Ghoti Deck #533593 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Aloof Lupine x3, Lifeless Leaffish x3, Mulcharmy Fuwalos x3. Created Aug 11, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 08/11/2025
Main Deck (40)
- Aloof Lupine x3
- Bystial Druiswurm x2
- Bystial Magnamhut x1
- Keaf, Murk of the Ghoti x1
- Lifeless Leaffish x3
- Maxx "C" x2
- Mulcharmy Fuwalos x3
- Psiics, Moonlight of the Ghoti x3
- Retaliating "C" x3
- Snopios, Shade of the Ghoti x3
- Broomy x3
- Hop Ear Squadron x3
- Paces, Light of the Ghoti x3
- Shif, Fairy of the Ghoti x1
- Zep, Ruby of the Ghoti x3
- Sekka's Light x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Adamancipator Risen - Dragite x1
- Arionpos, Serpent of the Ghoti x2
- Askaan, the Bicorned Ghoti x2
- Baronne de Fleur x1
- Ghoti of the Deep Beyond x2
- Stardust Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- White Aura Porpoise x1
- White Aura Whale x2
- Silvera, Wolf Tamer of the White Forest x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Banish‑engine board control using Ghoti tuners and Synchro banish effects; Resource advantage through repeated draw and recycle effects
- Turn 1 (going first): Open with a Ghoti tuner (e.g., Hop Ear Squadron) and a draw/search card, establish banish recursion (Paces, Zep) and Synchro‑summon a board‑control monster like White Aura Whale.
- Turn 2 (going second): Use six‑card hand to activate a quick‑play banish tuner (e.g., Zep) on opponent’s turn, then Synchro‑summon a banish‑all board‑clear like Ghoti of the Deep Beyond.
- Recovery: When disrupted, reuse banished Fish monsters via Paces or Keaf, and draw further cards with Mulcharmy Fuwalos and Sekka’s Light.
- After siding: No side deck; rely on hand resources and recursion to adapt.
Why it scores here
The Ghoti deck builds a banish‑centric engine that can reliably start on turn one thanks to a very high chance of drawing a core tuner or searcher. Its ceiling is strong, able to assemble full‑board banish Synchro monsters, but the median output is modest because most turns resolve only draws and a single Synchro. Interaction is decent with several removal‑focused Synchros, yet the lack of negation and a missing side deck limit its adaptability. Brick risk is low, but the illegal Maxx "C" copy and heavy reliance on complex banish loops lower overall reliability and pilotability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(≥1 core card in opening 5) ≈ 0.95, giving a reliable starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand brick risk low (≈5% no core), but many overlapping effects can cause functional redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to assemble a full‑board banish Synchro like Ghoti of the Deep Beyond, giving a high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical turns resolve only draw/search and a single Synchro, yielding modest median output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent tuners and recursion (e.g., Paces, Zep) provide alternative routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Cards such as Sekka’s Light, Mulcharmy Fuwalos and Lifeless Leaffish supply repeatable draw and recycle, supporting good economy (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Synchro monsters like White Aura Whale and Baronne de Fleur give removal and board‑control effects, but lack negation (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going‑second board breaking relies on late‑turn Synchro bans, which is weaker than dedicated breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | End‑board monsters have solid ATK but limited direct damage or piercing, giving average closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Only 36% of cards are exact Ghoti core and many copies create redundancy, lowering deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | All 15 Extra slots are filled with Synchro monsters, many generic, limiting flexibility (Inferred) |
| D12 | Side Deck Adaptability | 30 | No Side deck present, removing post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context; archetype meta‑share unknown, so matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex banish loops and many decision points raise error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit violation (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High probability of drawing a core engine piece
- Strong banish‑engine potential for board control
- Good draw and recursion engine
Weaknesses
- No side deck, limiting adaptation
- Lack of negation leaves it vulnerable to hand traps
- Illegal Maxx "C" copy makes the list technically illegal
Critical choke points
- Reliance on Ghoti tuners to start the engine
- Complex banish loops that can be broken by disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (second copy) | Ash Blossom & Joyous Spring (3 copies) | Fix legality and add staple hand trap for consistency |
| 2 | Some generic Synchro monsters (e.g., Stardust Dragon) | Negate‑focused Synchros (e.g., Clear Wing Synchro) or more Ghoti‑specific boss monsters | Increase interaction quality and closing power |
Evidence & confidence
- Verified: Card text excerpts for each listed card; Legality status and copy limits
- Inferred: Probability calculations for starter access; Engine and resource assessments from card roles; Interaction and board‑break potential from Synchro effects
- Provisional: Matchup fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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