evidence & confidence

  • Verified: legality status and copy limits; side deck count = 0
  • Inferred: engine accessibility from core trap probability; brick estimate from trap density; combo ceiling/floor from absence of boards; resource economy from trap recycling text; interaction quality from listed trap effects; going‑second board‑break potential from hand size; offensive closing power from monster ATK values; main deck efficiency from composition ratios; extra deck efficiency from slot usage; pilotability from complexity of trap chain
  • Provisional: matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Paleozoics

Paleozoics Breakdown

 
 

 

 

 

 

 

 
 

 

 
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