Kashtira Deck #555295 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 09/15/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
24± 8/ 100
Power Score
Structural 38
Reliability 30
Going First 30
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 24/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 30
Going Second 35
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 50 / Extra 21 / Side 0 — status: Illegal. 13 violation(s).

Identity & game plan

  • Win condition: Kashtira Fenrir / Kashtira Unicorn beatdown and Fiendsmith or Snake-Eye Extra Deck boards (Inferred from card text, not from recorded boards); Azamina and Snake-Eyes Doomed Dragon Fusion boards via Fusion Summon routes (Inferred)
  • Turn 1 (going first): Open Snake-Eye Ash, Fiendsmith Engraver or Kashtira Fenrir from hand and search a second starter; the list has no single reliable T1 engine because the archetype core is only 2 of 25 standard cards present (Inferred)
  • Turn 2 (going second): Six-card hand with 9 hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to stop the opponent's first engine, then rebuild through Mulcharmy Fuwalos and searchers (Inferred)
  • Recovery: Searcher-heavy text (22 searcher cards) and Snake-Eye recursion from GY; depends on the Forbidden and Limited cards being legal, which they are not in this list (Inferred)
  • After siding: No side deck is registered, so no post-side plan exists (Verified: side_count 0)

Why it scores here

This deck is Illegal in TCG: it runs Forbidden cards (Kashtira Fenrir, Triple Tactics Talent, Crossout Designator, Azamina Ilia Silvia, Cross-Sheep, D/D/D Wave High King Caesar), eight other cards above their Limited or Semi-Limited copy limits, and 21 Extra Deck cards against a 15-card maximum. Those violations cap the score low and the evaluation is structural-only. Structurally the list spans at least four unrelated engines (Snake-Eye, Fiendsmith, Kashtira and Azamina) with an exact-name archetype purity of 7%, so consistency rests on generic searchers and hand traps rather than a single coherent plan. Usage statistics show only 2 of 25 core cards for the Kashtira archetype are present, and no combo boards or tournament results exist, so floor, median and ceiling are not measurable here. The score was derived from the system as a whole (consistency, interaction density and Extra Deck coverage), not from averaging the individual card scores, and popularity did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in opening 5) = 0.276 per card; searcher text in 22 cards gives P(at least one searcher) = 0.954 (Inferred)
D2 Opening-Hand Quality & Brick Management 30 20 of 30 distinct main cards are singletons and 66 of 71 copies are off-archetype, so many hands are redundant or conflicting (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards exist, so the ceiling is text-only inference from Snake-Eye, Fiendsmith and Kashtira card text (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards give a median power index; the floor is unknown and assumed weak given the 7% purity (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple starters and recursion text across GY and banish zones give some redundancy, but the engines do not share a route (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and GY recursion are present, but Extra Deck over-size and illegal copies reduce the sustainable resource base (Inferred)
D7 End-Board & Interaction Quality 55 9 hand traps and 8 negation texts, including Ash Blossom and Infinite Impermanence, give broad interaction density (Inferred from text)
D8 Going-Second & Board-Breaking Power 40 Hand traps provide some answers on the going-second side, but there is no board-breaker suite and no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 40 Kashtira Fenrir and Snake-Eyes Diabellstar supply boss ATK, but Forbidden and Limited status cap reliable closing (Inferred)
D10 Main Deck Efficiency & Flexibility 30 Main deck is 50 cards, over the 40-60 range but with 30 distinct cards and illegal copy counts, so compactness is poor (Verified size, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 20 21 Extra Deck cards exceed the 15-card maximum, so the Extra Deck is over-built (Verified)
D12 Side Deck Adaptability 10 No side deck is registered (side_count 0), so no adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament or dated metagame sample supplied; archetype share unavailable, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine sequencing with many decision points and 21 Extra Deck choices is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary, disclosed only as a note, not blended numerically. Structural ≈ 38, Going First ≈ 30, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist and copy-limit exposure (-6); engine conflicts (-4); Extra Deck over size (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*38 + 0.20*30 - 12 = 24

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (22 cards) gives high odds of at least one searcher in the opening hand (Inferred)
  • Nine hand traps and eight negation texts give broad interaction (Inferred from text)
  • Multiple recursion routes through Snake-Eye and Fiendsmith GYs (Inferred)

Weaknesses

  • Illegal under TCG copy limits and banlist: six Forbidden cards and eight over-limit cards (Verified)
  • Extra Deck of 21 exceeds the 15-card maximum (Verified)
  • Exact-name archetype purity of 7%: the engines do not share a route (Verified from composition)
  • No side deck (Verified)
  • No combo boards or tournament data, so ceiling and median are unmeasured (Verified data gap)

Critical choke points

  • Forbidden Kashtira Fenrir and Triple Tactics Talent are the main engine and interaction pieces; the list cannot be played legally as built (Verified)
  • Hand-trap dependence: 9 hand traps must be drawn to stop a going-second opponent (Inferred)
Priority Remove Add Reason
1 Forbidden cards: Kashtira Fenrir x3, Triple Tactics Talent, Crossout Designator, Azamina Ilia Silvia, Cross-Sheep, D/D/D Wave High King Caesar Legal replacements from the same engine (for example one archetype core card per remaining Kashtira route) The deck cannot be legally played; this is required before any normal score applies
2 Over-limit copies: 2 of Snake-Eye Ash, 1 of Ash Blossom & Joyous Spring, 2 of Fiendsmith Engraver, 2 of WANTED: Seeker of Sinful Spoils, 1 of Snake-Eyes Poplar, 2 of Droll & Lock Bird, 1 of Bonfire Legal-limit copies or a different single-copy searcher Copy counts exceed Limited and Semi-Limited caps (Verified)
3 Six Extra Deck cards until the Extra Deck is 15 or fewer Nothing; keep only the Extra Deck cards that match the chosen engine Extra Deck size exceeds the TCG maximum (Verified)
4 Off-archetype staples that do not feed the chosen engine Choose one primary engine (Snake-Eye, Fiendsmith or Kashtira) and reinforce its core Exact-name purity is 7%, so the deck spreads its starters across four engines (Verified composition; Inferred effect)

Evidence & confidence

  • Verified: Legality: Illegal under TCG; Forbidden and over-limit copies, Extra Deck 21 over 15, side deck 0; Archetype purity 7% exact-name; 66 of 71 copies off-archetype; Hypergeometric 3-copy in hand5 = 0.276 and searcher group = 0.954
  • Inferred: Engine consistency and brick estimates from card text and probability; Interaction density from hand-trap and negation text; Going-first and going-second plans from card text
  • Provisional: Meta power and matchup fit: no tournament link or dated metagame sample; Reliability component: no win-rate telemetry
  • Data gaps: Deck is Illegal: copy limits, Forbidden cards and Extra Deck size all violated, so the score is structural-only No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck: post-side adaptability cannot be scored No win-rate telemetry for going-first, going-second, matchup or brick rates Usage statistics show 2 of 25 Kashtira core cards present

More TCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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