Zombies Deck #55910 — Yu-Gi-Oh! Master Duel

60 Main, 14 Extra, incl. Danger! Nessie! x3, Danger!? Jackalope? x3, Danger!? Tsuchinoko? x3. Created Mar 13, 2023 by YGO Mod.

Deck Zombies Master Duel

Created by: YGO Mod (20517634)

Created On: 03/13/2023

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
26± 8/ 100
Power Score
Structural 39
Reliability 35
Going First 40
Going Second 34

Deck — Deck Power Evaluation

Final Contextual Deck Power: 26/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 39
Going First 40
Going Second 34
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 14 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon, Number 97: Draglubion, Divine Dragon Knight Felgrand, Doomking Balerdroch, Alghoul Mazera) once a Zombie board is established (Inferred); Zombie World field control combined with Necroworld Banshee recursion and Gozuki/Changshi Zombie-to-Zombie recursion (Inferred)
  • Turn 1 (going first): Open a Danger! starter (Jackalope, Nessie or Tsuchinoko) or Zombie World, search or recycle Zombie-type bodies, then move toward a Blue-Eyes or Dragon boss (Inferred, text-only; no parseable boards)
  • Turn 2 (going second): Use Ash Blossom & Joyous Spring and Doomking Balerdroch negations to slow the opponent's first board, then rebuild through Zombie recursion (Inferred)
  • Recovery: Banish Necroworld Banshee or Mezuki from the GY to re-activate Zombie World, and use Gozuki or Changshi to revive Zombie monsters from the GY (Inferred)
  • After siding: Not applicable: the deck runs an empty Side Deck (side_count 0), so no post-side plan exists (Verified)

Why it scores here

The deck is scored as a system, not as an average of its cards, and it is Illegal in Master Duel, so the score is a theoretical, structural-only read capped low. Its opening access is thin: the Danger! starters and Zombie World are each about 23% to appear in a 5-card opening hand, and the archetype core group (4 copies) is about 30%. The 33 distinct Main Deck cards are spread across 16 sub-archetypes with 0% exact-name purity, so the engine does not cohere. The Extra Deck is strong (Blue-Eyes Tyrant, Neo Blue-Eyes, Draglubion) and gives the list a real closing plan, but it is split across four summon types from different archetypes. Popularity did not earn points: the usage stats show only 3 of 25 core Zombie cards present. The score is further reduced by four Forbidden cards, three Limited cards run over their limit, and an empty Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one of a 3-copy starter in a 5-card opening hand) ≈ 0.23; archetype core group (4 copies) ≈ 0.30; only 3 of 25 core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Nine Danger! and Zombie-engine copies overlap as starters, with 14 singleton slots and a 16-sub-archetype spread, so hands risk being redundant or dead (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (total_combos 0); ceiling read from text only, through Zombie World plus Banshee/Balerdroch negations and Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 35 No combo median available; the floor is estimated from text only and is weak with off-archetype cards (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Several independent starters (Danger! x3 names, Zombie World, Gozuki, Changshi) give some route redundancy after interaction (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion exists through Gozuki, Changshi, Shinobi Necro, Mad Mauler and Banshee, but the GY-to-field loop is incomplete without the missing core (Inferred)
D7 End-Board & Interaction Quality 45 Two hand traps (Ash Blossom x2), Doomking Balerdroch negation, and Dragon negations; Called by the Grave is Forbidden and Rivalry of Warlords is over its limit (Verified flags / Inferred)
D8 Going-Second & Board-Breaking Power 35 Going-second split unavailable; board breaking relies on Called by the Grave and Balerdroch, one of which is Forbidden (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck closers at 2800 to 4500 ATK (Blue-Eyes Tyrant 3400, Neo Blue-Eyes 4500, Draglubion 3000) (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 30 60 Main slots with 33 distinct cards; 74 off-archetype copies and 0% exact-name purity, with 11 tech and 9 negation-text cards (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 30 14 Extra cards across Fusion, Synchro, Xyz and Link from Blue-Eyes, Knightmare, Kuriboh, Salamangreat, Hieratic, Orcust and Numeron, with little shared engine (Verified composition / Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-branch Zombie and Extra Deck lines with several decision points and a 60-card list; repeatability is moderate (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 39, Going First ≈ 40, Going Second ≈ 34, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); copy_limit_violations (-4); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12) = 0.80*39 + 0.20*35 - 12 ≈ 26; Illegal, so theoretical/structural-only and capped low (Meta provisional, null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extra Deck closers at 2800 to 4500 ATK give a real finishing route once the board is set
  • Ash Blossom x2 and Doomking Balerdroch provide two negation sources against common interaction
  • Zombie World plus Banshee and Gozuki/Changshi recursion gives a recovery loop from the GY

Weaknesses

  • Forbidden and over-limit cards make the list illegal in Master Duel
  • Zero exact-name archetype purity: the engine is split across 16 sub-archetypes
  • Empty Side Deck means no post-side adaptation
  • Core Zombie support (Pumpking, Call of the Haunted, Maxx C and others) is absent, so the archetype's intended engine is missing

Critical choke points

  • Zombie World must resolve to enable the Zombie recursion plan, and it is one of only a few copies in the opening hand
  • Four Forbidden cards occupy 7 Main slots, so the intended engine cannot be built legally as listed
Priority Remove Add Reason
1 Agido the Ancient Sentinel x2, Kelbek the Ancient Vanguard x2, Called by the Grave x2, Artifact Scythe x1 Legal Zombie-compatible replacements from the archetype core (e.g. Pumpking, Call of the Haunted, Maxx C) or in-archetype Main Deck cards Removes all Forbidden cards so the list becomes legal and removes the largest structural violation
2 That Grass Looks Greener x1, Keldo the Sacred Protector x1, Rivalry of Warlords x1 One legal copy of each stays; the freed slots go to a single legal replacement Brings Limited cards within their legal copy limit
3 Off-archetype tech copies (P.U.N.K., Blackwing, Performage, Artifact) More Zombie-type starters and recursion (Gozuki, Changshi, Shinobi Necro) from the Zombies core Raises exact-name purity and makes the engine more consistent
4 None (side_count 0) A Side Deck of 5 to 15 cards addressing the expected matchups Gives post-side adaptability; an empty Side Deck scores 10 on D12

Evidence & confidence

  • Verified: Main 60 and Extra 14 are within the Master Duel size rules (40-60 and 0-15); Four Forbidden cards and three Limited cards are over their legal copy limit; Side Deck is empty; Composition: 74 off-archetype copies and 0% exact-name purity; Only 3 of 25 usage-stat core cards are present
  • Inferred: Hypergeometric starter access (about 23% per 3-copy starter, about 30% archetype core); Zombie World and Banshee recovery loop; Extra Deck closers as the win condition; Negation coverage from Ash Blossom and Balerdroch
  • Provisional: Matchup fit and meta position (no dated sample or tournament link); Going-first and going-second splits (no combo boards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for this deck (going-first/second, matchup, brick rate) Meta Power is provisional: no dated metagame sample supplied The deck is Illegal, so no normal Final Contextual score applies

More Master Duel Info

Zombies

Zombies Breakdown

 
 

 

 

 

 

 

 
 

 

 
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