Ghoti Deck #533718 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Aloof Lupine x3, Lifeless Leaffish x3, Mulcharmy Fuwalos x3. Created Aug 12, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 08/12/2025
Main Deck (40)
- Aloof Lupine x3
- Bystial Druiswurm x2
- Bystial Magnamhut x1
- Keaf, Murk of the Ghoti x1
- Lifeless Leaffish x3
- Maxx "C" x2
- Mulcharmy Fuwalos x3
- Psiics, Moonlight of the Ghoti x3
- Retaliating "C" x3
- Snopios, Shade of the Ghoti x3
- Broomy x3
- Hop Ear Squadron x3
- Paces, Light of the Ghoti x3
- Shif, Fairy of the Ghoti x1
- Zep, Ruby of the Ghoti x3
- Sekka's Light x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Adamancipator Risen - Dragite x1
- Arionpos, Serpent of the Ghoti x2
- Askaan, the Bicorned Ghoti x2
- Baronne de Fleur x1
- Ghoti of the Deep Beyond x2
- Stardust Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- White Aura Porpoise x1
- White Aura Whale x2
- Silvera, Wolf Tamer of the White Forest x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 70 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Control via repeated banish effects and fish Synchro board clearance; Resource generation through draw engines and recursion
- Turn 1 (going first): Open with a Fish tuner (e.g., Hop Ear Squadron, Paces, Zep) to Synchro into a board‑breaker or set up banish recursion; establish draw engines if possible.
- Turn 2 (going second): Utilize Maxx "C" hand‑trap and quick‑effect Synchro (Ghoti of the Deep Beyond, White Aura Whale) to respond to opponent's board and create a decisive banish sweep.
- Recovery: Recursively banish and revive key Fish monsters via their own effects (Snopios, Keaf, Paces) and draw cards to refill resources.
- After siding: None – the deck has no Side Deck and thus lacks a dedicated post‑side adaptation plan.
Why it scores here
The Ghoti list reliably launches a Fish‑tuner engine in the opening hand (≈95% core starter probability) and can quickly establish banish‑based control lines. Its many draw and recursion effects give decent resource economy, while the plethora of banish‑or‑destroy synchro monsters provide solid board‑clearance interaction. However, the deck suffers from low archetype purity, no side deck, and an illegal Maxx "C" copy, which heavily penalizes its practical reliability and pilotability, keeping the overall contextual power modest.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Core starter probability 0.9489 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Brick estimate 0.0511 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; ceiling inferred from possible synchro lines (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Median output inferred from control engine consistency (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple banish‑recursion effects (e.g., Snopios, Keaf) give redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Draw engines (Sekka's Light, Mulcharmy Fuwalos, Lifeless Leaffish) and recycle loops (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Banish and destroy effects on many synchro monsters (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Quick‑effect synchro summons (Ghoti of the Deep Beyond) enable going‑second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | High‑ATK synchro bosses such as White Aura Whale (2800) provide closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Archetype purity only 36.4%, many off‑archetype cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra deck filled with 15 synchro monsters, limited flexibility (Inferred) |
| D12 | Side Deck Adaptability | 30 | Zero side cards, no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context or meta data available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex conditional banish loops increase error tolerance demands (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 64, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy limit violation (-20). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) with -20 illegal penalty
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high starter consistency for core Fish tuners
- Strong banish‑recursion loops and board‑clearance synchro monsters
- Multiple draw engines to sustain resources
Weaknesses
- Low archetype purity; many off‑archetype cards dilute focus
- No Side Deck, limiting matchup adaptation
- Complex conditional plays increase error tolerance demands
- Illegal over‑copy of Maxx "C" prevents legal play
Critical choke points
- Maxx "C" copy limit violation makes deck illegal
- Reliance on specific Fish tuners; missing core Ghoti synchro monsters reduces engine robustness
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Extra copy of Maxx "C" | Consider adding a legal hand trap such as Ash Blossom or other generic disruption | Fix legality and improve hand‑trap utility without exceeding copy limits |
| 2 | Some off‑archetype generic cards | Additional Ghoti‑specific synchro or banish tools (e.g., more copies of Askaan, Arionpos) to boost engine cohesion | Increase archetype purity and engine redundancy |
Evidence & confidence
- Verified: legality status and copy limits; card text excerpts for draw and banish effects
- Inferred: core starter probability 0.9489; brick estimate 0.0511; lack of combo boards; resource loops from draw engines; bypass interaction from synchro effects; complexity of conditional effects
- Provisional: matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — signals are Inferred or Unknown
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