Ghoti Deck #533593 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aloof Lupine x3, Lifeless Leaffish x3, Mulcharmy Fuwalos x3. Created Aug 11, 2025 by YGO Mod.

Deck Ghoti Master Duel

Created by: YGO Mod (20517634)

Created On: 08/11/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 31, 2026
42± 5/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 40
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Banish‑engine board control using Ghoti tuners and Synchro banish effects; Resource advantage through repeated draw and recycle effects
  • Turn 1 (going first): Open with a Ghoti tuner (e.g., Hop Ear Squadron) and a draw/search card, establish banish recursion (Paces, Zep) and Synchro‑summon a board‑control monster like White Aura Whale.
  • Turn 2 (going second): Use six‑card hand to activate a quick‑play banish tuner (e.g., Zep) on opponent’s turn, then Synchro‑summon a banish‑all board‑clear like Ghoti of the Deep Beyond.
  • Recovery: When disrupted, reuse banished Fish monsters via Paces or Keaf, and draw further cards with Mulcharmy Fuwalos and Sekka’s Light.
  • After siding: No side deck; rely on hand resources and recursion to adapt.

Why it scores here

The Ghoti deck builds a banish‑centric engine that can reliably start on turn one thanks to a very high chance of drawing a core tuner or searcher. Its ceiling is strong, able to assemble full‑board banish Synchro monsters, but the median output is modest because most turns resolve only draws and a single Synchro. Interaction is decent with several removal‑focused Synchros, yet the lack of negation and a missing side deck limit its adaptability. Brick risk is low, but the illegal Maxx "C" copy and heavy reliance on complex banish loops lower overall reliability and pilotability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 core card in opening 5) ≈ 0.95, giving a reliable starter (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand brick risk low (≈5% no core), but many overlapping effects can cause functional redundancy (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to assemble a full‑board banish Synchro like Ghoti of the Deep Beyond, giving a high ceiling (Inferred)
D4 Combo Floor & Median Output 45 Typical turns resolve only draw/search and a single Synchro, yielding modest median output (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent tuners and recursion (e.g., Paces, Zep) provide alternative routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Cards such as Sekka’s Light, Mulcharmy Fuwalos and Lifeless Leaffish supply repeatable draw and recycle, supporting good economy (Inferred)
D7 End-Board & Interaction Quality 60 Synchro monsters like White Aura Whale and Baronne de Fleur give removal and board‑control effects, but lack negation (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going‑second board breaking relies on late‑turn Synchro bans, which is weaker than dedicated breakers (Inferred)
D9 Offensive Pressure & Closing Power 50 End‑board monsters have solid ATK but limited direct damage or piercing, giving average closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Only 36% of cards are exact Ghoti core and many copies create redundancy, lowering deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 All 15 Extra slots are filled with Synchro monsters, many generic, limiting flexibility (Inferred)
D12 Side Deck Adaptability 30 No Side deck present, removing post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament context; archetype meta‑share unknown, so matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex banish loops and many decision points raise error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit violation (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High probability of drawing a core engine piece
  • Strong banish‑engine potential for board control
  • Good draw and recursion engine

Weaknesses

  • No side deck, limiting adaptation
  • Lack of negation leaves it vulnerable to hand traps
  • Illegal Maxx "C" copy makes the list technically illegal

Critical choke points

  • Reliance on Ghoti tuners to start the engine
  • Complex banish loops that can be broken by disruption
Priority Remove Add Reason
1 Maxx "C" (second copy) Ash Blossom & Joyous Spring (3 copies) Fix legality and add staple hand trap for consistency
2 Some generic Synchro monsters (e.g., Stardust Dragon) Negate‑focused Synchros (e.g., Clear Wing Synchro) or more Ghoti‑specific boss monsters Increase interaction quality and closing power

Evidence & confidence

  • Verified: Card text excerpts for each listed card; Legality status and copy limits
  • Inferred: Probability calculations for starter access; Engine and resource assessments from card roles; Interaction and board‑break potential from Synchro effects
  • Provisional: Matchup fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Ghoti

Ghoti Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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