Ghoti Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Keaf, Murk of the Ghoti
SR Rarity
Keaf, Murk of the Ghoti
SR Rarity
Keaf, Murk of the Ghoti
WATER 2
Keaf, Murk of the Ghoti
  • ATK:

  • 0

  • DEF:

  • 1500


If a Fish monster is on the field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent's monster and this card, and if you do, Special Summon your targeted monster. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Keaf, Murk of the Ghoti" once per turn.

R Rarity
Lifeless Leaffish
R Rarity
Lifeless Leaffish
R Rarity
Lifeless Leaffish
WATER 4
Lifeless Leaffish
  • ATK:

  • 1500

  • DEF:

  • 1600


When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.

R Rarity
Psiics, Moonlight of the Ghoti
R Rarity
Psiics, Moonlight of the Ghoti
R Rarity
Psiics, Moonlight of the Ghoti
WATER 6
Psiics, Moonlight of the Ghoti
  • ATK:

  • 2400

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except "Psiics, Moonlight of the Ghoti", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except "Psiics, Moonlight of the Ghoti"; Special Summon this card. You can only use each effect of "Psiics, Moonlight of the Ghoti" once per turn.

R Rarity
Snopios, Shade of the Ghoti
R Rarity
Snopios, Shade of the Ghoti
R Rarity
Snopios, Shade of the Ghoti
WATER 6
Snopios, Shade of the Ghoti
  • ATK:

  • 2100

  • DEF:

  • 0


During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.

SR Rarity
Paces, Light of the Ghoti
SR Rarity
Paces, Light of the Ghoti
SR Rarity
Paces, Light of the Ghoti
WATER 2
Paces, Light of the Ghoti
  • ATK:

  • 0

  • DEF:

  • 0


You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.

R Rarity
Shif, Fairy of the Ghoti
R Rarity
Shif, Fairy of the Ghoti
R Rarity
Shif, Fairy of the Ghoti
WATER 2
Shif, Fairy of the Ghoti
  • ATK:

  • 0

  • DEF:

  • 500


You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.

R Rarity
Zep, Ruby of the Ghoti
R Rarity
Zep, Ruby of the Ghoti
R Rarity
Zep, Ruby of the Ghoti
WATER 2
Zep, Ruby of the Ghoti
  • ATK:

  • 0

  • DEF:

  • 1000


You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.

 Rarity
Fish and Bids
 Rarity
Fish and Bids
 Rarity
Fish and Bids
Spell Normal
Fish and Bids

    At the start of your Main Phase 1: Banish 1 card from your hand; your opponent can banish 2 cards from their hand, if they do not, you apply this effect. ● Take 2 Fish monsters from your Deck and either banish both or send both to the GY, also you cannot Special Summon for the rest of this turn, except Fish monsters.

    UR Rarity
    Gold Sarcophagus
    UR Rarity
    Gold Sarcophagus
    UR Rarity
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

      Extra Deck

      UR Rarity
      Adamancipator Risen - Dragite
      UR Rarity
      Adamancipator Risen - Dragite
      UR Rarity
      Adamancipator Risen - Dragite
      WATER 8
      Adamancipator Risen - Dragite
      • ATK:

      • 3000

      • DEF:

      • 2200


      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

      SR Rarity
      Arionpos, Serpent of the Ghoti
      SR Rarity
      Arionpos, Serpent of the Ghoti
      SR Rarity
      Arionpos, Serpent of the Ghoti
      WATER 6
      Arionpos, Serpent of the Ghoti
      • ATK:

      • 2100

      • DEF:

      • 0


      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.

      SR Rarity
      Askaan, the Bicorned Ghoti
      SR Rarity
      Askaan, the Bicorned Ghoti
      SR Rarity
      Askaan, the Bicorned Ghoti
      WATER 8
      Askaan, the Bicorned Ghoti
      • ATK:

      • 2700

      • DEF:

      • 0


      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.

      UR Rarity
      Baronne de Fleur
      UR Rarity
      Baronne de Fleur
      UR Rarity
      Baronne de Fleur
      WIND 10
      Baronne de Fleur
      • ATK:

      • 3000

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

      UR Rarity
      Ghoti of the Deep Beyond
      UR Rarity
      Ghoti of the Deep Beyond
      UR Rarity
      Ghoti of the Deep Beyond
      WATER 10
      Ghoti of the Deep Beyond
      • ATK:

      • -1

      • DEF:

      • 0


      1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.

      UR Rarity
      Swordsoul Supreme Sovereign - Chengying
      UR Rarity
      Swordsoul Supreme Sovereign - Chengying
      UR Rarity
      Swordsoul Supreme Sovereign - Chengying
      WATER 10
      Swordsoul Supreme Sovereign - Chengying
      • ATK:

      • 3000

      • DEF:

      • 3000


      1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

      SR Rarity
      White Aura Whale
      SR Rarity
      White Aura Whale
      SR Rarity
      White Aura Whale
      WATER 8
      White Aura Whale
      • ATK:

      • 2800

      • DEF:

      • 2000


      1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

      Need 20 UR

      UR Rarity
      Adamancipator Risen - Dragite1 card
      UR Rarity
      Baronne de Fleur1 card
      UR Rarity
      Enigmaster Packbit1 card
      UR Rarity
      Ghoti of the Deep Beyond1 card
      UR Rarity
      Lancea, Ancestral Dragon of the Ice Mountain1 card
      UR Rarity
      Swordsoul Supreme Sovereign - Chengying1 card
      UR Rarity
      Trishula, Dragon of the Ice Barrier1 card
      UR Rarity
      Trishula, Zero Dragon of the Ice Barrier1 card
      UR Rarity
      Ash Blossom & Joyous Spring3 card
       Rarity
      Fish and Bids3 card
      UR Rarity
      Gold Sarcophagus1 card
      UR Rarity
      Harpie's Feather Duster1 card
      UR Rarity
      Lightning Storm1 card
      UR Rarity
      The Most Distant, Deepest Depths1 card
      UR Rarity
      Upstart Goblin1 card
      UR Rarity
      Infinite Impermanence1 card

      Main: 40 Extra: 15

      SR Rarity
      3 cardBeautunaful Princess
      SR Rarity
      3 cardBeautunaful Princess
      Beautunaful Princess
      WATER 1
      Beautunaful Princess
      • ATK:

      • 0

      • DEF:

      • 0


      When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


      N Rarity
      1 cardEanoc, Sentry of the Ghoti
      N Rarity
      1 cardEanoc, Sentry of the Ghoti
      Eanoc, Sentry of the Ghoti
      WATER 6
      Eanoc, Sentry of the Ghoti
      • ATK:

      • 2100

      • DEF:

      • 0


      If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn.


      SR Rarity
      1 cardGeneral Raiho of the Ice Barrier
      SR Rarity
      1 cardGeneral Raiho of the Ice Barrier
      General Raiho of the Ice Barrier
      WATER 6
      General Raiho of the Ice Barrier
      • ATK:

      • 2100

      • DEF:

      • 2300


      When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


      N Rarity
      3 cardIxeep, Omen of the Ghoti
      N Rarity
      3 cardIxeep, Omen of the Ghoti
      Ixeep, Omen of the Ghoti
      WATER 4
      Ixeep, Omen of the Ghoti
      • ATK:

      • 1500

      • DEF:

      • 0


      If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.


      SR Rarity
      1 cardKeaf, Murk of the Ghoti
      SR Rarity
      1 cardKeaf, Murk of the Ghoti
      Keaf, Murk of the Ghoti
      WATER 2
      Keaf, Murk of the Ghoti
      • ATK:

      • 0

      • DEF:

      • 1500


      If a Fish monster is on the field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent's monster and this card, and if you do, Special Summon your targeted monster. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Keaf, Murk of the Ghoti" once per turn.


      R Rarity
      3 cardLifeless Leaffish
      R Rarity
      3 cardLifeless Leaffish
      Lifeless Leaffish
      WATER 4
      Lifeless Leaffish
      • ATK:

      • 1500

      • DEF:

      • 1600


      When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


      R Rarity
      2 cardPsiics, Moonlight of the Ghoti
      R Rarity
      2 cardPsiics, Moonlight of the Ghoti
      Psiics, Moonlight of the Ghoti
      WATER 6
      Psiics, Moonlight of the Ghoti
      • ATK:

      • 2400

      • DEF:

      • 0


      If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except "Psiics, Moonlight of the Ghoti", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except "Psiics, Moonlight of the Ghoti"; Special Summon this card. You can only use each effect of "Psiics, Moonlight of the Ghoti" once per turn.


      R Rarity
      1 cardSnopios, Shade of the Ghoti
      R Rarity
      1 cardSnopios, Shade of the Ghoti
      Snopios, Shade of the Ghoti
      WATER 6
      Snopios, Shade of the Ghoti
      • ATK:

      • 2100

      • DEF:

      • 0


      During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.


      UR Rarity
      3 cardAsh Blossom & Joyous Spring
      UR Rarity
      3 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      SR Rarity
      3 cardPaces, Light of the Ghoti
      SR Rarity
      3 cardPaces, Light of the Ghoti
      Paces, Light of the Ghoti
      WATER 2
      Paces, Light of the Ghoti
      • ATK:

      • 0

      • DEF:

      • 0


      You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.


      R Rarity
      3 cardShif, Fairy of the Ghoti
      R Rarity
      3 cardShif, Fairy of the Ghoti
      Shif, Fairy of the Ghoti
      WATER 2
      Shif, Fairy of the Ghoti
      • ATK:

      • 0

      • DEF:

      • 500


      You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.


      R Rarity
      2 cardZep, Ruby of the Ghoti
      R Rarity
      2 cardZep, Ruby of the Ghoti
      Zep, Ruby of the Ghoti
      WATER 2
      Zep, Ruby of the Ghoti
      • ATK:

      • 0

      • DEF:

      • 1000


      You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.


      R Rarity
      1 cardDimensional Fissure
      R Rarity
      1 cardDimensional Fissure
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.


         Rarity
        3 cardFish and Bids
         Rarity
        3 cardFish and Bids
        Fish and Bids
        Spell Normal
        Fish and Bids

          At the start of your Main Phase 1: Banish 1 card from your hand; your opponent can banish 2 cards from their hand, if they do not, you apply this effect. ● Take 2 Fish monsters from your Deck and either banish both or send both to the GY, also you cannot Special Summon for the rest of this turn, except Fish monsters.


          UR Rarity
          1 cardGold Sarcophagus
          UR Rarity
          1 cardGold Sarcophagus
          Gold Sarcophagus
          Spell Normal
          Gold Sarcophagus

            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


            UR Rarity
            1 cardHarpie's Feather Duster
            UR Rarity
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              UR Rarity
              1 cardLightning Storm
              UR Rarity
              1 cardLightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                Tag(s):

                UR Rarity
                1 cardThe Most Distant, Deepest Depths
                UR Rarity
                1 cardThe Most Distant, Deepest Depths
                The Most Distant, Deepest Depths
                Spell Field
                The Most Distant, Deepest Depths

                  While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.


                  UR Rarity
                  1 cardUpstart Goblin
                  UR Rarity
                  1 cardUpstart Goblin
                  Upstart Goblin
                  Spell Normal
                  Upstart Goblin

                    Draw 1 card, then your opponent gains 1000 LP.


                    SR Rarity
                    1 cardGhoti Chain
                    SR Rarity
                    1 cardGhoti Chain
                    Ghoti Chain
                    Trap Normal
                    Ghoti Chain

                      Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.


                      R Rarity
                      1 cardGhoti Cosmos
                      R Rarity
                      1 cardGhoti Cosmos
                      Ghoti Cosmos
                      Trap Normal
                      Ghoti Cosmos

                        Apply these effects in sequence, based on the number of banished Fish monsters. ● 1+: Your Fish monsters cannot be destroyed by battle this turn. ● 4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn. ● 8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Ghoti Cosmos" per turn.


                        N Rarity
                        1 cardGhoti Fury
                        N Rarity
                        1 cardGhoti Fury
                        Ghoti Fury
                        Trap Continuous
                        Ghoti Fury

                          You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.


                          UR Rarity
                          1 cardInfinite Impermanence
                          UR Rarity
                          1 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            SR Rarity
                            1 cardMacro Cosmos
                            SR Rarity
                            1 cardMacro Cosmos
                            Macro Cosmos
                            Trap Continuous
                            Macro Cosmos

                              When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                              UR Rarity
                              1 cardAdamancipator Risen - Dragite
                              UR Rarity
                              1 cardAdamancipator Risen - Dragite
                              Adamancipator Risen - Dragite
                              WATER 8
                              Adamancipator Risen - Dragite
                              • ATK:

                              • 3000

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                              SR Rarity
                              2 cardArionpos, Serpent of the Ghoti
                              SR Rarity
                              2 cardArionpos, Serpent of the Ghoti
                              Arionpos, Serpent of the Ghoti
                              WATER 6
                              Arionpos, Serpent of the Ghoti
                              • ATK:

                              • 2100

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.


                              SR Rarity
                              2 cardAskaan, the Bicorned Ghoti
                              SR Rarity
                              2 cardAskaan, the Bicorned Ghoti
                              Askaan, the Bicorned Ghoti
                              WATER 8
                              Askaan, the Bicorned Ghoti
                              • ATK:

                              • 2700

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.


                              UR Rarity
                              1 cardBaronne de Fleur
                              UR Rarity
                              1 cardBaronne de Fleur
                              Baronne de Fleur
                              WIND 10
                              Baronne de Fleur
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                              UR Rarity
                              1 cardEnigmaster Packbit
                              UR Rarity
                              1 cardEnigmaster Packbit
                              Enigmaster Packbit
                              WATER 8
                              Enigmaster Packbit
                              • ATK:

                              • 2900

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                              UR Rarity
                              1 cardGhoti of the Deep Beyond
                              UR Rarity
                              1 cardGhoti of the Deep Beyond
                              Ghoti of the Deep Beyond
                              WATER 10
                              Ghoti of the Deep Beyond
                              • ATK:

                              • -1

                              • DEF:

                              • 0


                              1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


                              SR Rarity
                              1 cardGuoglim, Spear of the Ghoti
                              SR Rarity
                              1 cardGuoglim, Spear of the Ghoti
                              Guoglim, Spear of the Ghoti
                              WATER 8
                              Guoglim, Spear of the Ghoti
                              • ATK:

                              • 2700

                              • DEF:

                              • 0


                              1 Fish Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn.


                              UR Rarity
                              1 cardLancea, Ancestral Dragon of the Ice Mountain
                              UR Rarity
                              1 cardLancea, Ancestral Dragon of the Ice Mountain
                              Lancea, Ancestral Dragon of the Ice Mountain
                              WATER 10
                              Lancea, Ancestral Dragon of the Ice Mountain
                              • ATK:

                              • 3300

                              • DEF:

                              • 2700


                              1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                              SR Rarity
                              1 cardRavenous Crocodragon Archethys
                              SR Rarity
                              1 cardRavenous Crocodragon Archethys
                              Ravenous Crocodragon Archethys
                              WATER 9
                              Ravenous Crocodragon Archethys
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                              UR Rarity
                              1 cardSwordsoul Supreme Sovereign - Chengying
                              UR Rarity
                              1 cardSwordsoul Supreme Sovereign - Chengying
                              Swordsoul Supreme Sovereign - Chengying
                              WATER 10
                              Swordsoul Supreme Sovereign - Chengying
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                              UR Rarity
                              1 cardTrishula, Dragon of the Ice Barrier
                              UR Rarity
                              1 cardTrishula, Dragon of the Ice Barrier
                              Trishula, Dragon of the Ice Barrier
                              WATER 9
                              Trishula, Dragon of the Ice Barrier
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                              UR Rarity
                              1 cardTrishula, Zero Dragon of the Ice Barrier
                              UR Rarity
                              1 cardTrishula, Zero Dragon of the Ice Barrier
                              Trishula, Zero Dragon of the Ice Barrier
                              WATER 11
                              Trishula, Zero Dragon of the Ice Barrier
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                              SR Rarity
                              1 cardWhite Aura Whale
                              SR Rarity
                              1 cardWhite Aura Whale
                              White Aura Whale
                              WATER 8
                              White Aura Whale
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                              master-duel
                              Ghoti
                              5







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