Created by: YGO Mod (20517634)

Created On: 09/01/2025

Main: 55 Extra: 15

2 cardBreaker the Magical Warrior
2 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


3 cardCyber Dragon 3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


3 cardD.D. Crow 3 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


1 cardElemental HERO Stratos
1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


1 cardHonest 1 cardHonest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


3 cardThunder King Rai-Oh 3 cardThunder King Rai-Oh
Thunder King Rai-Oh
LIGHT 4
Thunder King Rai-Oh
  • ATK:

  • 1900

  • DEF:

  • 800


Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


3 cardElemental HERO Neos Alius 3 cardElemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


1 cardDark Hole
1 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    3 cardE - Emergency Call 3 cardE - Emergency Call
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.


      3 cardGemini Spark 3 cardGemini Spark
      Gemini Spark
      Spell Quick
      Gemini Spark

        Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


        3 cardMiracle Fusion 3 cardMiracle Fusion
        Miracle Fusion
        Spell Normal
        Miracle Fusion

          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


          1 cardMonster Reborn
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            2 cardMystical Space Typhoon
            2 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              3 cardPot of Duality
              3 cardPot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                1 cardReinforcement of the Army
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  3 cardSuper Polymerization
                  3 cardSuper Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                    Tag(s):

                    2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                    Bottomless Trap Hole
                    Trap Normal
                    Bottomless Trap Hole

                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                      3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                      Compulsory Evacuation Device
                      Trap Normal
                      Compulsory Evacuation Device

                        Target 1 monster on the field; return that target to the hand.


                        2 cardDimensional Prison 2 cardDimensional Prison
                        Dimensional Prison
                        Trap Normal
                        Dimensional Prison

                          When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                          3 cardGozen Match
                          3 cardGozen Match
                          Gozen Match
                          Trap Continuous
                          Gozen Match

                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                            2 cardHero Blast 2 cardHero Blast
                            Hero Blast
                            Trap Normal
                            Hero Blast

                              Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.


                              1 cardMirror Force
                              1 cardMirror Force
                              Mirror Force
                              Trap Normal
                              Mirror Force

                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                1 cardSolemn Judgment 1 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  2 cardSolemn Warning 2 cardSolemn Warning
                                  Solemn Warning
                                  Trap Counter
                                  Solemn Warning

                                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                    Tag(s):

                                    1 cardTorrential Tribute
                                    1 cardTorrential Tribute
                                    Torrential Tribute
                                    Trap Normal
                                    Torrential Tribute

                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                      1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                      Chimeratech Fortress Dragon
                                      DARK 8
                                      Chimeratech Fortress Dragon
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                      1 cardDragon Knight Draco-Equiste 1 cardDragon Knight Draco-Equiste
                                      Dragon Knight Draco-Equiste
                                      WIND 10
                                      Dragon Knight Draco-Equiste
                                      • ATK:

                                      • 3200

                                      • DEF:

                                      • 2000


                                      1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.


                                      1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                      Elemental HERO Absolute Zero
                                      WATER 8
                                      Elemental HERO Absolute Zero
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                      1 cardElemental HERO Escuridao 1 cardElemental HERO Escuridao
                                      Elemental HERO Escuridao
                                      DARK 8
                                      Elemental HERO Escuridao
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                      1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                      Elemental HERO Gaia
                                      EARTH 6
                                      Elemental HERO Gaia
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2600


                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                      1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                                      Elemental HERO Great Tornado
                                      WIND 8
                                      Elemental HERO Great Tornado
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2200


                                      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                      1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                      Elemental HERO Nova Master
                                      FIRE 8
                                      Elemental HERO Nova Master
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                      3 cardElemental HERO The Shining 3 cardElemental HERO The Shining
                                      Elemental HERO The Shining
                                      LIGHT 8
                                      Elemental HERO The Shining
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                      1 cardSupreme Arcanite Magician 1 cardSupreme Arcanite Magician
                                      Supreme Arcanite Magician
                                      LIGHT 10
                                      Supreme Arcanite Magician
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 2800


                                      1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects: ● Select 1 card on the field, and destroy it. ● Draw 1 card.


                                      1 cardEvigishki Merrowgeist 1 cardEvigishki Merrowgeist
                                      Evigishki Merrowgeist
                                      WATER
                                      Evigishki Merrowgeist
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1600


                                      2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.


                                      1 cardGem-Knight Pearl 1 cardGem-Knight Pearl
                                      Gem-Knight Pearl
                                      EARTH
                                      Gem-Knight Pearl
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 1900


                                      2 Level 4 monsters


                                      1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                      Number 39: Utopia
                                      LIGHT
                                      Number 39: Utopia
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                      1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                      Steelswarm Roach
                                      DARK
                                      Steelswarm Roach
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.




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