Synchron Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Junk Converter
SR Rarity
Junk Converter
SR Rarity
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.

N Rarity
Synchron Carrier
N Rarity
Synchron Carrier
N Rarity
Synchron Carrier
EARTH 2
Synchron Carrier
  • ATK:

  • 0

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

N Rarity
Quickdraw Synchron
N Rarity
Quickdraw Synchron
N Rarity
Quickdraw Synchron
WIND 5
Quickdraw Synchron
  • ATK:

  • 700

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.

UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army
Spell Normal
Reinforcement of the Army

    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

    UR Rarity
    Tuning
    UR Rarity
    Tuning
    UR Rarity
    Tuning
    Spell Normal
    Tuning

      Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.

      Extra Deck

      UR Rarity
      Junk Destroyer
      UR Rarity
      Junk Destroyer
      UR Rarity
      Junk Destroyer
      EARTH 8
      Junk Destroyer
      • ATK:

      • 2600

      • DEF:

      • 2500


      "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.

      UR Rarity
      Junk Warrior
      UR Rarity
      Junk Warrior
      UR Rarity
      Junk Warrior
      DARK 5
      Junk Warrior
      • ATK:

      • 2300

      • DEF:

      • 1300


      "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.

      Need 4 UR

      UR Rarity
      Junk Destroyer
      UR Rarity
      Junk Warrior
      UR Rarity
      Junk Warrior
      UR Rarity
      Reinforcement of the Army

      Main: 45 Extra: 4

      R Rarity
      1 cardExiled Force
      R Rarity
      1 cardExiled Force
      Exiled Force
      EARTH 4
      Exiled Force
      • ATK:

      • 1000

      • DEF:

      • 1000


      You can Tribute this card to target 1 monster on the field; destroy that target.


      N Rarity
      1 cardFortress Warrior
      N Rarity
      1 cardFortress Warrior
      Fortress Warrior
      EARTH 2
      Fortress Warrior
      • ATK:

      • 600

      • DEF:

      • 1200


      You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle.


      SR Rarity
      1 cardLevel Eater
      SR Rarity
      1 cardLevel Eater
      Level Eater
      DARK 1
      Level Eater
      • ATK:

      • 600

      • DEF:

      • 0


      If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.


      R Rarity
      1 cardMarauding Captain
      R Rarity
      1 cardMarauding Captain
      Marauding Captain
      EARTH 3
      Marauding Captain
      • ATK:

      • 1200

      • DEF:

      • 400


      Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


      N Rarity
      1 cardPitch-Black Warwolf
      N Rarity
      1 cardPitch-Black Warwolf
      Pitch-Black Warwolf
      DARK 4
      Pitch-Black Warwolf
      • ATK:

      • 1600

      • DEF:

      • 600


      Your opponent cannot activate Trap Cards during the Battle Phase.


      N Rarity
      3 cardQuillbolt Hedgehog
      N Rarity
      3 cardQuillbolt Hedgehog
      Quillbolt Hedgehog
      EARTH 2
      Quillbolt Hedgehog
      • ATK:

      • 800

      • DEF:

      • 800


      If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


      N Rarity
      1 cardSonic Chick
      N Rarity
      1 cardSonic Chick
      Sonic Chick
      EARTH 1
      Sonic Chick
      • ATK:

      • 300

      • DEF:

      • 300


      Cannot be destroyed by battle with a monster that has 1900 or more ATK.


      N Rarity
      1 cardSpeed Warrior
      N Rarity
      1 cardSpeed Warrior
      Speed Warrior
      WIND 2
      Speed Warrior
      • ATK:

      • 900

      • DEF:

      • 400


      Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.


      N Rarity
      1 cardSwift Gaia the Fierce Knight
      N Rarity
      1 cardSwift Gaia the Fierce Knight
      Swift Gaia the Fierce Knight
      DARK 7
      Swift Gaia the Fierce Knight
      • ATK:

      • 2300

      • DEF:

      • 2100


      If this is the only card in your hand, you can Normal Summon it without Tributing.


      N Rarity
      1 cardSynchron Explorer
      N Rarity
      1 cardSynchron Explorer
      Synchron Explorer
      EARTH 2
      Synchron Explorer
      • ATK:

      • 0

      • DEF:

      • 700


      When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.


      R Rarity
      1 cardTurret Warrior
      R Rarity
      1 cardTurret Warrior
      Turret Warrior
      EARTH 5
      Turret Warrior
      • ATK:

      • 1200

      • DEF:

      • 2000


      You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.


      N Rarity
      1 cardWarrior Lady of the Wasteland
      N Rarity
      1 cardWarrior Lady of the Wasteland
      Warrior Lady of the Wasteland
      EARTH 4
      Warrior Lady of the Wasteland
      • ATK:

      • 1100

      • DEF:

      • 1200


      When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.


      N Rarity
      1 cardPenguin Soldier
      N Rarity
      1 cardPenguin Soldier
      Penguin Soldier
      WATER 2
      Penguin Soldier
      • ATK:

      • 750

      • DEF:

      • 500


      FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


      N Rarity
      1 cardBattle Footballer
      N Rarity
      1 cardBattle Footballer
      Battle Footballer
      FIRE 4
      Battle Footballer
      • ATK:

      • 1000

      • DEF:

      • 2100


      A cyborg with high defense power. Originally it was invented for a football machine.


      SR Rarity
      3 cardJunk Synchron
      SR Rarity
      3 cardJunk Synchron
      Junk Synchron
      DARK 3
      Junk Synchron
      • ATK:

      • 1300

      • DEF:

      • 500


      When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


      N Rarity
      2 cardQuickdraw Synchron
      N Rarity
      2 cardQuickdraw Synchron
      Quickdraw Synchron
      WIND 5
      Quickdraw Synchron
      • ATK:

      • 700

      • DEF:

      • 1400


      You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


      N Rarity
      1 cardEnemy Controller
      N Rarity
      1 cardEnemy Controller
      Enemy Controller
      Spell Quick
      Enemy Controller

        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


        R Rarity
        1 cardHammer Shot
        R Rarity
        1 cardHammer Shot
        Hammer Shot
        Spell Normal
        Hammer Shot

          Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


          R Rarity
          1 cardLevel Limit - Area B
          R Rarity
          1 cardLevel Limit - Area B
          Level Limit - Area B
          Spell Continuous
          Level Limit - Area B

            Change all face-up Level 4 or higher monsters to Defense Position.


            R Rarity
            1 cardMonster Reincarnation
            R Rarity
            1 cardMonster Reincarnation
            Monster Reincarnation
            Spell Normal
            Monster Reincarnation

              Discard 1 card, then target 1 monster in your GY; add it to your hand.


              R Rarity
              1 cardMystical Space Typhoon
              R Rarity
              1 cardMystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                1 cardReinforcement of the Army
                UR Rarity
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  R Rarity
                  1 cardSwords of Concealing Light
                  R Rarity
                  1 cardSwords of Concealing Light
                  Swords of Concealing Light
                  Spell Continuous
                  Swords of Concealing Light

                    Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                    SR Rarity
                    1 cardSwords of Revealing Light
                    SR Rarity
                    1 cardSwords of Revealing Light
                    Swords of Revealing Light
                    Spell Normal
                    Swords of Revealing Light

                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                      N Rarity
                      1 cardThe Warrior Returning Alive
                      N Rarity
                      1 cardThe Warrior Returning Alive
                      The Warrior Returning Alive
                      Spell Normal
                      The Warrior Returning Alive

                        Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                        SR Rarity
                        1 cardCall of the Haunted
                        SR Rarity
                        1 cardCall of the Haunted
                        Call of the Haunted
                        Trap Continuous
                        Call of the Haunted

                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                          R Rarity
                          1 cardDefense Draw
                          R Rarity
                          1 cardDefense Draw
                          Defense Draw
                          Trap Normal
                          Defense Draw

                            During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                            R Rarity
                            1 cardDust Tornado
                            R Rarity
                            1 cardDust Tornado
                            Dust Tornado
                            Trap Normal
                            Dust Tornado

                              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                              R Rarity
                              1 cardMagic Drain
                              R Rarity
                              1 cardMagic Drain
                              Magic Drain
                              Trap Counter
                              Magic Drain

                                When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                                R Rarity
                                1 cardRaigeki Break
                                R Rarity
                                1 cardRaigeki Break
                                Raigeki Break
                                Trap Normal
                                Raigeki Break

                                  Discard 1 card, then target 1 card on the field; destroy it.


                                  R Rarity
                                  1 cardRope of Life
                                  R Rarity
                                  1 cardRope of Life
                                  Rope of Life
                                  Trap Normal
                                  Rope of Life

                                    When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.


                                    N Rarity
                                    1 cardSakuretsu Armor
                                    N Rarity
                                    1 cardSakuretsu Armor
                                    Sakuretsu Armor
                                    Trap Normal
                                    Sakuretsu Armor

                                      When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                      SR Rarity
                                      1 cardScrap-Iron Scarecrow
                                      SR Rarity
                                      1 cardScrap-Iron Scarecrow
                                      Scrap-Iron Scarecrow
                                      Trap Normal
                                      Scrap-Iron Scarecrow

                                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                        R Rarity
                                        1 cardSeven Tools of the Bandit
                                        R Rarity
                                        1 cardSeven Tools of the Bandit
                                        Seven Tools of the Bandit
                                        Trap Counter
                                        Seven Tools of the Bandit

                                          When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                          R Rarity
                                          1 cardShadow Spell
                                          R Rarity
                                          1 cardShadow Spell
                                          Shadow Spell
                                          Trap Continuous
                                          Shadow Spell

                                            Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                            SR Rarity
                                            1 cardThreatening Roar
                                            SR Rarity
                                            1 cardThreatening Roar
                                            Threatening Roar
                                            Trap Normal
                                            Threatening Roar

                                              Your opponent cannot declare an attack this turn.


                                              N Rarity
                                              2 cardTrap Hole
                                              N Rarity
                                              2 cardTrap Hole
                                              Trap Hole
                                              Trap Normal
                                              Trap Hole

                                                When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                N Rarity
                                                2 cardWild Tornado
                                                N Rarity
                                                2 cardWild Tornado
                                                Wild Tornado
                                                Trap Normal
                                                Wild Tornado

                                                  Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.


                                                  UR Rarity
                                                  1 cardJunk Destroyer
                                                  UR Rarity
                                                  1 cardJunk Destroyer
                                                  Junk Destroyer
                                                  EARTH 8
                                                  Junk Destroyer
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2500


                                                  "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.


                                                  UR Rarity
                                                  2 cardJunk Warrior
                                                  UR Rarity
                                                  2 cardJunk Warrior
                                                  Junk Warrior
                                                  DARK 5
                                                  Junk Warrior
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1300


                                                  "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                                  R Rarity
                                                  1 cardRoad Warrior
                                                  R Rarity
                                                  1 cardRoad Warrior
                                                  Road Warrior
                                                  LIGHT 8
                                                  Road Warrior
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 1500


                                                  "Road Synchron" + 2 or more non-Tuner monsters Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.



                                                  SYNCHRON Decks in MASTER DUEL








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