Sacred Beast Deck #538401 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Chaos Summoning Beast x3, Ash Blossom & Joyous Spring x3, Dark Hole x3. Created Aug 20, 2025 by YGO Mod.

Deck Sacred Beast Master Duel

Created by: YGO Mod (20517634)

Created On: 08/20/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
63± 5/ 100
Power Score
Structural 62
Reliability 65
Going First 65
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Control
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Assemble the three Sacred Beast Lords and Fusion Summon Armityle the Chaos Phantasm for a 10,000 ATK board.; Utilize board‑wipe spells and high‑ATK Lords to overwhelm the opponent.
  • Turn 1 (going first): Set hand traps, use Opening of the Spirit Gates or Dark Beckoning Beast to fetch a Lord, then summon additional Lords and protect them with Fallen Paradise and Awakening of the Sacred Beasts.
  • Turn 2 (going second): Activate hand traps to negate opponent plays, clear the field with Harpie's Feather Duster / Heavy Storm if needed, then summon Lords and Fusion into Armityle.
  • Recovery: Recycle hand with Magical Mallet and Reload, protect remaining Lords with Fallen Paradise, and re‑summon missing pieces using Chaos Summoning Beast or Dark Summoning Beast.
  • After siding: No side deck; rely on draw/search engine to re‑establish the Lord lineup after disruption.

Why it scores here

The deck consistently opens with at least one core Sacred Beast component (≈99.99% chance) and has strong hand‑trap coverage, allowing reliable start‑up. Its engine can build a powerful board of the three Lords and fuse Armityle for a 10,000 ATK finisher, while redundancy in summons and protection mitigates disruption. Draw and search tools keep resources flowing, but the lack of a side deck and reliance on specific summons limit flexibility, keeping the overall power moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 Core starter probability ≈0.9999 (archetype_core_group) and 3‑copy starters like Infinite Impermanence at 0.3376 give ~80% T1 consistency (Inferred).
D2 Opening-Hand Quality & Brick Management 85 Full‑core copy count 32 gives near‑zero brick estimate (0.0001) and hand‑trap group 0.6496 ensures functional opening hands (Inferred).
D3 Combo Conversion & Ceiling 70 Potential to assemble three Lords and fuse Armityle can yield ~10,000 ATK win condition, though no recorded boards (Inferred).
D4 Combo Floor & Median Output 60 Typical lines reach two Lords and a board wipe, delivering moderate pressure; median power estimated ~60 (Inferred).
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps (Infinite Impermanence, Ash Blossom) plus Fallen Paradise protection give redundancy against disruption (Inferred).
D6 Resource Economy, Recovery & Grind 65 Draw engines (Magical Mallet, Reload) offset card loss; LP cost from Piri Reis Map modestly impacts economy (Inferred).
D7 End-Board & Interaction Quality 60 Endboard includes high‑ATK bosses and layered negation, interaction density moderate (~3) from hand traps and Fusion boss (Inferred).
D8 Going-Second & Board-Breaking Power 55 Six hand traps and board‑wipe spells give decent second‑turn board breaking, but limited dedicated breakers (Inferred).
D9 Offensive Pressure & Closing Power 70 Armityle’s 10,000 ATK and 4,000‑ATK Lords provide strong closing power (Inferred).
D10 Main Deck Efficiency & Flexibility 65 40‑card main deck packs 21 spells and 13 effect monsters; 71% core presence keeps deck compact (Inferred).
D11 Extra Deck Efficiency & Coverage 60 Extra deck uses 7 slots, chiefly essential Armityle fusion; other fusions are optional filler (Inferred).
D12 Side Deck Adaptability 20 No side deck limits adaptability; score low (Inferred).
D13 Matchup Coverage & Format Fit 40 No tournament context; meta fit provisional (Provisional).
D14 Pilotability & Error Tolerance 55 Combo steps involve multiple specific summons and LP costs, raising execution complexity (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high core consistency and starter reliability.
  • Strong control package with hand traps and board‑wipes.
  • Powerful win condition via Armityle fusion.

Weaknesses

  • No side deck reduces adaptability to specific matchups.
  • Reliance on assembling all three Lords for optimal finish.
  • LP‑halving search (Piri Reis Map) can strain resources.

Critical choke points

  • Need all three Sacred Beast Lords on field to fuse Armityle.
  • Limited copies of key Fusion monsters increase chance of missing them.
Priority Remove Add Reason
1 Heavy Storm Twin Twisters More efficient Spell/Trap removal while preserving extra deck resources.
2 Piri Reis Map One‑for‑One Reduce LP loss while retaining a 0‑ATK monster search.

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts; probabilities hypergeometric table; usage_statistics core presence
  • Inferred: engine consistency from core probability; brick estimate from core copy count; combo ceiling and floor from card abilities; interruption resilience from hand‑trap count; resource economy from draw engines; endboard interaction from boss ATK and negation; going‑second board breaking from hand‑trap and board‑wipe suite; closing power from Armityle ATK; main deck efficiency from composition ratios; extra deck efficiency from slot usage; pilotability from step complexity
  • Provisional: matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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