Created by: Mèo Fool Gaming (37156024)

Created On: 04/04/2022

Need 25 UR

UR Rarity
Maxx "C"2 card
UR Rarity
Crystron Halqifibrax1 card
UR Rarity
Mecha Phantom Beast Auroradon1 card
UR Rarity
Borreload Savage Dragon1 card
UR Rarity
Chaos Ruler, the Chaotic Magical Dragon1 card
UR Rarity
Crystal Wing Synchro Dragon1 card
UR Rarity
F.A. Dawn Dragster1 card
UR Rarity
Hot Red Dragon Archfiend Abyss1 card
UR Rarity
Junk Speeder1 card
UR Rarity
Satellite Warrior1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Called by the Grave2 card
UR Rarity
Foolish Burial1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Tuning3 card
UR Rarity
Infinite Impermanence2 card

Main: 40 Extra: 15

SR Rarity
2 cardAscator, Dawnwalker
SR Rarity
2 cardAscator, Dawnwalker
Ascator, Dawnwalker
EARTH 5
Ascator, Dawnwalker
  • ATK:

  • 2300

  • DEF:

  • 1500


You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


R Rarity
2 cardCaligo Claw Crow
R Rarity
2 cardCaligo Claw Crow
Caligo Claw Crow
DARK 2
Caligo Claw Crow
  • ATK:

  • 900

  • DEF:

  • 600


If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.


R Rarity
3 cardDoppelwarrior
R Rarity
3 cardDoppelwarrior
Doppelwarrior
DARK 2
Doppelwarrior
  • ATK:

  • 800

  • DEF:

  • 800


When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.


SR Rarity
3 cardJunk Converter
SR Rarity
3 cardJunk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


R Rarity
2 cardLefty Driver
R Rarity
2 cardLefty Driver
Lefty Driver
EARTH 2
Lefty Driver
  • ATK:

  • 300

  • DEF:

  • 100


If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
1 cardCyberse Synchron
R Rarity
1 cardCyberse Synchron
Cyberse Synchron
DARK 1
Cyberse Synchron
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


N Rarity
1 cardFire Ant Ascator
N Rarity
1 cardFire Ant Ascator
Fire Ant Ascator
EARTH 3
Fire Ant Ascator
  • ATK:

  • 700

  • DEF:

  • 1300


When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.


R Rarity
1 cardFleur Synchron
R Rarity
1 cardFleur Synchron
Fleur Synchron
LIGHT 2
Fleur Synchron
  • ATK:

  • 400

  • DEF:

  • 200


If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.


SR Rarity
2 cardJet Synchron
SR Rarity
2 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


SR Rarity
3 cardJunk Synchron
SR Rarity
3 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


SR Rarity
2 cardMecha Phantom Beast O-Lion
SR Rarity
2 cardMecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


R Rarity
2 cardRighty Driver
R Rarity
2 cardRighty Driver
Righty Driver
EARTH 1
Righty Driver
  • ATK:

  • 100

  • DEF:

  • 300


For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn.


SR Rarity
1 cardAllure of Darkness
SR Rarity
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      1 cardFoolish Burial
      UR Rarity
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        UR Rarity
        1 cardHarpie's Feather Duster
        UR Rarity
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          UR Rarity
          1 cardMonster Reborn
          UR Rarity
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            UR Rarity
            1 cardReinforcement of the Army
            UR Rarity
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              UR Rarity
              3 cardTuning
              UR Rarity
              3 cardTuning
              Tuning
              Spell Normal
              Tuning

                Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                UR Rarity
                2 cardInfinite Impermanence
                UR Rarity
                2 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  UR Rarity
                  1 cardCrystron Halqifibrax
                  UR Rarity
                  1 cardCrystron Halqifibrax
                  Crystron Halqifibrax
                  WATER
                  Crystron Halqifibrax
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                  UR Rarity
                  1 cardMecha Phantom Beast Auroradon
                  UR Rarity
                  1 cardMecha Phantom Beast Auroradon
                  Mecha Phantom Beast Auroradon
                  WIND
                  Mecha Phantom Beast Auroradon
                  • ATK:

                  • 2100

                  • LINK-3

                  Link Arrow:

                  Left

                  Bottom

                  Bottom-Right


                  2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                  UR Rarity
                  1 cardBorreload Savage Dragon
                  UR Rarity
                  1 cardBorreload Savage Dragon
                  Borreload Savage Dragon
                  DARK 8
                  Borreload Savage Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                  UR Rarity
                  1 cardChaos Ruler, the Chaotic Magical Dragon
                  UR Rarity
                  1 cardChaos Ruler, the Chaotic Magical Dragon
                  Chaos Ruler, the Chaotic Magical Dragon
                  DARK 8
                  Chaos Ruler, the Chaotic Magical Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                  UR Rarity
                  1 cardCrystal Wing Synchro Dragon
                  UR Rarity
                  1 cardCrystal Wing Synchro Dragon
                  Crystal Wing Synchro Dragon
                  WIND 8
                  Crystal Wing Synchro Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                  UR Rarity
                  1 cardF.A. Dawn Dragster
                  UR Rarity
                  1 cardF.A. Dawn Dragster
                  F.A. Dawn Dragster
                  LIGHT 7
                  F.A. Dawn Dragster
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                  SR Rarity
                  1 cardGarden Rose Maiden
                  SR Rarity
                  1 cardGarden Rose Maiden
                  Garden Rose Maiden
                  DARK 5
                  Garden Rose Maiden
                  • ATK:

                  • 1600

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                  SR Rarity
                  1 cardHerald of the Arc Light
                  SR Rarity
                  1 cardHerald of the Arc Light
                  Herald of the Arc Light
                  LIGHT 4
                  Herald of the Arc Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                  UR Rarity
                  1 cardHot Red Dragon Archfiend Abyss
                  UR Rarity
                  1 cardHot Red Dragon Archfiend Abyss
                  Hot Red Dragon Archfiend Abyss
                  DARK 9
                  Hot Red Dragon Archfiend Abyss
                  • ATK:

                  • 3200

                  • DEF:

                  • 2500


                  1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                  UR Rarity
                  1 cardJunk Speeder
                  UR Rarity
                  1 cardJunk Speeder
                  Junk Speeder
                  WIND 5
                  Junk Speeder
                  • ATK:

                  • 1800

                  • DEF:

                  • 1000


                  1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                  UR Rarity
                  1 cardSatellite Warrior
                  UR Rarity
                  1 cardSatellite Warrior
                  Satellite Warrior
                  DARK 10
                  Satellite Warrior
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                  UR Rarity
                  1 cardT.G. Hyper Librarian
                  UR Rarity
                  1 cardT.G. Hyper Librarian
                  T.G. Hyper Librarian
                  DARK 5
                  T.G. Hyper Librarian
                  • ATK:

                  • 2400

                  • DEF:

                  • 1800


                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                  R Rarity
                  1 cardAccel Synchron
                  R Rarity
                  1 cardAccel Synchron
                  Accel Synchron
                  DARK 5
                  Accel Synchron
                  • ATK:

                  • 500

                  • DEF:

                  • 2100


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                  SR Rarity
                  1 cardCelestial Double Star Shaman
                  SR Rarity
                  1 cardCelestial Double Star Shaman
                  Celestial Double Star Shaman
                  LIGHT 2
                  Celestial Double Star Shaman
                  • ATK:

                  • 100

                  • DEF:

                  • 800


                  1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.


                  SR Rarity
                  1 cardMartial Metal Marcher
                  SR Rarity
                  1 cardMartial Metal Marcher
                  Martial Metal Marcher
                  WIND 3
                  Martial Metal Marcher
                  • ATK:

                  • 500

                  • DEF:

                  • 2200


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.




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