Ghoti Deck #533718 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aloof Lupine x3, Lifeless Leaffish x3, Mulcharmy Fuwalos x3. Created Aug 12, 2025 by YGO Mod.

Deck Ghoti Master Duel

Created by: YGO Mod (20517634)

Created On: 08/12/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
42± 5/ 100
Power Score
Structural 64
Reliability 55
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Control via repeated banish effects and fish Synchro board clearance; Resource generation through draw engines and recursion
  • Turn 1 (going first): Open with a Fish tuner (e.g., Hop Ear Squadron, Paces, Zep) to Synchro into a board‑breaker or set up banish recursion; establish draw engines if possible.
  • Turn 2 (going second): Utilize Maxx "C" hand‑trap and quick‑effect Synchro (Ghoti of the Deep Beyond, White Aura Whale) to respond to opponent's board and create a decisive banish sweep.
  • Recovery: Recursively banish and revive key Fish monsters via their own effects (Snopios, Keaf, Paces) and draw cards to refill resources.
  • After siding: None – the deck has no Side Deck and thus lacks a dedicated post‑side adaptation plan.

Why it scores here

The Ghoti list reliably launches a Fish‑tuner engine in the opening hand (≈95% core starter probability) and can quickly establish banish‑based control lines. Its many draw and recursion effects give decent resource economy, while the plethora of banish‑or‑destroy synchro monsters provide solid board‑clearance interaction. However, the deck suffers from low archetype purity, no side deck, and an illegal Maxx "C" copy, which heavily penalizes its practical reliability and pilotability, keeping the overall contextual power modest.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Core starter probability 0.9489 (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Brick estimate 0.0511 (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling inferred from possible synchro lines (Inferred)
D4 Combo Floor & Median Output 60 Median output inferred from control engine consistency (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple banish‑recursion effects (e.g., Snopios, Keaf) give redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 75 Draw engines (Sekka's Light, Mulcharmy Fuwalos, Lifeless Leaffish) and recycle loops (Inferred)
D7 End-Board & Interaction Quality 65 Banish and destroy effects on many synchro monsters (Inferred)
D8 Going-Second & Board-Breaking Power 70 Quick‑effect synchro summons (Ghoti of the Deep Beyond) enable going‑second pressure (Inferred)
D9 Offensive Pressure & Closing Power 65 High‑ATK synchro bosses such as White Aura Whale (2800) provide closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Archetype purity only 36.4%, many off‑archetype cards (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra deck filled with 15 synchro monsters, limited flexibility (Inferred)
D12 Side Deck Adaptability 30 Zero side cards, no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament context or meta data available (Provisional)
D14 Pilotability & Error Tolerance 45 Complex conditional banish loops increase error tolerance demands (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 64, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy limit violation (-20). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) with -20 illegal penalty

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high starter consistency for core Fish tuners
  • Strong banish‑recursion loops and board‑clearance synchro monsters
  • Multiple draw engines to sustain resources

Weaknesses

  • Low archetype purity; many off‑archetype cards dilute focus
  • No Side Deck, limiting matchup adaptation
  • Complex conditional plays increase error tolerance demands
  • Illegal over‑copy of Maxx "C" prevents legal play

Critical choke points

  • Maxx "C" copy limit violation makes deck illegal
  • Reliance on specific Fish tuners; missing core Ghoti synchro monsters reduces engine robustness
Priority Remove Add Reason
1 Extra copy of Maxx "C" Consider adding a legal hand trap such as Ash Blossom or other generic disruption Fix legality and improve hand‑trap utility without exceeding copy limits
2 Some off‑archetype generic cards Additional Ghoti‑specific synchro or banish tools (e.g., more copies of Askaan, Arionpos) to boost engine cohesion Increase archetype purity and engine redundancy

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts for draw and banish effects
  • Inferred: core starter probability 0.9489; brick estimate 0.0511; lack of combo boards; resource loops from draw engines; bypass interaction from synchro effects; complexity of conditional effects
  • Provisional: matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — signals are Inferred or Unknown

More Master Duel Info

Ghoti

Ghoti Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top