Broomy
LIGHT 2

Broomy

  • ATK:
  • 700

  • DEF:
  • 700

  • View:
  • 2412




Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster. You can reveal this card and 1 monster in your hand; Special Summon 1 of the 2, and if you do, banish the other, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters, and can only declare an attack with Synchro Monsters. You can only use this effect of "Broomy" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
58± 6/ 100
Power Score
Intrinsic 58
Deck 59

Broomy — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 58.8 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Broomy converts a hand of two cards into one Special Summoned body and a Synchro-material Tuner, and its 78-deck sample across 20 archetypes confirms it is a live, reusable piece rather than a niche pick. It does not earn points for its 700 ATK or Level 2 body on their own. The score is held down by the card-negative swap (one card banished from hand), the self-restriction on Extra Deck Special Summons for the rest of the turn, and the total absence of combo or interaction evidence.

Axis scores

Axis Score Evidence
Accessibility 70 Needs a second monster in hand to use its effect, but it is hand-live and its own Level 2 body is easy to reach; 78 decks in the sample run it (observed).
Combo & Conversion 50 The effect yields one Special Summon, not a multi-body board, and no combo boards were supplied to show how far it converts (inferred from text).
Resource Economy 35 It summons one card and banishes the other from hand, so it is card-negative on the swap and gives no refuel or recursion (verified from text).
Effect & Interaction 10 No negation, removal, or hand-trap effect is printed on the card (verified from text).
Material Utility 62 A Level 2 LIGHT Tuner that can be Synchro material for Level 8 or lower Synchro monsters, which is a broad but not unrestricted use (verified from text).
Resilience & Flexibility 35 The effect is used from hand and has no field presence, so it is exposed to hand disruption and is hard to rebuy (inferred from text).
Deck-Building Efficiency 80 A Level 2 Tuner with no garnet or lock on deck-building, run at an average of 1.74 copies per deck with a 3-copy maximum (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 58, Deck ≈ 58.8, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-live Level 2 Tuner that can be used from hand with one partner monster
  • Broad deck adoption: 78 sampled decks across 20 archetypes, with 83% in gameplay type 7
  • Clean deck-building profile: no garnet, average 1.74 copies per deck
  • Strong observed partner density with Ash Blossom & Joyous Spring (70.5% of decks)

Weaknesses

  • No field presence or interaction; it does nothing once its effect has resolved
  • Card-negative on its own effect: one card is banished from hand for the Special Summon
  • Imposes a turn-long Extra Deck restriction on its own controller
  • Synchro-material use is limited to Level 8 or lower Synchro monsters

Counters / choke points

  • Hand disruption or discard effects that remove the card or its partner before activation (inferred from text)
  • Effects that stop Special Summons from the hand (inferred from text)

Best use

Starter / Combo enabler. Decks: White Forest, Ghoti, Toy, Fortune Lady. Suggested copies: 2.

Evidence & gaps

  • Verified: Level 2 LIGHT Spellcaster Tuner with 700 ATK and 700 DEF, legal in TCG, OCG and MasterDuel; Cannot be Synchro material except for a Level 8 or lower Synchro Summon; Reveal it with 1 monster in hand, then Special Summon 1 of the 2 and banish the other; Restricts Extra Deck Special Summons to Synchro monsters for the rest of the turn; attacks are limited to Synchro monsters; Once-per-turn restriction on this effect
  • Observed: Appears in 78 of the sampled decks, all in the main deck, average 1.74 copies per deck; Gameplay type 7 accounts for 83.3% of the decks; type 4 for 14.1%; Ash Blossom & Joyous Spring co-occurs in 70.5% of decks
  • Inferred: Its value is a one-for-one hand swap that puts a body on the field, not a card advantage engine; The Extra Deck lock is a real cost in lines that rely on non-Synchro Extra Deck summons; Hand disruption is the main way to stop it before it resolves
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no official rulings supplied for the banish-the-other clause or the turn-long Extra Deck restriction











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