Kashtira Deck #555295 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 09/15/2025
Main Deck (50)
- Diabellstar the Black Witch x1
- Droll & Lock Bird x3
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Kashtira Fenrir x3
- Kashtira Unicorn x1
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Snake-Eye Ash x3
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x3
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Crossout Designator x1
- Deception of the Sinful Spoils x1
- Divine Temple of the Snake-Eye x1
- Dramatic Snake-Eye Chase x1
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Kashtira Birth x1
- Lightning Storm x3
- One for One x1
- Pressured Planet Wraitsoth x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x3
- Angel Statue - Azurune x1
- Infinite Impermanence x3
Extra Deck (21)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Cross-Sheep x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- D/D/D Wave High King Caesar x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 24/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 38 |
| Going First | 30 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 50 / Extra 21 / Side 0 — status: Illegal. 13 violation(s).
Identity & game plan
- Win condition: Kashtira Fenrir / Kashtira Unicorn beatdown and Fiendsmith or Snake-Eye Extra Deck boards (Inferred from card text, not from recorded boards); Azamina and Snake-Eyes Doomed Dragon Fusion boards via Fusion Summon routes (Inferred)
- Turn 1 (going first): Open Snake-Eye Ash, Fiendsmith Engraver or Kashtira Fenrir from hand and search a second starter; the list has no single reliable T1 engine because the archetype core is only 2 of 25 standard cards present (Inferred)
- Turn 2 (going second): Six-card hand with 9 hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to stop the opponent's first engine, then rebuild through Mulcharmy Fuwalos and searchers (Inferred)
- Recovery: Searcher-heavy text (22 searcher cards) and Snake-Eye recursion from GY; depends on the Forbidden and Limited cards being legal, which they are not in this list (Inferred)
- After siding: No side deck is registered, so no post-side plan exists (Verified: side_count 0)
Why it scores here
This deck is Illegal in TCG: it runs Forbidden cards (Kashtira Fenrir, Triple Tactics Talent, Crossout Designator, Azamina Ilia Silvia, Cross-Sheep, D/D/D Wave High King Caesar), eight other cards above their Limited or Semi-Limited copy limits, and 21 Extra Deck cards against a 15-card maximum. Those violations cap the score low and the evaluation is structural-only. Structurally the list spans at least four unrelated engines (Snake-Eye, Fiendsmith, Kashtira and Azamina) with an exact-name archetype purity of 7%, so consistency rests on generic searchers and hand traps rather than a single coherent plan. Usage statistics show only 2 of 25 core cards for the Kashtira archetype are present, and no combo boards or tournament results exist, so floor, median and ceiling are not measurable here. The score was derived from the system as a whole (consistency, interaction density and Extra Deck coverage), not from averaging the individual card scores, and popularity did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy starter in opening 5) = 0.276 per card; searcher text in 22 cards gives P(at least one searcher) = 0.954 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 20 of 30 distinct main cards are singletons and 66 of 71 copies are off-archetype, so many hands are redundant or conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards exist, so the ceiling is text-only inference from Snake-Eye, Fiendsmith and Kashtira card text (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards give a median power index; the floor is unknown and assumed weak given the 7% purity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple starters and recursion text across GY and banish zones give some redundancy, but the engines do not share a route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and GY recursion are present, but Extra Deck over-size and illegal copies reduce the sustainable resource base (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 9 hand traps and 8 negation texts, including Ash Blossom and Infinite Impermanence, give broad interaction density (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 40 | Hand traps provide some answers on the going-second side, but there is no board-breaker suite and no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Kashtira Fenrir and Snake-Eyes Diabellstar supply boss ATK, but Forbidden and Limited status cap reliable closing (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | Main deck is 50 cards, over the 40-60 range but with 30 distinct cards and illegal copy counts, so compactness is poor (Verified size, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 20 | 21 Extra Deck cards exceed the 15-card maximum, so the Extra Deck is over-built (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered (side_count 0), so no adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament or dated metagame sample supplied; archetype share unavailable, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-engine sequencing with many decision points and 21 Extra Deck choices is hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary, disclosed only as a note, not blended numerically. Structural ≈ 38, Going First ≈ 30, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist and copy-limit exposure (-6); engine conflicts (-4); Extra Deck over size (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*38 + 0.20*30 - 12 = 24
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (22 cards) gives high odds of at least one searcher in the opening hand (Inferred)
- Nine hand traps and eight negation texts give broad interaction (Inferred from text)
- Multiple recursion routes through Snake-Eye and Fiendsmith GYs (Inferred)
Weaknesses
- Illegal under TCG copy limits and banlist: six Forbidden cards and eight over-limit cards (Verified)
- Extra Deck of 21 exceeds the 15-card maximum (Verified)
- Exact-name archetype purity of 7%: the engines do not share a route (Verified from composition)
- No side deck (Verified)
- No combo boards or tournament data, so ceiling and median are unmeasured (Verified data gap)
Critical choke points
- Forbidden Kashtira Fenrir and Triple Tactics Talent are the main engine and interaction pieces; the list cannot be played legally as built (Verified)
- Hand-trap dependence: 9 hand traps must be drawn to stop a going-second opponent (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Forbidden cards: Kashtira Fenrir x3, Triple Tactics Talent, Crossout Designator, Azamina Ilia Silvia, Cross-Sheep, D/D/D Wave High King Caesar | Legal replacements from the same engine (for example one archetype core card per remaining Kashtira route) | The deck cannot be legally played; this is required before any normal score applies |
| 2 | Over-limit copies: 2 of Snake-Eye Ash, 1 of Ash Blossom & Joyous Spring, 2 of Fiendsmith Engraver, 2 of WANTED: Seeker of Sinful Spoils, 1 of Snake-Eyes Poplar, 2 of Droll & Lock Bird, 1 of Bonfire | Legal-limit copies or a different single-copy searcher | Copy counts exceed Limited and Semi-Limited caps (Verified) |
| 3 | Six Extra Deck cards until the Extra Deck is 15 or fewer | Nothing; keep only the Extra Deck cards that match the chosen engine | Extra Deck size exceeds the TCG maximum (Verified) |
| 4 | Off-archetype staples that do not feed the chosen engine | Choose one primary engine (Snake-Eye, Fiendsmith or Kashtira) and reinforce its core | Exact-name purity is 7%, so the deck spreads its starters across four engines (Verified composition; Inferred effect) |
Evidence & confidence
- Verified: Legality: Illegal under TCG; Forbidden and over-limit copies, Extra Deck 21 over 15, side deck 0; Archetype purity 7% exact-name; 66 of 71 copies off-archetype; Hypergeometric 3-copy in hand5 = 0.276 and searcher group = 0.954
- Inferred: Engine consistency and brick estimates from card text and probability; Interaction density from hand-trap and negation text; Going-first and going-second plans from card text
- Provisional: Meta power and matchup fit: no tournament link or dated metagame sample; Reliability component: no win-rate telemetry
- Data gaps: Deck is Illegal: copy limits, Forbidden cards and Extra Deck size all violated, so the score is structural-only No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck: post-side adaptability cannot be scored No win-rate telemetry for going-first, going-second, matchup or brick rates Usage statistics show 2 of 25 Kashtira core cards present
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