Sacred Beast Deck #538401 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Chaos Summoning Beast x3, Ash Blossom & Joyous Spring x3, Dark Hole x3. Created Aug 20, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 08/20/2025
Main Deck (40)
- Chaos Summoning Beast x3
- Dark Beckoning Beast x2
- Dark Summoning Beast x1
- Hamon, Lord of Striking Thunder x2
- Raviel, Lord of Phantasms x1
- Uria, Lord of Searing Flames x1
- Ash Blossom & Joyous Spring x3
- Cerulean Skyfire x1
- Dark Hole x3
- Fallen Paradise x2
- Harpie's Feather Duster x1
- Heavy Storm x1
- Magical Mallet x3
- Opening of the Spirit Gates x2
- Piri Reis Map x3
- Pot of Extravagance x1
- Raigeki x2
- Reload x2
- Awakening of the Sacred Beasts x3
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Control
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Assemble the three Sacred Beast Lords and Fusion Summon Armityle the Chaos Phantasm for a 10,000 ATK board.; Utilize board‑wipe spells and high‑ATK Lords to overwhelm the opponent.
- Turn 1 (going first): Set hand traps, use Opening of the Spirit Gates or Dark Beckoning Beast to fetch a Lord, then summon additional Lords and protect them with Fallen Paradise and Awakening of the Sacred Beasts.
- Turn 2 (going second): Activate hand traps to negate opponent plays, clear the field with Harpie's Feather Duster / Heavy Storm if needed, then summon Lords and Fusion into Armityle.
- Recovery: Recycle hand with Magical Mallet and Reload, protect remaining Lords with Fallen Paradise, and re‑summon missing pieces using Chaos Summoning Beast or Dark Summoning Beast.
- After siding: No side deck; rely on draw/search engine to re‑establish the Lord lineup after disruption.
Why it scores here
The deck consistently opens with at least one core Sacred Beast component (≈99.99% chance) and has strong hand‑trap coverage, allowing reliable start‑up. Its engine can build a powerful board of the three Lords and fuse Armityle for a 10,000 ATK finisher, while redundancy in summons and protection mitigates disruption. Draw and search tools keep resources flowing, but the lack of a side deck and reliance on specific summons limit flexibility, keeping the overall power moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | Core starter probability ≈0.9999 (archetype_core_group) and 3‑copy starters like Infinite Impermanence at 0.3376 give ~80% T1 consistency (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 85 | Full‑core copy count 32 gives near‑zero brick estimate (0.0001) and hand‑trap group 0.6496 ensures functional opening hands (Inferred). |
| D3 | Combo Conversion & Ceiling | 70 | Potential to assemble three Lords and fuse Armityle can yield ~10,000 ATK win condition, though no recorded boards (Inferred). |
| D4 | Combo Floor & Median Output | 60 | Typical lines reach two Lords and a board wipe, delivering moderate pressure; median power estimated ~60 (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple hand traps (Infinite Impermanence, Ash Blossom) plus Fallen Paradise protection give redundancy against disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 65 | Draw engines (Magical Mallet, Reload) offset card loss; LP cost from Piri Reis Map modestly impacts economy (Inferred). |
| D7 | End-Board & Interaction Quality | 60 | Endboard includes high‑ATK bosses and layered negation, interaction density moderate (~3) from hand traps and Fusion boss (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 55 | Six hand traps and board‑wipe spells give decent second‑turn board breaking, but limited dedicated breakers (Inferred). |
| D9 | Offensive Pressure & Closing Power | 70 | Armityle’s 10,000 ATK and 4,000‑ATK Lords provide strong closing power (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 65 | 40‑card main deck packs 21 spells and 13 effect monsters; 71% core presence keeps deck compact (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck uses 7 slots, chiefly essential Armityle fusion; other fusions are optional filler (Inferred). |
| D12 | Side Deck Adaptability | 20 | No side deck limits adaptability; score low (Inferred). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context; meta fit provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 55 | Combo steps involve multiple specific summons and LP costs, raising execution complexity (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high core consistency and starter reliability.
- Strong control package with hand traps and board‑wipes.
- Powerful win condition via Armityle fusion.
Weaknesses
- No side deck reduces adaptability to specific matchups.
- Reliance on assembling all three Lords for optimal finish.
- LP‑halving search (Piri Reis Map) can strain resources.
Critical choke points
- Need all three Sacred Beast Lords on field to fuse Armityle.
- Limited copies of key Fusion monsters increase chance of missing them.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Heavy Storm | Twin Twisters | More efficient Spell/Trap removal while preserving extra deck resources. |
| 2 | Piri Reis Map | One‑for‑One | Reduce LP loss while retaining a 0‑ATK monster search. |
Evidence & confidence
- Verified: legality status and copy limits; card text excerpts; probabilities hypergeometric table; usage_statistics core presence
- Inferred: engine consistency from core probability; brick estimate from core copy count; combo ceiling and floor from card abilities; interruption resilience from hand‑trap count; resource economy from draw engines; endboard interaction from boss ATK and negation; going‑second board breaking from hand‑trap and board‑wipe suite; closing power from Armityle ATK; main deck efficiency from composition ratios; extra deck efficiency from slot usage; pilotability from step complexity
- Provisional: matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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