Jurrac Deck #558161 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Jurrac Stego x3.

Created by: YGO Mod (20517634)

Created On: 09/19/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 55
Going First 60
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 50
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Dinosaur engine (Jurrac Megalo, Jurrac Aeolo, Jurrac Stego) chains into Jurrac Meteor, Jurrac Astero and Tyranno Infinity / Promethean Princess pressure; Jurrac Meteor's board wipe followed by a Tuner recursion from the Graveyard
  • Turn 1 (going first): Open with Megalo or Aeolo starter, search via Fossil Dig or Ground Xeno, then extend into a Synchro or Link using Dinosaur Graveyard recursion (Inferred; no combo boards recorded)
  • Turn 2 (going second): Respond to the opponent's first summon with Droll & Lock Bird, Maxx C, Ash Blossom or Artifact Lancea, then rebuild a Dinosaur board through Jurrac Volcano and Megalo (Inferred)
  • Recovery: Recover from Graveyard Dinosaurs via Souleating Oviraptor, Jurrac Aeolo tribute-summon and Megalo draw, rebuilding Extra Deck summons (Inferred)
  • After siding: Not assessable: the deck runs 0 side-deck cards, so there is no post-side plan in the list

Why it scores here

The deck's score is driven by its system, not by averaging its cards. The Jurrac core is present at high rates (archetype core group about 96% to open at least one piece in a 5-card hand), so the Dinosaur engine usually comes online early, and the Graveyard recursion and searchers give it grind. Interaction is broad (11 hand-trap-type cards, Astero's negation, Evolzar's negation and Crossout Designator), which keeps the engine alive through one disruption. The Extra Deck closes the game with Meteor, Astero and link/synchro pressure. Score is held down by three things: the list is illegal (Called by the Grave is Forbidden, Droll and Maxx C exceed their limits), it has no side deck, and no combo boards or tournament evidence exist to measure its real ceiling or median. Popularity and archetype usage were not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least 1 Megalo in 5-card hand) about 0.34; archetype core group open about 0.96; 7 of 25 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many Dinosaur-only Normal Summon constraints and dead-in-hand hand traps; 17 distinct main-deck cards; no garnet analysis possible (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable combo boards; ceiling inferred from Meteor board-wipe, Astero negation and Tyranno Infinity text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo boards, so median output cannot be measured; text-based guess only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 11 hand-trap-type cards and Graveyard recursion (Aeolo, Oviraptor) give multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers (Fossil Dig, Ground Xeno, Oviraptor), Megalo draw and Graveyard Dinosaur recursion (Inferred)
D7 End-Board & Interaction Quality 55 Astero and Evolzar negation text plus Crossout Designator; no face-down backrow or floodgate density in list (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on hand traps and Meteor board-wipe; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck ATK: TY-PHON 2900, Baronne de Fleur 3000, Meteor 2800, Princess 2700, Astero 2500 (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 40 main cards, 17 distinct; compact, but over-limit copies make the list illegal as built (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across 11 distinct; Synchro and Link slots are broad with some Dinosaur gating (Verified count, Inferred use)
D12 Side Deck Adaptability 15 Zero side-deck cards submitted; no post-side plan can be scored (Verified gap)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Dinosaur chains with Tuner and Synchro math; manageable for an experienced pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-8). Final formula: Illegal list: no normal Final score. Structural 56 with banlist modifier -8 would give about 48; capped at 30 for theoretical/structural-only reading (Meta provisional, null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Jurrac core is highly accessible (archetype core group about 0.96 in opening hand)
  • Broad hand-trap and negation coverage (11 hand-trap-type cards, Astero, Evolzar, Crossout Designator)
  • Strong Extra Deck ATK spread for closing (TY-PHON 2900, Baronne 3000, Meteor 2800)

Weaknesses

  • List is illegal: Called by the Grave is Forbidden, Droll & Lock Bird and Maxx C exceed copy limits
  • No side deck, so no post-side adaptability
  • Heavy Dinosaur gating and off-archetype slots reduce core purity (30.9% exact-name)
  • No combo evidence, so the real ceiling and median are unmeasured

Critical choke points

  • Forbidden and over-limit cards make the list unplayable as built until fixed
  • Dinosaur-count gating for Megalo and Aeolo; a hand without a Dinosaur starter stalls the engine
  • Single Meteor board-wipe is self-destructive if the board is not ready
Priority Remove Add Reason
1 2x Called by the Grave legal Master Duel staple (Dinosaur-compatible hand trap or card-advantage spell) Forbidden card; list cannot be legal as built
2 1x Droll & Lock Bird (to reach limit 2) legal flexible card for the lost slot Semi-Limited copy limit exceeded
3 1x Maxx C (to reach limit 1) legal Dinosaur starter or staple Limited copy limit exceeded
4 none 1-3 side-deck cards for best-of-3 play Side deck is empty; post-side plan cannot be assessed

Evidence & confidence

  • Verified: Deck is Illegal: Called by the Grave Forbidden x2, Droll & Lock Bird 3 vs limit 2, Maxx C 2 vs limit 1; Main 40 and Extra 15 are within Master Duel size rules; side deck is 0; Extra Deck ATK values as listed in evidence cards; Archetype core group open at least once in a 5-card hand: 0.96
  • Observed: Usage statistics: 7 of 25 archetype-core cards present (28%)
  • Inferred: Engine consistency and brick rate estimates from hypergeometric draw table and card text; Going-first and going-second plans from card text and archetype structure; Interaction density from negation and removal text
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck submitted; post-side plan not assessable Meta Power provisional without a dated metagame sample guide evidence is a single short snippet with no section content

More Master Duel Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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